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Update German translations (#6619)
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@ -596,7 +596,7 @@ sectors.stored = Gelagert:
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sectors.resume = Weiterspielen
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sectors.resume = Weiterspielen
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sectors.launch = Start
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sectors.launch = Start
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sectors.select = Auswählen
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sectors.select = Auswählen
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.nonelaunch = [lightgray]keiner (Sonne)
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sectors.rename = Sektor umbenennen
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sectors.rename = Sektor umbenennen
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sectors.enemybase = [scarlet]Gegnerische Basis
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sectors.enemybase = [scarlet]Gegnerische Basis
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sectors.vulnerable = [scarlet]Angriffsgefährdet
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sectors.vulnerable = [scarlet]Angriffsgefährdet
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@ -746,7 +746,7 @@ stat.drillspeed = Bohrgeschwindigkeit
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stat.boosteffect = Verstärkungseffekt
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stat.boosteffect = Verstärkungseffekt
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stat.maxunits = Max. aktive Einheiten
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stat.maxunits = Max. aktive Einheiten
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stat.health = Lebenspunkte
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stat.health = Lebenspunkte
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stat.armor = Armor
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stat.armor = Rüstung
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stat.buildtime = Baudauer
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stat.buildtime = Baudauer
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stat.maxconsecutive = Max. Konsekutive
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stat.maxconsecutive = Max. Konsekutive
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stat.buildcost = Baukosten
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stat.buildcost = Baukosten
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@ -821,7 +821,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
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bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
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bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
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bullet.incendiary = [stat]entzündend
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bullet.incendiary = [stat]entzündend
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bullet.homing = [stat]zielsuchend
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bullet.homing = [stat]zielsuchend
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
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bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
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bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
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bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
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bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
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bullet.knockback = [stat]{0}[lightgray] zurückstoßend
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bullet.knockback = [stat]{0}[lightgray] zurückstoßend
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@ -1231,8 +1231,8 @@ block.door-large.name = Großes Tor
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block.duo.name = Doppelgeschütz
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block.duo.name = Doppelgeschütz
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block.scorch.name = Scatter
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block.scorch.name = Scatter
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block.scatter.name = Luftgeschütz
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block.scatter.name = Luftgeschütz
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block.hail.name = Hail
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block.hail.name = Hagel
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block.lancer.name = Lancer
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block.lancer.name = Lancier
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block.conveyor.name = Förderband
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block.conveyor.name = Förderband
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block.titanium-conveyor.name = Titan-Förderband
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block.titanium-conveyor.name = Titan-Förderband
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block.plastanium-conveyor.name = Plastanium-Förderband
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block.plastanium-conveyor.name = Plastanium-Förderband
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