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Better detail
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@ -6,7 +6,7 @@ precision mediump int;
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//shades of slag
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//shades of slag
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#define S2 vec3(100.0, 93.0, 49.0) / 100.0
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#define S2 vec3(100.0, 93.0, 49.0) / 100.0
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#define S1 vec3(100.0, 60.0, 25.0) / 100.0
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#define S1 vec3(100.0, 60.0, 25.0) / 100.0
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#define NSCALE 300.0
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#define NSCALE 300.0 / 2.0
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uniform sampler2D u_texture;
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uniform sampler2D u_texture;
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uniform sampler2D u_noise;
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uniform sampler2D u_noise;
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@ -3,7 +3,7 @@ precision highp float;
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precision mediump int;
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precision mediump int;
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#endif
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#endif
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#define NSCALE 180.0
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#define NSCALE 180.0 / 2.0
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uniform sampler2D u_texture;
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uniform sampler2D u_texture;
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uniform sampler2D u_noise;
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uniform sampler2D u_noise;
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