Fixed item bridge input / Fixed sandbox map name/desc

This commit is contained in:
Anuken 2018-11-07 13:50:39 -05:00
parent a670ac0aea
commit 7953cc416b
3 changed files with 2 additions and 2 deletions

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@ -102,7 +102,7 @@ public class CustomGameDialog extends FloatingDialog{
image.getImageCell().size(images);
image.top();
image.row();
image.add("[accent]" + Bundles.get("map." + map.name + ".name", map.name)).pad(3f).growX().wrap().get().setAlignment(Align.center, Align.center);
image.add("[accent]" + map.getDisplayName()).pad(3f).growX().wrap().get().setAlignment(Align.center, Align.center);
image.row();
image.label((() -> Bundles.format("text.level.highscore", Settings.getInt("hiscore" + map.name, 0)))).pad(3f);

View File

@ -243,7 +243,7 @@ public class ItemBridge extends Block{
@Override
public boolean acceptItem(Item item, Tile tile, Tile source){
if(tile.getTeamID() != source.getTeamID()) return false;
if(tile.getTeamID() != source.target().getTeamID()) return false;
ItemBridgeEntity entity = tile.entity();
Tile other = world.tile(entity.link);