Fixed beam damage hit position

This commit is contained in:
Anuken
2021-12-10 12:39:37 -05:00
parent 4a59bc952f
commit 7e9dd2d6f0

View File

@ -181,7 +181,7 @@ public class Damage{
if(collide && tile.team != team && tile.collide(hitter)){
tile.collision(hitter);
hitter.type.hit(hitter, tile.x, tile.y);
hitter.type.hit(hitter, cx * tilesize, cy * tilesize);
}
//try to heal the tile