Refactoring of tile storage, filters

This commit is contained in:
Anuken 2019-11-16 12:34:29 -05:00
parent 8798fa101a
commit edfe58cb38
37 changed files with 543 additions and 412 deletions

View File

@ -9,6 +9,8 @@ public class Planets implements ContentList{
@Override
public void load(){
starter = new Planet("//TODO"){{
}};
}
}

View File

@ -22,7 +22,7 @@ public class Zones implements ContentList{
@Override
public void load(){
groundZero = new Zone("groundZero", starter, new MapGenerator("groundZero", 1)){{
groundZero = new Zone("groundZero", starter, new MapGenerator("groundZero")){{
baseLaunchCost = list(copper, -60);
startingItems = list(copper, 60);
alwaysUnlocked = true;
@ -98,8 +98,7 @@ public class Zones implements ContentList{
);
}};
frozenForest = new Zone("frozenForest", starter, new MapGenerator("frozenForest", 1)
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
frozenForest = new Zone("frozenForest", starter, new MapGenerator("frozenForest")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 250);
conditionWave = 10;
@ -111,7 +110,7 @@ public class Zones implements ContentList{
);
}};
craters = new Zone("craters", starter, new MapGenerator("craters", 1).decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.004))){{
craters = new Zone("craters", starter, new MapGenerator("craters")){{
startingItems = list(copper, 100);
conditionWave = 10;
resources = with(copper, lead, coal, sand, scrap);
@ -122,7 +121,7 @@ public class Zones implements ContentList{
);
}};
ruinousShores = new Zone("ruinousShores", starter, new MapGenerator("ruinousShores", 1)){{
ruinousShores = new Zone("ruinousShores", starter, new MapGenerator("ruinousShores")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 140, lead, 50);
conditionWave = 20;
@ -138,8 +137,7 @@ public class Zones implements ContentList{
);
}};
stainedMountains = new Zone("stainedMountains", starter, new MapGenerator("stainedMountains", 2)
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
stainedMountains = new Zone("stainedMountains", starter, new MapGenerator("stainedMountains")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 200, lead, 50);
conditionWave = 10;
@ -183,8 +181,7 @@ public class Zones implements ContentList{
);
}};
tarFields = new Zone("tarFields", starter, new MapGenerator("tarFields")
.decor(new Decoration(Blocks.shale, Blocks.shaleBoulder, 0.02))){{
tarFields = new Zone("tarFields", starter, new MapGenerator("tarFields")){{
loadout = Loadouts.basicFoundation;
startingItems = list(copper, 250, lead, 100);
conditionWave = 15;
@ -223,8 +220,7 @@ public class Zones implements ContentList{
resources = Array.with(Items.copper, Items.scrap, Items.lead, Items.coal, Items.sand};
}};*/
nuclearComplex = new Zone("nuclearComplex", starter, new MapGenerator("nuclearProductionComplex", 1)
.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.01))){{
nuclearComplex = new Zone("nuclearComplex", starter, new MapGenerator("nuclearProductionComplex")){{
loadout = Loadouts.basicNucleus;
startingItems = list(copper, 1250, lead, 1500, Items.silicon, 400, Items.metaglass, 250);
conditionWave = 30;

View File

@ -36,6 +36,8 @@ public class ContentLoader{
new Blocks(),
new Loadouts(),
new TechTree(),
new Weathers(),
new Planets(),
new Zones(),
new TypeIDs(),

View File

@ -276,8 +276,8 @@ public class Control implements ApplicationListener, Loadable{
world.beginMapLoad();
world.createTiles(zone.generator.width, zone.generator.height);
zone.generator.generate(world.getTiles());
world.resize(zone.generator.width, zone.generator.height);
zone.generator.generate(world.tiles);
Tile coreb = null;

View File

@ -4,8 +4,8 @@ import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.core.GameState.*;
import io.anuke.mindustry.game.EventType.*;
@ -25,7 +25,7 @@ public class World{
public final Context context = new Context();
private Map currentMap;
private Tile[][] tiles;
public @NonNull Tiles tiles = new Tiles(0, 0);
private boolean generating, invalidMap;
@ -67,11 +67,11 @@ public class World{
}
public int width(){
return tiles == null ? 0 : tiles.length;
return tiles.width();
}
public int height(){
return tiles == null ? 0 : tiles[0].length;
return tiles.height();
}
public int unitWidth(){
@ -88,11 +88,7 @@ public class World{
}
public @Nullable Tile tile(int x, int y){
if(tiles == null){
return null;
}
if(!Structs.inBounds(x, y, tiles)) return null;
return tiles[x][y];
return tiles.get(x, y);
}
public @Nullable Tile ltile(int x, int y){
@ -102,7 +98,7 @@ public class World{
}
public Tile rawTile(int x, int y){
return tiles[x][y];
return tiles.getn(x, y);
}
public @Nullable Tile tileWorld(float x, float y){
@ -117,16 +113,10 @@ public class World{
return Math.round(coord / tilesize);
}
public Tile[][] getTiles(){
return tiles;
}
private void clearTileEntities(){
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
if(tiles[x][y] != null && tiles[x][y].entity != null){
tiles[x][y].entity.remove();
}
for(Tile tile : tiles){
if(tile != null && tile.entity != null){
tile.entity.remove();
}
}
}
@ -135,15 +125,11 @@ public class World{
* Resizes the tile array to the specified size and returns the resulting tile array.
* Only use for loading saves!
*/
public Tile[][] createTiles(int width, int height){
if(tiles != null){
clearTileEntities();
public Tiles resize(int width, int height){
clearTileEntities();
if(tiles.length != width || tiles[0].length != height){
tiles = new Tile[width][height];
}
}else{
tiles = new Tile[width][height];
if(tiles.width() != width || tiles.height() != height){
tiles = new Tiles(width, height);
}
return tiles;
@ -164,14 +150,11 @@ public class World{
public void endMapLoad(){
prepareTiles(tiles);
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
Tile tile = tiles[x][y];
tile.updateOcclusion();
for(Tile tile : tiles){
tile.updateOcclusion();
if(tile.entity != null){
tile.entity.updateProximity();
}
if(tile.entity != null){
tile.entity.updateProximity();
}
}
@ -179,7 +162,7 @@ public class World{
addDarkness(tiles);
}
entities.all().each(group -> group.resize(-finalWorldBounds, -finalWorldBounds, tiles.length * tilesize + finalWorldBounds * 2, tiles[0].length * tilesize + finalWorldBounds * 2));
entities.all().each(group -> group.resize(-finalWorldBounds, -finalWorldBounds, tiles.width() * tilesize + finalWorldBounds * 2, tiles.height() * tilesize + finalWorldBounds * 2));
generating = false;
Events.fire(new WorldLoadEvent());
@ -204,7 +187,7 @@ public class World{
public void loadGenerator(Generator generator){
beginMapLoad();
createTiles(generator.width, generator.height);
resize(generator.width, generator.height);
generator.generate(tiles);
endMapLoad();
@ -338,58 +321,56 @@ public class World{
}
}
public void addDarkness(Tile[][] tiles){
byte[][] dark = new byte[tiles.length][tiles[0].length];
byte[][] writeBuffer = new byte[tiles.length][tiles[0].length];
public void addDarkness(Tiles tiles){
byte[] dark = new byte[tiles.width() * tiles.height()];
byte[] writeBuffer = new byte[tiles.width() * tiles.height()];
byte darkIterations = 4;
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
Tile tile = tiles[x][y];
if(tile.isDarkened()){
dark[x][y] = darkIterations;
}
for(int i = 0; i < dark.length; i++){
Tile tile = tiles.geti(i);
if(tile.isDarkened()){
dark[i] = darkIterations;
}
}
for(int i = 0; i < darkIterations; i++){
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
boolean min = false;
for(Point2 point : Geometry.d4){
int newX = x + point.x, newY = y + point.y;
if(Structs.inBounds(newX, newY, tiles) && dark[newX][newY] < dark[x][y]){
min = true;
break;
}
for(Tile tile : tiles){
int idx = tile.y * tiles.width() + tile.x;
boolean min = false;
for(Point2 point : Geometry.d4){
int newX = tile.x + point.x, newY = tile.y + point.y;
int nidx = newY * tiles.width() + newX;
if(tiles.in(newX, newY) && dark[nidx] < dark[idx]){
min = true;
break;
}
writeBuffer[x][y] = (byte)Math.max(0, dark[x][y] - Mathf.num(min));
}
writeBuffer[idx] = (byte)Math.max(0, dark[idx] - Mathf.num(min));
}
for(int x = 0; x < tiles.length; x++){
System.arraycopy(writeBuffer[x], 0, dark[x], 0, tiles[0].length);
}
System.arraycopy(writeBuffer, 0, dark, 0, writeBuffer.length);
}
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
Tile tile = tiles[x][y];
if(tile.isDarkened()){
tiles[x][y].rotation(dark[x][y]);
}
if(dark[x][y] == 4){
boolean full = true;
for(Point2 p : Geometry.d4){
int px = p.x + x, py = p.y + y;
if(Structs.inBounds(px, py, tiles) && !(tiles[px][py].isDarkened() && dark[px][py] == 4)){
full = false;
break;
}
}
for(Tile tile : tiles){
int idx = tile.y * tiles.width() + tile.x;
if(full) tiles[x][y].rotation(5);
if(tile.isDarkened()){
tile.rotation(dark[idx]);
}
if(dark[idx] == 4){
boolean full = true;
for(Point2 p : Geometry.d4){
int px = p.x + tile.x, py = p.y + tile.y;
int nidx = py * tiles.width() + px;
if(tiles.in(px, py) && !(tile.isDarkened() && dark[nidx] == 4)){
full = false;
break;
}
}
if(full) tile.rotation(5);
}
}
}
@ -400,18 +381,13 @@ public class World{
* - updating occlusion<br>
* Usually used before placing structures on a tile array.
*/
public void prepareTiles(Tile[][] tiles){
public void prepareTiles(Tiles tiles){
//find multiblocks
IntArray multiblocks = new IntArray();
for(int x = 0; x < tiles.length; x++){
for(int y = 0; y < tiles[0].length; y++){
Tile tile = tiles[x][y];
if(tile.block().isMultiblock()){
multiblocks.add(tile.pos());
}
for(Tile tile : tiles){
if(tile.block().isMultiblock()){
multiblocks.add(tile.pos());
}
}
@ -421,9 +397,10 @@ public class World{
int x = Pos.x(pos);
int y = Pos.y(pos);
Tile tile = tiles.getn(x, y);
Block result = tiles[x][y].block();
Team team = tiles[x][y].getTeam();
Block result = tile.block();
Team team = tile.getTeam();
int offsetx = -(result.size - 1) / 2;
int offsety = -(result.size - 1) / 2;
@ -450,17 +427,19 @@ public class World{
private class Context implements WorldContext{
@Override
public Tile tile(int x, int y){
return tiles[x][y];
return tiles.get(x, y);
}
@Override
public void resize(int width, int height){
createTiles(width, height);
World.this.resize(width, height);
}
@Override
public Tile create(int x, int y, int floorID, int overlayID, int wallID){
return (tiles[x][y] = new Tile(x, y, floorID, overlayID, wallID));
Tile tile = new Tile(x, y, floorID, overlayID, wallID);
tiles.set(x, y, tile);
return tile;
}
@Override
@ -495,23 +474,8 @@ public class World{
GenerateInput input = new GenerateInput();
for(GenerateFilter filter : filters){
input.begin(filter, width(), height(), (x, y) -> tiles[x][y]);
//actually apply the filter
for(int x = 0; x < width(); x++){
for(int y = 0; y < height(); y++){
Tile tile = rawTile(x, y);
input.apply(x, y, tile.floor(), tile.block(), tile.overlay());
filter.apply(input);
tile.setFloor((Floor)input.floor);
tile.setOverlay(input.ore);
if(!tile.block().synthetic() && !input.block.synthetic()){
tile.setBlock(input.block);
}
}
}
input.begin(filter, width(), height(), (x, y) -> tiles.getn(x, y));
filter.apply(tiles, input);
}
}

View File

@ -70,25 +70,23 @@ public class MapEditor{
}
//adds missing blockparts
//TODO remove, may not be necessary with blockpart refactor later
public void checkLinkedTiles(){
Tile[][] tiles = world.getTiles();
Tiles tiles = world.tiles;
//clear block parts first
for(int x = 0; x < width(); x++){
for(int y = 0; y < height(); y++){
if(tiles[x][y].block() instanceof BlockPart){
tiles[x][y].setBlock(Blocks.air);
}
//clear old parts
for(Tile tile : tiles){
if(tile.block() instanceof BlockPart){
tile.setBlock(Blocks.air);
}
}
//set up missing blockparts
for(int x = 0; x < width(); x++){
for(int y = 0; y < height(); y++){
if(tiles[x][y].block().isMultiblock()){
world.setBlock(tiles[x][y], tiles[x][y].block(), tiles[x][y].getTeam());
}
//re-add them
for(Tile tile : tiles){
if(tile.block().isMultiblock()){
world.setBlock(tile, tile.block(), tile.getTeam());
}
}
}
@ -100,11 +98,11 @@ public class MapEditor{
/** Creates a 2-D array of EditorTiles with stone as the floor block. */
private void createTiles(int width, int height){
Tile[][] tiles = world.createTiles(width, height);
Tiles tiles = world.resize(width, height);
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
tiles[x][y] = new EditorTile(x, y, Blocks.stone.id, (short)0, (short)0);
tiles.set(x, y, new EditorTile(x, y, Blocks.stone.id, (short)0, (short)0));
}
}
}
@ -120,8 +118,8 @@ public class MapEditor{
tags = new StringMap();
}
public Tile[][] tiles(){
return world.getTiles();
public Tiles tiles(){
return world.tiles;
}
public Tile tile(int x, int y){
@ -246,20 +244,20 @@ public class MapEditor{
public void resize(int width, int height){
clearOp();
Tile[][] previous = world.getTiles();
Tiles previous = world.tiles;
int offsetX = -(width - width()) / 2, offsetY = -(height - height()) / 2;
loading = true;
Tile[][] tiles = world.createTiles(width, height);
Tiles tiles = world.resize(width, height);
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
int px = offsetX + x, py = offsetY + y;
if(Structs.inBounds(px, py, previous.length, previous[0].length)){
tiles[x][y] = previous[px][py];
tiles[x][y].x = (short)x;
tiles[x][y].y = (short)y;
if(previous.in(px, py)){
tiles.set(x, y, previous.getn(px, py));
tiles.getn(x, y).x = (short)x;
tiles.getn(x, y).y = (short)y;
}else{
tiles[x][y] = new EditorTile(x, y, Blocks.stone.id, (short)0, (short)0);
tiles.set(x, y, new EditorTile(x, y, Blocks.stone.id, (short)0, (short)0));
}
}
}
@ -315,12 +313,14 @@ public class MapEditor{
@Override
public void resize(int width, int height){
world.createTiles(width, height);
world.resize(width, height);
}
@Override
public Tile create(int x, int y, int floorID, int overlayID, int wallID){
return (tiles()[x][y] = new EditorTile(x, y, floorID, overlayID, wallID));
Tile tile = new EditorTile(x, y, floorID, overlayID, wallID);
tiles().set(x, y, tile);
return tile;
}
@Override

View File

@ -263,7 +263,7 @@ public class MapGenerateDialog extends FloatingDialog{
//all the options
c.table(f -> {
f.left().top();
for(FilterOption option : filter.options){
for(FilterOption option : filter.options()){
option.changed = this::update;
f.table(t -> {
@ -292,7 +292,7 @@ public class MapGenerateDialog extends FloatingDialog{
for(Prov<GenerateFilter> gen : filterTypes){
GenerateFilter filter = gen.get();
if(!applied && filter.buffered) continue;
if(!applied && filter.isBuffered()) continue;
selection.cont.addButton(filter.name(), () -> {
filters.add(filter);
@ -360,21 +360,17 @@ public class MapGenerateDialog extends FloatingDialog{
for(GenerateFilter filter : copy){
input.begin(filter, editor.width(), editor.height(), (x, y) -> buffer1[Mathf.clamp(x / scaling, 0, pixmap.getWidth()-1)][Mathf.clamp(y / scaling, 0, pixmap.getHeight()-1)].tile());
//read from buffer1 and write to buffer2
for(int px = 0; px < pixmap.getWidth(); px++){
for(int py = 0; py < pixmap.getHeight(); py++){
int x = px * scaling, y = py * scaling;
GenTile tile = buffer1[px][py];
input.apply(x, y, content.block(tile.floor), content.block(tile.block), content.block(tile.ore));
filter.apply(input);
buffer2[px][py].set(input.floor, input.block, input.ore, Team.all[tile.team], tile.rotation);
}
}
for(int px = 0; px < pixmap.getWidth(); px++){
for(int py = 0; py < pixmap.getHeight(); py++){
buffer1[px][py].set(buffer2[px][py]);
}
}
pixmap.each((px, py) -> {
int x = px * scaling, y = py * scaling;
GenTile tile = buffer1[px][py];
input.apply(x, y, content.block(tile.floor), content.block(tile.block), content.block(tile.ore));
filter.apply(input);
buffer2[px][py].set(input.floor, input.block, input.ore, Team.all[tile.team], tile.rotation);
});
pixmap.each((px, py) -> buffer1[px][py].set(buffer2[px][py]));
}
for(int px = 0; px < pixmap.getWidth(); px++){

View File

@ -109,7 +109,7 @@ public class MapRenderer implements Disposable{
private void render(int wx, int wy){
int x = wx / chunkSize, y = wy / chunkSize;
IndexedRenderer mesh = chunks[x][y];
Tile tile = editor.tiles()[wx][wy];
Tile tile = editor.tiles().getn(wx, wy);
Team team = tile.getTeam();
Block floor = tile.floor();

View File

@ -44,7 +44,7 @@ public class MenuRenderer implements Disposable{
}
private void generate(){
Tile[][] tiles = world.createTiles(width, height);
Tiles tiles = world.resize(width, height);
Array<Block> ores = content.blocks().select(b -> b instanceof OreBlock);
shadows = new FrameBuffer(width, height);
int offset = Mathf.random(100000);
@ -155,7 +155,7 @@ public class MenuRenderer implements Disposable{
}
Tile tile;
tiles[x][y] = (tile = new CachedTile());
tiles.set(x, y, (tile = new CachedTile()));
tile.x = (short)x;
tile.y = (short)y;
tile.setFloor((Floor) floor);

View File

@ -25,26 +25,6 @@ public class LegacyMapIO{
private static final ObjectMap<String, String> fallback = ObjectMap.of("alpha-dart-mech-pad", "dart-mech-pad");
private static final Json json = new Json();
/* Convert a map from the old format to the new format. */
public static void convertMap(FileHandle in, FileHandle out) throws IOException{
Map map = readMap(in, true);
String waves = map.tags.get("waves", "[]");
Array<SpawnGroup> groups = new Array<>(json.fromJson(SpawnGroup[].class, waves));
Tile[][] tiles = world.createTiles(map.width, map.height);
for(int x = 0; x < map.width; x++){
for(int y = 0; y < map.height; y++){
tiles[x][y] = new CachedTile();
tiles[x][y].x = (short)x;
tiles[x][y].y = (short)y;
}
}
state.rules.spawns = groups;
readTiles(map, tiles);
MapIO.writeMap(out, map);
}
public static Map readMap(FileHandle file, boolean custom) throws IOException{
try(DataInputStream stream = new DataInputStream(file.read(1024))){
StringMap tags = new StringMap();
@ -191,12 +171,12 @@ public class LegacyMapIO{
}
/** Reads a pixmap in the 3.5 pixmap format. */
public static void readPixmap(Pixmap pixmap, Tile[][] tiles){
public static void readPixmap(Pixmap pixmap, Tiles tiles){
for(int x = 0; x < pixmap.getWidth(); x++){
for(int y = 0; y < pixmap.getHeight(); y++){
int color = pixmap.getPixel(x, pixmap.getHeight() - 1 - y);
LegacyBlock block = LegacyColorMapper.get(color);
Tile tile = tiles[x][y];
Tile tile = tiles.getn(x, y);
tile.setFloor(block.floor);
tile.setBlock(block.wall);

View File

@ -132,11 +132,11 @@ public class MapIO{
}
}
public static Pixmap generatePreview(Tile[][] tiles){
Pixmap pixmap = new Pixmap(tiles.length, tiles[0].length, Format.RGBA8888);
public static Pixmap generatePreview(Tiles tiles){
Pixmap pixmap = new Pixmap(tiles.width(), tiles.height(), Format.RGBA8888);
for(int x = 0; x < pixmap.getWidth(); x++){
for(int y = 0; y < pixmap.getHeight(); y++){
Tile tile = tiles[x][y];
Tile tile = tiles.getn(x, y);
pixmap.draw(x, pixmap.getHeight() - 1 - y, colorFor(tile.floor(), tile.block(), tile.overlay(), tile.getTeam()));
}
}

View File

@ -166,7 +166,7 @@ public class Maps{
for(int x = 0; x < map.width; x++){
for(int y = 0; y < map.height; y++){
Tile tile = world.getTiles()[x][y];
Tile tile = world.rawTile(x, y);
if(tile.block() instanceof CoreBlock){
map.teams.add(tile.getTeamID());
@ -182,7 +182,7 @@ public class Maps{
Core.assets.unload(map.previewFile().path() + "." + mapExtension);
}
Pixmap pix = MapIO.generatePreview(world.getTiles());
Pixmap pix = MapIO.generatePreview(world.tiles);
executor.submit(() -> map.previewFile().writePNG(pix));
writeCache(map);

View File

@ -1,6 +1,7 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
@ -11,16 +12,21 @@ public class BlendFilter extends GenerateFilter{
float radius = 2f;
Block block = Blocks.stone, floor = Blocks.ice, ignore = Blocks.air;
{
buffered = true;
options(
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 10f),
new BlockOption("block", () -> block, b -> block = b, anyOptional),
new BlockOption("floor", () -> floor, b -> floor = b, floorsOnly),
new BlockOption("ignore", () -> ignore, b -> ignore = b, floorsOptional)
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 10f),
new BlockOption("block", () -> block, b -> block = b, anyOptional),
new BlockOption("floor", () -> floor, b -> floor = b, floorsOnly),
new BlockOption("ignore", () -> ignore, b -> ignore = b, floorsOptional)
);
}
@Override
public boolean isBuffered(){
return true;
}
@Override
public void apply(){
if(in.floor == block || block == Blocks.air || in.floor == ignore) return;
@ -31,7 +37,7 @@ public class BlendFilter extends GenerateFilter{
outer:
for(int x = -rad; x <= rad; x++){
for(int y = -rad; y <= rad; y++){
if(Mathf.dst2(x, y) > rad*rad) continue;
if(Mathf.within(x, y, rad)) continue;
Tile tile = in.tile(in.x + x, in.y + y);
if(tile.floor() == block || tile.block() == block || tile.overlay() == block){

View File

@ -1,5 +1,6 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.world.*;
@ -8,10 +9,9 @@ import static io.anuke.mindustry.maps.filters.FilterOption.*;
public class ClearFilter extends GenerateFilter{
protected Block block = Blocks.air;
{
options(
new BlockOption("block", () -> block, b -> block = b, wallsOnly)
);
@Override
public FilterOption[] options(){
return Structs.arr(new BlockOption("block", () -> block, b -> block = b, wallsOnly));
}
@Override

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@ -0,0 +1,44 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.arc.collection.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.defaultTeam;
/** Selects X spawns from the core spawn pool.*/
public class CoreSpawnFilter extends GenerateFilter{
int amount = 1;
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("amount", () -> amount, f -> amount = (int)f, 1, 10)
);
}
@Override
public void apply(Tiles tiles, GenerateInput in){
IntArray spawns = new IntArray();
for(Tile tile : tiles){
if(tile.getTeam() == defaultTeam){
spawns.add(tile.pos());
}
}
spawns.shuffle();
int used = Math.min(spawns.size, amount);
for(int i = used; i < spawns.size; i++){
Tile tile = tiles.getp(spawns.get(i));
tile.setBlock(Blocks.air);
}
}
@Override
public boolean isPost(){
return true;
}
}

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@ -1,5 +1,6 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.arc.util.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.*;
@ -7,14 +8,19 @@ import io.anuke.mindustry.world.blocks.*;
public class DistortFilter extends GenerateFilter{
float scl = 40, mag = 5;
{
buffered = true;
options(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 200f),
new SliderOption("mag", () -> mag, f -> mag = f, 0.5f, 100f)
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 200f),
new SliderOption("mag", () -> mag, f -> mag = f, 0.5f, 100f)
);
}
@Override
public boolean isBuffered(){
return true;
}
@Override
public void apply(){
Tile tile = in.tile(in.x + noise(in.x, in.y, scl, mag) - mag / 2f, in.y + noise(in.x, in.y + o, scl, mag) - mag / 2f);

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@ -0,0 +1,42 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.arc.collection.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
/** Selects X spawns from the spawn pool.*/
public class EnemySpawnFilter extends GenerateFilter{
int amount = 1;
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("amount", () -> amount, f -> amount = (int)f, 1, 10)
);
}
@Override
public void apply(Tiles tiles, GenerateInput in){
IntArray spawns = new IntArray();
for(Tile tile : tiles){
if(tile.overlay() == Blocks.spawn){
spawns.add(tile.pos());
}
}
spawns.shuffle();
int used = Math.min(spawns.size, amount);
for(int i = used; i < spawns.size; i++){
Tile tile = tiles.getp(spawns.get(i));
tile.clearOverlay();
}
}
@Override
public boolean isPost(){
return true;
}
}

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@ -5,34 +5,38 @@ import io.anuke.arc.math.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.noise.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.*;
public abstract class GenerateFilter{
protected transient float o = (float)(Math.random() * 10000000.0);
protected transient long seed;
protected transient GenerateInput in;
public transient boolean buffered = false;
public transient FilterOption[] options;
public void apply(Tiles tiles, GenerateInput in){
this.in = in;
for(Tile tile : tiles){
in.apply(tile.x, tile.y, tile.floor(), tile.block(), tile.overlay());
apply();
tile.setFloor(in.floor.asFloor());
tile.setOverlay(in.ore);
if(!tile.block().synthetic() && !in.block.synthetic()){
tile.setBlock(in.block);
}
}
}
public final void apply(GenerateInput in){
this.in = in;
apply();
//remove extra ores on liquids
if(((Floor)in.floor).isLiquid){
in.ore = Blocks.air;
}
}
/** sets up the options; this is necessary since the constructor can't access subclass variables. */
protected void options(FilterOption... options){
this.options = options;
}
/** @return a new array of options for configuring this filter */
public abstract FilterOption[] options();
/** apply the actual filter on the input */
protected abstract void apply();
protected void apply(){}
/** draw any additional guides */
public void draw(Image image){}
@ -47,6 +51,16 @@ public abstract class GenerateFilter{
seed = Mathf.random(99999999);
}
/** @return whether this filter needs a read/write buffer (e.g. not a 1:1 tile mapping). */
public boolean isBuffered(){
return false;
}
/** @return whether this filter can *only* be used while generating the map, e.g. is not undoable. */
public boolean isPost(){
return false;
}
//utility generation functions
protected float noise(float x, float y, float scl, float mag){

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@ -2,6 +2,7 @@ package io.anuke.mindustry.maps.filters;
import io.anuke.arc.collection.*;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
@ -12,14 +13,19 @@ public class MedianFilter extends GenerateFilter{
float percentile = 0.5f;
IntArray blocks = new IntArray(), floors = new IntArray();
{
buffered = true;
options(
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 12f),
new SliderOption("percentile", () -> percentile, f -> percentile = f, 0f, 1f)
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 12f),
new SliderOption("percentile", () -> percentile, f -> percentile = f, 0f, 1f)
);
}
@Override
public boolean isBuffered(){
return true;
}
@Override
public void apply(){
int rad = (int)radius;

View File

@ -15,8 +15,11 @@ public class MirrorFilter extends GenerateFilter{
int angle = 45;
{
options(new SliderOption("angle", () -> angle, f -> angle = (int)f, 0, 360, 45));
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("angle", () -> angle, f -> angle = (int)f, 0, 360, 45)
);
}
@Override

View File

@ -1,19 +1,19 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.maps.filters.FilterOption.BlockOption;
import io.anuke.mindustry.maps.filters.FilterOption.SliderOption;
import io.anuke.mindustry.world.Block;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.maps.filters.FilterOption.floorsOnly;
import static io.anuke.mindustry.maps.filters.FilterOption.wallsOnly;
import static io.anuke.mindustry.maps.filters.FilterOption.*;
public class NoiseFilter extends GenerateFilter{
float scl = 40, threshold = 0.5f, octaves = 3f, falloff = 0.5f;
Block floor = Blocks.stone, block = Blocks.rocks;
{
options(
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),

View File

@ -1,23 +1,24 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.maps.filters.FilterOption.SliderOption;
import io.anuke.mindustry.world.Block;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.maps.filters.FilterOption.BlockOption;
import static io.anuke.mindustry.maps.filters.FilterOption.oresOnly;
import static io.anuke.mindustry.maps.filters.FilterOption.*;
public class OreFilter extends GenerateFilter{
public float scl = 23, threshold = 0.81f, octaves = 2f, falloff = 0.3f;
public Block ore = Blocks.oreCopper;
{
options(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
new BlockOption("ore", () -> ore, b -> ore = b, oresOnly)
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),
new SliderOption("octaves", () -> octaves, f -> octaves = f, 1f, 10f),
new SliderOption("falloff", () -> falloff, f -> falloff = f, 0f, 1f),
new BlockOption("ore", () -> ore, b -> ore = b, oresOnly)
);
}

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@ -2,6 +2,7 @@ package io.anuke.mindustry.maps.filters;
import io.anuke.arc.collection.*;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
@ -13,14 +14,19 @@ public class OreMedianFilter extends GenerateFilter{
private IntArray blocks = new IntArray();
{
buffered = true;
options(
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 12f),
new SliderOption("percentile", () -> percentile, f -> percentile = f, 0f, 1f)
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("radius", () -> radius, f -> radius = f, 1f, 12f),
new SliderOption("percentile", () -> percentile, f -> percentile = f, 0f, 1f)
);
}
@Override
public boolean isBuffered(){
return true;
}
@Override
public void apply(){
if(in.ore == Blocks.spawn) return;

View File

@ -0,0 +1,35 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.arc.collection.*;
import io.anuke.arc.math.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.storage.*;
public class RandomItemFilter extends GenerateFilter{
public Array<ItemStack> drops = new Array<>();
public float chance = 0.3f;
@Override
public FilterOption[] options(){
return new FilterOption[0];
}
@Override
public void apply(Tiles tiles, GenerateInput in){
for(Tile tile : tiles){
if(tile.block() instanceof StorageBlock && !(tile.block() instanceof CoreBlock)){
for(ItemStack stack : drops){
if(Mathf.chance(chance)){
tile.entity.items.add(stack.item, Math.min(Mathf.random(stack.amount), tile.block().itemCapacity));
}
}
}
}
}
@Override
public boolean isPost(){
return true;
}
}

View File

@ -1,19 +1,19 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.maps.filters.FilterOption.BlockOption;
import io.anuke.mindustry.maps.filters.FilterOption.SliderOption;
import io.anuke.mindustry.world.Block;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.maps.filters.FilterOption.floorsOnly;
import static io.anuke.mindustry.maps.filters.FilterOption.wallsOnly;
import static io.anuke.mindustry.maps.filters.FilterOption.*;
public class RiverNoiseFilter extends GenerateFilter{
float scl = 40, threshold = 0f, threshold2 = 0.1f;
Block floor = Blocks.water, floor2 = Blocks.deepwater, block = Blocks.sandRocks;
{
options(
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
new SliderOption("threshold", () -> threshold, f -> threshold = f, -1f, 0.3f),
new SliderOption("threshold2", () -> threshold2, f -> threshold2 = f, -1f, 0.3f),

View File

@ -1,9 +1,9 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.maps.filters.FilterOption.BlockOption;
import io.anuke.mindustry.maps.filters.FilterOption.SliderOption;
import io.anuke.mindustry.world.Block;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.maps.filters.FilterOption.*;
@ -11,8 +11,9 @@ public class ScatterFilter extends GenerateFilter{
protected float chance = 0.014f;
protected Block flooronto = Blocks.air, floor = Blocks.air, block = Blocks.air;
{
options(
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("chance", () -> chance, f -> chance = f, 0f, 1f),
new BlockOption("flooronto", () -> flooronto, b -> flooronto = b, floorsOptional),
new BlockOption("floor", () -> floor, b -> floor = b, floorsOptional),

View File

@ -1,20 +1,20 @@
package io.anuke.mindustry.maps.filters;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.maps.filters.FilterOption.BlockOption;
import io.anuke.mindustry.maps.filters.FilterOption.SliderOption;
import io.anuke.mindustry.world.Block;
import io.anuke.arc.math.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.filters.FilterOption.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.maps.filters.FilterOption.floorsOnly;
import static io.anuke.mindustry.maps.filters.FilterOption.wallsOnly;
import static io.anuke.mindustry.maps.filters.FilterOption.*;
public class TerrainFilter extends GenerateFilter{
float scl = 40, threshold = 0.9f, octaves = 3f, falloff = 0.5f, magnitude = 1f, circleScl = 2.1f;
Block floor = Blocks.stone, block = Blocks.rocks;
{
options(
@Override
public FilterOption[] options(){
return Structs.arr(
new SliderOption("scale", () -> scl, f -> scl = f, 1f, 500f),
new SliderOption("mag", () -> magnitude, f -> magnitude = f, 0f, 2f),
new SliderOption("threshold", () -> threshold, f -> threshold = f, 0f, 1f),

View File

@ -26,14 +26,14 @@ public abstract class BasicGenerator extends RandomGenerator{
}
@Override
public void generate(Tile[][] tiles){
public void generate(Tiles tiles){
int seed = Mathf.random(99999999);
sim.setSeed(seed);
sim2.setSeed(seed + 1);
super.generate(tiles);
}
public void ores(Tile[][] tiles){
public void ores(Tiles tiles){
pass(tiles, (x, y) -> {
if(ores != null){
int offsetX = x - 4, offsetY = y + 23;
@ -49,7 +49,7 @@ public abstract class BasicGenerator extends RandomGenerator{
});
}
public void terrain(Tile[][] tiles, Block dst, float scl, float mag, float cmag){
public void terrain(Tiles tiles, Block dst, float scl, float mag, float cmag){
pass(tiles, (x, y) -> {
double rocks = sim.octaveNoise2D(5, 0.5, 1f / scl, x, y) * mag
+ Mathf.dst((float)x / width, (float)y / height, 0.5f, 0.5f) * cmag;
@ -66,11 +66,11 @@ public abstract class BasicGenerator extends RandomGenerator{
});
}
public void noise(Tile[][] tiles, Block floor, Block block, int octaves, float falloff, float scl, float threshold){
public void noise(Tiles tiles, Block floor, Block block, int octaves, float falloff, float scl, float threshold){
sim.setSeed(Mathf.random(99999));
pass(tiles, (x, y) -> {
if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold){
Tile tile = tiles[x][y];
Tile tile = tiles.getn(x, y);
this.floor = floor;
if(tile.block().solid){
this.block = block;
@ -79,16 +79,16 @@ public abstract class BasicGenerator extends RandomGenerator{
});
}
public void overlay(Tile[][] tiles, Block floor, Block block, float chance, int octaves, float falloff, float scl, float threshold){
public void overlay(Tiles tiles, Block floor, Block block, float chance, int octaves, float falloff, float scl, float threshold){
sim.setSeed(Mathf.random(99999));
pass(tiles, (x, y) -> {
if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold && Mathf.chance(chance) && tiles[x][y].floor() == floor){
if(sim.octaveNoise2D(octaves, falloff, 1f / scl, x, y) > threshold && Mathf.chance(chance) && tiles.getn(x, y).floor() == floor){
ore = block;
}
});
}
public void tech(Tile[][] tiles){
public void tech(Tiles tiles){
Block[] blocks = {Blocks.darkPanel3};
int secSize = 20;
pass(tiles, (x, y) -> {
@ -109,13 +109,13 @@ public abstract class BasicGenerator extends RandomGenerator{
});
}
public void distort(Tile[][] tiles, float scl, float mag){
public void distort(Tiles tiles, float scl, float mag){
Block[][] blocks = new Block[width][height];
Floor[][] floors = new Floor[width][height];
each((x, y) -> {
float cx = x + noise(x, y, scl, mag) - mag / 2f, cy = y + noise(x, y + 1525215f, scl, mag) - mag / 2f;
Tile other = tiles[Mathf.clamp((int)cx, 0, width-1)][Mathf.clamp((int)cy, 0, height-1)];
Tile other = tiles.getn(Mathf.clamp((int)cx, 0, width-1), Mathf.clamp((int)cy, 0, height-1));
blocks[x][y] = other.block();
floors[x][y] = other.floor();
});
@ -126,7 +126,7 @@ public abstract class BasicGenerator extends RandomGenerator{
});
}
public void scatter(Tile[][] tiles, Block target, Block dst, float chance){
public void scatter(Tiles tiles, Block target, Block dst, float chance){
pass(tiles, (x, y) -> {
if(!Mathf.chance(chance)) return;
if(floor == target){
@ -149,40 +149,40 @@ public abstract class BasicGenerator extends RandomGenerator{
return (float)sim2.octaveNoise2D(1f, 0f, 1f / scl, x + 0x361266f, y + 0x251259f) * mag;
}
public void pass(Tile[][] tiles, Intc2 r){
public void pass(Tiles tiles, Intc2 r){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
floor = tiles[x][y].floor();
block = tiles[x][y].block();
ore = tiles[x][y].overlay();
floor = tiles.getn(x, y).floor();
block = tiles.getn(x, y).block();
ore = tiles.getn(x, y).overlay();
r.get(x, y);
tiles[x][y] = new Tile(x, y, floor.id, ore.id, block.id);
tiles.set(x, y, new Tile(x, y, floor.id, ore.id, block.id));
}
}
}
public void brush(Tile[][] tiles, Array<Tile> path, int rad){
public void brush(Tiles tiles, Array<Tile> path, int rad){
path.each(tile -> erase(tiles, tile.x, tile.y, rad));
}
public void erase(Tile[][] tiles, int cx, int cy, int rad){
public void erase(Tiles tiles, int cx, int cy, int rad){
for(int x = -rad; x <= rad; x++){
for(int y = -rad; y <= rad; y++){
int wx = cx + x, wy = cy + y;
if(Structs.inBounds(wx, wy, width, height) && Mathf.dst(x, y, 0, 0) <= rad){
Tile other = tiles[wx][wy];
Tile other = tiles.getn(wx, wy);
other.setBlock(Blocks.air);
}
}
}
}
public Array<Tile> pathfind(Tile[][] tiles, int startX, int startY, int endX, int endY, TileHueristic th, DistanceHeuristic dh){
Tile start = tiles[startX][startY];
Tile end = tiles[endX][endY];
public Array<Tile> pathfind(Tiles tiles, int startX, int startY, int endX, int endY, TileHueristic th, DistanceHeuristic dh){
Tile start = tiles.getn(startX, startY);
Tile end = tiles.getn(endX, endY);
GridBits closed = new GridBits(width, height);
IntFloatMap costs = new IntFloatMap();
PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.length * tiles[0].length / 2, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
PriorityQueue<Tile> queue = new PriorityQueue<>(tiles.width() * tiles.height()/4, (a, b) -> Float.compare(costs.get(a.pos(), 0f) + dh.cost(a.x, a.y, end.x, end.y), costs.get(b.pos(), 0f) + dh.cost(b.x, b.y, end.x, end.y)));
queue.add(start);
boolean found = false;
while(!queue.isEmpty()){
@ -196,7 +196,7 @@ public abstract class BasicGenerator extends RandomGenerator{
for(Point2 point : Geometry.d4){
int newx = next.x + point.x, newy = next.y + point.y;
if(Structs.inBounds(newx, newy, width, height)){
Tile child = tiles[newx][newy];
Tile child = tiles.getn(newx, newy);
if(!closed.get(child.x, child.y)){
closed.set(child.x, child.y);
child.rotation(child.relativeTo(next.x, next.y));
@ -215,7 +215,7 @@ public abstract class BasicGenerator extends RandomGenerator{
while(current != start){
out.add(current);
Point2 p = Geometry.d4(current.rotation());
current = tiles[current.x + p.x][current.y + p.y];
current = tiles.getn(current.x + p.x, current.y + p.y);
}
out.reverse();
@ -223,17 +223,17 @@ public abstract class BasicGenerator extends RandomGenerator{
return out;
}
public void inverseFloodFill(Tile[][] tiles, Tile start, Block block){
public void inverseFloodFill(Tiles tiles, Tile start, Block block){
IntArray arr = new IntArray();
arr.add(start.pos());
while(!arr.isEmpty()){
int i = arr.pop();
int x = Pos.x(i), y = Pos.y(i);
tiles[x][y].cost = 2;
tiles.getn(x, y).cost = 2;
for(Point2 point : Geometry.d4){
int newx = x + point.x, newy = y + point.y;
if(Structs.inBounds(newx, newy, width, height)){
Tile child = tiles[newx][newy];
if(tiles.in(newx, newy)){
Tile child = tiles.getn(newx, newy);
if(child.block() == Blocks.air && child.cost != 2){
child.cost = 2;
arr.add(child.pos());
@ -244,7 +244,7 @@ public abstract class BasicGenerator extends RandomGenerator{
for(int x = 0; x < width; x ++){
for(int y = 0; y < height; y++){
Tile tile = tiles[x][y];
Tile tile = tiles.getn(x, y);
if(tile.cost != 2 && tile.block() == Blocks.air){
tile.setBlock(block);
}

View File

@ -19,5 +19,5 @@ public abstract class Generator{
this.loadout = loadout;
}
public abstract void generate(Tile[][] tiles);
public abstract void generate(Tiles tiles);
}

View File

@ -1,16 +1,13 @@
package io.anuke.mindustry.maps.generators;
import io.anuke.arc.collection.*;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.io.*;
import io.anuke.mindustry.maps.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
import io.anuke.mindustry.world.blocks.*;
import io.anuke.mindustry.world.blocks.storage.*;
import static io.anuke.mindustry.Vars.*;
@ -44,97 +41,43 @@ public class MapGenerator extends Generator{
}
@Override
public void generate(Tile[][] tiles){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
tiles[x][y] = new Tile(x, y);
}
}
public void generate(Tiles tiles){
tiles.fill();
SaveIO.load(map.file);
Array<Point2> players = new Array<>();
Array<Point2> enemies = new Array<>();
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
if(tiles[x][y].block() instanceof CoreBlock && tiles[x][y].getTeam() == defaultTeam){
players.add(new Point2(x, y));
tiles[x][y].setBlock(Blocks.air);
}
if(tiles[x][y].overlay() == Blocks.spawn && enemySpawns != -1){
enemies.add(new Point2(x, y));
tiles[x][y].setOverlay(Blocks.air);
}
if(tiles[x][y].block() instanceof BlockPart){
tiles[x][y].setBlock(Blocks.air);
}
}
}
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
Tile tile = tiles[x][y];
for(Decoration decor : decorations){
if(x > 0 && y > 0 && (tiles[x - 1][y].block() == decor.wall || tiles[x][y - 1].block() == decor.wall)){
continue;
}
if(tile.block() == Blocks.air && !(decor.wall instanceof Floor) && tile.floor() == decor.floor && Mathf.chance(decor.chance)){
tile.setBlock(decor.wall);
}else if(tile.floor() == decor.floor && decor.wall.isOverlay() && Mathf.chance(decor.chance)){
tile.setOverlay(decor.wall);
}else if(tile.floor() == decor.floor && decor.wall.isFloor() && !decor.wall.isOverlay() && Mathf.chance(decor.chance)){
tile.setFloor((Floor)decor.wall);
}
}
if(tile.block() instanceof StorageBlock && !(tile.block() instanceof CoreBlock) && world.getZone() != null){
for(Item item : world.getZone().resources){
if(Mathf.chance(0.3)){
tile.entity.items.add(item, Math.min(Mathf.random(500), tile.block().itemCapacity));
}
for(Tile tile : tiles){
if(tile.block() instanceof StorageBlock && !(tile.block() instanceof CoreBlock) && world.getZone() != null){
for(Item item : world.getZone().resources){
if(Mathf.chance(0.3)){
tile.entity.items.add(item, Math.min(Mathf.random(500), tile.block().itemCapacity));
}
}
}
}
if(enemySpawns != -1){
if(enemySpawns > enemies.size){
throw new IllegalArgumentException("Enemy spawn pool greater than map spawn number for map: " + mapName);
boolean anyCores = false;
for(Tile tile : tiles){
if(tile.overlay() == Blocks.spawn){
int rad = 10;
Geometry.circle(tile.x, tile.y, tiles.width(), tiles.height(), rad, (wx, wy) -> {
if(tile.overlay().itemDrop != null){
tile.clearOverlay();
}
});
}
enemies.shuffle();
for(int i = 0; i < enemySpawns; i++){
Point2 point = enemies.get(i);
tiles[point.x][point.y].setOverlay(Blocks.spawn);
int rad = 10, frad = 12;
for(int x = -rad; x <= rad; x++){
for(int y = -rad; y <= rad; y++){
int wx = x + point.x, wy = y + point.y;
double dst = Mathf.dst(x, y);
if(dst < frad && Structs.inBounds(wx, wy, tiles) && (dst <= rad || Mathf.chance(0.5))){
Tile tile = tiles[wx][wy];
if(tile.overlay() != Blocks.spawn){
tile.clearOverlay();
}
}
}
}
if(tile.block() instanceof CoreBlock && tile.getTeam() == defaultTeam){
schematics.placeLoadout(loadout, tile.x, tile.y);
anyCores = true;
}
}
Point2 core = players.random();
if(core == null){
if(!anyCores){
throw new IllegalArgumentException("All zone maps must have a core.");
}
schematics.placeLoadout(loadout, core.x, core.y);
world.prepareTiles(tiles);
world.setMap(map);
}

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@ -1,10 +1,9 @@
package io.anuke.mindustry.maps.generators;
import io.anuke.arc.collection.StringMap;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.maps.Map;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.collection.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.world;
@ -18,14 +17,14 @@ public abstract class RandomGenerator extends Generator{
}
@Override
public void generate(Tile[][] tiles){
public void generate(Tiles tiles){
for(int x = 0; x < width; x++){
for(int y = 0; y < height; y++){
floor = Blocks.air;
block = Blocks.air;
ore = Blocks.air;
generate(x, y);
tiles[x][y] = new Tile(x, y, floor.id, ore.id, block.id);
tiles.set(x, y, new Tile(x, y, floor.id, ore.id, block.id));
}
}
@ -34,7 +33,7 @@ public abstract class RandomGenerator extends Generator{
world.setMap(new Map(new StringMap()));
}
public abstract void decorate(Tile[][] tiles);
public abstract void decorate(Tiles tiles);
/**
* Sets {@link #floor} and {@link #block} to the correct values as output.

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@ -1,9 +1,9 @@
package io.anuke.mindustry.maps.zonegen;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.maps.generators.BasicGenerator;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.math.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.generators.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.schematics;
@ -19,7 +19,7 @@ public class DesertWastesGenerator extends BasicGenerator{
}
@Override
public void decorate(Tile[][] tiles){
public void decorate(Tiles tiles){
ores(tiles);
terrain(tiles, Blocks.sandRocks, 60f, 1.5f, 0.9f);
@ -34,7 +34,7 @@ public class DesertWastesGenerator extends BasicGenerator{
erase(tiles, endX, endY, 10);
erase(tiles, spawnX, spawnY, 20);
distort(tiles, 20f, 4f);
inverseFloodFill(tiles, tiles[spawnX][spawnY], Blocks.sandRocks);
inverseFloodFill(tiles, tiles.getn(spawnX, spawnY), Blocks.sandRocks);
noise(tiles, Blocks.salt, Blocks.saltRocks, 5, 0.6f, 200f, 0.55f);
noise(tiles, Blocks.darksand, Blocks.duneRocks, 5, 0.7f, 120f, 0.5f);
@ -43,7 +43,7 @@ public class DesertWastesGenerator extends BasicGenerator{
overlay(tiles, Blocks.sand, Blocks.pebbles, 0.15f, 5, 0.8f, 30f, 0.62f);
//scatter(tiles, Blocks.sandRocks, Blocks.creeptree, 1f);
tiles[endX][endY].setOverlay(Blocks.spawn);
tiles.getn(endX, endY).setOverlay(Blocks.spawn);
schematics.placeLoadout(loadout, spawnX, spawnY);
}
}

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@ -1,9 +1,9 @@
package io.anuke.mindustry.maps.zonegen;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.maps.generators.BasicGenerator;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.math.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.maps.generators.*;
import io.anuke.mindustry.world.*;
import static io.anuke.mindustry.Vars.schematics;
@ -19,7 +19,7 @@ public class OvergrowthGenerator extends BasicGenerator{
}
@Override
public void decorate(Tile[][] tiles){
public void decorate(Tiles tiles){
ores(tiles);
terrain(tiles, Blocks.sporePine, 70f, 1.4f, 1f);
@ -34,12 +34,12 @@ public class OvergrowthGenerator extends BasicGenerator{
erase(tiles, endX, endY, 10);
erase(tiles, spawnX, spawnY, 20);
distort(tiles, 20f, 4f);
inverseFloodFill(tiles, tiles[spawnX][spawnY], Blocks.sporerocks);
inverseFloodFill(tiles, tiles.getn(spawnX, spawnY), Blocks.sporerocks);
noise(tiles, Blocks.darksandTaintedWater, Blocks.duneRocks, 4, 0.7f, 120f, 0.64f);
//scatter(tiles, Blocks.sporePine, Blocks.whiteTreeDead, 1f);
tiles[endX][endY].setOverlay(Blocks.spawn);
tiles.getn(endX, endY).setOverlay(Blocks.spawn);
schematics.placeLoadout(loadout, spawnX, spawnY);
}
}

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@ -0,0 +1,84 @@
package io.anuke.mindustry.world;
import io.anuke.arc.util.ArcAnnotate.*;
import java.util.*;
/** A tile container. */
public class Tiles implements Iterable<Tile>{
private final Tile[] array;
private final int width, height;
private final TileIterator iterator = new TileIterator();
public Tiles(int width, int height){
this.array = new Tile[width * height];
this.width = width;
this.height = height;
}
/** fills this tile set with empty air tiles. */
public void fill(){
for(int i = 0; i < array.length; i++){
array[i] = new Tile(i % width, i / width);
}
}
/** set a tile at a position; does not range-check. use with caution. */
public void set(int x, int y, Tile tile){
array[y*width + x] = tile;
}
/** @return whether these coordinates are in bounds */
public boolean in(int x, int y){
return x >= 0 && x < width && y >= 0 && y < height;
}
/** @return a tile at coordinates, or null if out of bounds */
public @Nullable Tile get(int x, int y){
return (x < 0 || x >= width || y < 0 || y >= height) ? null : array[y*width + x];
}
/** @return a tile at coordinates; throws an exception if out of bounds */
public @NonNull Tile getn(int x, int y){
if(x < 0 || x >= width || y < 0 || y >= height) throw new IllegalArgumentException(x + ", " + y + " out of bounds: width=" + width + ", height=" + height);
return array[y*width + x];
}
/** @return a tile at an iteration index [0, width * height] */
public @NonNull Tile geti(int idx){
return array[idx];
}
/** @return a tile at an int position (not equivalent to geti) */
public @Nullable Tile getp(int pos){
return get(Pos.x(pos), Pos.y(pos));
}
public int width(){
return width;
}
public int height(){
return height;
}
@Override
public Iterator<Tile> iterator(){
iterator.index = 0;
return iterator;
}
private class TileIterator implements Iterator<Tile>{
int index = 0;
@Override
public boolean hasNext(){
return index < array.length;
}
@Override
public Tile next(){
return array[index++];
}
}
}

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@ -7,6 +7,7 @@ import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.graphics.g2d.TextureAtlas.*;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.entities.Effects.*;
import io.anuke.mindustry.type.*;
@ -33,13 +34,13 @@ public class Floor extends Block{
/** Effect displayed when drowning on this floor. */
public Effect drownUpdateEffect = Fx.bubble;
/** Status effect applied when walking on. */
public StatusEffect status = StatusEffects.none;
public @NonNull StatusEffect status = StatusEffects.none;
/** Intensity of applied status effect. */
public float statusDuration = 60f;
/** liquids that drop from this block, used for pumps */
public Liquid liquidDrop = null;
public @Nullable Liquid liquidDrop = null;
/** item that drops from this block, used for drills */
public Item itemDrop = null;
public @Nullable Item itemDrop = null;
/** whether this block can be drowned in */
public boolean isLiquid;
/** if true, this block cannot be mined by players. useful for annoying things like sand. */

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@ -1,3 +1,3 @@
org.gradle.daemon=true
org.gradle.jvmargs=-Xms256m -Xmx1024m
archash=9cde8aeb1f4913d5f9c1ed1792d5c5c5d522298c
archash=640a9a5546f742c272c6117ea4ad886c80cd84ef

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@ -111,7 +111,7 @@ public class ApplicationTests{
@Test
void createMap(){
Tile[][] tiles = world.createTiles(8, 8);
Tile[][] tiles = world.resize(8, 8);
world.beginMapLoad();
for(int x = 0; x < tiles.length; x++){
@ -329,7 +329,7 @@ public class ApplicationTests{
@Test
void allBlockTest(){
Tile[][] tiles = world.createTiles(256*2 + 20, 10);
Tile[][] tiles = world.resize(256*2 + 20, 10);
world.beginMapLoad();
for(int x = 0; x < tiles.length; x++){