Fixed build error / Added per-type drone mine config

This commit is contained in:
Anuken
2018-07-24 10:15:25 -04:00
parent bf8f565631
commit 81bf28e4ed
4 changed files with 9 additions and 9 deletions

View File

@ -27,7 +27,7 @@ allprojects {
gdxVersion = '1.9.8'
roboVMVersion = '2.3.0'
aiVersion = '1.8.1'
uCoreVersion = 'b93d02efe3fdbe1a10b33d59597da8693d4f7de3'
uCoreVersion = '3352bd2408'
getVersionString = {
String buildVersion = getBuildVersion()

View File

@ -1,6 +1,7 @@
package io.anuke.mindustry.content;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.entities.units.types.*;
import io.anuke.mindustry.game.Content;
@ -69,6 +70,7 @@ public class UnitTypes implements ContentList{
buildPower = 0.9f;
minePower = 1.1f;
healSpeed = 0.09f;
toMine = ObjectSet.with(Items.lead, Items.tungsten, Items.titanium);
}};
}

View File

@ -2,11 +2,14 @@ package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Weapons;
import io.anuke.mindustry.entities.traits.TypeTrait;
import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.ui.ContentDisplay;
import io.anuke.ucore.function.Supplier;
@ -37,7 +40,7 @@ public class UnitType implements UnlockableContent{
public float carryWeight = 1f;
public int ammoCapacity = 100;
public int itemCapacity = 30;
public int mineLevel = 2;
public ObjectSet<Item> toMine = ObjectSet.with(Items.lead, Items.tungsten);
public float buildPower = 0.3f, minePower = 0.7f, healSpeed = 0.1f;
public Weapon weapon = Weapons.blaster;
public float weaponOffsetX, weaponOffsetY;

View File

@ -1,9 +1,7 @@
package io.anuke.mindustry.entities.units.types;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.ObjectSet;
import com.badlogic.gdx.utils.Queue;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Units;
@ -41,7 +39,6 @@ import java.io.IOException;
import static io.anuke.mindustry.Vars.*;
public class Drone extends FlyingUnit implements BuilderTrait{
protected static ObjectSet<Item> toMine;
protected static float discoverRange = 120f;
protected static boolean initialized;
@ -77,7 +74,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
//if it's missing requirements, try and mine them
for(ItemStack stack : entity.recipe.requirements){
if(!core.items.has(stack.item, stack.amount) && toMine.contains(stack.item)){
if(!core.items.has(stack.item, stack.amount) && type.toMine.contains(stack.item)){
targetItem = stack.item;
getPlaceQueue().clear();
setState(mine);
@ -270,8 +267,6 @@ public class Drone extends FlyingUnit implements BuilderTrait{
private static void initEvents(){
if(initialized) return;
toMine = ObjectSet.with(Items.lead, Items.tungsten);
Events.on(BlockBuildEvent.class, (team, tile) -> {
EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
@ -400,7 +395,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
if(entity == null){
return;
}
targetItem = Mathf.findMin(toMine, (a, b) -> -Integer.compare(entity.items.get(a), entity.items.get(b)));
targetItem = Mathf.findMin(type.toMine, (a, b) -> -Integer.compare(entity.items.get(a), entity.items.get(b)));
}
protected boolean findItemDrop(){