Re-definition of all ammo and new turrets
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core/assets-raw/sprites/blocks/turrets/bases/block-4.png
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core/assets-raw/sprites/blocks/turrets/turrets/meltdown.png
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core/assets-raw/sprites/items/item-thermite.png
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@ -1,57 +0,0 @@
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package io.anuke.mindustry.content;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemType;
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public class AmmoItems {
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public static final Item
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leadBullet = new Item("lead-bullet", Color.valueOf("8e85a2")){{
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type = ItemType.ammo;
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}},
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armorPiercingBullet = new Item("armor-piercing-bullet", Color.valueOf("f9a3c7")){{
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type = ItemType.ammo;
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}},
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homingBullet = new Item("homing-bullet", Color.valueOf("6a6c72")){{
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type = ItemType.ammo;
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}},
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tracerBullet = new Item("tracer-bullet", Color.valueOf("ffe58b")){{
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type = ItemType.ammo;
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}},
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compositeFlak = new Item("composite-flak", Color.valueOf("e9ead3")){{
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type = ItemType.ammo;
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}},
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explosiveShell = new Item("explosive-shell", Color.valueOf("ff795e")){{
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type = ItemType.ammo;
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}},
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fragShell = new Item("frag-shell", Color.valueOf("e9ead3")){{
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type = ItemType.ammo;
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}},
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thoriumShell = new Item("thorium-shell", Color.valueOf("f9a3c7")){{
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type = ItemType.ammo;
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}},
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swarmMissile = new Item("swarm-missile", Color.valueOf("ff795e")){{
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type = ItemType.ammo;
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}},
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scytheMissile = new Item("scythe-missile", Color.valueOf("f9a3c7")){{
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type = ItemType.ammo;
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}},
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incendiaryMortarShell = new Item("incendiary-mortar-shell", Color.valueOf("ffe58b")){{
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type = ItemType.ammo;
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}},
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surgeMortarShell = new Item("surge-mortar-shell", Color.valueOf("bcddff")){{
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type = ItemType.ammo;
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}};
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}
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@ -1,8 +1,6 @@
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package io.anuke.mindustry.content;
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import io.anuke.mindustry.content.bullets.ShellBullets;
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import io.anuke.mindustry.content.bullets.StandardBullets;
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import io.anuke.mindustry.content.bullets.TurretBullets;
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import io.anuke.mindustry.content.bullets.*;
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import io.anuke.mindustry.content.fx.ShootFx;
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import io.anuke.mindustry.type.AmmoType;
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@ -10,99 +8,146 @@ public class AmmoTypes {
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//TODO add definitions for all ammo types
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public static final AmmoType
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basicIron = new AmmoType(Items.iron, StandardBullets.basicIron, 5){{
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//bullets
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bulletIron = new AmmoType(Items.iron, StandardBullets.iron, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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basicLead = new AmmoType(Items.lead, StandardBullets.basicLead, 5){{
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bulletLead = new AmmoType(Items.lead, StandardBullets.lead, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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standardLead = new AmmoType(AmmoItems.leadBullet, StandardBullets.standardLead, 5){{
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bulletSteel = new AmmoType(Items.steel, StandardBullets.steel, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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standardArmorPiercing = new AmmoType(AmmoItems.armorPiercingBullet, StandardBullets.standardArmorPiercing, 5){{
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shootEffect = ShootFx.shootBig;
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smokeEffect = ShootFx.shootBigSmoke;
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}},
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standardHoming = new AmmoType(AmmoItems.homingBullet, StandardBullets.standardHoming, 5){{
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shootEffect = ShootFx.shootBig;
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smokeEffect = ShootFx.shootBigSmoke;
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}},
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standardTracer = new AmmoType(AmmoItems.tracerBullet, StandardBullets.standardTracer, 5){{
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shootEffect = ShootFx.shootBig;
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smokeEffect = ShootFx.shootBigSmoke;
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}},
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basicLeadFlak = new AmmoType(Items.lead, StandardBullets.basicLeadFlak, 5){{
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bulletThorium = new AmmoType(Items.thorium, StandardBullets.thorium, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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standardLeadFlak = new AmmoType(AmmoItems.leadBullet, StandardBullets.standardLeadFlak, 5){{
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bulletSilicon = new AmmoType(Items.silicon, StandardBullets.homing, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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compositeFlak = new AmmoType(AmmoItems.compositeFlak, StandardBullets.compositeFlak, 5){{
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bulletThermite = new AmmoType(Items.thermite, StandardBullets.tracer, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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//flak
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flakLead = new AmmoType(Items.lead, FlakBullets.lead, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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flakExplosive = new AmmoType(Items.rdx, FlakBullets.explosive, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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flakPlastic = new AmmoType(Items.plastic, FlakBullets.plastic, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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flakSurge = new AmmoType(Items.densealloy, FlakBullets.surge, 5){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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}},
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//shells
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shellLead = new AmmoType(Items.lead, ShellBullets.lead, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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shellExplosive = new AmmoType(Items.rdx, ShellBullets.explosive, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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shellPlastic = new AmmoType(Items.plastic, ShellBullets.plastic, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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shellThorium = new AmmoType(Items.thorium, ShellBullets.thorium, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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//missiles
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missileExplosive = new AmmoType(Items.rdx, MissileBullets.explosive, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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missileIncindiary = new AmmoType(Items.thermite, MissileBullets.incindiary, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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missileSurge = new AmmoType(Items.densealloy, MissileBullets.surge, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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//artillery
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artilleryLead = new AmmoType(Items.lead, ArtilleryBullets.lead, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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artilleryThorium = new AmmoType(Items.thorium, ArtilleryBullets.thorium, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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artilleryPlastic = new AmmoType(Items.plastic, ArtilleryBullets.plastic, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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artilleryHoming = new AmmoType(Items.silicon, ArtilleryBullets.homing, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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artilleryIncindiary = new AmmoType(Items.thermite, ArtilleryBullets.incindiary, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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//flame
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basicFlame = new AmmoType(Liquids.oil, TurretBullets.basicFlame, 0.3f){{
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shootEffect = ShootFx.shootSmallFlame;
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}},
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basicLeadShell = new AmmoType(Items.lead, ShellBullets.basicLeadShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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explosiveFragShell = new AmmoType(AmmoItems.explosiveShell, ShellBullets.explosiveShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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fragShell = new AmmoType(AmmoItems.fragShell, ShellBullets.fragShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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standardThoriumShell = new AmmoType(AmmoItems.thoriumShell, ShellBullets.thoriumShell, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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swarmMissile = new AmmoType(AmmoItems.swarmMissile, ShellBullets.swarmMissile, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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scytheMissile = new AmmoType(AmmoItems.scytheMissile, ShellBullets.scytheMissile, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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incendiaryMortar = new AmmoType(AmmoItems.incendiaryMortarShell, ShellBullets.incendiaryMortar, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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surgeMortar = new AmmoType(AmmoItems.surgeMortarShell, ShellBullets.surgeMortar, 1){{
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shootEffect = ShootFx.shootBig2;
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smokeEffect = ShootFx.shootBigSmoke2;
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}},
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//power
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lancerLaser = new AmmoType(TurretBullets.lancerLaser),
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lightning = new AmmoType(TurretBullets.lightning),
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spectreLaser = new AmmoType(TurretBullets.lancerLaser),
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meltdownLaser = new AmmoType(TurretBullets.lancerLaser),
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fuseShotgun = new AmmoType(Items.iron, TurretBullets.fuseShot, 0.1f),
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//liquid
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oil = new AmmoType(Liquids.oil, TurretBullets.oilShot, 0.3f),
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water = new AmmoType(Liquids.water, TurretBullets.waterShot, 0.3f),
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@ -33,6 +33,7 @@ public class Items {
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}},
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titanium = new Item("titanium", Color.valueOf("8da1e3")){{
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type = ItemType.material;
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hardness = 3;
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}},
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@ -62,12 +63,16 @@ public class Items {
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}},
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sand = new Item("sand", Color.valueOf("e3d39e")){{
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fluxiness = 0.5f;
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}},
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rdx = new Item("rdx", Color.valueOf("ff795e")){{
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flammability = 0.2f;
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explosiveness = 0.6f;
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}},
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thermite = new Item("thermite", Color.valueOf("ff795e")){{
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flammability = 0.7f;
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explosiveness = 0.2f;
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}};
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}
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@ -42,6 +42,7 @@ public class Recipes {
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new Recipe(weapon, WeaponBlocks.crux, new ItemStack(Items.steel, 25), new ItemStack(Items.titanium, 15));
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new Recipe(weapon, WeaponBlocks.arc, new ItemStack(Items.steel, 20), new ItemStack(Items.titanium, 25), new ItemStack(Items.densealloy, 15));
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new Recipe(weapon, WeaponBlocks.swarmer, new ItemStack(Items.steel, 80), new ItemStack(Items.titanium, 70), new ItemStack(Items.densealloy, 60));
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new Recipe(weapon, WeaponBlocks.ripple, new ItemStack(Items.steel, 80), new ItemStack(Items.titanium, 70), new ItemStack(Items.densealloy, 60));
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new Recipe(weapon, WeaponBlocks.fuse, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.densealloy, 55));
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new Recipe(weapon, WeaponBlocks.spectre, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.densealloy, 55));
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new Recipe(weapon, WeaponBlocks.meltdown, new ItemStack(Items.steel, 70), new ItemStack(Items.titanium, 50), new ItemStack(Items.densealloy, 55));
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@ -11,6 +11,6 @@ public class Weapons {
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reload = 15f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
|
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setAmmo(AmmoTypes.basicIron);
|
||||
setAmmo(AmmoTypes.bulletIron);
|
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}};
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}
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|
@ -39,6 +39,7 @@ public class Blocks {
|
||||
}},
|
||||
|
||||
space = new Floor("space") {{
|
||||
placeableOn = false;
|
||||
variants = 0;
|
||||
cacheLayer = CacheLayer.space;
|
||||
solid = true;
|
||||
@ -62,6 +63,7 @@ public class Blocks {
|
||||
}},
|
||||
|
||||
water = new Floor("water") {{
|
||||
placeableOn = false;
|
||||
liquidColor = Color.valueOf("546bb3");
|
||||
speedMultiplier = 0.5f;
|
||||
variants = 0;
|
||||
@ -73,6 +75,7 @@ public class Blocks {
|
||||
}},
|
||||
|
||||
lava = new Floor("lava") {{
|
||||
placeableOn = false;
|
||||
liquidColor = Color.valueOf("ed5334");
|
||||
speedMultiplier = 0.2f;
|
||||
damageTaken = 0.1f;
|
||||
@ -85,6 +88,7 @@ public class Blocks {
|
||||
}},
|
||||
|
||||
oil = new Floor("oil") {{
|
||||
placeableOn = false;
|
||||
liquidColor = Color.valueOf("292929");
|
||||
status = StatusEffects.oiled;
|
||||
statusIntensity = 1f;
|
||||
|
@ -15,14 +15,14 @@ public class WeaponBlocks{
|
||||
public static Block
|
||||
|
||||
duo = new DoubleTurret("duo"){{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.basicIron, AmmoTypes.basicLead, AmmoTypes.standardLead, AmmoTypes.standardTracer};
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.bulletIron, AmmoTypes.bulletLead, AmmoTypes.bulletSteel, AmmoTypes.bulletThermite};
|
||||
reload = 25f;
|
||||
restitution = 0.03f;
|
||||
ammoUseEffect = ShootFx.shellEjectSmall;
|
||||
}},
|
||||
|
||||
scatter = new BurstTurret("scatter") {{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.basicLeadFlak, AmmoTypes.standardLeadFlak, AmmoTypes.compositeFlak};
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.flakLead, AmmoTypes.flakExplosive, AmmoTypes.flakPlastic};
|
||||
ammoPerShot = 1;
|
||||
shots = 3;
|
||||
reload = 60f;
|
||||
@ -39,9 +39,11 @@ public class WeaponBlocks{
|
||||
shootCone = 50f;
|
||||
ammoUseEffect = ShootFx.shellEjectSmall;
|
||||
|
||||
drawer = (tile, entity) -> {
|
||||
Draw.rect(entity.target != null ? name + "-shoot" : name, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
|
||||
};
|
||||
drawer = (tile, entity) -> Draw.rect(entity.target != null ? name + "-shoot" : name, tile.drawx() + tr2.x, tile.drawy() + tr2.y, entity.rotation - 90);
|
||||
}},
|
||||
|
||||
hail = new ItemTurret("hail") {{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.artilleryLead, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary};
|
||||
}},
|
||||
|
||||
wave = new LiquidTurret("wave") {{
|
||||
@ -67,7 +69,7 @@ public class WeaponBlocks{
|
||||
crux = new ItemTurret("crux"){{
|
||||
size = 2;
|
||||
range = 100f;
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.basicLeadShell, AmmoTypes.explosiveFragShell, AmmoTypes.fragShell, AmmoTypes.standardThoriumShell};
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.shellExplosive, AmmoTypes.shellLead, AmmoTypes.shellPlastic, AmmoTypes.shellThorium};
|
||||
reload = 70f;
|
||||
restitution = 0.03f;
|
||||
ammoEjectBack = 3f;
|
||||
@ -122,21 +124,54 @@ public class WeaponBlocks{
|
||||
size = 2;
|
||||
}},
|
||||
|
||||
swarmer = new ItemTurret("missileturret") {{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.basicLeadShell, AmmoTypes.explosiveFragShell, AmmoTypes.fragShell, AmmoTypes.standardThoriumShell};
|
||||
swarmer = new ItemTurret("swarmer") {{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.missileExplosive, AmmoTypes.missileIncindiary, AmmoTypes.missileSurge};
|
||||
size = 2;
|
||||
}},
|
||||
|
||||
fuse = new ItemTurret("fuse") {{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.basicLeadShell, AmmoTypes.explosiveFragShell, AmmoTypes.fragShell, AmmoTypes.standardThoriumShell};
|
||||
ripple = new ItemTurret("ripple") {{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.artilleryLead, AmmoTypes.artilleryHoming, AmmoTypes.artilleryIncindiary, AmmoTypes.artilleryPlastic, AmmoTypes.artilleryThorium};
|
||||
size = 3;
|
||||
}},
|
||||
|
||||
spectre = new PowerTurret("spectre") {{
|
||||
cyclone = new ItemTurret("cyclone") {{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.flakLead, AmmoTypes.flakExplosive, AmmoTypes.flakPlastic, AmmoTypes.flakSurge};
|
||||
size = 3;
|
||||
}},
|
||||
|
||||
fuse = new ItemTurret("fuse") {{
|
||||
//TODO make it use power
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.fuseShotgun};
|
||||
size = 3;
|
||||
}},
|
||||
|
||||
spectre = new LaserTurret("spectre") {{
|
||||
range = 70f;
|
||||
chargeTime = 70f;
|
||||
chargeMaxDelay = 30f;
|
||||
chargeEffects = 7;
|
||||
shootType = AmmoTypes.spectreLaser;
|
||||
recoil = 2f;
|
||||
reload = 130f;
|
||||
cooldown = 0.03f;
|
||||
shootEffect = ShootFx.lancerLaserShoot;
|
||||
smokeEffect = ShootFx.lancerLaserShootSmoke;
|
||||
chargeEffect = ShootFx.lancerLaserCharge;
|
||||
chargeBeginEffect = ShootFx.lancerLaserChargeBegin;
|
||||
heatColor = Color.RED;
|
||||
size = 3;
|
||||
}},
|
||||
|
||||
eraser = new ItemTurret("eraser"){{
|
||||
ammoTypes = new AmmoType[]{AmmoTypes.bulletIron, AmmoTypes.bulletLead, AmmoTypes.bulletSteel, AmmoTypes.bulletThermite, AmmoTypes.bulletThorium, AmmoTypes.bulletSilicon};
|
||||
reload = 25f;
|
||||
restitution = 0.03f;
|
||||
ammoUseEffect = ShootFx.shellEjectSmall;
|
||||
size = 4;
|
||||
}},
|
||||
|
||||
meltdown = new PowerTurret("meltdown") {{
|
||||
size = 3;
|
||||
shootType = AmmoTypes.meltdownLaser;
|
||||
size = 4;
|
||||
}};
|
||||
}
|
||||
|
@ -0,0 +1,81 @@
|
||||
package io.anuke.mindustry.content.bullets;
|
||||
|
||||
import io.anuke.mindustry.content.fx.BulletFx;
|
||||
import io.anuke.mindustry.entities.bullet.BasicBulletType;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
|
||||
public class ArtilleryBullets {
|
||||
public static final BulletType
|
||||
|
||||
lead = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
},
|
||||
|
||||
thorium = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
},
|
||||
|
||||
plastic = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
},
|
||||
|
||||
homing = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
},
|
||||
|
||||
incindiary = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
},
|
||||
|
||||
surge = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
};
|
||||
}
|
36
core/src/io/anuke/mindustry/content/bullets/FlakBullets.java
Normal file
@ -0,0 +1,36 @@
|
||||
package io.anuke.mindustry.content.bullets;
|
||||
|
||||
import io.anuke.mindustry.entities.bullet.BasicBulletType;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
|
||||
public class FlakBullets {
|
||||
public static final BulletType
|
||||
|
||||
lead = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
plastic = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
explosive = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
surge = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
};
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
package io.anuke.mindustry.content.bullets;
|
||||
|
||||
import io.anuke.mindustry.entities.bullet.BasicBulletType;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
|
||||
public class MissileBullets {
|
||||
public static final BulletType
|
||||
|
||||
explosive = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
incindiary = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
surge = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
};
|
||||
}
|
@ -8,20 +8,20 @@ import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
public class ShellBullets {
|
||||
public static final BulletType
|
||||
|
||||
basicLeadShell = new BasicBulletType(3f, 0) {
|
||||
lead = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
fragBullet = basicLeadShard;
|
||||
fragBullet = leadShard;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
},
|
||||
|
||||
basicLeadShard = new BasicBulletType(3f, 0) {
|
||||
leadShard = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
drag = 0.1f;
|
||||
hiteffect = Fx.none;
|
||||
@ -34,66 +34,14 @@ public class ShellBullets {
|
||||
}
|
||||
},
|
||||
|
||||
explosiveShell = new BasicBulletType(3f, 0) {
|
||||
thorium = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
fragBullet = basicLeadShard;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
},
|
||||
|
||||
explosiveShard = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
drag = 0.1f;
|
||||
hiteffect = Fx.none;
|
||||
despawneffect = Fx.none;
|
||||
hitsize = 4;
|
||||
lifetime = 20f;
|
||||
bulletWidth = 9f;
|
||||
bulletHeight = 11f;
|
||||
bulletShrink = 1f;
|
||||
}
|
||||
},
|
||||
|
||||
fragShell = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
fragBullet = basicLeadShard;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
},
|
||||
|
||||
fragShard = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
drag = 0.1f;
|
||||
hiteffect = Fx.none;
|
||||
despawneffect = Fx.none;
|
||||
hitsize = 4;
|
||||
lifetime = 20f;
|
||||
bulletWidth = 9f;
|
||||
bulletHeight = 11f;
|
||||
bulletShrink = 1f;
|
||||
}
|
||||
},
|
||||
|
||||
thoriumShell = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
fragBullet = basicLeadShard;
|
||||
fragBullet = leadShard;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
@ -112,53 +60,66 @@ public class ShellBullets {
|
||||
}
|
||||
},
|
||||
|
||||
swarmMissile = new BasicBulletType(3f, 0) {
|
||||
plastic = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
fragBullet = basicLeadShard;
|
||||
fragBullet = leadShard;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
},
|
||||
|
||||
scytheMissile = new BasicBulletType(3f, 0) {
|
||||
plasticShard = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
drag = 0.1f;
|
||||
hiteffect = Fx.none;
|
||||
despawneffect = Fx.none;
|
||||
hitsize = 4;
|
||||
lifetime = 20f;
|
||||
bulletWidth = 9f;
|
||||
bulletHeight = 11f;
|
||||
bulletShrink = 1f;
|
||||
}
|
||||
},
|
||||
|
||||
explosive = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
fragBullet = basicLeadShard;
|
||||
fragBullet = leadShard;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
},
|
||||
|
||||
incendiaryMortar = new BasicBulletType(3f, 0) {
|
||||
explosiveShard = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
fragBullet = basicLeadShard;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
drag = 0.1f;
|
||||
hiteffect = Fx.none;
|
||||
despawneffect = Fx.none;
|
||||
hitsize = 4;
|
||||
lifetime = 20f;
|
||||
bulletWidth = 9f;
|
||||
bulletHeight = 11f;
|
||||
bulletShrink = 1f;
|
||||
}
|
||||
},
|
||||
|
||||
surgeMortar = new BasicBulletType(3f, 0) {
|
||||
incindiary = new BasicBulletType(3f, 0) {
|
||||
{
|
||||
hiteffect = BulletFx.flakExplosion;
|
||||
knockback = 0.8f;
|
||||
lifetime = 90f;
|
||||
drag = 0.01f;
|
||||
bulletWidth = bulletHeight = 9f;
|
||||
fragBullet = basicLeadShard;
|
||||
fragBullet = leadShard;
|
||||
bulletSprite = "frag";
|
||||
bulletShrink = 0.1f;
|
||||
}
|
||||
|
@ -6,63 +6,42 @@ import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
public class StandardBullets {
|
||||
public static final BulletType
|
||||
|
||||
basicIron = new BasicBulletType(3f, 5) {
|
||||
iron = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
basicLead = new BasicBulletType(3f, 5) {
|
||||
lead = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
standardLead = new BasicBulletType(3f, 5) {
|
||||
steel = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
standardArmorPiercing = new BasicBulletType(3f, 5) {
|
||||
thorium = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
standardHoming = new BasicBulletType(3f, 5) {
|
||||
homing = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
standardTracer = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
basicLeadFlak = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
standardLeadFlak = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
}
|
||||
},
|
||||
|
||||
compositeFlak = new BasicBulletType(3f, 5) {
|
||||
tracer = new BasicBulletType(3f, 5) {
|
||||
{
|
||||
bulletWidth = 7f;
|
||||
bulletHeight = 9f;
|
||||
|
@ -41,7 +41,7 @@ public class TurretBullets {
|
||||
|
||||
@Override
|
||||
public void draw(Bullet b) {
|
||||
//TODO add color to the bullet
|
||||
//TODO add color to the bullet depending on the color of the flame it came from
|
||||
Draw.color(Palette.lightFlame, Palette.darkFlame, Color.GRAY, b.fin());
|
||||
Fill.circle(b.x, b.y, 3f * b.fout());
|
||||
Draw.reset();
|
||||
@ -117,6 +117,10 @@ public class TurretBullets {
|
||||
}
|
||||
},
|
||||
|
||||
fuseShot = new BulletType(0.01f, 100) {
|
||||
//TODO
|
||||
},
|
||||
|
||||
waterShot = new LiquidBulletType(Liquids.water) {
|
||||
{
|
||||
status = StatusEffects.wet;
|
||||
|
@ -2,7 +2,9 @@ package io.anuke.mindustry.core;
|
||||
|
||||
import io.anuke.mindustry.content.*;
|
||||
import io.anuke.mindustry.content.blocks.*;
|
||||
import io.anuke.mindustry.content.bullets.*;
|
||||
import io.anuke.mindustry.entities.StatusEffect;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
import io.anuke.mindustry.entities.units.UnitType;
|
||||
import io.anuke.mindustry.type.Liquid;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
@ -30,7 +32,6 @@ public class ContentLoader {
|
||||
|
||||
//items
|
||||
new Items(),
|
||||
new AmmoItems(),
|
||||
|
||||
//liquids
|
||||
new Liquids(),
|
||||
@ -44,6 +45,15 @@ public class ContentLoader {
|
||||
//units
|
||||
new UnitTypes(),
|
||||
|
||||
|
||||
//bullets
|
||||
new ArtilleryBullets(),
|
||||
new FlakBullets(),
|
||||
new MissileBullets(),
|
||||
new ShellBullets(),
|
||||
new StandardBullets(),
|
||||
new TurretBullets(),
|
||||
|
||||
//ammotypes
|
||||
new AmmoTypes(),
|
||||
|
||||
@ -59,9 +69,9 @@ public class ContentLoader {
|
||||
}
|
||||
|
||||
Log.info("--- CONTENT INFO ---");
|
||||
Log.info("Blocks loaded: {0}\nItems loaded: {1}\nLiquids loaded: {2}\nUpgrades loaded: {3}\nUnits loaded: {4}\nAmmo types loaded: {5}\nStatus effects loaded: {6}\nRecipes loaded: {7}\nTotal content classes: {8}",
|
||||
Log.info("Blocks loaded: {0}\nItems loaded: {1}\nLiquids loaded: {2}\nUpgrades loaded: {3}\nUnits loaded: {4}\nAmmo types loaded: {5}\nBullet types loaded: {6}\nStatus effects loaded: {7}\nRecipes loaded: {8}\nTotal content classes: {9}",
|
||||
Block.getAllBlocks().size, io.anuke.mindustry.type.Item.getAllItems().size, Liquid.getAllLiquids().size,
|
||||
io.anuke.mindustry.type.Mech.getAllUpgrades().size, UnitType.getAllTypes().size, io.anuke.mindustry.type.AmmoType.getAllTypes().size, StatusEffect.getAllEffects().size, io.anuke.mindustry.type.Recipe.getAllRecipes().size, content.length);
|
||||
io.anuke.mindustry.type.Mech.getAllUpgrades().size, UnitType.getAllTypes().size, io.anuke.mindustry.type.AmmoType.getAllTypes().size, BulletType.all().size, StatusEffect.getAllEffects().size, io.anuke.mindustry.type.Recipe.getAllRecipes().size, content.length);
|
||||
|
||||
Log.info("-------------------");
|
||||
}
|
||||
|
@ -81,7 +81,7 @@ public class Logic extends Module {
|
||||
for(int i = 0; i < 10; i ++){
|
||||
BaseUnit unit = new BaseUnit(UnitTypes.vtol, Team.red);
|
||||
Vector2 offset = new Vector2().setToRandomDirection().scl(world.width()/2f*tilesize).add(world.width()/2f*tilesize, world.height()/2f*tilesize);
|
||||
unit.inventory.addAmmo(AmmoTypes.basicIron);
|
||||
unit.inventory.addAmmo(AmmoTypes.bulletIron);
|
||||
unit.inventory.setInfiniteAmmo(true);
|
||||
unit.set(offset.x, offset.y).add();
|
||||
}
|
||||
|
@ -4,9 +4,9 @@ import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.utils.IntMap;
|
||||
import com.badlogic.gdx.utils.IntSet;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.entities.SyncEntity;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
import io.anuke.mindustry.entities.units.BaseUnit;
|
||||
import io.anuke.mindustry.net.Net;
|
||||
import io.anuke.mindustry.net.Net.SendMode;
|
||||
@ -19,7 +19,6 @@ import io.anuke.mindustry.world.Build;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.entities.BaseBulletType;
|
||||
import io.anuke.ucore.entities.Entities;
|
||||
import io.anuke.ucore.entities.EntityGroup;
|
||||
import io.anuke.ucore.modules.Module;
|
||||
@ -208,7 +207,7 @@ public class NetClient extends Module {
|
||||
});
|
||||
|
||||
Net.handleClient(EntityShootPacket.class, packet -> {
|
||||
BulletType type = BaseBulletType.getByID(packet.bulletid);
|
||||
BulletType type = BulletType.getByID(packet.bulletid);
|
||||
EntityGroup group = Entities.getGroup(packet.groupid);
|
||||
SyncEntity owner = (SyncEntity) group.getByID(packet.entityid);
|
||||
|
||||
|
@ -168,7 +168,7 @@ public class NetServer extends Module{
|
||||
Net.handleServer(EntityShootPacket.class, (id, packet) -> {
|
||||
Player player = connections.get(id);
|
||||
|
||||
BulletType type = BaseBulletType.getByID(packet.bulletid);
|
||||
BulletType type = BulletType.getByID(packet.bulletid);
|
||||
Weapon weapon = Upgrade.getByID((byte)packet.data);
|
||||
|
||||
if(!player.upgrades.contains(weapon, true)){
|
||||
|
@ -1,5 +1,6 @@
|
||||
package io.anuke.mindustry.entities.bullet;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import io.anuke.mindustry.content.StatusEffects;
|
||||
import io.anuke.mindustry.content.fx.BulletFx;
|
||||
import io.anuke.mindustry.entities.StatusEffect;
|
||||
@ -7,6 +8,10 @@ import io.anuke.ucore.core.Effects;
|
||||
import io.anuke.ucore.entities.BaseBulletType;
|
||||
|
||||
public abstract class BulletType extends BaseBulletType<Bullet>{
|
||||
private static int lastid = 0;
|
||||
private static Array<BulletType> types = new Array<>();
|
||||
|
||||
public final int id;
|
||||
/**Knockback in velocity.*/
|
||||
public float knockback;
|
||||
/**Whether this bullet hits tiles.*/
|
||||
@ -19,11 +24,14 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
|
||||
public float armorPierce = 0f;
|
||||
|
||||
public BulletType(float speed, float damage){
|
||||
this.id = lastid ++;
|
||||
this.speed = speed;
|
||||
this.damage = damage;
|
||||
lifetime = 40f;
|
||||
hiteffect = BulletFx.hitBulletSmall;
|
||||
despawneffect = BulletFx.despawn;
|
||||
|
||||
types.add(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -35,4 +43,12 @@ public abstract class BulletType extends BaseBulletType<Bullet>{
|
||||
public void despawned(Bullet b){
|
||||
Effects.effect(despawneffect, b.x, b.y, b.angle());
|
||||
}
|
||||
|
||||
public static BulletType getByID(int id){
|
||||
return types.get(id);
|
||||
}
|
||||
|
||||
public static Array<BulletType> all(){
|
||||
return types;
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ public class Brute extends GroundUnitType {
|
||||
|
||||
public Brute(String name) {
|
||||
super(name);
|
||||
setAmmo(AmmoTypes.basicIron);
|
||||
setAmmo(AmmoTypes.bulletIron);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ public class Cruiser extends FlyingUnitType {
|
||||
|
||||
public Cruiser(){
|
||||
super("vtol");
|
||||
setAmmo(AmmoTypes.basicIron);
|
||||
setAmmo(AmmoTypes.bulletIron);
|
||||
speed = 0.2f;
|
||||
maxVelocity = 1.4f;
|
||||
health = 300f;
|
||||
|
@ -7,6 +7,6 @@ public class Scout extends GroundUnitType {
|
||||
|
||||
public Scout(){
|
||||
super("scout");
|
||||
setAmmo(AmmoTypes.basicIron);
|
||||
setAmmo(AmmoTypes.bulletIron);
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ public class Vtol extends FlyingUnitType {
|
||||
|
||||
public Vtol(){
|
||||
super("vtol");
|
||||
setAmmo(AmmoTypes.basicIron);
|
||||
setAmmo(AmmoTypes.bulletIron);
|
||||
speed = 0.3f;
|
||||
maxVelocity = 2f;
|
||||
reload = 7;
|
||||
|
@ -304,7 +304,6 @@ public enum PlaceMode{
|
||||
|
||||
Graphics.flush();
|
||||
}
|
||||
//Lines.crect(x, y, block.size * tilesize, block.size * tilesize);
|
||||
}
|
||||
|
||||
public void released(InputHandler input, int tilex, int tiley, int endx, int endy){
|
||||
|
@ -13,7 +13,7 @@ public class AmmoType {
|
||||
/**The item used. Always null if liquid isn't.*/
|
||||
public final Item item;
|
||||
/**The liquid used. Always null if item isn't.*/
|
||||
public final io.anuke.mindustry.type.Liquid liquid;
|
||||
public final Liquid liquid;
|
||||
/**The resulting bullet.*/
|
||||
public final BulletType bullet;
|
||||
/**For item ammo, this is amount given per ammo item.
|
||||
@ -48,7 +48,7 @@ public class AmmoType {
|
||||
this.quantityMultiplier = multiplier;
|
||||
}
|
||||
|
||||
public AmmoType(io.anuke.mindustry.type.Liquid liquid, BulletType result, float multiplier){
|
||||
public AmmoType(Liquid liquid, BulletType result, float multiplier){
|
||||
this.item = null;
|
||||
this.liquid = liquid;
|
||||
this.bullet = result;
|
||||
|
@ -30,9 +30,7 @@ import io.anuke.ucore.util.Bundles;
|
||||
import io.anuke.ucore.util.EnumSet;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
|
||||
import static io.anuke.mindustry.Vars.state;
|
||||
import static io.anuke.mindustry.Vars.tilesize;
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class Block extends BaseBlock {
|
||||
private static int lastid;
|
||||
@ -135,11 +133,22 @@ public class Block extends BaseBlock {
|
||||
public boolean isLayer2(Tile tile){return true;}
|
||||
public void drawLayer(Tile tile){}
|
||||
public void drawLayer2(Tile tile){}
|
||||
|
||||
/**Draw the block overlay that is shown when a cursor is over the block.*/
|
||||
public void drawSelect(Tile tile){}
|
||||
|
||||
/**Drawn when you are placing a block.*/
|
||||
public void drawPlace(int x, int y, int rotation, boolean valid){}
|
||||
|
||||
/**Called after the block is placed.*/
|
||||
public void placed(Tile tile){}
|
||||
|
||||
/**Called every frame a unit is on this tile.*/
|
||||
public void unitOn(Tile tile, Unit unit){}
|
||||
|
||||
/**Returns whether ot not this block can be place on the specified tile.*/
|
||||
public boolean canPlaceOn(Tile tile){ return true; }
|
||||
|
||||
/**Called after all blocks are created.*/
|
||||
public void init(){
|
||||
setStats();
|
||||
@ -147,14 +156,25 @@ public class Block extends BaseBlock {
|
||||
}
|
||||
|
||||
/**Called after texture atlas is loaded.*/
|
||||
public void load(){
|
||||
public void load(){}
|
||||
|
||||
/**Called when the block is tapped.*/
|
||||
public void tapped(Tile tile, Player player){}
|
||||
|
||||
/**Called when this block is tapped to build a UI on the table.
|
||||
* {@link #isConfigurable(Tile)} able} must return true for this to be called.*/
|
||||
public void buildTable(Tile tile, Table table) {}
|
||||
|
||||
//TODO make it a boolean?
|
||||
/**Returns whether this tile can be configured.*/
|
||||
public boolean isConfigurable(Tile tile){
|
||||
return false;
|
||||
}
|
||||
|
||||
public void tapped(Tile tile, Player player){}
|
||||
public void buildTable(Tile tile, Table table) {}
|
||||
//TODO remove this
|
||||
public void configure(Tile tile, byte data){}
|
||||
|
||||
//TODO remove this
|
||||
public void setConfigure(Tile tile, byte data){
|
||||
configure(tile, data);
|
||||
if(Net.active()) NetEvents.handleBlockConfig(tile, data);
|
||||
@ -178,10 +198,6 @@ public class Block extends BaseBlock {
|
||||
tile.block().size * tilesize / 2f + 1f);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
public boolean isConfigurable(Tile tile){
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setStats(){
|
||||
stats.add("size", size);
|
||||
|
@ -137,8 +137,8 @@ public class Build {
|
||||
return true;
|
||||
}else {
|
||||
return (tile.getTeam() == Team.none || tile.getTeam() == team) && tile.floor().placeableOn
|
||||
&& ((type.canReplace(tile.block()) && !(type == tile.block() && rotation == tile.getRotation() && type.rotate)) || tile.block().alwaysReplace)
|
||||
&& tile.block().isMultiblock() == type.isMultiblock() || tile.block() == Blocks.air;
|
||||
&& ((type.canReplace(tile.block()) && !(type == tile.block() && rotation == tile.getRotation() && type.rotate)) || tile.block().alwaysReplace || tile.block() == Blocks.air)
|
||||
&& tile.block().isMultiblock() == type.isMultiblock() && type.canPlaceOn(tile);
|
||||
}
|
||||
}
|
||||
|
||||
|