Added random PvP/Waves map generation

This commit is contained in:
Anuken 2018-10-14 13:24:32 -04:00
parent eba65b2934
commit 81ce12a38c
6 changed files with 72 additions and 14 deletions

View File

@ -655,6 +655,7 @@ block.arc.name=Arc
block.rtg-generator.name=RTG Generator
block.spectre.name=Spectre
block.meltdown.name=Meltdown
block.container.name=Container
team.blue.name=blue
team.red.name=red

View File

@ -251,16 +251,11 @@ public class Control extends Module{
}
public void playMap(Map map){
ui.loadfrag.show();
Timers.run(5f, () ->
threads.run(() -> {
logic.reset();
world.loadMap(map);
logic.play();
Gdx.app.postRunnable(ui.loadfrag::hide);
}));
ui.loadLogic(() -> {
logic.reset();
world.loadMap(map);
logic.play();
});
}
public boolean isHighScore(){

View File

@ -34,7 +34,7 @@ public class Sectors{
private final GridMap<Sector> grid = new GridMap<>();
private final SectorPresets presets = new SectorPresets();
private final Array<Item> allOres = Array.with(Items.copper, Items.lead, Items.coal, Items.titanium, Items.thorium);
private final Array<Item> allOres = Item.getAllOres();
public void playSector(Sector sector){
if(sector.hasSave() && SaveIO.breakingVersions.contains(sector.getSave().getBuild())){

View File

@ -8,7 +8,9 @@ import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.blocks.OreBlocks;
import io.anuke.mindustry.content.blocks.StorageBlocks;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.maps.MapTileData;
import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
import io.anuke.mindustry.maps.Sector;
@ -25,8 +27,7 @@ import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.SeedRandom;
import io.anuke.ucore.util.Structs;
import static io.anuke.mindustry.Vars.sectorSize;
import static io.anuke.mindustry.Vars.world;
import static io.anuke.mindustry.Vars.*;
public class WorldGenerator{
@ -138,6 +139,49 @@ public class WorldGenerator{
}
}
public void playRandomMap(){
ui.loadLogic(() -> {
logic.reset();
int sx = (short)Mathf.range(Short.MAX_VALUE/2);
int sy = (short)Mathf.range(Short.MAX_VALUE/2);
int width = 380;
int height = 380;
Array<GridPoint2> spawns = new Array<>();
Array<Item> ores = Item.getAllOres();
if(state.mode.isPvp){
int scaling = 10;
spawns.add(new GridPoint2(width/scaling, height/scaling));
spawns.add(new GridPoint2(width - 1 - width/scaling, height - 1 - height/scaling));
}else{
spawns.add(new GridPoint2(width/2, height/2));
}
Tile[][] tiles = world.createTiles(width, height);
world.setMap(new Map("Generated Map", width, height));
world.beginMapLoad();
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
generateTile(result, sx, sy, x, y, true, spawns, ores);
tiles[x][y] = new Tile(x, y, result.floor.id, result.wall.id, (byte)0, (byte)0, result.elevation);
}
}
prepareTiles(tiles);
world.setBlock(tiles[spawns.get(0).x][spawns.get(0).y], StorageBlocks.core, Team.blue);
if(state.mode.isPvp){
world.setBlock(tiles[spawns.get(1).x][spawns.get(1).y], StorageBlocks.core, Team.red);
}
world.endMapLoad();
logic.play();
});
}
public void generateOres(Tile[][] tiles, long seed, boolean genOres, Array<Item> usedOres){
oreIndex = 0;

View File

@ -2,6 +2,8 @@ package io.anuke.mindustry.type;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.ui.ContentDisplay;
@ -95,4 +97,12 @@ public class Item extends UnlockableContent implements Comparable<Item>{
public ContentType getContentType(){
return ContentType.item;
}
public static Array<Item> getAllOres(){
Array<Item> arr = new Array<>();
for(Item item : Vars.content.items()){
if(item.genOre) arr.add(item);
}
return arr;
}
}

View File

@ -89,6 +89,7 @@ public class CustomGameDialog extends FloatingDialog{
float images = 146f;
i = 0;
maps.defaults().width(170).fillY().top().pad(4f);
for(Map map : world.maps.all()){
if(i % maxwidth == 0){
@ -112,11 +113,18 @@ public class CustomGameDialog extends FloatingDialog{
control.playMap(map);
});
maps.add(image).width(170).fillY().top().pad(4f);
maps.add(image);
i++;
}
ImageButton gen = maps.addImageButton("icon-editor", "clear", 16*4, () -> {
hide();
world.generator.playRandomMap();
}).growY().get();
gen.row();
gen.add("$text.map.random");
if(world.maps.all().size == 0){
maps.add("$text.maps.none").pad(50);
}