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Additional recipe balancing
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@ -121,25 +121,21 @@ public class Recipes implements ContentList{
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//UNITS
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//bodies
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new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240))
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.setDesktop(); //dart is desktop only, because it's the starter mobile ship
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new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
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new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
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new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.carbide, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250))
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.setDesktop();
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new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.carbide, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();
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//new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
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//actual unit related stuff
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new Recipe(units, UnitBlocks.dronePad, new ItemStack(Items.tungsten, 50), new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 90));
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new Recipe(units, UnitBlocks.fabricatorPad, new ItemStack(Items.carbide, 70), new ItemStack(Items.thorium, 60), new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 200));
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new Recipe(units, UnitBlocks.dronePad, new ItemStack(Items.tungsten, 70), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 130));
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new Recipe(units, UnitBlocks.fabricatorPad, new ItemStack(Items.carbide, 90), new ItemStack(Items.thorium, 80), new ItemStack(Items.lead, 110), new ItemStack(Items.silicon, 210));
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new Recipe(units, UnitBlocks.daggerPad, new ItemStack(Items.lead, 60), new ItemStack(Items.silicon, 40));
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new Recipe(units, UnitBlocks.daggerPad, new ItemStack(Items.lead, 90), new ItemStack(Items.silicon, 80));
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new Recipe(units, UnitBlocks.titanPad, new ItemStack(Items.thorium, 90), new ItemStack(Items.lead, 140), new ItemStack(Items.silicon, 90));
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new Recipe(units, UnitBlocks.interceptorPad, new ItemStack(Items.titanium, 40), new ItemStack(Items.lead, 70), new ItemStack(Items.silicon, 80));
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new Recipe(units, UnitBlocks.monsoonPad, new ItemStack(Items.plastanium, 70), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220));
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new Recipe(units, UnitBlocks.interceptorPad, new ItemStack(Items.titanium, 60), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 90));
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new Recipe(units, UnitBlocks.monsoonPad, new ItemStack(Items.plastanium, 80), new ItemStack(Items.titanium, 100), new ItemStack(Items.lead, 130), new ItemStack(Items.silicon, 220));
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new Recipe(units, UnitBlocks.repairPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
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new Recipe(units, UnitBlocks.resupplyPoint, new ItemStack(Items.lead, 30), new ItemStack(Items.tungsten, 30), new ItemStack(Items.silicon, 30));
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