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Fixed deconstruction area not being queued [Mobile]
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@ -778,7 +778,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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/** Remove everything from the queue in a selection. */
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protected void removeSelection(int x1, int y1, int x2, int y2, boolean flush){
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removeSelection(x1, y1, x2, y2, false, maxLength);
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removeSelection(x1, y1, x2, y2, flush, maxLength);
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}
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/** Remove everything from the queue in a selection. */
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5
fastlane/metadata/android/en-US/changelogs/29713.txt
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5
fastlane/metadata/android/en-US/changelogs/29713.txt
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@ -0,0 +1,5 @@
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- Fixed research not using resources
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- Fixed capturing other sectors in campaign counting as a capture in current sector
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- Fixed incorrect shots/sec for turrets
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- Fixed resources being unlocked in custom games
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- Made campaign co-op games automatically send maps upon switching sectors instead of disconnecting
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