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Unit balancing
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@ -131,13 +131,13 @@ public class UnitTypes implements ContentList{
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mass = 5f;
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hitsize = 20f;
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rotatespeed = 0.06f;
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health = 800;
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health = 20000;
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weapon = new Weapon("chaos"){{
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length = 8f;
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reload = 50f;
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width = 17.5f;
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roundrobin = true;
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recoil = 5f;
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recoil = 3f;
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shake = 2f;
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shots = 4;
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spacing = 4f;
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@ -154,7 +154,7 @@ public class UnitTypes implements ContentList{
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mass = 5f;
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hitsize = 20f;
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rotatespeed = 0.06f;
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health = 800;
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health = 80000;
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weapon = new Weapon("eradication"){{
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length = 9f;
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reload = 30f;
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@ -163,8 +163,7 @@ public class UnitTypes implements ContentList{
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recoil = 4f;
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shake = 2f;
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shots = 4;
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spacing = 4f;
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shotDelay = 1;
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shotDelay = 2;
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ejectEffect = Fx.shellEjectMedium;
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bullet = Bullets.standardThoriumBig;
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}};
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@ -234,7 +233,7 @@ public class UnitTypes implements ContentList{
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}};
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revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
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health = 400;
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health = 4000;
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mass = 5f;
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hitsize = 20f;
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speed = 0.1f;
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@ -264,7 +263,7 @@ public class UnitTypes implements ContentList{
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}};
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lich = new UnitType("lich", Revenant.class, Revenant::new){{
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health = 1500;
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health = 15000;
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mass = 20f;
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hitsize = 40f;
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speed = 0.01f;
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@ -274,7 +273,7 @@ public class UnitTypes implements ContentList{
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shootCone = 20f;
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isFlying = true;
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rotateWeapon = true;
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engineOffset = 22;
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engineOffset = 21;
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engineSize = 4f;
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rotatespeed = 0.01f;
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attackLength = 90f;
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@ -296,7 +295,7 @@ public class UnitTypes implements ContentList{
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}};
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reaper = new UnitType("reaper", Revenant.class, Revenant::new){{
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health = 3000;
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health = 30000;
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mass = 30f;
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hitsize = 56f;
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speed = 0.01f;
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