DefenderAI tweaks

This commit is contained in:
Anuken 2022-09-20 21:54:57 -04:00
parent f75c54952a
commit 9b7ac713ee

View File

@ -28,7 +28,8 @@ public class DefenderAI extends AIController{
public Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
//Sort by max health and closer target.
var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type && u.targetable(unit.team), (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f);
var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type && u.targetable(unit.team) && u.type.playerControllable,
(u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f);
if(result != null) return result;
//return core if found