Bundle/tech tree fixes

This commit is contained in:
Anuken 2019-02-03 23:08:48 -05:00
parent 49a7da6393
commit 336256fc71
3 changed files with 6 additions and 1 deletions

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@ -674,8 +674,11 @@ unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.fortress.name = Fortress
unit.fortress.description = A heavy artillery ground unit.
unit.revenant.name = Revenant
unit.revenant.description = A heavy laser platform.
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.

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@ -216,7 +216,9 @@ public class TechTree implements ContentList{
node(rtgGenerator, () -> {
node(differentialGenerator, () -> {
node(thoriumReactor, () -> {
node(impactReactor, () -> {
});
});
});
});