mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-03-12 19:09:34 +07:00
Higher PvP map core radius / Unit type balancing
This commit is contained in:
parent
6bdde8b964
commit
70db073054
Binary file not shown.
Binary file not shown.
@ -271,7 +271,7 @@ public class UnitTypes implements ContentList{
|
||||
boostMultiplier = 1.5f;
|
||||
speed = 0.55f;
|
||||
hitSize = 8f;
|
||||
health = 110f;
|
||||
health = 120f;
|
||||
buildSpeed = 0.8f;
|
||||
armor = 1f;
|
||||
commandLimit = 8;
|
||||
@ -287,7 +287,12 @@ public class UnitTypes implements ContentList{
|
||||
alternate = false;
|
||||
ejectEffect = Fx.none;
|
||||
recoil = 2f;
|
||||
bullet = Bullets.healBullet;
|
||||
bullet = new LaserBoltBulletType(5.2f, 14){{
|
||||
healPercent = 5f;
|
||||
collidesTeam = true;
|
||||
backColor = Pal.heal;
|
||||
frontColor = Color.white;
|
||||
}};
|
||||
shootSound = Sounds.pew;
|
||||
}});
|
||||
}};
|
||||
@ -297,7 +302,7 @@ public class UnitTypes implements ContentList{
|
||||
boostMultiplier = 1.6f;
|
||||
speed = 0.7f;
|
||||
hitSize = 10f;
|
||||
health = 300f;
|
||||
health = 320f;
|
||||
buildSpeed = 0.9f;
|
||||
armor = 4f;
|
||||
|
||||
@ -378,7 +383,7 @@ public class UnitTypes implements ContentList{
|
||||
shootSound = Sounds.laser;
|
||||
|
||||
bullet = new LaserBulletType(){{
|
||||
damage = 40f;
|
||||
damage = 45f;
|
||||
recoil = 1f;
|
||||
sideAngle = 45f;
|
||||
sideWidth = 1f;
|
||||
@ -429,7 +434,8 @@ public class UnitTypes implements ContentList{
|
||||
continuous = true;
|
||||
cooldownTime = 200f;
|
||||
|
||||
bullet = new ContinuousLaserBulletType(22){{
|
||||
bullet = new ContinuousLaserBulletType(){{
|
||||
damage = 23f;
|
||||
length = 160f;
|
||||
hitEffect = Fx.hitMeltHeal;
|
||||
drawSize = 420f;
|
||||
@ -502,7 +508,7 @@ public class UnitTypes implements ContentList{
|
||||
|
||||
bullet = new LaserBulletType(){{
|
||||
length = 460f;
|
||||
damage = 550f;
|
||||
damage = 560f;
|
||||
width = 75f;
|
||||
|
||||
lifetime = 65f;
|
||||
@ -605,7 +611,7 @@ public class UnitTypes implements ContentList{
|
||||
drag = 0.4f;
|
||||
hitSize = 12f;
|
||||
rotateSpeed = 3f;
|
||||
health = 760;
|
||||
health = 800;
|
||||
immunities = ObjectSet.with(StatusEffects.burning, StatusEffects.melting);
|
||||
legCount = 6;
|
||||
legLength = 13f;
|
||||
@ -634,9 +640,9 @@ public class UnitTypes implements ContentList{
|
||||
y = -1.5f;
|
||||
|
||||
bullet = new SapBulletType(){{
|
||||
sapStrength = 0.3f;
|
||||
sapStrength = 0.4f;
|
||||
length = 75f;
|
||||
damage = 15;
|
||||
damage = 18;
|
||||
shootEffect = Fx.shootSmall;
|
||||
hitColor = color = Color.valueOf("bf92f9");
|
||||
despawnEffect = Fx.none;
|
||||
@ -653,9 +659,9 @@ public class UnitTypes implements ContentList{
|
||||
y = 3f;
|
||||
|
||||
bullet = new SapBulletType(){{
|
||||
sapStrength = 0.65f;
|
||||
sapStrength = 0.8f;
|
||||
length = 40f;
|
||||
damage = 13;
|
||||
damage = 15;
|
||||
shootEffect = Fx.shootSmall;
|
||||
hitColor = color = Color.valueOf("bf92f9");
|
||||
despawnEffect = Fx.none;
|
||||
@ -697,9 +703,9 @@ public class UnitTypes implements ContentList{
|
||||
groundLayer = Layer.legUnit;
|
||||
|
||||
BulletType sapper = new SapBulletType(){{
|
||||
sapStrength = 0.83f;
|
||||
sapStrength = 0.85f;
|
||||
length = 55f;
|
||||
damage = 34;
|
||||
damage = 37;
|
||||
shootEffect = Fx.shootSmall;
|
||||
hitColor = color = Color.valueOf("bf92f9");
|
||||
despawnEffect = Fx.none;
|
||||
|
Loading…
Reference in New Issue
Block a user