mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-04 23:38:10 +07:00
Bundle update
This commit is contained in:
@ -86,13 +86,8 @@ trace = Vystopovat hráče
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||||
trace.playername = Jméno hráče: [accent]{0}
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||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unikátní ID: [accent]{0}
|
||||
trace.android = Android Klient: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Vlastní Klient: [accent]{0}
|
||||
trace.totalblocksbroken = Bloků zničeno celkem: [accent]{0}
|
||||
trace.structureblocksbroken = Bloky struktůr zničeno : [accent]{0}
|
||||
trace.lastblockbroken = Poslední zničený blok: [accent]{0}
|
||||
trace.totalblocksplaced = Bloků položeno celkem: [accent]{0}
|
||||
trace.lastblockplaced = Poslední blok položen: [accent]{0}
|
||||
invalidid = Neplatná IP klienta! Poslat zprávu o chybě.
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||||
server.bans = Bany.
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||||
server.bans.none = Žádní hráči s banem nebyli nalezeni.
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||||
@ -196,6 +191,8 @@ editor.mapinfo = Informace o mapě
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||||
editor.author = Autor:
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||||
editor.description = Popis:
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||||
editor.waves = Waves:
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||||
editor.rules = Rules:
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||||
editor.ingame = Edit In-Game
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||||
waves.title = Waves
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||||
waves.remove = Remove
|
||||
waves.never = <never>
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||||
@ -213,10 +210,15 @@ waves.copied = Waves copied.
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||||
editor.default = [LIGHT_GRAY]<Default>
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||||
edit = Edit...
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||||
editor.name = Jméno:
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||||
editor.spawn = Spawn Unit
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||||
editor.removeunit = Remove Unit
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||||
editor.teams = Týmy
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||||
editor.elevation = Výška
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||||
editor.errorload = Error loading file:\n[accent]{0}
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||||
editor.errorsave = Error saving file:\n[accent]{0}
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||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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||||
editor.errorheader = This map file is either not valid or corrupt.
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||||
editor.errorname = Map has no name defined.
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||||
editor.update = Update
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||||
editor.randomize = Randomize
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||||
@ -269,6 +271,8 @@ filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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||||
filter.option.percentile = Percentile
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||||
width = Šířka:
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height = Výška:
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menu = Hlavní menu
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||||
@ -369,6 +373,7 @@ blocks.drillspeed = Základní rychlost vrtu
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||||
blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.health = Životy
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||||
blocks.buildtime = Build Time
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blocks.inaccuracy = Nepřesnost/výchylka
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blocks.shots = Střely
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blocks.reload = Střely za sekundu
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@ -416,6 +421,7 @@ category.shooting = Střílí
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category.optional = Volitelné vylepšení
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setting.landscape.name = Lock Landscape
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||||
setting.shadows.name = Shadows
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setting.linear.name = Linear Filtering
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setting.animatedwater.name = Animated Water
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
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||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Citlivost ovladače
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||||
setting.saveinterval.name = Interval automatického ukládání
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||||
setting.seconds = {0} Sekund
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||||
setting.fullscreen.name = Celá obrazovka
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||||
setting.borderless.name = Borderless Window
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||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
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||||
setting.fps.name = Ukázat snímky/sekundu
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||||
setting.vsync.name = Vertikální synchronizace
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setting.lasers.name = Ukázat laser energie
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||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
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block.metal-floor-3.name = Metal Floor 3
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block.metal-floor-5.name = Metal Floor 5
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block.metal-floor-damaged.name = Metal Floor Damaged
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block.creeptree.name = Creeptree
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||||
block.dark-panel-1.name = Dark Panel 1
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||||
block.dark-panel-2.name = Dark Panel 2
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block.dark-panel-3.name = Dark Panel 3
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|
@ -86,13 +86,8 @@ trace = Spieler verfolgen
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trace.playername = Spielername: [accent]{0}
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trace.ip = IP: [accent]{0}
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||||
trace.id = Eindeutige ID: [accent]{0}
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||||
trace.android = Android Client: [accent]{0}
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||||
trace.mobile = Mobile Client: [accent]{0}
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||||
trace.modclient = Custom Client: [accent]{0}
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||||
trace.totalblocksbroken = Anzahl zerstörter Blöcke: [accent]{0}
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||||
trace.structureblocksbroken = Anzahl zerstörter Gebäude-Blöcke: [accent]{0}
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||||
trace.lastblockbroken = Letzter zerstörter Block: [accent]{0}
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||||
trace.totalblocksplaced = Anzahl platzierter Blöcke: [accent]{0}
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||||
trace.lastblockplaced = Letzter platzierter Block: [accent]{0}
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||||
invalidid = Ungültige Client ID! Berichte den Bug.
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||||
server.bans = Bans
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server.bans.none = Keine gebannten Spieler gefunden!
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@ -196,6 +191,8 @@ editor.mapinfo = Karten Info
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editor.author = Autor:
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||||
editor.description = Beschreibung:
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||||
editor.waves = Wellen:
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||||
editor.rules = Rules:
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||||
editor.ingame = Edit In-Game
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waves.title = Wellen
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waves.remove = Entfernen
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||||
waves.never = <never>
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||||
@ -213,10 +210,15 @@ waves.copied = Wellen kopiert.
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||||
editor.default = [LIGHT_GRAY]<Default>
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||||
edit = Bearbeiten...
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||||
editor.name = Name:
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||||
editor.spawn = Spawn Unit
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||||
editor.removeunit = Remove Unit
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||||
editor.teams = Teams
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||||
editor.elevation = Höhe
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||||
editor.errorload = Fehler beim laden der Datei:\n[accent]{0}
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editor.errorsave = Fehler beim speichern der Datei:\n[accent]{0}
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||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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||||
editor.errorheader = This map file is either not valid or corrupt.
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||||
editor.errorname = Karte hat keinen Namen.
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||||
editor.update = Update
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||||
editor.randomize = Randomize
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||||
@ -269,6 +271,8 @@ filter.option.wall = Wand
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filter.option.ore = Erz
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filter.option.floor2 = Secondary Floor
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||||
filter.option.threshold2 = Secondary Threshold
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||||
filter.option.radius = Radius
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||||
filter.option.percentile = Percentile
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||||
width = Breite:
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||||
height = Höhe:
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||||
menu = Menü
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||||
@ -369,6 +373,7 @@ blocks.drillspeed = Bohrgeschwindigkeit
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||||
blocks.boosteffect = Boost Effect
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||||
blocks.maxunits = Max Active Units
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blocks.health = Lebenspunkte
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||||
blocks.buildtime = Build Time
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blocks.inaccuracy = Ungenauigkeit
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blocks.shots = Schüsse
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blocks.reload = Schüsse/Sekunde
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@ -416,6 +421,7 @@ category.shooting = Schießen
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category.optional = Optional Enhancements
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setting.landscape.name = Lock Landscape
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||||
setting.shadows.name = Schatten
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||||
setting.linear.name = Linear Filtering
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setting.animatedwater.name = Animiertes Wasser
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setting.animatedshields.name = Animierte Schilde
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||||
setting.antialias.name = Antialias[LIGHT_GRAY] (benötigt Neustart)[]
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||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Controller-Empfindlichkeit
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||||
setting.saveinterval.name = Autosave Häufigkeit
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||||
setting.seconds = {0} Sekunden
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||||
setting.fullscreen.name = Vollbild
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||||
setting.borderless.name = Randlos Fenster
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||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
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||||
setting.fps.name = Zeige FPS
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||||
setting.vsync.name = VSync
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||||
setting.lasers.name = Zeige Stromlaser
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@ -664,7 +670,6 @@ block.metal-floor-2.name = Metallboden 2
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||||
block.metal-floor-3.name = Metallboden 3
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||||
block.metal-floor-5.name = Metallboden 5
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||||
block.metal-floor-damaged.name = Metallboden Beschädigt
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||||
block.creeptree.name = Creeptree
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block.dark-panel-1.name = Dark Panel 1
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||||
block.dark-panel-2.name = Dark Panel 2
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||||
block.dark-panel-3.name = Dark Panel 3
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||||
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@ -86,13 +86,8 @@ trace = Rastrear Jugador
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trace.playername = Nombre de jugador: [accent]{0}
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||||
trace.ip = IP: [accent]{0}
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||||
trace.id = ID Única: [accent]{0}
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||||
trace.android = Cliente de Android: [accent]{0}
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||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Cliente Personalizado: [accent]{0}
|
||||
trace.totalblocksbroken = Total de bloques quitados: [accent]{0}
|
||||
trace.structureblocksbroken = Bloques de estructura quitados: [accent]{0}
|
||||
trace.lastblockbroken = Último bloque quitado: [accent]{0}
|
||||
trace.totalblocksplaced = Total de bloques colocados: [accent]{0}
|
||||
trace.lastblockplaced = Último bloque colocado: [accent]{0}
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||||
invalidid = ¡ID de cliente inválida! Envía un informe del error.
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||||
server.bans = Baneos
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||||
server.bans.none = ¡Ningún usuario ha sido baneado!
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||||
@ -196,6 +191,8 @@ editor.mapinfo = Info del Mapa
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||||
editor.author = Autor:
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||||
editor.description = Descripción:
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||||
editor.waves = Waves:
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||||
editor.rules = Rules:
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||||
editor.ingame = Edit In-Game
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||||
waves.title = Waves
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waves.remove = Remove
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||||
waves.never = <never>
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||||
@ -213,10 +210,15 @@ waves.copied = Waves copied.
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||||
editor.default = [LIGHT_GRAY]<Default>
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||||
edit = Edit...
|
||||
editor.name = Nombre:
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||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
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||||
editor.teams = Equipos
|
||||
editor.elevation = Elevación
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
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||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Ancho:
|
||||
height = Alto:
|
||||
menu = Menu
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Velocidad Base del Taladro
|
||||
blocks.boosteffect = Boost Effect
|
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blocks.maxunits = Max Active Units
|
||||
blocks.health = Vida
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
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blocks.reload = Recarga
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||||
@ -416,6 +421,7 @@ category.shooting = Disparo
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||||
category.optional = Mejoras Opcionales
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilidad del Control
|
||||
setting.saveinterval.name = Intervalo del Auto-guardado
|
||||
setting.seconds = {0} Segundos
|
||||
setting.fullscreen.name = Pantalla Completa
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Mostrar Energía de los Láseres
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
|
@ -86,13 +86,8 @@ trace = Suivre le joueur
|
||||
trace.playername = Nom du joueur : [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID Unique : [accent]{0}
|
||||
trace.android = Client Android : [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Client personnalisé: [accent]{0}
|
||||
trace.totalblocksbroken = Total de blocs détruits: [accent]{0}
|
||||
trace.structureblocksbroken = Structure de blocs détruites : [accent]{0}
|
||||
trace.lastblockbroken = Dernier bloc détruit: [accent]{0}
|
||||
trace.totalblocksplaced = Total de blocs placés: [accent]{0}
|
||||
trace.lastblockplaced = Dernier bloc placé: [accent]{0}
|
||||
invalidid = invalidid=ID du client invalide! Soumettre un rapport d'erreur
|
||||
server.bans = Bannis
|
||||
server.bans.none = Aucun joueur banni trouvé!
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = Infos sur la carte
|
||||
editor.author = Auteur:
|
||||
editor.description = Description:
|
||||
editor.waves = Vagues:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Vagues
|
||||
waves.remove = Remove
|
||||
waves.never = jamais
|
||||
@ -213,10 +210,15 @@ waves.copied = Vagues copiées
|
||||
editor.default = [LIGHT_GRAY]<par défaut>
|
||||
edit = Modifier...
|
||||
editor.name = Nom:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Équipe
|
||||
editor.elevation = Élevation
|
||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = La carte n'a pas de nom!
|
||||
editor.update = Mettre à jour
|
||||
editor.randomize = Randomiser
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Mur
|
||||
filter.option.ore = Minerai
|
||||
filter.option.floor2 = Sol secondaire
|
||||
filter.option.threshold2 = Seuil secondaire
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Largeur:
|
||||
height = Hauteur:
|
||||
menu = Menu
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Nombre d'unités actives maximal
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tir
|
||||
blocks.reload = Tirs/Seconde
|
||||
@ -416,6 +421,7 @@ category.shooting = Défense
|
||||
category.optional = Améliorations optionnelles
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilité de la manette
|
||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||
setting.seconds = {0} secondes
|
||||
setting.fullscreen.name = Plein écran
|
||||
setting.borderless.name = Fenêtre sans contour
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les rayons des lasers
|
||||
@ -494,7 +500,7 @@ mode.sandbox.description = Ressources infinies et pas de minuterie pour les vagu
|
||||
mode.pvp.name = JcJ
|
||||
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
|
||||
mode.attack.name = Attaque
|
||||
mode.attack.description = Pas de vagues, avec le but de détruire la base ennemie.
|
||||
mode.attack.description = Pas de vagues, avec le but de détruire la base ennemie.
|
||||
mode.custom = Règles personnalisées
|
||||
rules.infiniteresources = Ressources infinies
|
||||
rules.wavetimer = Minuterie pour les vagues
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Plancher de métal 2
|
||||
block.metal-floor-3.name = Plancher de métal 3
|
||||
block.metal-floor-5.name = Plancher de métal 5
|
||||
block.metal-floor-damaged.name = Plancher de métal endommagé
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Panneau sombre 1
|
||||
block.dark-panel-2.name = Panneau sombre 2
|
||||
block.dark-panel-3.name = Panneau sombre 3
|
||||
|
@ -86,13 +86,8 @@ trace = Suivre le joueur
|
||||
trace.playername = Nom du joueur: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID Unique: [accent]{0}
|
||||
trace.android = Client Android: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Client personnalisé: [accent]{0}
|
||||
trace.totalblocksbroken = Total des blocs détruits: [accent]{0}
|
||||
trace.structureblocksbroken = Structure de blocs détruites: [accent]{0}
|
||||
trace.lastblockbroken = Dernier bloc détruit: [accent]{0}
|
||||
trace.totalblocksplaced = Total de blocs placés: [accent]{0}
|
||||
trace.lastblockplaced = Dernier bloc placé: [accent]{0}
|
||||
invalidid = ID client invalide ! Soumettre un rapport de bug
|
||||
server.bans = Bannis
|
||||
server.bans.none = Aucun joueurs bannis trouvés !
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = Infos sur la carte
|
||||
editor.author = Auteur:
|
||||
editor.description = Description:
|
||||
editor.waves = Vagues:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Vagues
|
||||
waves.remove = Retirer
|
||||
waves.never = <jamais>
|
||||
@ -213,10 +210,15 @@ waves.copied = Vagues copiées.
|
||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||
edit = Modifier...
|
||||
editor.name = Nom:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Équipes
|
||||
editor.elevation = Élévation
|
||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = La carte n'a pas de nom!
|
||||
editor.update = Mettre à jour
|
||||
editor.randomize = Randomiser
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Mur
|
||||
filter.option.ore = Minerai
|
||||
filter.option.floor2 = Sol secondaire
|
||||
filter.option.threshold2 = Seuil secondaire
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Largeur:
|
||||
height = Hauteur:
|
||||
menu = Menu
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Effet boostant
|
||||
blocks.maxunits = Maximum d'unitée active
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
@ -416,6 +421,7 @@ category.shooting = Défense
|
||||
category.optional = Améliorations facultatives
|
||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||
setting.shadows.name = Ombres
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Eau animée
|
||||
setting.animatedshields.name = Boucliers Animés
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Contôle de la sensibilité
|
||||
setting.saveinterval.name = Intervalle des sauvegardes auto
|
||||
setting.seconds = {0} Secondes
|
||||
setting.fullscreen.name = Plein écran
|
||||
setting.borderless.name = Fenêtre sans contour
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Afficher FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Afficher les rayons des lasers
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Sol métallique 2
|
||||
block.metal-floor-3.name = Sol métallique 3
|
||||
block.metal-floor-5.name = Sol métallique 5
|
||||
block.metal-floor-damaged.name = Sol métallique endommagé
|
||||
block.creeptree.name = Arbre effrayant
|
||||
block.dark-panel-1.name = Panneau noir 1
|
||||
block.dark-panel-2.name = Panneau noir 2
|
||||
block.dark-panel-3.name = Panneau noir 3
|
||||
|
@ -86,13 +86,8 @@ trace = Lacak Pemain
|
||||
trace.playername = Nama pemain: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID Unik: [accent]{0}
|
||||
trace.android = Klien Android: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Klien Khusus: [accent]{0}
|
||||
trace.totalblocksbroken = Jumlah blok dihancurkan: [accent]{0}
|
||||
trace.structureblocksbroken = Blok struktur dihancurkan: [accent]{0}
|
||||
trace.lastblockbroken = Blok terakhir dihancurkan: [accent]{0}
|
||||
trace.totalblocksplaced = Jumlah dipasang: [accent]{0}
|
||||
trace.lastblockplaced = Blok terakhir dipasang: [accent]{0}
|
||||
invalidid = ID klien tidak valid! Kirim laporan bug.
|
||||
server.bans = Ban
|
||||
server.bans.none = Tidak ada pemain di-ban!
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Teams
|
||||
editor.elevation = Elevation
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Lebar:
|
||||
height = Tinggi:
|
||||
menu = Menu
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Darah
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = Ketidaktelitian
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Reload
|
||||
@ -416,6 +421,7 @@ category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Sensitivitas Pengendali
|
||||
setting.saveinterval.name = Waktu Simpan Otomatis
|
||||
setting.seconds = {0} Detik
|
||||
setting.fullscreen.name = Layar Penuh
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Tampilkan Laser Tenaga
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
|
@ -86,13 +86,8 @@ trace = Traccia giocatore
|
||||
trace.playername = Nome del giocatore: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID univoco: [accent]{0}
|
||||
trace.android = Client Android: [accent] {0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Client personalizzato: [accent]{0}
|
||||
trace.totalblocksbroken = Totale blocchi distrutti: [accent]{0}
|
||||
trace.structureblocksbroken = Blocchi strutturali distrutti: [accent]{0}
|
||||
trace.lastblockbroken = Ultimo blocco distrutto: [accent]{0}
|
||||
trace.totalblocksplaced = Totale blocchi posizionati: [accent]{0}
|
||||
trace.lastblockplaced = Ultimo blocco posizionato: [accent]{0}
|
||||
invalidid = ID client non valido! Invia una segnalazione di bug.
|
||||
server.bans = Lista Ban
|
||||
server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio.
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = Informazioni mappa
|
||||
editor.author = Autore:
|
||||
editor.description = Descrizione:
|
||||
editor.waves = Ondate:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Ondate
|
||||
waves.remove = Rimuovi
|
||||
waves.never = <mai>
|
||||
@ -213,10 +210,15 @@ waves.copied = Onde copiate.
|
||||
editor.default = [LIGHT_GRAY]<Predefinito>
|
||||
edit = Modifica...
|
||||
editor.name = Nome:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Squadre
|
||||
editor.elevation = Elevazione
|
||||
editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
||||
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Questa mappa è senza nome.
|
||||
editor.update = Aggiorna
|
||||
editor.randomize = Casualizza
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Larghezza:
|
||||
height = Altezza:
|
||||
menu = Menu
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Velocità scavo stbile
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Salute
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
blocks.reload = Ricarica
|
||||
@ -416,6 +421,7 @@ category.shooting = Potenza di fuoco
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilità del controller
|
||||
setting.saveinterval.name = Intervallo di salvataggio automatico
|
||||
setting.seconds = {0} Secondi
|
||||
setting.fullscreen.name = Schermo Intero
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Mostra FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Mostra Laser Energetici
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
|
@ -15,7 +15,6 @@ screenshot.invalid = マップが広すぎます。スクリーンショット
|
||||
gameover = ゲームオーバー
|
||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||
highscore = [accent]ハイスコアを記録!
|
||||
|
||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
||||
stat.built = 建設した建造物数:[accent] {0}
|
||||
@ -23,10 +22,8 @@ stat.destroyed = 破壊した建造物数:[accent] {0}
|
||||
stat.deconstructed = 解体した建造物数:[accent] {0}
|
||||
stat.delivered = 獲得した資源:
|
||||
stat.rank = 最終ランク: [accent]{0}
|
||||
|
||||
placeline = ブロックを選択しました。\n[accent]少し長押し[]して、好きな方向にドラッグすると[accent]一直線上にブロックを設置[]することができます。\nやってみよう。
|
||||
removearea = 撤去モードが選択されました。\n[accent]少し長押し[]して、ドラッグすると[accent]範囲内のブロックを撤去[]することができます。\nやってみよう。
|
||||
|
||||
launcheditems = [accent]回収したアイテム
|
||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||
level.highscore = ハイスコア: [accent]{0}
|
||||
@ -89,13 +86,8 @@ trace = プレイヤーの記録
|
||||
trace.playername = プレイヤー名: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ユニークID: [accent]{0}
|
||||
trace.android = Androidクライアント: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = カスタムクライアント: [accent]{0}
|
||||
trace.totalblocksbroken = 総ブロック破壊数: [accent]{0}
|
||||
trace.structureblocksbroken = 総建設物破壊数: [accent]{0}
|
||||
trace.lastblockbroken = 最後に破壊したブロック: [accent]{0}
|
||||
trace.totalblocksplaced = 総ブロック設置数: [accent]{0}
|
||||
trace.lastblockplaced = 最後に設置したブロック: [accent]{0}
|
||||
invalidid = 無効なクライアントIDです! バグ報告してください。
|
||||
server.bans = ブロック
|
||||
server.bans.none = ブロックされたプレイヤーは見つかりませんでした!
|
||||
@ -199,6 +191,8 @@ editor.mapinfo = マップ情報
|
||||
editor.author = 作者:
|
||||
editor.description = 説明:
|
||||
editor.waves = ウェーブ:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = ウェーブ
|
||||
waves.remove = 削除
|
||||
waves.never = <永久>
|
||||
@ -216,10 +210,15 @@ waves.copied = ウェーブをコピーしました。
|
||||
editor.default = [LIGHT_GRAY]<デフォルト>
|
||||
edit = 編集...
|
||||
editor.name = 名前:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = チーム
|
||||
editor.elevation = 標高
|
||||
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
||||
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = マップに名前が設定されていません。
|
||||
editor.update = 更新
|
||||
editor.randomize = ランダム
|
||||
@ -272,6 +271,8 @@ filter.option.wall = 壁
|
||||
filter.option.ore = 鉱石
|
||||
filter.option.floor2 = 2番目の地面
|
||||
filter.option.threshold2 = 2番目のスレッシュホールド
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = 幅:
|
||||
height = 高さ:
|
||||
menu = メニュー
|
||||
@ -287,7 +288,6 @@ tutorial = チュートリアル
|
||||
editor = エディター
|
||||
mapeditor = マップエディター
|
||||
donate = 寄附
|
||||
|
||||
abandon = 撤退
|
||||
abandon.text = このゾーンとすべての資源が敵に奪われます。
|
||||
locked = ロック
|
||||
@ -309,7 +309,6 @@ zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除さ
|
||||
zone.resources = 発見した資源:
|
||||
add = 追加...
|
||||
boss.health = ボスのHP
|
||||
|
||||
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
||||
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
||||
error.invalidaddress = 無効なアドレスです。
|
||||
@ -319,7 +318,6 @@ error.alreadyconnected = すでに接続されています。
|
||||
error.mapnotfound = マップファイルが見つかりません!
|
||||
error.io = ネットワークエラーです。
|
||||
error.any = 不明なネットワークエラーです。
|
||||
|
||||
zone.groundZero.name = グラウンド · ゼロ
|
||||
zone.desertWastes.name = デザート · ウェーツ
|
||||
zone.craters.name = ザ · クレーター
|
||||
@ -330,7 +328,6 @@ zone.desolateRift.name = ディサレット · リフト
|
||||
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
||||
zone.overgrowth.name = オーバーグロウス
|
||||
zone.tarFields.name = ター · フィールズ
|
||||
|
||||
settings.language = 言語
|
||||
settings.reset = デフォルトにリセット
|
||||
settings.rebind = 再設定
|
||||
@ -381,7 +378,6 @@ blocks.inaccuracy = 精度のずれ
|
||||
blocks.shots = ショット
|
||||
blocks.reload = ショット/秒
|
||||
blocks.ammo = 弾薬
|
||||
|
||||
bar.drillspeed = 採掘速度: {0}/秒
|
||||
bar.efficiency = 効率: {0}%
|
||||
bar.powerbalance = 電力: {0}/秒
|
||||
@ -393,7 +389,6 @@ bar.heat = 熱
|
||||
bar.power = 電力
|
||||
bar.progress = 建設状況
|
||||
bar.spawned = ユニット数: {0}/{1}
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||
bullet.incendiary = [stat]焼夷弾
|
||||
@ -405,7 +400,6 @@ bullet.freezing = [stat]フリーズ
|
||||
bullet.tarred = [stat]タール弾
|
||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||
|
||||
unit.blocks = ブロック
|
||||
unit.powersecond = 電力/秒
|
||||
unit.liquidsecond = 液体/秒
|
||||
@ -427,6 +421,7 @@ category.shooting = ショット
|
||||
category.optional = 強化オプション
|
||||
setting.landscape.name = 横画面で固定
|
||||
setting.shadows.name = 影
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = 水のアニメーション
|
||||
setting.animatedshields.name = シールドのアニメーション
|
||||
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
|
||||
@ -448,7 +443,7 @@ setting.sensitivity.name = 操作感度
|
||||
setting.saveinterval.name = 自動保存間隔
|
||||
setting.seconds = {0} 秒
|
||||
setting.fullscreen.name = フルスクリーン
|
||||
setting.borderless.name = ボーダーレスウィンドウ (再起動が必要な可能性があります)
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = FPSを表示
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = 電力線を表示
|
||||
@ -507,7 +502,6 @@ mode.pvp.description = エリア内で他のプレイヤーと戦います。
|
||||
mode.attack.name = アタック
|
||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
|
||||
mode.custom = カスタムルール
|
||||
|
||||
rules.infiniteresources = 資源の無限化
|
||||
rules.wavetimer = ウェーブの自動進行
|
||||
rules.waves = ウェーブ
|
||||
@ -533,7 +527,6 @@ rules.title.resourcesbuilding = 資源 & 建設
|
||||
rules.title.player = プレイヤー
|
||||
rules.title.enemy = 敵
|
||||
rules.title.unit = ユニット
|
||||
|
||||
content.item.name = アイテム
|
||||
content.liquid.name = 液体
|
||||
content.unit.name = ユニット
|
||||
@ -618,7 +611,6 @@ mech.buildspeed = [LIGHT_GRAY]建設速度: {0}%
|
||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
||||
|
||||
block.grass.name = 草
|
||||
block.salt.name = 岩塩氷河
|
||||
block.saltrocks.name = 岩塩
|
||||
|
@ -373,6 +373,7 @@ blocks.drillspeed = 기본 드릴 속도
|
||||
blocks.boosteffect = 가속 효과
|
||||
blocks.maxunits = 최대 활성유닛
|
||||
blocks.health = 체력
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 발포 횟수
|
||||
blocks.reload = 재장전
|
||||
@ -669,7 +670,6 @@ block.metal-floor-2.name = 금속제 바닥 2
|
||||
block.metal-floor-3.name = 금속제 바닥 3
|
||||
block.metal-floor-5.name = 금속제 바닥 5
|
||||
block.metal-floor-damaged.name = 손상된 금속제 바닥
|
||||
block.creeptree.name = 섬뜩한 나무
|
||||
block.dark-panel-1.name = 어두운 패널 1
|
||||
block.dark-panel-2.name = 어두운 패널 2
|
||||
block.dark-panel-3.name = 어두운 패널 3
|
||||
|
@ -86,13 +86,8 @@ trace = Trace Player
|
||||
trace.playername = Player name: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unique ID: [accent]{0}
|
||||
trace.android = Android Client: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.totalblocksbroken = Total blocks broken: [accent]{0}
|
||||
trace.structureblocksbroken = Structure blocks broken: [accent]{0}
|
||||
trace.lastblockbroken = Last block broken: [accent]{0}
|
||||
trace.totalblocksplaced = Total blocks placed: [accent]{0}
|
||||
trace.lastblockplaced = Last block placed: [accent]{0}
|
||||
invalidid = Invalid client ID! Submit a bug report.
|
||||
server.bans = Bans
|
||||
server.bans.none = No banned players found!
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Teams
|
||||
editor.elevation = Elevation
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Width:
|
||||
height = Height:
|
||||
menu = Menu
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
@ -416,6 +421,7 @@ category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} Seconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
|
@ -86,13 +86,8 @@ trace = Zoeken speler
|
||||
trace.playername = Naam speler: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Uniek ID: [accent]{0}
|
||||
trace.android = Android Client: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Aangepaste Client: [accent]{0}
|
||||
trace.totalblocksbroken = Totaal aantal blokken vernietigd: [accent]{0}
|
||||
trace.structureblocksbroken = Aantal gebouwen vernietigd: [accent]{0}
|
||||
trace.lastblockbroken = Laatst vernietigd: [accent]{0}
|
||||
trace.totalblocksplaced = Totaal aantal blokken/gebouwen gebouwd: [accent]{0}
|
||||
trace.lastblockplaced = Laatste blok hier geplaatsd: [accent]{0}
|
||||
invalidid = Ongeldig client ID! Verstuur een bug report!
|
||||
server.bans = Verbannen
|
||||
server.bans.none = Geen verbannen spelers gevonden!
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Teams
|
||||
editor.elevation = Elevation
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Width:
|
||||
height = Height:
|
||||
menu = Menu
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
@ -416,6 +421,7 @@ category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} Seconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Show FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Show Power Lasers
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 4
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
|
@ -86,13 +86,8 @@ trace = Zlokalizuj gracza
|
||||
trace.playername = Nazwa gracza: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Wyjątkowe ID: [accent]{0}
|
||||
trace.android = Klient Androida: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Zmodowany klient: [accent]{0}
|
||||
trace.totalblocksbroken = Łączna liczba zniszczonych bloków: [accent]{0}
|
||||
trace.structureblocksbroken = Zniszczone bloki struktur: [accent]{0}
|
||||
trace.lastblockbroken = Ostatni zniszczony blok: [accent]{0}
|
||||
trace.totalblocksplaced = Łączna liczba zbudowanych bloków: [accent]{0}
|
||||
trace.lastblockplaced = Ostatni postawiony blok: [accent]{0}
|
||||
invalidid = Złe ID klienta! Udostępnij raport błędu.
|
||||
server.bans = Bany
|
||||
server.bans.none = Nie znaleziono zbanowanych osób!
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = Informacje o mapie
|
||||
editor.author = Autor:
|
||||
editor.description = Opis:
|
||||
editor.waves = Fale:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Fale
|
||||
waves.remove = Usuń
|
||||
waves.never = <nigdy>
|
||||
@ -213,10 +210,15 @@ waves.copied = Fale zostały skopiowane.
|
||||
editor.default = [LIGHT_GRAY]<Domyślne>
|
||||
edit = Edytuj...
|
||||
editor.name = Nazwa:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Drużyny
|
||||
editor.elevation = Poziom terenu
|
||||
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
|
||||
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Mapa nie zawiera nazwy.
|
||||
editor.update = Aktualizuj
|
||||
editor.randomize = Losuj
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Ściana
|
||||
filter.option.ore = Ruda
|
||||
filter.option.floor2 = Druga podłoga
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Szerokość:
|
||||
height = Wysokość:
|
||||
menu = Menu
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Postawowa szybkość kopania
|
||||
blocks.boosteffect = Efekt wzmocnienia
|
||||
blocks.maxunits = Maksymalna ilość jednostek
|
||||
blocks.health = Zdrowie
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = Niedokładność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Strzałów/sekundę
|
||||
@ -416,6 +421,7 @@ category.shooting = Strzelanie
|
||||
category.optional = Dodatkowe ulepszenia
|
||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||
setting.shadows.name = Cienie
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animowana woda
|
||||
setting.animatedshields.name = Animowana Tarcza
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Czułość kontrolera
|
||||
setting.saveinterval.name = Interwał automatycznego zapisywania
|
||||
setting.seconds = Sekundy
|
||||
setting.fullscreen.name = Pełny ekran
|
||||
setting.borderless.name = Bezramkowe okno
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Pokazuj FPS
|
||||
setting.vsync.name = Synchronizacja pionowa
|
||||
setting.lasers.name = Pokaż lasery zasilające
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
|
@ -86,13 +86,8 @@ trace = Traçar jogador
|
||||
trace.playername = Nome do jogador: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = ID unico: [accent]{0}
|
||||
trace.android = Cliente Android: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Cliente Customizado: [accent]{0}
|
||||
trace.totalblocksbroken = Blocos totais quebrados: [accent]{0}
|
||||
trace.structureblocksbroken = Blocos de estrutura quebrados: [accent]{0}
|
||||
trace.lastblockbroken = Ultimo bloco quebrado: [accent]{0}
|
||||
trace.totalblocksplaced = Blocos totais Colocados: [accent]{0}
|
||||
trace.lastblockplaced = Ultimo bloco colocado: [accent]{0}
|
||||
invalidid = ID do cliente invalido! Reporte o bug.
|
||||
server.bans = Banidos
|
||||
server.bans.none = Nenhum jogador banido encontrado!
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = Informação do mapa
|
||||
editor.author = Autor:
|
||||
editor.description = Descrição:
|
||||
editor.waves = Ondas:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Ondas
|
||||
waves.remove = Remover
|
||||
waves.never = <nunca>
|
||||
@ -213,10 +210,15 @@ waves.copied = Ondas copiadas.
|
||||
editor.default = [LIGHT_GRAY]<padrão>
|
||||
edit = Editar...
|
||||
editor.name = Nome:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Time
|
||||
editor.elevation = Elevação
|
||||
editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
||||
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Mapa não tem nome definido.
|
||||
editor.update = atualizar
|
||||
editor.randomize = Randomizar
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Parede
|
||||
filter.option.ore = Minério
|
||||
filter.option.floor2 = Chão decundário
|
||||
filter.option.threshold2 = Margem secundária
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Largura:
|
||||
height = Altura:
|
||||
menu = Menu
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Velocidade da furadeira base
|
||||
blocks.boosteffect = Efeito do Boost
|
||||
blocks.maxunits = Maximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Recarregar
|
||||
@ -416,6 +421,7 @@ category.shooting = Atirando
|
||||
category.optional = Melhoras opcionais
|
||||
setting.landscape.name = Travar panorama
|
||||
setting.shadows.name = Sombras
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Água animada
|
||||
setting.animatedshields.name = Escudos animados
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Sensibilidade do Controle
|
||||
setting.saveinterval.name = Intervalo de autosalvamento
|
||||
setting.seconds = {0} Segundos
|
||||
setting.fullscreen.name = Tela Cheia
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Mostrar FPS
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Mostrar lasers
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Chão de metal 2
|
||||
block.metal-floor-3.name = Chão de metal 3
|
||||
block.metal-floor-5.name = Chão de metal 5
|
||||
block.metal-floor-damaged.name = Chão de metal danificado
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
|
@ -216,6 +216,9 @@ editor.teams = Команды
|
||||
editor.elevation = Возвышенность
|
||||
editor.errorload = Ошибка загрузки изображения: [accent] {0}
|
||||
editor.errorsave = Ошибка сохранения изображения: [accent] {0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Карта не имеет определенного имени.
|
||||
editor.update = Обновить
|
||||
editor.randomize = Случайно
|
||||
@ -268,6 +271,8 @@ filter.option.wall = Стена
|
||||
filter.option.ore = Руда
|
||||
filter.option.floor2 = Вторая поверхность
|
||||
filter.option.threshold2 = Вторичный спад
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Ширина:
|
||||
height = Высота:
|
||||
menu = Меню
|
||||
|
@ -86,13 +86,8 @@ trace = Oyuncu isaretle
|
||||
trace.playername = Player name: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unik ID: [accent]{0}
|
||||
trace.android = Android Kullanicisi: [accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
|
||||
trace.totalblocksbroken = kirilan yapilar: [accent]{0}
|
||||
trace.structureblocksbroken = kirilan esyalar: [accent]{0}
|
||||
trace.lastblockbroken = Son kirilan yapilar: [accent]{0}
|
||||
trace.totalblocksplaced = yerlestirilen yapilar: [accent]{0}
|
||||
trace.lastblockplaced = son yerlestirilen yapilar: [accent]{0}
|
||||
invalidid = Yanlis islemci Linki! Sorunu bildir
|
||||
server.bans = Yasaklamalar
|
||||
server.bans.none = Yasaklananlar bulunamadi!
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = Harita bilgisi:
|
||||
editor.author = Yapimci:
|
||||
editor.description = Yorum:
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = isim:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Takimlar
|
||||
editor.elevation = Yukseklik
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Genislik:
|
||||
height = Yukseklik:
|
||||
menu = Menu
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Ana kazma hizi
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Can
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
@ -416,6 +421,7 @@ category.shooting = sikma
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Kumanda hassasligi
|
||||
setting.saveinterval.name = Otomatik kaydetme suresi
|
||||
setting.seconds = {0} Saniye
|
||||
setting.fullscreen.name = Tam ekran
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = FPS'i goster
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Guc lazerlerini goster
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
|
@ -86,13 +86,8 @@ trace = Oyuncuyu Takip Et
|
||||
trace.playername = Oyuncu adı: [accent] {0}
|
||||
trace.ip = IP: [vurgu] {0}
|
||||
trace.id = Benzersiz kimlik: [accent] {0}
|
||||
trace.android = Android : [accent] {0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = Özel Alıcı: [accent] {0}
|
||||
trace.totalblocksbroken = Toplam kırık blok: [accent] {0}
|
||||
trace.structureblocksbroken = Kırılan yapı blokları: [accent] {0}
|
||||
trace.lastblockbroken = Kırılan son blok: [accent] {0}
|
||||
trace.totalblocksplaced = Toplam blok yerleştirildi: [accent] {0}
|
||||
trace.lastblockplaced = Konulan son blok: [accent] {0}
|
||||
invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin.
|
||||
server.bans = yasaklar
|
||||
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.waves = Waves:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
waves.never = <never>
|
||||
@ -213,10 +210,15 @@ waves.copied = Waves copied.
|
||||
editor.default = [LIGHT_GRAY]<Default>
|
||||
edit = Edit...
|
||||
editor.name = Name:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = Teams
|
||||
editor.elevation = Elevation
|
||||
editor.errorload = Error loading file:\n[accent]{0}
|
||||
editor.errorsave = Error saving file:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Map has no name defined.
|
||||
editor.update = Update
|
||||
editor.randomize = Randomize
|
||||
@ -269,6 +271,8 @@ filter.option.wall = Wall
|
||||
filter.option.ore = Ore
|
||||
filter.option.floor2 = Secondary Floor
|
||||
filter.option.threshold2 = Secondary Threshold
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Genişliği:
|
||||
height = Boy:
|
||||
menu = Menü
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Can
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = yanlışlık
|
||||
blocks.shots = atışlar
|
||||
blocks.reload = Reload
|
||||
@ -416,6 +421,7 @@ category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = Denetleyici hassasiyeti
|
||||
setting.saveinterval.name = Otomatik Kaydetme Aralığı
|
||||
setting.seconds = saniye
|
||||
setting.fullscreen.name = Tam ekran
|
||||
setting.borderless.name = Borderless Window
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = Saniyede ... Kare göstermek
|
||||
setting.vsync.name = VSync
|
||||
setting.lasers.name = Güç Lazerleri Göster
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
|
@ -216,6 +216,9 @@ editor.teams = Команди
|
||||
editor.elevation = Висота
|
||||
editor.errorload = Помилка завантаження зображення:[accent] {0}
|
||||
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = Мапа не має визначеного імені.
|
||||
editor.update = Оновити
|
||||
editor.randomize = Випадково
|
||||
@ -268,6 +271,8 @@ filter.option.wall = Стіна
|
||||
filter.option.ore = Руда
|
||||
filter.option.floor2 = Друга поверхня
|
||||
filter.option.threshold2 = Вторинний спад
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = Ширина:
|
||||
height = Висота:
|
||||
menu = Меню
|
||||
|
@ -86,13 +86,8 @@ trace = 跟踪玩家
|
||||
trace.playername = 玩家名称:[accent]{0}
|
||||
trace.ip = IP地址:[accent]{0}
|
||||
trace.id = 唯一的ID:[accent]{0}
|
||||
trace.android = 安卓客户端:[accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = 定制版客户端:[accent]{0}
|
||||
trace.totalblocksbroken = 总共破坏了 [accent]{0} 个方块。
|
||||
trace.structureblocksbroken = 总共破坏了 [accent]{0} 个建筑物方块。
|
||||
trace.lastblockbroken = 最后破坏的方块:[accent]{0}
|
||||
trace.totalblocksplaced = 总共放置了 [accent]{0} 个方块。
|
||||
trace.lastblockplaced = 最后放置的方块:[accent]{0}
|
||||
invalidid = 无效的客户端ID!提交一个错误报告。
|
||||
server.bans = 黑名单
|
||||
server.bans.none = 没有找到被拉黑的玩家!
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = 地图信息
|
||||
editor.author = 作者:
|
||||
editor.description = 描述:
|
||||
editor.waves = 波数:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = 波数
|
||||
waves.remove = 移除
|
||||
waves.never = <永不>
|
||||
@ -213,10 +210,15 @@ waves.copied = 波次信息已复制。
|
||||
editor.default = [LIGHT_GRAY]<默认>
|
||||
edit = 编辑……
|
||||
editor.name = 名称:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = 队伍
|
||||
editor.elevation = 高度
|
||||
editor.errorload = 读取文件时出现错误:\n[accent]{0}
|
||||
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = 地图没有被定义的名称。
|
||||
editor.update = 更新
|
||||
editor.randomize = 随机化
|
||||
@ -269,6 +271,8 @@ filter.option.wall = 墙
|
||||
filter.option.ore = 矿石
|
||||
filter.option.floor2 = 第二地面?(Secondary Floor)
|
||||
filter.option.threshold2 = 第二门槛?(Secondary Threshold)
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = 宽度:
|
||||
height = 高度:
|
||||
menu = 菜单
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = 基础钻探速度
|
||||
blocks.boosteffect = 加成影响
|
||||
blocks.maxunits = 最大单位数量
|
||||
blocks.health = 生命值
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 重新装弹
|
||||
@ -416,6 +421,7 @@ category.shooting = 发射
|
||||
category.optional = 可选的增强物品
|
||||
setting.landscape.name = 锁定横屏
|
||||
setting.shadows.name = 影子
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = 流动的水
|
||||
setting.animatedshields.name = 动态画面
|
||||
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = 控制器灵敏度
|
||||
setting.saveinterval.name = 自动保存间隔
|
||||
setting.seconds = {0} 秒
|
||||
setting.fullscreen.name = 全屏
|
||||
setting.borderless.name = 无边界
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = 显示 FPS
|
||||
setting.vsync.name = 帧同步
|
||||
setting.lasers.name = 显示能量射线
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = 金属地板2
|
||||
block.metal-floor-3.name = 金属地板3
|
||||
block.metal-floor-5.name = 金属地板5
|
||||
block.metal-floor-damaged.name = 损坏的金属地板
|
||||
block.creeptree.name = 爬行树
|
||||
block.dark-panel-1.name = 暗面板1
|
||||
block.dark-panel-2.name = 暗面板2
|
||||
block.dark-panel-3.name = 暗面板3
|
||||
|
@ -86,13 +86,8 @@ trace = 跟隨玩家
|
||||
trace.playername = 玩家名稱:[accent]{0}
|
||||
trace.ip = IP:[accent]{0}
|
||||
trace.id = ID:[accent]{0}
|
||||
trace.android = Android 客戶端:[accent]{0}
|
||||
trace.mobile = Mobile Client: [accent]{0}
|
||||
trace.modclient = 自訂客戶端:[accent]{0}
|
||||
trace.totalblocksbroken = 方塊拆除總數:[accent]{0}
|
||||
trace.structureblocksbroken = 結構方塊拆除數:[accent]{0}
|
||||
trace.lastblockbroken = 最後拆除的方塊:[accent]{0}
|
||||
trace.totalblocksplaced = 方塊建造數:[accent]{0}
|
||||
trace.lastblockplaced = 最後建造的方塊:[accent]{0}
|
||||
invalidid = 無效的客戶端 ID!請提交錯誤報告。
|
||||
server.bans = 封禁
|
||||
server.bans.none = 沒有玩家被封禁!
|
||||
@ -196,6 +191,8 @@ editor.mapinfo = 地圖資訊
|
||||
editor.author = 作者:
|
||||
editor.description = 描述:
|
||||
editor.waves = 波次:
|
||||
editor.rules = Rules:
|
||||
editor.ingame = Edit In-Game
|
||||
waves.title = 波次
|
||||
waves.remove = 移除
|
||||
waves.never = 〈從來沒有〉
|
||||
@ -213,10 +210,15 @@ waves.copied = 波浪已被複製。
|
||||
editor.default = [LIGHT_GRAY]〈默認〉
|
||||
edit = 編輯……
|
||||
editor.name = 名稱:
|
||||
editor.spawn = Spawn Unit
|
||||
editor.removeunit = Remove Unit
|
||||
editor.teams = 隊伍
|
||||
editor.elevation = 高度
|
||||
editor.errorload = 加載文件時出錯:\n[accent]{0}
|
||||
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||
editor.errorheader = This map file is either not valid or corrupt.
|
||||
editor.errorname = 地圖沒有定義名稱。
|
||||
editor.update = 更新
|
||||
editor.randomize = 隨機化
|
||||
@ -269,6 +271,8 @@ filter.option.wall = 牆
|
||||
filter.option.ore = 礦石
|
||||
filter.option.floor2 = 次要地板
|
||||
filter.option.threshold2 = 次要閾
|
||||
filter.option.radius = Radius
|
||||
filter.option.percentile = Percentile
|
||||
width = 寬度:
|
||||
height = 長度:
|
||||
menu = 主選單
|
||||
@ -369,6 +373,7 @@ blocks.drillspeed = 基本鑽取速度
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = 最大活躍單位
|
||||
blocks.health = 耐久度
|
||||
blocks.buildtime = Build Time
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 重裝彈藥
|
||||
@ -416,6 +421,7 @@ category.shooting = 射擊
|
||||
category.optional = 可選的強化
|
||||
setting.landscape.name = Lock Landscape
|
||||
setting.shadows.name = Shadows
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.animatedwater.name = 動畫水
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
||||
@ -437,7 +443,7 @@ setting.sensitivity.name = 控制器靈敏度
|
||||
setting.saveinterval.name = 自動存檔間隔
|
||||
setting.seconds = {0}秒
|
||||
setting.fullscreen.name = 全螢幕
|
||||
setting.borderless.name = 無邊框窗口
|
||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||||
setting.fps.name = 顯示FPS
|
||||
setting.vsync.name = 垂直同步
|
||||
setting.lasers.name = 顯示雷射光束
|
||||
@ -664,7 +670,6 @@ block.metal-floor-2.name = 金屬地板二
|
||||
block.metal-floor-3.name = 金屬地板三
|
||||
block.metal-floor-5.name = 金屬地板五
|
||||
block.metal-floor-damaged.name = 金屬地板損壞
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
|
Reference in New Issue
Block a user