Build consistency tweaks

This commit is contained in:
Anuken 2022-04-30 09:02:45 -04:00
parent 2dd8cb01ec
commit 79ffe22b7f

View File

@ -184,6 +184,7 @@ public class Build{
if(
check == null || //nothing there
(type.size == 2 && world.getDarkness(wx, wy) >= 3) ||
(state.rules.staticFog && state.rules.fog && !fogControl.isDiscovered(team, wx, wy)) ||
(check.floor().isDeep() && !type.floating && !type.requiresWater && !type.placeableLiquid) || //deep water
(type == check.block() && check.build != null && rotation == check.build.rotation && type.rotate) || //same block, same rotation