Update bundle_nl.properties (#7129)

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MSB 2022-07-05 21:04:12 +02:00 committed by GitHub
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@ -20,10 +20,10 @@ screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar
gameover = Spel afgelopen
gameover.disconnect = Disconnect
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
gameover.waiting = [accent]Waiting for next map...
gameover.waiting = [accent]Wachten voor de volgende map...
highscore = [accent]Nieuw topscore!
copied = Gekopieerd.
indev.notready = This part of the game isn't ready yet
indev.notready = Dit gedeelte van de game is nog niet klaar
load.sound = Geluid
load.map = Kaarten
@ -40,23 +40,23 @@ be.ignore = Negeer
be.noupdates = Geen updates gevonden.
be.check = Check voor updates
mods.browser = Mod Browser
mods.browser.selected = Selected mod
mods.browser.selected = Geselecteerde mod
mods.browser.add = Install
mods.browser.reinstall = Reinstall
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.view-releases = Bekijk Releases
mods.browser.noreleases = [scarlet]Geen Releases Gevonden\n[accent]Kon geen releases vinden voor deze mod. Controleer of de repository van de mod releases heeft gepubliceerd.
mods.browser.latest = <Latest>
mods.browser.releases = Releases
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Sort by recent
mods.browser.sortstars = Sort by stars
mods.browser.sortdate = Sorteer op recent
mods.browser.sortstars = Sorteer op sterren
schematic = Ontwerp
schematic.add = Bewaar ontwerp...
schematics = Ontwerpen
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
schematic.exists = A schematic by that name already exists.
schematic.exists = Een ontwerp met die naam bestaat al.
schematic.import = Importeer ontwerp...
schematic.exportfile = Exporteer bestand
schematic.importfile = Importeer bestand
@ -69,23 +69,23 @@ schematic.saved = Ontwerp bewaard.
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
schematic.rename = Hernoem ontwerp
schematic.info = {0}x{1}, {2} blokken
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
schematic.disabled = [scarlet]Ontwerken uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
schematic.tags = Tags:
schematic.edittags = Edit Tags
schematic.addtag = Add Tag
schematic.texttag = Text Tag
schematic.icontag = Icon Tag
schematic.renametag = Rename Tag
schematic.tagdelconfirm = Delete this tag completely?
schematic.tagexists = That tag already exists.
stats = Stats
stats.wave = Waves Defeated
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played
schematic.edittags = Wijzig Tags
schematic.addtag = Voeg Tag toe
schematic.texttag = Tekst Tag
schematic.icontag = Icoon Tag
schematic.renametag = Hernoem Tag
schematic.tagdelconfirm = Deze tag compleet verwijderen?
schematic.tagexists = Die tag bestaat al.
stats = Statistieken
stats.wave = Waves Verslagen
stats.unitsCreated = Units Gemaakt
stats.enemiesDestroyed = Enemies Vernietigd
stats.built = Gebouwen Gebouwt
stats.destroyed = Gebouwen Vernietigd
stats.deconstructed = Gebouwen Gedeconstrueerd
stats.playtime = Tijd Gespeelt
globalitems = [accent]Global Items
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
@ -123,15 +123,15 @@ uploadingpreviewfile = Thumbnail aan het uploaden
committingchanges = Wijzigingen aan het bewaren
done = Klaar
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods.initfailed = [red]⚠[] De vorige Mindustry instantie faalde te initialiseren. Dit was waarschijnlijk veroorzaakt door misdragende mods.\n\nOm een crash loop te voorkomen, zijn [red]alle mods uitgeschakeld.[]
mods = Mods
mods.none = [lightgray]Geen mods gevonden!
mods.guide = Modding Handboek
mods.report = Rapporteer Bug
mods.openfolder = Open Mod Map
mods.viewcontent = View Content
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mods.viewcontent = Bekijk Content
mods.reload = Herlaad
mods.reloadexit = De game zal nu afsluiten, om mods te herladen.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aan
@ -218,14 +218,14 @@ server.refreshing = Herlaad server
hosts.none = [lightgray]Geen lokale games gevonden!
host.invalid = [scarlet]Kan niet verbinden met server.
servers.local = Local Servers
servers.local.steam = Open Games & Local Servers
servers.local = Lokale Servers
servers.local.steam = Open Games & Lokale Servers
servers.remote = Remote Servers
servers.global = Community Servers
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers
server.shown = Shown
server.hidden = Hidden
servers.showhidden = Toon Verborgen Servers
server.shown = Weergegeven
server.hidden = Verborgen
trace = Traceer Speler
trace.playername = Speler naam: [accent]{0}
@ -262,7 +262,7 @@ disconnect.timeout = Verbinding afgekapt.
disconnect.data = Kon de wereld niet laden!
cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
connecting = [accent]Aan het verbinden...
reconnecting = [accent]Reconnecting...
reconnecting = [accent]Aan het herverbinden...
connecting.data = [accent]Wereld aan het laden...
server.port = Poort:
server.addressinuse = Adres is al in gebruik!
@ -290,7 +290,7 @@ save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game
empty = <leeg>
on = Aan
off = Uit
save.search = Search saved games...
save.search = Zoek opgeslagen games...
save.autosave = Autosave: {0}
save.map = Kaart: {0}
save.wave = Ronde {0}
@ -312,9 +312,9 @@ copylink = Kopieer Link
back = Terug
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
crash.export = Exporteer Crash Logs
crash.none = Geen crash logs gevonden.
crash.exported = Crash logs geexporteerd.
data.export = Exporteer Data
data.import = Importeer Data
data.openfolder = Open Data Folder
@ -426,8 +426,8 @@ waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
waves.units.hide = Verberg Alle
waves.units.show = Toon Alle
wavemode.counts = counts
wavemode.totals = totals
@ -450,9 +450,9 @@ editor.errorheader = Dit map bestand is niet geldig of heeft en fout.
editor.errorname = Kaart heeft geen naam.
editor.update = Bijwerken
editor.randomize = Willekeurig
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
editor.moveup = Beweeg Omhoog
editor.movedown = Beweeg Omlaag
editor.copy = Kopieer
editor.apply = Gebruiken
editor.generate = Genereer
editor.sectorgenerate = Sector Generate
@ -499,8 +499,8 @@ toolmode.fillteams = Vervang Teams
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
toolmode.drawteams = Teken Teams
toolmode.drawteams.description = Tekent teams in plaats van blokken.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
toolmode.underliquid = Onder vloeistoffen
toolmode.underliquid.description = Teken floeren onder vloeistof tegels.
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
filter.distort = Verdraai
@ -567,14 +567,14 @@ locked = Op slot
complete = [lightgray]Voltooid:
requirement.wave = Bereik ronde {0} in {1}
requirement.core = Vernietig vijandige core in {0}
requirement.research = Research {0}
requirement.research = Onderzoek {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
research.multiplayer = Alleen de host kan items onderzoeken.
map.multiplayer = Alleen de host kan sectoren bekijken.
uncover = Ontdek
configure = Configureer startinventaris
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
@ -616,40 +616,40 @@ error.io = Netwerk I/O fout.
error.any = Onbekende netwerk fout.
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.rain.name = Regen
weather.snow.name = Sneeuw
weather.sandstorm.name = Zandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectorlist = Sectors
sectorlist.attacked = {0} under attack
weather.fog.name = Mist
sectorlist = Sectoren
sectorlist.attacked = {0} onder vuur
sectors.unexplored = [lightgray]Unexplored
sectors.unexplored = [lightgray]Onontdekt
sectors.resources = Resources:
sectors.production = Production:
sectors.production = Productie:
sectors.export = Export:
sectors.import = Import:
sectors.time = Time:
sectors.time = Tijd:
sectors.threat = Threat:
sectors.wave = Wave:
sectors.stored = Stored:
sectors.resume = Resume
sectors.launch = Launch
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.stored = Opgeslagen:
sectors.resume = Doorgaan
sectors.launch = Lanceren
sectors.select = Selecteren
sectors.nonelaunch = [lightgray]geen (sun)
sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Kwetsbaar
sectors.underattack = [scarlet]Onder vuur! [accent]{0}% beschadigd
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.survives = [accent]Overleeft {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.abandon = Verlaten
sector.abandon.confirm = Deze sector's core(s) zal zelf-vernietigen.\Doorgaan?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.attacked = Sector [accent]{0}[white] onder vuur!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
@ -733,12 +733,12 @@ settings.graphics = Grafisch
settings.cleardata = Wis Game Data...
settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien!
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
settings.clearsaves.confirm = Weet je zeker dat je al je saves wilt verwijderen?
settings.clearsaves = Wis Saves
settings.clearresearch = Wis Onderzoek
settings.clearresearch.confirm = Weet je zeker dat je al je onderzoek wilt verwijderen?
settings.clearcampaignsaves = Wis Veldtocht Saves
settings.clearcampaignsaves.confirm = Weet je zeker dat je al je veldtocht saves wilt verwijderen?
paused = [accent]< Gepauzeerd >
clear = Wis
banned = [scarlet]Verbannen
@ -748,7 +748,7 @@ no = Nee
info.title = Informatie
error.title = [crimson]Een fout is opgetreden
error.crashtitle = Een fout is opgetreden
unit.nobuild = [scarlet]Unit can't build
unit.nobuild = [scarlet]Unit kan niet bouwen
lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]???