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Update bundle_fr.properties (#447)
* Update bundle_fr.properties Haven't done much. If I have more time, I will work on it. If anyone else wants to contribute, make sure not to do the same as me ! :p * Update bundle_fr.properties * Update bundle_fr.properties * Update bundle_fr.properties Add a bit more. If anyone knows where to find all the filters in the game, please tell me. It'll help me get the word in context * Update bundle_fr.properties * Update bundle_fr.properties * Update bundle_fr.properties * Update bundle_fr.properties * Update bundle_fr.properties
This commit is contained in:
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@ -1,44 +1,44 @@
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credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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credits = Crédits
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contributors = Translators and Contributors
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contributors = Traducteurs et contributeurs
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discord = Rejoignez le discord de Mindustry
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link.discord.description = Le discord officiel de mindustry
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link.github.description = Code source du jeu
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link.dev-builds.description = Versions instables du jeu
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link.discord.description = Le discord officiel de Mindustry!
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link.github.description = Code source du jeu.
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link.dev-builds.description = Versions instables du jeu.
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link.trello.description = Trello officiel pour les futurs ajouts .
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link.itch.io.description = Page itch.io avec le lien du téléchargement pour PC et la version web .
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link.google-play.description = Listing par le Google Play Store
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link.google-play.description = Accès à la version android du Google Play Store.
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link.wiki.description = Wiki officiel de mindustry .
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linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
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screenshot = Screenshot saved to {0}
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screenshot = Capture d'écran sauvegardée à {0}
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gameover = Partie terminée.
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gameover.pvp = L'équipe [accent] {0}[] a gagnée !
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highscore = [YELLOW]Nouveau meilleur score!
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.delivered = Resources Launched:
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stat.rank = Final Rank: [accent]{0}
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placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
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removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
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launcheditems = [accent]Launched Items
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stat.wave = Vagues vaincues:[accent] {0}
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stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
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stat.built = Bâtiments construits:[accent] {0}
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stat.destroyed = Bâtiments détruits:[accent] {0}
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stat.deconstructed = Bâtiments déconstruits:[accent] {0}
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stat.delivered = Ressources transférées:
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stat.rank = Rang Final: [accent]{0}
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placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
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removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
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launcheditems = [accent]ressources transférées
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map.delete = Êtes-vous sûr de supprimer cette carte"[accent]{0}[]"?
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level.highscore = Meilleur score: [accent]{0}
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level.select = Sélection de niveau
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level.mode = Mode de jeu :
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showagain = Ne pas montrer la prochaine fois
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coreattack = [scarlet]<La base est sous les feux ennemis>
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
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database = Core Database
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nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
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outofbounds = [[ HORS LIMITES ]\n[]auto-destruction dans {0}
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database = Base de données
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savegame = Sauvegarder la partie
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loadgame = Charger la partie
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joingame = Rejoindre une partie
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addplayers = Ajouter/Enlever des joueurs
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customgame = Partie personnalisée
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newgame = New Game
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customgame = Partie customisée
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newgame = Nouvelle partie
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none = <vide>
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minimap = Minimap
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close = Fermer
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@ -48,16 +48,16 @@ continue = Continuer
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maps.none = [LIGHT_GRAY]Aucune carte trouvée!
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about.button = À propos
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name = Nom:
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noname = Pick a[accent] player name[] first.
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noname = Commencer par choisir un[accent] nom de joueur[].
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filename = Nom du fichier:
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unlocked = Nouveau bloc débloqué!
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completed = [accent]Completed
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techtree = Tech Tree
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research.list = [LIGHT_GRAY]Research:
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research = Research
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researched = [LIGHT_GRAY]{0} researched.
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completed = [accent]Complété
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techtree = Arbre technologique
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research.list = [LIGHT_GRAY]Recherche:
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research = Rechercher
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researched = [LIGHT_GRAY]{0} recherché(e).
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players = {0} joueurs en ligne
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players.single = {0} joueur en ligne
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players.single = {0} joueurs en ligne
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server.closing = [accent]Fermeture du serveur...
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server.kicked.kick = Vous avez été expulsé du serveur!
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server.kicked.serverClose = Serveur fermé.
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@ -149,7 +149,7 @@ save.wave = Vague {0}
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save.difficulty = Difficulté: {0}
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save.date = Dernière sauvegarde: {0}
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save.playtime = Temps de jeu: {0}
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warning = Warning.
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warning = Avertissement.
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confirm = Confirmer
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delete = Supprimer
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ok = OK
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@ -192,32 +192,32 @@ editor.oregen.info = Génération de minerais:
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editor.mapinfo = Infos sur la carte
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editor.author = Auteur:
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editor.description = Description:
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editor.waves = Waves:
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waves.title = Waves
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editor.waves = Vagues:
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waves.title = Vagues
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waves.remove = Remove
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waves.never = <never>
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waves.every = every
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waves.waves = wave(s)
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waves.perspawn = per spawn
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waves.to = to
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waves.never = <jamais>
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waves.every = tous les
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waves.waves = vague(s)
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waves.perspawn = par apparition
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waves.to = à
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waves.boss = Boss
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waves.preview = Preview
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waves.edit = Edit...
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waves.copy = Copy to Clipboard
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waves.load = Load from Clipboard
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waves.invalid = Invalid waves in clipboard.
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waves.copied = Waves copied.
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editor.default = [LIGHT_GRAY]<Default>
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edit = Edit...
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waves.preview = Prévisualiser
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waves.edit = Modifier...
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waves.copy = Copier dans le Presse-papiers
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waves.load = Coller depuis le Presse-papiers
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waves.invalid = Vagues invalides dans le Presse-papiers.
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waves.copied = Vagues copiées
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editor.default = [LIGHT_GRAY]<par défaut>
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edit = Modifier...
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editor.name = Nom:
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editor.teams = Équipe
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editor.elevation = Élevation
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
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editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
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editor.errorname = La carte n'a pas de nom!
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editor.update = Mettre à jour
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editor.randomize = Randomiser
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editor.apply = Appliquer
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editor.generate = Générer
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editor.resize = Redimensionner
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editor.loadmap = Charger une carte
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@ -246,26 +246,26 @@ editor.mapname = Nom de la carte²:
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editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante .
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editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
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editor.selectmap = Séléctionnez une carte:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
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filter.distort = Déformation
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filter.noise = Bruit
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filter.ore = Minerai
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filter.rivernoise = Bruit des rivières
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filter.scatter = Dispersement
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.scale = Gamme
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.threshold = Seuil
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filter.option.circle-scale = Gamme du cercle
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.block = Block
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.falloff = Diminution
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filter.option.block = Bloc
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filter.option.floor = Sol
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filter.option.wall = Mur
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filter.option.ore = Minerai
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filter.option.floor2 = Sol secondaire
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filter.option.threshold2 = Seuil secondaire
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width = Largeur:
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height = Hauteur:
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menu = Menu
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@ -282,49 +282,49 @@ editor = Éditeur
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mapeditor = Éditeur de carte
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donate = Faire un\ndon
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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complete = [LIGHT_GRAY]Complete:
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zone.requirement = Wave {0} in zone {1}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best: {0}
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launch = Launch
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launch.title = Launch Successful
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launch.next = [LIGHT_GRAY]next opportunity at wave {0}
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launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
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launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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uncover = Uncover
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configure = Configure Loadout
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configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.resources = Resources Detected:
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add = Add...
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boss.health = Boss Health
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abandon.text = Cette zone et tous ses ressources vont être perdues.
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locked = Verrouillé
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complete = [LIGHT_GRAY]Compléter:
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zone.requirement = Vague {0} dans la zone {1}
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resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Meilleur: {0}
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launch = Lancement
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launch.title = Lancement réussi
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launch.next = [LIGHT_GRAY] Prochaine opportunité à la vague {0}
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launch.unable = [scarlet]Impossible d'effectuer le lancement.[] Ennemis.
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launch.confirm = Cela va transférer tous tes ressources dans votre coeur.\nTu ne vas pas pouvoir retourner à cette base.
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uncover = Découvrir
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configure = Configurer le transfert des ressources.
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configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources
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zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
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zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
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zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
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zone.resources = Ressources détectées:
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add = Ajouter...
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boss.health = Vie du BOSS
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connectfail = [crimson]Échec de la connexion au serveur : [accent]{0}
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error.unreachable = Server injoignable.
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error.unreachable = Serveur injoignable.
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error.invalidaddress = Adresse invalide.
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error.timedout = Délai de connexion dépassé!\nAssurez-vous que l'hôte a autorisé l'accès au port, et que l'adresse soit correcte!
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error.mismatch = Erreur de paquet:\nPossible différence de verison entre le client et le serveur .\nVérifiez que vous et l'hôte avez la plus récente version de Mindustry !
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error.alreadyconnected = Déjà connecté.
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error.mapnotfound = Fichier de la carte introuvable!
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error.io = Network I/O error.
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error.io = Erreur de Réseau (I/O)
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error.any = Erreur réseau inconnue.
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zone.groundZero.name = Ground Zero
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zone.craters.name = The Craters
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zone.frozenForest.name = Frozen Forest
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zone.ruinousShores.name = Ruinous Shores
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zone.stainedMountains.name = Stained Mountains
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zone.desolateRift.name = Desolate Rift
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zone.nuclearComplex.name = Nuclear Production Complex
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zone.groundZero.name = Première Bataille
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zone.craters.name = Les Cratères
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zone.frozenForest.name = Forêt Glaciale
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zone.ruinousShores.name = Rives en Ruine
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zone.stainedMountains.name = Montagnes Tâchetées
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zone.desolateRift.name = Fissure abandonnée
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zone.nuclearComplex.name = Complexe nucléaire
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settings.language = Langage
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settings.reset = Valeur par défaut.
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settings.rebind = Réatttribuer
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settings.controls = Contrôles
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settings.game = Jeu
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settings.sound = Son
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settings.graphics = Graphiques
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settings.graphics = Graphismes
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settings.cleardata = Effacer les données du jeu...
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settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nCe qui est fait ne peut être défait !
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settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'ok' le jeu effacera toutes les données et se fermera.
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@ -336,16 +336,19 @@ no = Non
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info.title = Info
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error.title = [crimson]Une erreur s'est produite
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error.crashtitle = Une erreur s'est produite
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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bar.drillspeed = Vitesse de forage: {0}/s
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bar.efficiency = Efficacité: {0}%
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block.unknown = [LIGHT_GRAY]???
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blocks.powercapacity = capacité d'énergie
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blocks.blockinfo = Info sur le bloc
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bar.powerbalance = Énergie: {0}
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bar.poweroutput = Énergie en sortie: {0}
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blocks.powercapacity = Capacité d'énergie
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blocks.powershot = Énergie/Tir
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blocks.targetsair = Cible les unités aériennes
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blocks.targetsground = Targets Ground
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blocks.itemsmoved = Move Speed
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blocks.launchtime = Time Between Launches
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blocks.targetsground = Cible les unités terrestres
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bar.items = Objets: {0}
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blocks.itemsmoved = Vitesse de Déplacement
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blocks.launchtime = Temps entre chaque lancement
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blocks.shootrange = Portée
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blocks.size = Taille
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blocks.liquidcapacity = Capacité en liquide
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@ -353,42 +356,54 @@ blocks.powerrange = Distance de transmission
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blocks.poweruse = Énergie utilisée
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blocks.powerdamage = Énergie/Dégâts
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blocks.itemcapacity = Stockage
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blocks.basepowergeneration = Generation d'énergie minimale
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blocks.productiontime = Production Time
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blocks.repairtime = Block Full Repair Time
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blocks.speedincrease = Speed Increase
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blocks.range = Range
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blocks.basepowergeneration = Génération d'énergie minimale
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blocks.powertransferspeed = Vitesse de transfert d'énergie
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blocks.craftspeed = Vitesse de production
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blocks.repairtime = Temps pour la Réparation Totale du Bloc
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blocks.range = Portée
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blocks.inputliquid = Liquide requis
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blocks.inputliquidaux = Liquide optionnel
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blocks.inputitem = Objets en entrée
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blocks.inputitems = Objets utilisés
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blocks.outputitem = Objet produit
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blocks.drilltier = Forable
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blocks.drillspeed = Vitesse de forage de base
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blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.maxunits = Nombre d'unité actives maximal
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blocks.liquidoutput = Liquide en sortie
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blocks.liquidoutputspeed = Vitesse de production de liquide
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blocks.liquiduse = Quantité de liquide utilisée
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blocks.coolant = Liquide de refroidissement
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bar.liquid = Liquide
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blocks.coolantuse = Quantité de liquide de refroidissement utilisée
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blocks.inputliquidfuel = Carburant liquide
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blocks.liquidfueluse = Quantité de carburant liquide utilisé
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blocks.boostitem = Objets boosters
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blocks.boostliquid = Liquides boosters
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blocks.health = Santé
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bar.heat = Chaleur
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bar.power = Énergie
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bar.progress = Progression de la construction
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bar.spawned = Unités: {0}/{1}
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blocks.power.satisfaction = Énergie minimum nécessaire
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blocks.inaccuracy = Précision
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blocks.shots = Tir
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blocks.reload = Tirs/Seconde
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blocks.ammo = Ammo
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bar.drillspeed = Drill Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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bar.powerbalance = Power: {0}
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bar.poweramount = Power: {0}
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bar.poweroutput = Power Output: {0}
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bar.items = Items: {0}
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bar.liquid = Liquid
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bar.heat = Heat
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bar.power = Power
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bar.progress = Build Progress
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bar.spawned = Units: {0}/{1}
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blocks.inputfuel = Carburant
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blocks.fuelburntime = Durée du carburant
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blocks.inputcapacity = Capacité d'entrée
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blocks.outputcapacity = Capacité de production
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blocks.ammo = Munitions
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.splashdamage = [stat]{0}[lightgray] dmg de zone ~[stat] {1}[lightgray] tuiles
|
||||
bullet.incendiary = [stat]incendiaire
|
||||
bullet.homing = [stat]autoguidage
|
||||
bullet.shock = [stat]choc
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.knockback = [stat]{0}[lightgray] recul
|
||||
bullet.freezing = [stat]gel
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
bullet.reload = [stat]{0}[lightgray]x reload
|
||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||
bullet.reload = [stat]{0}[lightgray]x rechargement
|
||||
unit.blocks = blocs
|
||||
unit.powersecond = Énergie/seconde
|
||||
unit.liquidsecond = Liquides/seconde
|
||||
@ -407,23 +422,22 @@ category.liquids = Liquides
|
||||
category.items = Objets
|
||||
category.crafting = Fabrication
|
||||
category.shooting = Défense
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
setting.indicators.name = Ally Indicators
|
||||
category.optional = Améliorations optionnelles
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
setting.indicators.name = Indicateurs pour les alliés
|
||||
setting.autotarget.name = Visée automatique
|
||||
setting.fpscap.name = Max FPS
|
||||
setting.fpscap.none = None
|
||||
setting.fpscap.text = {0} FPS
|
||||
setting.swapdiagonal.name = Always Diagonal Placement
|
||||
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
||||
setting.difficulty.training = entraînement
|
||||
setting.difficulty.easy = facile
|
||||
setting.difficulty.normal = normal
|
||||
setting.difficulty.hard = difficile
|
||||
setting.difficulty.insane = Extreme
|
||||
setting.difficulty.easy = Facile
|
||||
setting.difficulty.normal = Normal
|
||||
setting.difficulty.hard = Difficile
|
||||
setting.difficulty.insane = Extrème
|
||||
setting.difficulty.name = Difficulté:
|
||||
setting.screenshake.name = Tremblement de l'écran
|
||||
setting.effects.name = Montrer les effets
|
||||
@ -431,38 +445,37 @@ setting.sensitivity.name = Sensibilité de la manette
|
||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||
setting.seconds = {0} secondes
|
||||
setting.fullscreen.name = Plein écran
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderless.name = Fenêtre sans contour
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les rayons des lasers
|
||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||
setting.minimap.name = montrer la minimap
|
||||
setting.musicvol.name = volume de la musique
|
||||
setting.minimap.name = Montrer la minimap
|
||||
setting.musicvol.name = Volume de la musique
|
||||
setting.mutemusic.name = Couper la musique
|
||||
setting.sfxvol.name = Volume des SFX
|
||||
setting.mutesound.name = Couper les SFX
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
setting.crashreport.name = Envoyer un rapport de crash anonyme
|
||||
keybind.title = Paramétrer les touches
|
||||
category.general.name = General
|
||||
category.general.name = Général
|
||||
category.view.name = Voir
|
||||
category.multiplayer.name = Multijoueur
|
||||
command.attack = Attaque
|
||||
command.retreat = Retraite
|
||||
command.patrol = Patrouille
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.gridMode.name = Sélection des blocs
|
||||
keybind.gridModeShift.name = Sélection des catégories
|
||||
keybind.press = Appuyer sur une touche...
|
||||
keybind.press.axis = Appuyer sur un axe ou une touche...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.screenshot.name = Capture d'écran
|
||||
keybind.move_x.name = mouvement x
|
||||
keybind.move_y.name = mouvement y
|
||||
keybind.select.name = sélectionner
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
||||
keybind.pick.name = Pick Block
|
||||
keybind.break_block.name = Break Block
|
||||
keybind.deselect.name = Déselectionner
|
||||
keybind.diagonal_placement.name = Placement en diagonal
|
||||
keybind.pick.name = Choisir un bloc
|
||||
keybind.break_block.name = Suppprimer un bloc
|
||||
keybind.deselect.name = Désélectionner
|
||||
keybind.shoot.name = tirer
|
||||
keybind.zoom_hold.name = tenir le zoom
|
||||
keybind.zoom_hold.name = maintenir le zoom
|
||||
keybind.zoom.name = zoom
|
||||
keybind.menu.name = menu
|
||||
keybind.pause.name = Pause
|
||||
|
Loading…
Reference in New Issue
Block a user