mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-11 11:17:11 +07:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
85fd027150
@ -20,10 +20,10 @@ screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar
|
||||
gameover = Spel afgelopen
|
||||
gameover.disconnect = Disconnect
|
||||
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
||||
gameover.waiting = [accent]Waiting for next map...
|
||||
gameover.waiting = [accent]Wachten voor de volgende map...
|
||||
highscore = [accent]Nieuw topscore!
|
||||
copied = Gekopieerd.
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.notready = Dit gedeelte van de game is nog niet klaar
|
||||
|
||||
load.sound = Geluid
|
||||
load.map = Kaarten
|
||||
@ -40,23 +40,23 @@ be.ignore = Negeer
|
||||
be.noupdates = Geen updates gevonden.
|
||||
be.check = Check voor updates
|
||||
mods.browser = Mod Browser
|
||||
mods.browser.selected = Selected mod
|
||||
mods.browser.selected = Geselecteerde mod
|
||||
mods.browser.add = Install
|
||||
mods.browser.reinstall = Reinstall
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.view-releases = Bekijk Releases
|
||||
mods.browser.noreleases = [scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.github.open = Repo
|
||||
mods.github.open-release = Release Page
|
||||
mods.browser.sortdate = Sort by recent
|
||||
mods.browser.sortstars = Sort by stars
|
||||
mods.browser.sortdate = Sorteer op recent
|
||||
mods.browser.sortstars = Sorteer op sterren
|
||||
|
||||
schematic = Ontwerp
|
||||
schematic.add = Bewaar ontwerp...
|
||||
schematics = Ontwerpen
|
||||
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
|
||||
schematic.exists = A schematic by that name already exists.
|
||||
schematic.exists = Een ontwerp met die naam bestaat al.
|
||||
schematic.import = Importeer ontwerp...
|
||||
schematic.exportfile = Exporteer bestand
|
||||
schematic.importfile = Importeer bestand
|
||||
@ -69,23 +69,23 @@ schematic.saved = Ontwerp bewaard.
|
||||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||
schematic.rename = Hernoem ontwerp
|
||||
schematic.info = {0}x{1}, {2} blokken
|
||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||
schematic.disabled = [scarlet]Ontwerken uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
|
||||
schematic.tags = Tags:
|
||||
schematic.edittags = Edit Tags
|
||||
schematic.addtag = Add Tag
|
||||
schematic.texttag = Text Tag
|
||||
schematic.icontag = Icon Tag
|
||||
schematic.renametag = Rename Tag
|
||||
schematic.tagdelconfirm = Delete this tag completely?
|
||||
schematic.tagexists = That tag already exists.
|
||||
stats = Stats
|
||||
stats.wave = Waves Defeated
|
||||
stats.unitsCreated = Units Created
|
||||
stats.enemiesDestroyed = Enemies Destroyed
|
||||
stats.built = Buildings Built
|
||||
stats.destroyed = Buildings Destroyed
|
||||
stats.deconstructed = Buildings Deconstructed
|
||||
stats.playtime = Time Played
|
||||
schematic.edittags = Wijzig Tags
|
||||
schematic.addtag = Voeg Tag toe
|
||||
schematic.texttag = Tekst Tag
|
||||
schematic.icontag = Icoon Tag
|
||||
schematic.renametag = Hernoem Tag
|
||||
schematic.tagdelconfirm = Deze tag compleet verwijderen?
|
||||
schematic.tagexists = Die tag bestaat al.
|
||||
stats = Statistieken
|
||||
stats.wave = Waves Verslagen
|
||||
stats.unitsCreated = Units Gemaakt
|
||||
stats.enemiesDestroyed = Enemies Vernietigd
|
||||
stats.built = Gebouwen Gebouwt
|
||||
stats.destroyed = Gebouwen Vernietigd
|
||||
stats.deconstructed = Gebouwen Gedeconstrueerd
|
||||
stats.playtime = Tijd Gespeelt
|
||||
|
||||
globalitems = [accent]Global Items
|
||||
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
||||
@ -123,15 +123,15 @@ uploadingpreviewfile = Thumbnail aan het uploaden
|
||||
committingchanges = Wijzigingen aan het bewaren
|
||||
done = Klaar
|
||||
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
|
||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
||||
mods.initfailed = [red]⚠[] De vorige Mindustry instantie faalde te initialiseren. Dit was waarschijnlijk veroorzaakt door misdragende mods.\n\nOm een crash loop te voorkomen, zijn [red]alle mods uitgeschakeld.[]
|
||||
mods = Mods
|
||||
mods.none = [lightgray]Geen mods gevonden!
|
||||
mods.guide = Modding Handboek
|
||||
mods.report = Rapporteer Bug
|
||||
mods.openfolder = Open Mod Map
|
||||
mods.viewcontent = View Content
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.viewcontent = Bekijk Content
|
||||
mods.reload = Herlaad
|
||||
mods.reloadexit = De game zal nu afsluiten, om mods te herladen.
|
||||
mod.installed = [[Installed]
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aan
|
||||
@ -218,14 +218,14 @@ server.refreshing = Herlaad server
|
||||
hosts.none = [lightgray]Geen lokale games gevonden!
|
||||
host.invalid = [scarlet]Kan niet verbinden met server.
|
||||
|
||||
servers.local = Local Servers
|
||||
servers.local.steam = Open Games & Local Servers
|
||||
servers.local = Lokale Servers
|
||||
servers.local.steam = Open Games & Lokale Servers
|
||||
servers.remote = Remote Servers
|
||||
servers.global = Community Servers
|
||||
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
|
||||
servers.showhidden = Show Hidden Servers
|
||||
server.shown = Shown
|
||||
server.hidden = Hidden
|
||||
servers.showhidden = Toon Verborgen Servers
|
||||
server.shown = Weergegeven
|
||||
server.hidden = Verborgen
|
||||
|
||||
trace = Traceer Speler
|
||||
trace.playername = Speler naam: [accent]{0}
|
||||
@ -262,7 +262,7 @@ disconnect.timeout = Verbinding afgekapt.
|
||||
disconnect.data = Kon de wereld niet laden!
|
||||
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
|
||||
connecting = [accent]Aan het verbinden...
|
||||
reconnecting = [accent]Reconnecting...
|
||||
reconnecting = [accent]Aan het herverbinden...
|
||||
connecting.data = [accent]Wereld aan het laden...
|
||||
server.port = Poort:
|
||||
server.addressinuse = Adres is al in gebruik!
|
||||
@ -290,7 +290,7 @@ save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game
|
||||
empty = <leeg>
|
||||
on = Aan
|
||||
off = Uit
|
||||
save.search = Search saved games...
|
||||
save.search = Zoek opgeslagen games...
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Kaart: {0}
|
||||
save.wave = Ronde {0}
|
||||
@ -312,9 +312,9 @@ copylink = Kopieer Link
|
||||
back = Terug
|
||||
max = Max
|
||||
objective = Map Objective
|
||||
crash.export = Export Crash Logs
|
||||
crash.none = No crash logs found.
|
||||
crash.exported = Crash logs exported.
|
||||
crash.export = Exporteer Crash Logs
|
||||
crash.none = Geen crash logs gevonden.
|
||||
crash.exported = Crash logs geexporteerd.
|
||||
data.export = Exporteer Data
|
||||
data.import = Importeer Data
|
||||
data.openfolder = Open Data Folder
|
||||
@ -426,8 +426,8 @@ waves.sort.reverse = Reverse Sort
|
||||
waves.sort.begin = Begin
|
||||
waves.sort.health = Health
|
||||
waves.sort.type = Type
|
||||
waves.units.hide = Hide All
|
||||
waves.units.show = Show All
|
||||
waves.units.hide = Verberg Alle
|
||||
waves.units.show = Toon Alle
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
@ -450,9 +450,9 @@ editor.errorheader = Dit map bestand is niet geldig of heeft en fout.
|
||||
editor.errorname = Kaart heeft geen naam.
|
||||
editor.update = Bijwerken
|
||||
editor.randomize = Willekeurig
|
||||
editor.moveup = Move Up
|
||||
editor.movedown = Move Down
|
||||
editor.copy = Copy
|
||||
editor.moveup = Beweeg Omhoog
|
||||
editor.movedown = Beweeg Omlaag
|
||||
editor.copy = Kopieer
|
||||
editor.apply = Gebruiken
|
||||
editor.generate = Genereer
|
||||
editor.sectorgenerate = Sector Generate
|
||||
@ -499,8 +499,8 @@ toolmode.fillteams = Vervang Teams
|
||||
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
|
||||
toolmode.drawteams = Teken Teams
|
||||
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
||||
toolmode.underliquid = Under Liquids
|
||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
||||
toolmode.underliquid = Onder vloeistoffen
|
||||
toolmode.underliquid.description = Teken floeren onder vloeistof tegels.
|
||||
|
||||
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
||||
filter.distort = Verdraai
|
||||
@ -567,14 +567,14 @@ locked = Op slot
|
||||
complete = [lightgray]Voltooid:
|
||||
requirement.wave = Bereik ronde {0} in {1}
|
||||
requirement.core = Vernietig vijandige core in {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.research = Onderzoek {0}
|
||||
requirement.produce = Produce {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.onplanet = Control Sector On {0}
|
||||
requirement.onsector = Land On Sector: {0}
|
||||
launch.text = Launch
|
||||
research.multiplayer = Only the host can research items.
|
||||
map.multiplayer = Only the host can view sectors.
|
||||
research.multiplayer = Alleen de host kan items onderzoeken.
|
||||
map.multiplayer = Alleen de host kan sectoren bekijken.
|
||||
uncover = Ontdek
|
||||
configure = Configureer startinventaris
|
||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||
@ -616,40 +616,40 @@ error.io = Netwerk I/O fout.
|
||||
error.any = Onbekende netwerk fout.
|
||||
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.rain.name = Regen
|
||||
weather.snow.name = Sneeuw
|
||||
weather.sandstorm.name = Zandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
sectorlist = Sectors
|
||||
sectorlist.attacked = {0} under attack
|
||||
weather.fog.name = Mist
|
||||
sectorlist = Sectoren
|
||||
sectorlist.attacked = {0} onder vuur
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.unexplored = [lightgray]Onontdekt
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.production = Productie:
|
||||
sectors.export = Export:
|
||||
sectors.import = Import:
|
||||
sectors.time = Time:
|
||||
sectors.time = Tijd:
|
||||
sectors.threat = Threat:
|
||||
sectors.wave = Wave:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.stored = Opgeslagen:
|
||||
sectors.resume = Doorgaan
|
||||
sectors.launch = Lanceren
|
||||
sectors.select = Selecteren
|
||||
sectors.nonelaunch = [lightgray]geen (sun)
|
||||
sectors.rename = Rename Sector
|
||||
sectors.enemybase = [scarlet]Enemy Base
|
||||
sectors.vulnerable = [scarlet]Vulnerable
|
||||
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
||||
sectors.enemybase = [scarlet]Vijandelijke Basis
|
||||
sectors.vulnerable = [scarlet]Kwetsbaar
|
||||
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
|
||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||
sectors.survives = [accent]Survives {0} waves
|
||||
sectors.survives = [accent]Overleeft {0} waves
|
||||
sectors.go = Go
|
||||
sector.abandon = Abandon
|
||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||
sector.abandon = Verlaten
|
||||
sector.abandon.confirm = Deze sector's core(s) zal zelf-vernietigen.Doorgaan?
|
||||
sector.curcapture = Sector Captured
|
||||
sector.curlost = Sector Lost
|
||||
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||
sector.attacked = Sector [accent]{0}[white] under attack!
|
||||
sector.attacked = Sector [accent]{0}[white] onder vuur!
|
||||
sector.lost = Sector [accent]{0}[white] lost!
|
||||
sector.captured = Sector [accent]{0}[white]captured!
|
||||
sector.changeicon = Change Icon
|
||||
@ -733,12 +733,12 @@ settings.graphics = Grafisch
|
||||
settings.cleardata = Wis Game Data...
|
||||
settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien!
|
||||
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearresearch = Clear Research
|
||||
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||
settings.clearcampaignsaves = Clear Campaign Saves
|
||||
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||
settings.clearsaves.confirm = Weet je zeker dat je al je saves wilt verwijderen?
|
||||
settings.clearsaves = Wis Saves
|
||||
settings.clearresearch = Wis Onderzoek
|
||||
settings.clearresearch.confirm = Weet je zeker dat je al je onderzoek wilt verwijderen?
|
||||
settings.clearcampaignsaves = Wis Veldtocht Saves
|
||||
settings.clearcampaignsaves.confirm = Weet je zeker dat je al je veldtocht saves wilt verwijderen?
|
||||
paused = [accent]< Gepauzeerd >
|
||||
clear = Wis
|
||||
banned = [scarlet]Verbannen
|
||||
@ -748,7 +748,7 @@ no = Nee
|
||||
info.title = Informatie
|
||||
error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
unit.nobuild = [scarlet]Unit kan niet bouwen
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
block.unknown = [lightgray]???
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -44,12 +44,12 @@ mods.browser = 模組瀏覽器
|
||||
mods.browser.selected = 已選模組
|
||||
mods.browser.add = 安裝
|
||||
mods.browser.reinstall = 重新安裝
|
||||
mods.browser.view-releases = View Releases
|
||||
mods.browser.view-releases = 檢視發行
|
||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
||||
mods.browser.latest = <Latest>
|
||||
mods.browser.releases = Releases
|
||||
mods.browser.latest = <最新>
|
||||
mods.browser.releases = 所有發行
|
||||
mods.github.open = 查看Github
|
||||
mods.github.open-release = Release Page
|
||||
mods.github.open-release = 發行網頁
|
||||
mods.browser.sortdate = 以最近篩選
|
||||
mods.browser.sortstars = 以星數篩選
|
||||
|
||||
@ -765,8 +765,8 @@ info.title = 資訊
|
||||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
unit.nobuild = [scarlet]單位不能建造
|
||||
lastaccessed = [lightgray]最後使用:{0}
|
||||
lastcommanded = [lightgray]Last Commanded: {0}
|
||||
lastaccessed = [lightgray]前一使用單位:{0}
|
||||
lastcommanded = [lightgray]前一指揮單位:{0}
|
||||
block.unknown = [lightgray]???
|
||||
|
||||
stat.showinmap = <加載地圖以顯示>
|
||||
@ -803,7 +803,7 @@ stat.repairtime = 方塊完全修復時間
|
||||
stat.repairspeed = 修復速度
|
||||
stat.weapons = 武器
|
||||
stat.bullet = 子彈
|
||||
stat.moduletier = Module Tier
|
||||
stat.moduletier = 模組等級
|
||||
stat.speedincrease = 速度提升
|
||||
stat.range = 範圍
|
||||
stat.drilltier = 可鑽取礦物
|
||||
@ -946,7 +946,7 @@ setting.logichints.name = 邏輯提示
|
||||
setting.backgroundpause.name = 背景執行時暫停遊戲
|
||||
setting.buildautopause.name = 自動暫停建築
|
||||
setting.doubletapmine.name = 連續點擊以挖礦
|
||||
setting.commandmodehold.name = Hold For Command Mode
|
||||
setting.commandmodehold.name = 長按進入指揮模式
|
||||
setting.modcrashdisable.name = 閃退後停用模組
|
||||
setting.animatedwater.name = 顯示液面動畫
|
||||
setting.animatedshields.name = 顯示護盾動畫
|
||||
@ -983,7 +983,7 @@ setting.borderlesswindow.name = 無邊框視窗
|
||||
setting.borderlesswindow.name.windows = 無邊框全螢幕
|
||||
setting.borderlesswindow.description = 可能需重新啟動遊戲以變更
|
||||
setting.fps.name = 顯示FPS與延遲
|
||||
setting.console.name = Enable Console
|
||||
setting.console.name = 啟用搖桿
|
||||
setting.smoothcamera.name = 平滑攝影機
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.pixelate.name = 像素化
|
||||
@ -1112,12 +1112,12 @@ rules.corecapture = 佔領摧毀的核心
|
||||
rules.polygoncoreprotection = 核心禁築區呈多邊形
|
||||
rules.placerangecheck = 檢查放置範圍
|
||||
rules.enemyCheat = 電腦無限資源
|
||||
rules.blockhealthmultiplier = 建築物耐久度倍數
|
||||
rules.blockdamagemultiplier = 建築物傷害倍數
|
||||
rules.unitbuildspeedmultiplier = 單位建設速度倍數
|
||||
rules.unithealthmultiplier = 單位生命值倍數
|
||||
rules.unitdamagemultiplier = 單位傷害倍數
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.blockhealthmultiplier = 建築物耐久度加成
|
||||
rules.blockdamagemultiplier = 建築物傷害加成
|
||||
rules.unitbuildspeedmultiplier = 單位建設速度加成
|
||||
rules.unithealthmultiplier = 單位血量加成
|
||||
rules.unitdamagemultiplier = 單位傷害加成
|
||||
rules.solarmultiplier = 太陽能電加成
|
||||
rules.unitcapvariable = 核心限制單位上限
|
||||
rules.unitcap = 基礎單位上限
|
||||
rules.limitarea = 限制地圖區域
|
||||
@ -1663,7 +1663,7 @@ block.salvo.description = 一種更大、更先進版本的雙炮。快速地向
|
||||
block.fuse.description = 一種近距的大型能量砲塔。向敵人發射三道貫穿性的能源束。
|
||||
block.ripple.description = 極為強大的迫擊炮塔。一次向敵人發射數發子彈。
|
||||
block.cyclone.description = 一種對空和對地的大型砲塔。向附近單位發射爆裂性的碎塊。
|
||||
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
|
||||
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的砲彈。
|
||||
block.meltdown.description = 一種巨型雷射砲塔。充電並發射持續性的雷射光束。需要冷卻液以運作。
|
||||
block.foreshadow.description = 在遠方狙擊單一目標。優先攻擊總血量較高的單位。
|
||||
block.repair-point.description = 持續治療附近最近的受損單位。
|
||||
@ -1756,7 +1756,7 @@ lst.unitlocate = 尋找整個地圖上特定的位置/建築\n需要綁定的單
|
||||
lst.getblock = 由位置取方塊數據
|
||||
lst.setblock = 由位置設置方塊數據
|
||||
lst.spawnunit = 在某一位置生成單位
|
||||
lst.applystatus = 爲單位清除或添加狀態效果
|
||||
lst.applystatus = 爲單位添加或移除狀態效果
|
||||
lst.spawnwave = 在某一位置生成一波敵人\n不計入波數
|
||||
lst.explosion = 在某一位置製造爆炸
|
||||
lst.setrate = 以指令/每時刻設置處理器速度
|
||||
@ -1782,9 +1782,9 @@ laccess.dead = 單位或建築是否已死亡或不存在。
|
||||
laccess.controlled = 將回傳:\n處理器控制:[accent]@ctrlProcessor[]\n玩家控制:[accent]@ctrlPlayer[]\n在隊形中:[accent]@ctrlFormation[]\n其他:[accent]0[]。
|
||||
laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝填。
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown = 未知
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
lcategory.io = 輸入和輸出
|
||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
||||
lcategory.block = Block Control
|
||||
lcategory.block.description = Interact with blocks.
|
||||
@ -1974,7 +1974,7 @@ block.electrolyzer.name = 電解槽
|
||||
block.atmospheric-concentrator.name = 氮氣富集器
|
||||
block.oxidation-chamber.name = 氧化室
|
||||
block.electric-heater.name = 電加熱器
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.slag-heater.name = 熔渣加熱器
|
||||
block.phase-heater.name = 相織布加熱器
|
||||
block.heat-redirector.name = 熱重定向器
|
||||
block.slag-incinerator.name = 熔渣焚化爐
|
||||
@ -1991,9 +1991,9 @@ block.tungsten-wall-large.name = 大型鎢牆
|
||||
block.blast-door.name = 防爆自動門
|
||||
block.carbide-wall.name = 碳化鎢牆
|
||||
block.carbide-wall-large.name = 大型碳化鎢牆
|
||||
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
||||
block.shielded-wall.name = Shielded Wall
|
||||
block.reinforced-surge-wall.name = 強化合金牆
|
||||
block.reinforced-surge-wall-large.name = 大型強化合金牆
|
||||
block.shielded-wall.name = 護盾牆
|
||||
block.radar.name = 雷逹
|
||||
block.build-tower.name = 建造塔
|
||||
block.regen-projector.name = 再生投影儀
|
||||
|
Loading…
Reference in New Issue
Block a user