Fixed pad shader/disconnect bugs
Before Width: | Height: | Size: 153 B After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 169 B After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 4.1 KiB |
@ -32,7 +32,7 @@ void main() {
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vec2 coord = t / v;
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vec4 c = texture2D(u_texture, t);
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if(cont(t, v) ){
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if(cont(t, v)){
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gl_FragColor = u_color;
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}else{
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gl_FragColor = vec4(0.0);
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@ -3,6 +3,8 @@ precision mediump float;
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precision mediump int;
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#endif
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#define step 3.0
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uniform sampler2D u_texture;
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uniform float u_time;
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@ -15,27 +17,39 @@ uniform vec2 u_texsize;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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float rand(vec2 co){
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return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
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}
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bool id(vec4 v){
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return v.a > 0.1;
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}
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bool id(vec2 coords, vec4 base){
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vec4 target = texture2D(u_texture, coords);
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return target.a < 0.1 || (coords.x < u_uv.x || coords.y < u_uv.y || coords.x > u_uv2.x || coords.y > u_uv2.y);
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}
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bool cont(vec2 T, vec2 v){
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vec4 base = texture2D(u_texture, T);
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return base.a > 0.1 &&
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(id(T + vec2(0, step) * v, base) || id(T + vec2(0, -step) * v, base) ||
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id(T + vec2(step, 0) * v, base) || id(T + vec2(-step, 0) * v, base) ||
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id(T + vec2(step, step) * v, base) || id(T + vec2(-step, -step) * v, base) ||
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id(T + vec2(step, -step) * v, base) || id(T + vec2(-step, step) * v, base));
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}
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void main() {
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vec2 coords = (v_texCoord.xy - u_uv) / (u_uv2 - u_uv);
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vec2 t = v_texCoord.xy;
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vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
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vec4 c = texture2D(u_texture, v_texCoord.xy);
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if(1.0-abs(coords.x - 0.5)*2.0 < 1.0-u_progress){
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bool outl = cont(t, v);
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if(1.0-abs(coords.x - 0.5)*2.0 < 1.0-u_progress && !outl){
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c = vec4(0.0);
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}
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if(c.a > 0.01){
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float f = abs(sin(coords.x*2.0 + u_time));
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if(f > 0.9 )
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if(f > 0.9 || outl)
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f = 1.0;
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else
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f = 0.0;
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Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
@ -52,7 +52,7 @@ import static io.anuke.mindustry.Vars.*;
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public class NetServer implements ApplicationListener{
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public final static int maxSnapshotSize = 430;
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private final static float serverSyncTime = 40, kickDuration = 30 * 1000;
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private final static float serverSyncTime = 4, kickDuration = 30 * 1000;
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private final static Vector2 vector = new Vector2();
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private final static Rectangle viewport = new Rectangle();
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private final static Array<Entity> returnArray = new Array<>();
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@ -264,6 +264,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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}
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if(isFlying()){
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drownTime = 0f;
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move(velocity.x * Time.delta(), velocity.y * Time.delta());
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}else{
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boolean onLiquid = floor.isLiquid;
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@ -57,7 +57,7 @@ public class MechPad extends Block{
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@Remote(targets = Loc.both, called = Loc.server)
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public static void onMechFactoryTap(Player player, Tile tile){
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if(player == null || !checkValidTap(tile, player) || !(tile.block() instanceof MechPad)) return;
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if(player == null || !(tile.block() instanceof MechPad) || !checkValidTap(tile, player)) return;
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MechFactoryEntity entity = tile.entity();
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MechPad pad = (MechPad)tile.block();
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@ -153,11 +153,10 @@ public class MechPad extends Block{
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Shaders.build.region = region;
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Shaders.build.progress = entity.progress;
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Shaders.build.time = -entity.time / 4f;
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Shaders.build.time = -entity.time / 5f;
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Shaders.build.color.set(Pal.accent);
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Draw.shader(Shaders.build, false);
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Shaders.build.apply();
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Draw.shader(Shaders.build);
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Draw.rect(region, tile.drawx(), tile.drawy());
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Draw.shader();
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@ -120,8 +120,7 @@ public class UnitFactory extends Block{
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Shaders.build.color.a = entity.speedScl;
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Shaders.build.time = -entity.time / 10f;
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Draw.shader(Shaders.build, false);
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Shaders.build.apply();
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Draw.shader(Shaders.build);
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Draw.rect(region, tile.drawx(), tile.drawy());
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Draw.shader();
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@ -24,6 +24,7 @@ public class PowerModule extends BlockModule{
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for(int i = 0; i < links.size; i++){
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stream.writeInt(links.get(i));
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}
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stream.writeFloat(satisfaction);
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}
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@Override
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@ -32,5 +33,6 @@ public class PowerModule extends BlockModule{
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for(int i = 0; i < amount; i++){
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links.add(stream.readInt());
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}
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satisfaction = stream.readFloat();
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}
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}
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