Bullet fix

This commit is contained in:
Anuken
2020-05-04 17:06:53 -04:00
parent 40bb0ddf39
commit 8876c673f7

View File

@ -159,7 +159,7 @@ public abstract class BulletType extends Content{
public void update(Bulletc b){
if(homingPower > 0.0001f){
Teamc target = Units.closestTarget(b.team(), b.getX(), b.getY(), homingRange, e -> e.isGrounded() || collidesAir);
Teamc target = Units.closestTarget(b.team(), b.getX(), b.getY(), homingRange, e -> (e.isGrounded() && collidesGround) || (e.isFlying() && collidesAir));
if(target != null){
b.vel().setAngle(Mathf.slerpDelta(b.rotation(), b.angleTo(target), 0.08f));
}