Additional recipe balancing

This commit is contained in:
Anuken 2018-08-06 22:03:25 -04:00
parent c34d6e6606
commit 85b077b5c5

View File

@ -121,25 +121,21 @@ public class Recipes implements ContentList{
//UNITS
//bodies
new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240))
.setDesktop(); //dart is desktop only, because it's the starter mobile ship
new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.carbide, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250))
.setDesktop();
new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.carbide, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();
//new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
//actual unit related stuff
new Recipe(units, UnitBlocks.dronePad, new ItemStack(Items.tungsten, 50), new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 90));
new Recipe(units, UnitBlocks.fabricatorPad, new ItemStack(Items.carbide, 70), new ItemStack(Items.thorium, 60), new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 200));
new Recipe(units, UnitBlocks.dronePad, new ItemStack(Items.tungsten, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130));
new Recipe(units, UnitBlocks.fabricatorPad, new ItemStack(Items.carbide, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210));
new Recipe(units, UnitBlocks.daggerPad, new ItemStack(Items.lead, 60), new ItemStack(Items.silicon, 40));
new Recipe(units, UnitBlocks.daggerPad, new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 80));
new Recipe(units, UnitBlocks.titanPad, new ItemStack(Items.thorium, 90), new ItemStack(Items.lead, 140), new ItemStack(Items.silicon, 90));
new Recipe(units, UnitBlocks.interceptorPad, new ItemStack(Items.titanium, 40), new ItemStack(Items.lead, 70), new ItemStack(Items.silicon, 80));
new Recipe(units, UnitBlocks.monsoonPad, new ItemStack(Items.plastanium, 70), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220));
new Recipe(units, UnitBlocks.interceptorPad, new ItemStack(Items.titanium, 60), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 90));
new Recipe(units, UnitBlocks.monsoonPad, new ItemStack(Items.plastanium, 80), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220));
new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));