Fixed deconstruction area not being queued [Mobile]

This commit is contained in:
Anuken 2020-11-17 11:23:50 -05:00
parent 054f0b2128
commit 78ae6dde4f
2 changed files with 6 additions and 1 deletions

View File

@ -778,7 +778,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
/** Remove everything from the queue in a selection. */
protected void removeSelection(int x1, int y1, int x2, int y2, boolean flush){
removeSelection(x1, y1, x2, y2, false, maxLength);
removeSelection(x1, y1, x2, y2, flush, maxLength);
}
/** Remove everything from the queue in a selection. */

View File

@ -0,0 +1,5 @@
- Fixed research not using resources
- Fixed capturing other sectors in campaign counting as a capture in current sector
- Fixed incorrect shots/sec for turrets
- Fixed resources being unlocked in custom games
- Made campaign co-op games automatically send maps upon switching sectors instead of disconnecting