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https://github.com/Anuken/Mindustry.git
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Added pvp/attack map
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core/assets/maps/glacier.msav
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core/assets/maps/glacier.msav
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@ -1,28 +1,25 @@
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package io.anuke.mindustry.editor;
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import io.anuke.arc.Core;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.function.Supplier;
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import io.anuke.arc.graphics.Pixmap;
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import io.anuke.arc.graphics.Pixmap.Format;
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import io.anuke.arc.graphics.Texture;
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import io.anuke.arc.scene.ui.Image;
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import io.anuke.arc.scene.ui.layout.Stack;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.util.Scaling;
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import io.anuke.arc.util.async.AsyncExecutor;
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import io.anuke.arc.util.async.AsyncResult;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.arc.*;
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import io.anuke.arc.collection.*;
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import io.anuke.arc.function.*;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.Pixmap.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.arc.scene.ui.*;
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import io.anuke.arc.scene.ui.layout.*;
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import io.anuke.arc.util.*;
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import io.anuke.arc.util.async.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.editor.generation.*;
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import io.anuke.mindustry.editor.generation.GenerateFilter.GenerateInput;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.Pal;
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import io.anuke.mindustry.io.MapIO;
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import io.anuke.mindustry.ui.BorderImage;
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import io.anuke.mindustry.ui.dialogs.FloatingDialog;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.mindustry.editor.generation.GenerateFilter.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.graphics.*;
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import io.anuke.mindustry.io.*;
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import io.anuke.mindustry.ui.*;
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import io.anuke.mindustry.ui.dialogs.*;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.*;
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import static io.anuke.mindustry.Vars.*;
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@ -104,7 +101,19 @@ public class MapGenerateDialog extends FloatingDialog{
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}});
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visible(() -> generating && !updateEditorOnChange);
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}}).size(mobile ? 300f : 400f).padRight(10);
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t.pane(p -> filterTable = p).width(300f).get().setScrollingDisabled(true, false);
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t.pane(p -> filterTable = p).width(300f).marginRight(6).update(pane -> {
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if(Core.scene.getKeyboardFocus() instanceof Dialog && Core.scene.getKeyboardFocus() != this){
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return;
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}
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Vector2 v = pane.stageToLocalCoordinates(Core.input.mouse());
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if(v.x >= 0 && v.y >= 0 && v.x <= pane.getWidth() && v.y <= pane.getHeight()){
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Core.scene.setScrollFocus(pane);
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}else{
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Core.scene.setScrollFocus(null);
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}
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}).get().setScrollingDisabled(true, false);
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}).grow();
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buffer1 = create();
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@ -20,7 +20,7 @@ import static io.anuke.mindustry.Vars.*;
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public class Maps implements Disposable{
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/** List of all built-in maps. Filenames only. */
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private static String[] defaultMapNames = {"fortress", "labyrinth", "islands", "tendrils", "caldera"};
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private static String[] defaultMapNames = {"fortress", "labyrinth", "islands", "tendrils", "caldera", "glacier"};
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/** All maps stored in an ordered array. */
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private Array<Map> maps = new Array<>();
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/** Serializer for meta. */
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