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https://github.com/Anuken/Mindustry.git
synced 2025-01-10 23:28:52 +07:00
Added random PvP/Waves map generation
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eba65b2934
commit
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@ -655,6 +655,7 @@ block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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block.container.name=Container
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team.blue.name=blue
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team.red.name=red
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@ -251,16 +251,11 @@ public class Control extends Module{
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}
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public void playMap(Map map){
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ui.loadfrag.show();
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Timers.run(5f, () ->
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threads.run(() -> {
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logic.reset();
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world.loadMap(map);
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logic.play();
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Gdx.app.postRunnable(ui.loadfrag::hide);
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}));
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ui.loadLogic(() -> {
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logic.reset();
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world.loadMap(map);
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logic.play();
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});
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}
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public boolean isHighScore(){
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@ -34,7 +34,7 @@ public class Sectors{
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private final GridMap<Sector> grid = new GridMap<>();
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private final SectorPresets presets = new SectorPresets();
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private final Array<Item> allOres = Array.with(Items.copper, Items.lead, Items.coal, Items.titanium, Items.thorium);
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private final Array<Item> allOres = Item.getAllOres();
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public void playSector(Sector sector){
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if(sector.hasSave() && SaveIO.breakingVersions.contains(sector.getSave().getBuild())){
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@ -8,7 +8,9 @@ import com.badlogic.gdx.utils.ObjectMap;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.content.blocks.OreBlocks;
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import io.anuke.mindustry.content.blocks.StorageBlocks;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.maps.Map;
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import io.anuke.mindustry.maps.MapTileData;
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import io.anuke.mindustry.maps.MapTileData.TileDataMarker;
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import io.anuke.mindustry.maps.Sector;
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@ -25,8 +27,7 @@ import io.anuke.ucore.util.Mathf;
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import io.anuke.ucore.util.SeedRandom;
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import io.anuke.ucore.util.Structs;
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import static io.anuke.mindustry.Vars.sectorSize;
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import static io.anuke.mindustry.Vars.world;
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import static io.anuke.mindustry.Vars.*;
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public class WorldGenerator{
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@ -138,6 +139,49 @@ public class WorldGenerator{
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}
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}
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public void playRandomMap(){
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ui.loadLogic(() -> {
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logic.reset();
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int sx = (short)Mathf.range(Short.MAX_VALUE/2);
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int sy = (short)Mathf.range(Short.MAX_VALUE/2);
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int width = 380;
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int height = 380;
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Array<GridPoint2> spawns = new Array<>();
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Array<Item> ores = Item.getAllOres();
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if(state.mode.isPvp){
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int scaling = 10;
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spawns.add(new GridPoint2(width/scaling, height/scaling));
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spawns.add(new GridPoint2(width - 1 - width/scaling, height - 1 - height/scaling));
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}else{
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spawns.add(new GridPoint2(width/2, height/2));
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}
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Tile[][] tiles = world.createTiles(width, height);
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world.setMap(new Map("Generated Map", width, height));
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world.beginMapLoad();
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for(int x = 0; x < width; x++){
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for(int y = 0; y < height; y++){
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generateTile(result, sx, sy, x, y, true, spawns, ores);
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tiles[x][y] = new Tile(x, y, result.floor.id, result.wall.id, (byte)0, (byte)0, result.elevation);
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}
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}
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prepareTiles(tiles);
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world.setBlock(tiles[spawns.get(0).x][spawns.get(0).y], StorageBlocks.core, Team.blue);
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if(state.mode.isPvp){
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world.setBlock(tiles[spawns.get(1).x][spawns.get(1).y], StorageBlocks.core, Team.red);
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}
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world.endMapLoad();
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logic.play();
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});
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}
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public void generateOres(Tile[][] tiles, long seed, boolean genOres, Array<Item> usedOres){
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oreIndex = 0;
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@ -2,6 +2,8 @@ package io.anuke.mindustry.type;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.game.UnlockableContent;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.ui.ContentDisplay;
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@ -95,4 +97,12 @@ public class Item extends UnlockableContent implements Comparable<Item>{
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public ContentType getContentType(){
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return ContentType.item;
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}
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public static Array<Item> getAllOres(){
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Array<Item> arr = new Array<>();
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for(Item item : Vars.content.items()){
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if(item.genOre) arr.add(item);
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}
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return arr;
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}
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}
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@ -89,6 +89,7 @@ public class CustomGameDialog extends FloatingDialog{
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float images = 146f;
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i = 0;
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maps.defaults().width(170).fillY().top().pad(4f);
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for(Map map : world.maps.all()){
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if(i % maxwidth == 0){
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@ -112,11 +113,18 @@ public class CustomGameDialog extends FloatingDialog{
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control.playMap(map);
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});
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maps.add(image).width(170).fillY().top().pad(4f);
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maps.add(image);
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i++;
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}
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ImageButton gen = maps.addImageButton("icon-editor", "clear", 16*4, () -> {
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hide();
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world.generator.playRandomMap();
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}).growY().get();
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gen.row();
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gen.add("$text.map.random");
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if(world.maps.all().size == 0){
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maps.add("$text.maps.none").pad(50);
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}
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