mirror of
https://github.com/Anuken/Mindustry.git
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Various unit logic additions
This commit is contained in:
@ -45,7 +45,7 @@ public class GroundAI extends AIController{
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}
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}
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if(unit.type().canBoost && unit.tileOn() != null && !unit.tileOn().solid()){
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if(unit.type().canBoost && !unit.onSolid()){
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unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
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}
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@ -1,11 +1,11 @@
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package mindustry.ai.types;
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import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.ai.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.logic.LExecutor.*;
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import mindustry.logic.*;
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import mindustry.world.*;
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import mindustry.world.meta.*;
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@ -23,9 +23,14 @@ public class LogicAI extends AIController{
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public float itemTimer, controlTimer = logicControlTimeout, targetTimer;
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public Building controller;
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//special cache for instruction to store data
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public ObjectMap<Object, Object> execCache = new ObjectMap<>();
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//type of aiming to use
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public LUnitControl aimControl = LUnitControl.stop;
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//whether to use the boost (certain units only)
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public boolean boost;
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//main target set for shootP
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public Teamc mainTarget;
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//whether to shoot at all
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@ -33,7 +38,7 @@ public class LogicAI extends AIController{
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//target shoot positions for manual aiming
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public PosTeam posTarget = PosTeam.create();
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private ObjectSet<RadarI> radars = new ObjectSet<>();
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private ObjectSet<Object> radars = new ObjectSet<>();
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@Override
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protected void updateMovement(){
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@ -45,7 +50,7 @@ public class LogicAI extends AIController{
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targetTimer -= Time.delta;
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}else{
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radars.clear();
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targetTimer = 30f;
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targetTimer = 40f;
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}
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//timeout when not controlled by logic for a while
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@ -87,6 +92,10 @@ public class LogicAI extends AIController{
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}
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}
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if(unit.type().canBoost && !unit.type().flying){
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unit.elevation = Mathf.approachDelta(unit.elevation, Mathf.num(boost || unit.onSolid()), 0.08f);
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}
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//look where moving if there's nothing to aim at
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if(!shoot){
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if(unit.moving()){
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@ -97,7 +106,7 @@ public class LogicAI extends AIController{
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}
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}
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public boolean checkTargetTimer(RadarI radar){
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public boolean checkTargetTimer(Object radar){
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return radars.add(radar);
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}
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@ -114,7 +123,7 @@ public class LogicAI extends AIController{
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@Override
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protected boolean shouldShoot(){
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return shoot;
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return shoot && !(unit.type().canBoost && boost);
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}
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//always aim for the main target
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@ -293,10 +293,10 @@ public class UnitTypes implements ContentList{
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pulsar = new UnitType("pulsar"){{
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canBoost = true;
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boostMultiplier = 1.5f;
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speed = 0.65f;
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boostMultiplier = 1.6f;
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speed = 0.7f;
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hitSize = 10f;
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health = 320f;
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health = 300f;
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buildSpeed = 0.9f;
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armor = 4f;
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@ -335,7 +335,7 @@ public class UnitTypes implements ContentList{
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}};
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quasar = new UnitType("quasar"){{
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mineTier = 1;
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mineTier = 3;
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hitSize = 12f;
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boostMultiplier = 2f;
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health = 650f;
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@ -351,8 +351,7 @@ public class UnitTypes implements ContentList{
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speed = 0.4f;
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hitSize = 10f;
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mineTier = 2;
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mineSpeed = 7f;
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mineSpeed = 6f;
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drawShields = false;
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abilities.add(new ForceFieldAbility(60f, 0.3f, 400f, 60f * 6));
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@ -515,7 +514,7 @@ public class UnitTypes implements ContentList{
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crawler = new UnitType("crawler"){{
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defaultController = SuicideAI::new;
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speed = 0.9f;
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speed = 0.92f;
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hitSize = 8f;
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health = 180;
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mechSideSway = 0.25f;
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@ -1182,6 +1181,7 @@ public class UnitTypes implements ContentList{
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keepVelocity = false;
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shootEffect = Fx.shootHeal;
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smokeEffect = Fx.hitLaser;
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hitEffect = despawnEffect = Fx.hitLaser;
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frontColor = Color.white;
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healPercent = 5.5f;
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@ -1197,7 +1197,7 @@ public class UnitTypes implements ContentList{
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mega = new UnitType("mega"){{
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defaultController = RepairAI::new;
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mineTier = 2;
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mineTier = 3;
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health = 500;
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armor = 2f;
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armor = 5f;
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@ -62,7 +62,7 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc, Unitc{
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Fx.pulverizeSmall.at(mineTile.worldx() + Mathf.range(tilesize / 2f), mineTile.worldy() + Mathf.range(tilesize / 2f), 0f, item.color);
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}
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if(mineTimer >= 50f + item.hardness*10f){
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if(mineTimer >= 50f + item.hardness*15f){
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mineTimer = 0;
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if(within(core, mineTransferRange) && core.acceptStack(item, 1, this) == 1 && offloadImmediately()){
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@ -52,7 +52,7 @@ abstract class PosComp implements Position{
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boolean onSolid(){
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Tile tile = tileOn();
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return tile != null && tile.solid();
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return tile == null || tile.solid();
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}
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@Nullable
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@ -66,6 +66,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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return type.hasWeapons();
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}
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/** @return speed with boost multipliers factored in. */
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public float realSpeed(){
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return Mathf.lerp(1f, type.canBoost ? type.boostMultiplier : 1f, elevation) * type.speed;
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}
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@Override
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public float range(){
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return type.range;
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@ -187,7 +187,7 @@ public class AIController implements UnitController{
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float length = circleLength <= 0.001f ? 1f : Mathf.clamp((unit.dst(target) - circleLength) / smooth, -1f, 1f);
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vec.setLength(unit.type().speed * length);
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vec.setLength(unit.realSpeed() * length);
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if(length < -0.5f){
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vec.rotate(180f);
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}else if(length < 0){
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@ -1,5 +1,6 @@
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package mindustry.logic;
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import arc.math.geom.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.noise.*;
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@ -14,6 +15,7 @@ import mindustry.world.*;
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import mindustry.world.blocks.logic.LogicDisplay.*;
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import mindustry.world.blocks.logic.MemoryBlock.*;
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import mindustry.world.blocks.logic.MessageBlock.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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@ -117,6 +119,10 @@ public class LExecutor{
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return (int)num(index);
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}
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public void setbool(int index, boolean value){
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setnum(index, value ? 1 : 0);
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}
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public void setnum(int index, double value){
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Var v = vars[index];
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if(v.constant) return;
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@ -194,8 +200,25 @@ public class LExecutor{
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}
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}
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/** Binds the processor to a unit based on some filters. */
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/** Uses a unit to find something that may not be in its range. */
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public static class UnitLocateI implements LInstruction{
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public LLocate locate = LLocate.building;
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public BlockFlag flag = BlockFlag.core;
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public int enemy, ore;
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public int outX, outY, outFound;
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public UnitLocateI(LLocate locate, BlockFlag flag, int enemy, int ore, int outX, int outY, int outFound){
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this.locate = locate;
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this.flag = flag;
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this.enemy = enemy;
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this.ore = ore;
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this.outX = outX;
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this.outY = outY;
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this.outFound = outFound;
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}
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public UnitLocateI(){
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}
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@Override
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public void run(LExecutor exec){
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@ -205,8 +228,49 @@ public class LExecutor{
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if(unitObj instanceof Unit unit && ai != null){
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ai.controlTimer = LogicAI.logicControlTimeout;
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Cache cache = (Cache)ai.execCache.get(this, Cache::new);
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if(ai.checkTargetTimer(this)){
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Tile res = null;
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boolean build = false;
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switch(locate){
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case ore -> {
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if(exec.obj(ore) instanceof Item item){
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res = indexer.findClosestOre(unit.x, unit.y, item);
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}
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}
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case building -> {
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res = Geometry.findClosest(unit.x, unit.y, exec.bool(enemy) ? indexer.getEnemy(unit.team, flag) : indexer.getAllied(unit.team, flag));
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build = true;
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}
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case spawn -> {
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res = Geometry.findClosest(unit.x, unit.y, Vars.spawner.getSpawns());
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}
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}
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if(res != null && (!build || res.build != null)){
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cache.found = true;
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//set result if found
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exec.setnum(outX, cache.x = build ? res.build.x : res.worldx());
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exec.setnum(outY, cache.y = build ? res.build.y : res.worldy());
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exec.setnum(outFound, 1);
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}else{
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cache.found = false;
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exec.setnum(outFound, 0);
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}
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}else{
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exec.setbool(outFound, cache.found);
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exec.setnum(outX, cache.x);
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exec.setnum(outY, cache.y);
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}
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}
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}
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static class Cache{
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float x, y;
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boolean found;
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}
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}
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/** Controls the unit based on some parameters. */
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@ -267,6 +331,9 @@ public class LExecutor{
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ai.moveRad = exec.numf(p3);
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}
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}
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case within -> {
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exec.setnum(p4, unit.within(exec.numf(p1), exec.numf(p2), exec.numf(p3)) ? 1 : 0);
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}
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case pathfind -> {
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ai.control = type;
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}
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@ -281,6 +348,9 @@ public class LExecutor{
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ai.mainTarget = exec.obj(p1) instanceof Teamc t ? t : null;
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ai.shoot = exec.bool(p2);
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}
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case boost -> {
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ai.boost = exec.bool(p1);
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}
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case flag -> {
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unit.flag = exec.num(p1);
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}
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@ -288,6 +358,9 @@ public class LExecutor{
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Tile tile = world.tileWorld(exec.numf(p1), exec.numf(p2));
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if(unit instanceof Minerc miner){
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miner.mineTile(tile);
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if(tile != null && (!unit.acceptsItem(tile.drop()) || !miner.canMine(tile.drop()))){
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miner.mineTile(null);
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}
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}
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}
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case itemDrop -> {
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9
core/src/mindustry/logic/LLocate.java
Normal file
9
core/src/mindustry/logic/LLocate.java
Normal file
@ -0,0 +1,9 @@
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package mindustry.logic;
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public enum LLocate{
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ore,
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building,
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spawn;
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public static final LLocate[] all = values();
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}
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@ -12,6 +12,7 @@ import mindustry.logic.LCanvas.*;
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import mindustry.logic.LExecutor.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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import mindustry.world.meta.*;
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import static mindustry.world.blocks.logic.LogicDisplay.*;
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@ -724,7 +725,7 @@ public class LStatements{
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type = "@" + item.name;
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field.setText(type);
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hide.run();
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}).size(40f);
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}).size(40f).get().resizeImage(Cicon.small.size);
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if(++c % 6 == 0) i.row();
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}
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@ -812,4 +813,109 @@ public class LStatements{
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return new RadarI(target1, target2, target3, sort, LExecutor.varUnit, builder.var(sortOrder), builder.var(output));
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}
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}
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@RegisterStatement("ulocate")
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public static class UnitLocateStatement extends LStatement{
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public LLocate locate = LLocate.building;
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public BlockFlag flag = BlockFlag.core;
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public String enemy = "true", ore = "@copper";
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public String outX = "outx", outY = "outy", outFound = "found";
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@Override
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public void build(Table table){
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rebuild(table);
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}
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void rebuild(Table table){
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table.clearChildren();
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table.add(" find ").left();
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table.button(b -> {
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b.label(() -> locate.name());
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b.clicked(() -> showSelect(b, LLocate.all, locate, t -> {
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locate = t;
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rebuild(table);
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}, 2, cell -> cell.size(110, 50)));
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}, Styles.logict, () -> {}).size(110, 40).color(table.color).left().padLeft(2);
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switch(locate){
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case building -> {
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row(table);
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table.add(" type ").left();
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table.button(b -> {
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b.label(() -> flag.name());
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b.clicked(() -> showSelect(b, BlockFlag.all, flag, t -> flag = t, 2, cell -> cell.size(110, 50)));
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}, Styles.logict, () -> {}).size(110, 40).color(table.color).left().padLeft(2);
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row(table);
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table.add(" enemy ").left();
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fields(table, enemy, str -> enemy = str);
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table.row();
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}
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case ore -> {
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table.add(" ore ").left();
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table.table(ts -> {
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ts.color.set(table.color);
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field(ts, ore, str -> ore = str);
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ts.button(b -> {
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b.image(Icon.pencilSmall);
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b.clicked(() -> showSelectTable(b, (t, hide) -> {
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t.row();
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t.table(i -> {
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i.left();
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int c = 0;
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for(Item item : Vars.content.items()){
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if(!item.unlockedNow()) continue;
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i.button(new TextureRegionDrawable(item.icon(Cicon.small)), Styles.cleari, () -> {
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ore = "@" + item.name;
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rebuild(table);
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hide.run();
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}).size(40f).get().resizeImage(Cicon.small.size);
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if(++c % 6 == 0) i.row();
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}
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}).colspan(3).width(240f).left();
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}));
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}, Styles.logict, () -> {}).size(40f).padLeft(-2).color(table.color);
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});
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table.row();
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}
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case spawn -> {
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table.row();
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}
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}
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table.add(" outX ").left();
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fields(table, outX, str -> outX = str);
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table.add(" outY ").left();
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fields(table, outY, str -> outY = str);
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row(table);
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table.add(" found ").left();
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fields(table, outFound, str -> outFound = str);
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}
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@Override
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public LCategory category(){
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return LCategory.units;
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}
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@Override
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public LInstruction build(LAssembler builder){
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return new UnitLocateI(locate, flag, builder.var(enemy), builder.var(ore), builder.var(outX), builder.var(outY), builder.var(outFound));
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}
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}
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}
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|
@ -4,13 +4,15 @@ public enum LUnitControl{
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stop,
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move("x", "y"),
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approach("x", "y", "radius"),
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boost("enable"),
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pathfind(),
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target("x", "y", "shoot"),
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targetp("unit", "shoot"),
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itemDrop("to", "amount"),
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itemTake("from", "item", "amount"),
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mine("x", "y"),
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flag("value");
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flag("value"),
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within("x", "y", "radius", "result");
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||||
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||||
public final String[] params;
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public static final LUnitControl[] all = values();
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|
@ -41,7 +41,7 @@ public class AmmoTypes implements ContentList{
|
||||
@Override
|
||||
public void resupply(Unit unit){
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float range = unit.hitSize + 60f;
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Tile closest = Vars.indexer.findClosestFlag(unit.x, unit.y, unit.team, BlockFlag.powerResupply);
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||||
Tile closest = Vars.indexer.findClosestFlag(unit.x, unit.y, unit.team, BlockFlag.powerRes);
|
||||
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if(closest != null && closest.build != null && unit.within(closest.build, range) && closest.build.power != null){
|
||||
var build = closest.build;
|
||||
|
@ -20,7 +20,7 @@ public class Battery extends PowerDistributor{
|
||||
super(name);
|
||||
outputsPower = true;
|
||||
consumesPower = true;
|
||||
flags = EnumSet.of(BlockFlag.powerResupply);
|
||||
flags = EnumSet.of(BlockFlag.powerRes);
|
||||
}
|
||||
|
||||
public class BatteryBuild extends Building{
|
||||
|
@ -2,6 +2,7 @@ package mindustry.world.blocks.units;
|
||||
|
||||
import arc.func.*;
|
||||
import arc.graphics.*;
|
||||
import arc.struct.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.game.*;
|
||||
@ -9,6 +10,7 @@ import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.AmmoTypes.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@ -24,6 +26,7 @@ public class ResupplyPoint extends Block{
|
||||
super(name);
|
||||
solid = update = true;
|
||||
hasItems = true;
|
||||
flags = EnumSet.of(BlockFlag.resupply);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -13,7 +13,9 @@ public enum BlockFlag{
|
||||
/** Rally point. */
|
||||
rally,
|
||||
/** Block that stored power for resupply. */
|
||||
powerResupply,
|
||||
powerRes,
|
||||
/** Block used for resupply. */
|
||||
resupply,
|
||||
/** Any block that boosts unit capacity. */
|
||||
unitModifier;
|
||||
|
||||
|
Reference in New Issue
Block a user