Merge remote-tracking branch 'origin/erekir' into erekir

This commit is contained in:
Anuken 2022-05-09 20:51:31 -04:00
commit 83d15ce65e

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@ -76,13 +76,13 @@ schematic.tagdelconfirm = 确定要完全删除这个标签吗?
schematic.tagexists = 此标签已经存在。
stats = 统计资料
stats.wave = Waves Defeated
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played
stats.wave = 防守波数
stats.unitsCreated = 生产单位
stats.enemiesDestroyed = 消灭敌人
stats.built = 建造建筑
stats.destroyed = 摧毁建筑
stats.deconstructed = 拆除建筑
stats.playtime = 游玩时间
globalitems = [accent]全局物品
map.delete = 确定要删除地图“[accent]{0}[]”吗?
@ -640,7 +640,7 @@ sectors.underattack = [scarlet]遭到攻击![accent]{0}%损毁度
sectors.underattack.nodamage = [scarlet]未占领
sectors.survives = [accent]预测可守{0}波
sectors.go = 进入
sector.abandon = 放弃投降
sector.abandon = 放弃
sector.abandon.confirm = 该区块核心将会自毁\n是否确定?
sector.curcapture = 区块已占领
sector.curlost = 区块已丢失
@ -928,7 +928,7 @@ setting.logichints.name = 逻辑指令提示
setting.backgroundpause.name = 游戏在后台时自动暂停
setting.buildautopause.name = 自动暂停建造
setting.doubletapmine.name = 双击采矿
setting.commandmodehold.name = Hold For Command Mode
setting.commandmodehold.name = 长按进行指挥单位
setting.modcrashdisable.name = 游戏启动崩溃后禁用模组
setting.animatedwater.name = 动态液体
setting.animatedshields.name = 动态力场
@ -1447,7 +1447,7 @@ block.logic-display.name = 逻辑显示屏
block.large-logic-display.name = 大型逻辑显示屏
block.memory-cell.name = 内存元
block.memory-bank.name = 内存库
team.malis.name = Malis
team.malis.name =
team.crux.name =
team.sharded.name =
team.derelict.name =
@ -1735,17 +1735,17 @@ lst.unitlocate = 让绑定的单位搜寻整个地图中特定的建筑或位置
lst.getblock = 从任意位置获取地块数据
lst.setblock = 设置任意位置的地块数据
lst.spawnunit = 在某个位置生成单位
lst.applystatus = Apply or clear a status effect from a uniut.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.applystatus = 添加或清除单位的一个状态效果
lst.spawnwave = 模拟在任意位置生成的波数\n并不记录在波数计数器中
lst.explosion = 在某个位置制造爆炸
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束
lst.packcolor = 将[0,1]范围内的RGBA分量整合成单个数字用于绘图或规则设置
lst.setrule = 设置游戏规则
lst.flushmessage = 根据文本缓存中的内容,在屏幕上显示一条信息。\n上一条信息结束后才会执行
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
lst.cutscene = 控制玩家游戏视角
lst.setflag = 设置一个可以被所有处理器读取的全局flag
lst.getflag = 检查是否设置了全局flag
logic.nounitbuild = [red]此处不允许处理器操控单位去建设
@ -1934,7 +1934,7 @@ block.red-stone-boulder.name = 红巨岩
block.graphitic-wall.name = 石墨矿墙
block.silicon-arc-furnace.name = 电弧硅炉
block.electrolyzer.name = 电解器
block.atmospheric-concentrator.name = 气浓缩器
block.atmospheric-concentrator.name = 气浓缩器
block.oxidation-chamber.name = 氧化机
block.electric-heater.name = 电能加热器
block.phase-heater.name = 相位物加热器
@ -1950,7 +1950,7 @@ block.beryllium-wall.name = 铍墙
block.beryllium-wall-large.name = 大型铍墙
block.tungsten-wall.name = 钨墙
block.tungsten-wall-large.name = 大型钨墙
block.blast-door.name = 爆裂
block.blast-door.name = 防爆闸
block.carbide-wall.name = 碳化钨墙
block.carbide-wall-large.name = 大型碳化钨墙
block.radar.name = 雷达
@ -2007,7 +2007,7 @@ block.small-deconstructor.name = 小型解构器
block.canvas.name = 画布
block.world-processor.name = 世界处理器
block.world-cell.name = 世界内存元
block.shield-breaker.name = 护盾破坏器 (temp name/sprite)
block.shield-breaker.name = 护盾破坏器 (临时翻译/贴图)
block.tank-fabricator.name = 坦克制造厂
block.mech-fabricator.name = 机甲制造厂
block.ship-fabricator.name = 船只制造厂
@ -2029,7 +2029,7 @@ unit.disrupt.name = 瓦解
unit.evoke.name = 苏醒
unit.incite.name = 激发
unit.emanate.name = 发散
unit.manifold.name = Manifold
unit.manifold.name = 货运无人机
unit.assembly-drone.name = 装配无人机
unit.effect-drone.name = 效应无人机
unit.precept.name = 禁戒
@ -2037,7 +2037,7 @@ unit.merui.name = 捍卫
unit.anthicus.name = 灾祸
unit.elude.name = 挣脱
unit.obviate.name = 影逝
sector.two.name = Two
sector.three.name = Three
sector.four.name = Four
sector.five.name = Five
sector.two.name = 二号
sector.three.name = 三号
sector.four.name = 四号
sector.five.name = 五号(测试性不稳定)