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Fixed unit tests
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@ -111,14 +111,10 @@ public class ApplicationTests{
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@Test
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void createMap(){
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Tile[][] tiles = world.resize(8, 8);
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Tiles tiles = world.resize(8, 8);
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world.beginMapLoad();
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for(int x = 0; x < tiles.length; x++){
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for(int y = 0; y < tiles[0].length; y++){
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tiles[x][y] = new Tile(x, y);
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}
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}
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tiles.fill();
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world.endMapLoad();
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}
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@ -329,29 +325,29 @@ public class ApplicationTests{
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@Test
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void allBlockTest(){
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Tile[][] tiles = world.resize(256*2 + 20, 10);
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Tiles tiles = world.resize(256*2 + 20, 10);
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world.beginMapLoad();
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for(int x = 0; x < tiles.length; x++){
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for(int y = 0; y < tiles[0].length; y++){
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tiles[x][y] = new Tile(x, y, Blocks.stone.id, (byte)0, (byte)0);
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for(int x = 0; x < tiles.width(); x++){
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for(int y = 0; y < tiles.height(); y++){
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tiles.set(x, y, new Tile(x, y, Blocks.stone.id, (byte)0, (byte)0));
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}
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}
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int i = 0;
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for(int x = 5; x < tiles.length && i < content.blocks().size; ){
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for(int x = 5; x < tiles.width() && i < content.blocks().size; ){
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Block block = content.block(i++);
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if(block.isBuildable()){
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x += block.size;
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tiles[x][5].setBlock(block);
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tiles.get(x, 5).setBlock(block);
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x += block.size;
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}
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}
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world.endMapLoad();
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for(int x = 0; x < tiles.length; x++){
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for(int y = 0; y < tiles[0].length; y++){
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Tile tile = world.tile(x, y);
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for(int x = 0; x < tiles.width(); x++){
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for(int y = 0; y < tiles.height(); y++){
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Tile tile = world.rawTile(x, y);
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if(tile.entity != null){
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try{
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tile.entity.update();
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