This commit is contained in:
Anuken 2019-10-03 22:39:57 -04:00
parent 8cd013d2ab
commit 912a40c9cd

View File

@ -11,12 +11,7 @@ uniform vec4 u_ambient;
varying vec4 v_color;
varying vec2 v_texCoord;
float stepped(float inp){
return inp;
}
void main(){
vec4 color = texture2D(u_texture, v_texCoord.xy);
float rounded = stepped(color.a);
gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, rounded), u_ambient.a - rounded), 0.0, 1.0);
gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0);
}