mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-09 15:27:45 +07:00
Implemented desktop line placement
This commit is contained in:
BIN
core/assets-raw/sprites/blocks/extra/place-arrow.png
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core/assets-raw/sprites/blocks/extra/place-arrow.png
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@ -251,70 +251,70 @@ overflowgate
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splitter
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@ -328,7 +328,7 @@ teleporter-top
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unloader
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@ -706,56 +706,56 @@ oiledge
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@ -769,56 +769,56 @@ sandedge
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@ -832,7 +832,7 @@ snowedge
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space
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@ -846,42 +846,42 @@ spaceedge
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@ -895,49 +895,49 @@ stoneedge
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@ -1026,13 +1026,20 @@ nuclearreactor-shadow
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@ -1245,14 +1252,14 @@ nuclearreactor-lights
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@ -1273,28 +1280,28 @@ powernodelarge-shadow
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powervoid
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@ -1308,7 +1315,7 @@ shieldprojector
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@ -1329,7 +1336,7 @@ teleporter-top
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@ -1686,63 +1693,63 @@ siliconsmelter-top
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@ -1756,56 +1763,56 @@ siliconsmelter
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stonedrill
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stoneformer
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@ -2078,21 +2085,21 @@ walkerfactory-top-open
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||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
@ -2155,7 +2162,7 @@ ironwall
|
||||
index: -1
|
||||
steelwall
|
||||
rotate: false
|
||||
xy: 604, 110
|
||||
xy: 614, 110
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
@ -2169,21 +2176,21 @@ steelwall-large
|
||||
index: -1
|
||||
stonewall
|
||||
rotate: false
|
||||
xy: 574, 100
|
||||
xy: 584, 100
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
titaniumshieldwall
|
||||
rotate: false
|
||||
xy: 674, 95
|
||||
xy: 889, 399
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
titaniumwall
|
||||
rotate: false
|
||||
xy: 889, 399
|
||||
xy: 899, 399
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
@ -2288,7 +2295,7 @@ shell-back
|
||||
index: -1
|
||||
shot
|
||||
rotate: false
|
||||
xy: 235, 11
|
||||
xy: 235, 1
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
@ -2302,7 +2309,7 @@ transfer
|
||||
index: -1
|
||||
transfer-arrow
|
||||
rotate: false
|
||||
xy: 899, 399
|
||||
xy: 909, 399
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
@ -3604,42 +3611,42 @@ clustergun-equip
|
||||
index: -1
|
||||
shockgun
|
||||
rotate: false
|
||||
xy: 276, 21
|
||||
xy: 286, 21
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
shockgun-equip
|
||||
rotate: false
|
||||
xy: 286, 21
|
||||
xy: 235, 11
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
triblaster
|
||||
rotate: false
|
||||
xy: 909, 399
|
||||
xy: 919, 399
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
triblaster-equip
|
||||
rotate: false
|
||||
xy: 919, 399
|
||||
xy: 929, 399
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
vulcan
|
||||
rotate: false
|
||||
xy: 939, 399
|
||||
xy: 949, 399
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
vulcan-equip
|
||||
rotate: false
|
||||
xy: 949, 399
|
||||
xy: 959, 399
|
||||
size: 8, 8
|
||||
orig: 8, 8
|
||||
offset: 0, 0
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 110 KiB After Width: | Height: | Size: 110 KiB |
@ -42,7 +42,7 @@ public class Palette {
|
||||
public static final Color accent = Color.valueOf("f4ba6e");
|
||||
public static final Color place = Color.valueOf("6335f8");
|
||||
public static final Color remove = Color.valueOf("e55454");
|
||||
public static final Color placeRotate = Color.ORANGE;
|
||||
public static final Color placeRotate = accent;
|
||||
public static final Color breakInvalid = Color.valueOf("d44b3d");
|
||||
public static final Color range = Color.valueOf("f4ba6e");
|
||||
public static final Color power = Color.valueOf("fbd367");
|
||||
|
@ -200,7 +200,7 @@ public class AndroidInput extends InputHandler implements GestureListener{
|
||||
|
||||
if(tile == null) continue;
|
||||
|
||||
if(validPlace(tile.x, tile.y, request.recipe.result)){
|
||||
if(validPlace(tile.x, tile.y, request.recipe.result, request.rotation)){
|
||||
request.scale = Mathf.lerpDelta(request.scale, 1f, 0.2f);
|
||||
request.redness = Mathf.lerpDelta(request.redness, 0f, 0.2f);
|
||||
}else{
|
||||
@ -231,7 +231,7 @@ public class AndroidInput extends InputHandler implements GestureListener{
|
||||
int x = lineStartX + i * Mathf.sign(tile.x - lineStartX) * Mathf.bool(result.isX());
|
||||
int y = lineStartY + i * Mathf.sign(tile.y - lineStartY) * Mathf.bool(!result.isX());
|
||||
|
||||
if(!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result)){
|
||||
if(!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result, result.rotation)){
|
||||
Draw.color();
|
||||
|
||||
TextureRegion[] regions = recipe.result.getBlockIcon();
|
||||
@ -306,7 +306,7 @@ public class AndroidInput extends InputHandler implements GestureListener{
|
||||
int x = lineStartX + i * Mathf.sign(tile.x - lineStartX) * Mathf.bool(result.isX());
|
||||
int y = lineStartY + i * Mathf.sign(tile.y - lineStartY) * Mathf.bool(!result.isX());
|
||||
|
||||
if(!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result)){
|
||||
if(!checkOverlapPlacement(x, y, recipe.result) && validPlace(x, y, recipe.result, result.rotation)){
|
||||
PlaceRequest request = new PlaceRequest(x * tilesize, y * tilesize, recipe, result.rotation);
|
||||
request.scale = 1f;
|
||||
placement.add(request);
|
||||
@ -352,7 +352,7 @@ public class AndroidInput extends InputHandler implements GestureListener{
|
||||
//remove if request present
|
||||
if(hasRequest(cursor)) {
|
||||
removeRequest(getRequest(cursor));
|
||||
}else if(isPlacing() && validPlace(cursor.x, cursor.y, recipe.result) && !checkOverlapPlacement(cursor.x, cursor.y, recipe.result)){
|
||||
}else if(isPlacing() && validPlace(cursor.x, cursor.y, recipe.result, rotation) && !checkOverlapPlacement(cursor.x, cursor.y, recipe.result)){
|
||||
//add to placement queue if it's a valid place position
|
||||
placement.add(new PlaceRequest(cursor.worldx(), cursor.worldy(), recipe, rotation));
|
||||
}
|
||||
|
@ -2,14 +2,19 @@ package io.anuke.mindustry.input;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input.Buttons;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import io.anuke.mindustry.core.GameState.State;
|
||||
import io.anuke.mindustry.entities.Player;
|
||||
import io.anuke.mindustry.input.PlaceUtils.NormalizeDrawResult;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.input.PlaceUtils.NormalizeResult;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Inputs;
|
||||
import io.anuke.ucore.core.Inputs.DeviceType;
|
||||
import io.anuke.ucore.core.KeyBinds;
|
||||
import io.anuke.ucore.core.Settings;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.graphics.Lines;
|
||||
import io.anuke.ucore.scene.ui.layout.Unit;
|
||||
import io.anuke.ucore.scene.utils.Cursors;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
@ -20,7 +25,7 @@ public class DesktopInput extends InputHandler{
|
||||
//controller info
|
||||
private float controlx, controly;
|
||||
private boolean controlling;
|
||||
private boolean showCursor = false;
|
||||
private boolean handCursor;
|
||||
private final String section;
|
||||
|
||||
/**Position where the player started dragging a line.*/
|
||||
@ -57,6 +62,22 @@ public class DesktopInput extends InputHandler{
|
||||
tile.block().tapped(tile, player);
|
||||
}
|
||||
|
||||
void drawPlace(int x, int y, Block block, int rotation){
|
||||
if(validPlace(x, y, block, rotation)){
|
||||
Draw.color();
|
||||
|
||||
TextureRegion[] regions = block.getBlockIcon();
|
||||
|
||||
for(TextureRegion region : regions){
|
||||
Draw.rect(region, x *tilesize + block.offset(), y * tilesize + block.offset(),
|
||||
region.getRegionWidth() * selectScale, region.getRegionHeight() * selectScale, block.rotate ? rotation * 90 : 0);
|
||||
}
|
||||
}else{
|
||||
Draw.color(Palette.remove);
|
||||
Lines.square(x*tilesize + block.offset(), y*tilesize + block.offset(), block.size * tilesize/2f);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawBottom(){
|
||||
Tile cursor = tileAt(control.gdxInput().getX(), control.gdxInput().getY());
|
||||
@ -65,10 +86,32 @@ public class DesktopInput extends InputHandler{
|
||||
|
||||
//draw selection
|
||||
if(selecting){
|
||||
NormalizeDrawResult result = PlaceUtils.normalizeDrawArea(recipe.result, selectX, selectY, cursor.x, cursor.y, true, maxLength, selectScale);
|
||||
NormalizeResult result = PlaceUtils.normalizeArea(selectX, selectY, cursor.x, cursor.y, rotation, true, maxLength);
|
||||
|
||||
for(int i = 0; i <= result.getLength(); i += recipe.result.size){
|
||||
int x = selectX + i * Mathf.sign(cursor.x - selectX) * Mathf.bool(result.isX());
|
||||
int y = selectY + i * Mathf.sign(cursor.y - selectY) * Mathf.bool(!result.isX());
|
||||
|
||||
}
|
||||
if(i + recipe.result.size > result.getLength() && recipe.result.rotate){
|
||||
Draw.color(!validPlace(x, y, recipe.result, result.rotation) ? Palette.remove : Palette.placeRotate);
|
||||
Draw.grect("place-arrow", x * tilesize + recipe.result.offset(),
|
||||
y * tilesize + recipe.result.offset(), result.rotation * 90 - 90);
|
||||
}
|
||||
|
||||
drawPlace(x, y, recipe.result, result.rotation);
|
||||
}
|
||||
|
||||
Draw.reset();
|
||||
}else if(isPlacing()){
|
||||
if(recipe.result.rotate){
|
||||
Draw.color(!validPlace(cursor.x, cursor.y, recipe.result, rotation) ? Palette.remove : Palette.placeRotate);
|
||||
Draw.grect("place-arrow", cursor.worldx() + recipe.result.offset(),
|
||||
cursor.worldy() + recipe.result.offset(), rotation * 90 - 90);
|
||||
}
|
||||
drawPlace(cursor.x, cursor.y, recipe.result, rotation);
|
||||
}
|
||||
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -80,8 +123,8 @@ public class DesktopInput extends InputHandler{
|
||||
selecting = false;
|
||||
}
|
||||
|
||||
//update select animation
|
||||
if(selecting){
|
||||
if(isPlacing()){
|
||||
handCursor = true;
|
||||
selectScale = Mathf.lerpDelta(selectScale, 1f, 0.2f);
|
||||
}else{
|
||||
selectScale = 0f;
|
||||
@ -100,18 +143,18 @@ public class DesktopInput extends InputHandler{
|
||||
Tile cursor = tileAt(control.gdxInput().getX(), control.gdxInput().getY());
|
||||
|
||||
if(cursor != null && cursor.block().isConfigurable(cursor)){
|
||||
showCursor = true;
|
||||
handCursor = true;
|
||||
}
|
||||
|
||||
if(!ui.hasMouse()) {
|
||||
if (showCursor) {
|
||||
if (handCursor) {
|
||||
Cursors.setHand();
|
||||
}else {
|
||||
Cursors.restoreCursor();
|
||||
}
|
||||
}
|
||||
|
||||
showCursor = false;
|
||||
handCursor = false;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -137,6 +180,26 @@ public class DesktopInput extends InputHandler{
|
||||
public boolean touchUp (int screenX, int screenY, int pointer, int button) {
|
||||
if(player.isDead() || state.is(State.menu) || ui.hasDialog()) return false;
|
||||
|
||||
Tile cursor = tileAt(screenX, screenY);
|
||||
|
||||
if(cursor == null){
|
||||
selecting = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if(selecting){
|
||||
NormalizeResult result = PlaceUtils.normalizeArea(selectX, selectY, cursor.x, cursor.y, rotation, true, maxLength);
|
||||
|
||||
for(int i = 0; i <= result.getLength(); i += recipe.result.size){
|
||||
int x = selectX + i * Mathf.sign(cursor.x - selectX) * Mathf.bool(result.isX());
|
||||
int y = selectY + i * Mathf.sign(cursor.y - selectY) * Mathf.bool(!result.isX());
|
||||
|
||||
rotation = result.rotation;
|
||||
|
||||
tryPlaceBlock(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
selecting = false;
|
||||
|
||||
return false;
|
||||
|
@ -169,7 +169,7 @@ public abstract class InputHandler extends InputAdapter{
|
||||
}
|
||||
|
||||
public boolean tryPlaceBlock(int x, int y){
|
||||
if(recipe != null && validPlace(x, y, recipe.result) && cursorNear()){
|
||||
if(recipe != null && validPlace(x, y, recipe.result, rotation) && cursorNear()){
|
||||
|
||||
placeBlock(x, y, recipe, rotation);
|
||||
|
||||
@ -186,7 +186,7 @@ public abstract class InputHandler extends InputAdapter{
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean validPlace(int x, int y, Block type){
|
||||
public boolean validPlace(int x, int y, Block type, int rotation){
|
||||
for(Tile tile : state.teams.get(player.team).cores){
|
||||
if(tile.distanceTo(x * tilesize, y * tilesize) < coreBuildRange){
|
||||
return Build.validPlace(player.team, x, y, type, rotation) &&
|
||||
|
@ -1,359 +0,0 @@
|
||||
package io.anuke.mindustry.input;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import io.anuke.mindustry.graphics.Palette;
|
||||
import io.anuke.mindustry.graphics.Shaders;
|
||||
import io.anuke.mindustry.world.Block;
|
||||
import io.anuke.mindustry.world.Build;
|
||||
import io.anuke.mindustry.world.Tile;
|
||||
import io.anuke.ucore.core.Graphics;
|
||||
import io.anuke.ucore.core.Timers;
|
||||
import io.anuke.ucore.graphics.Draw;
|
||||
import io.anuke.ucore.graphics.Fill;
|
||||
import io.anuke.ucore.graphics.Lines;
|
||||
import io.anuke.ucore.util.Bundles;
|
||||
import io.anuke.ucore.util.Mathf;
|
||||
import io.anuke.ucore.util.Translator;
|
||||
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public enum PlaceMode{
|
||||
cursor{
|
||||
{
|
||||
shown = true;
|
||||
lockCamera = true;
|
||||
pan = true;
|
||||
}
|
||||
|
||||
public void draw(InputHandler input, int tilex, int tiley, int endx, int endy){
|
||||
float x = tilex * tilesize;
|
||||
float y = tiley * tilesize;
|
||||
|
||||
boolean valid = input.validPlace(tilex, tiley, input.recipe.result) && (mobile || input.cursorNear());
|
||||
|
||||
float offset = input.recipe.result.offset();
|
||||
|
||||
float si = MathUtils.sin(Timers.time() / 6f) + 1.5f;
|
||||
|
||||
Draw.color(valid ? Palette.place : Palette.remove);
|
||||
Lines.stroke(2f);
|
||||
Lines.crect(x + offset, y + offset, tilesize * input.recipe.result.size + si,
|
||||
tilesize * input.recipe.result.size + si);
|
||||
|
||||
input.recipe.result.drawPlace(tilex, tiley, input.rotation, valid);
|
||||
|
||||
if(input.recipe.result.rotate){
|
||||
|
||||
Draw.color(Palette.placeRotate);
|
||||
tr.trns(input.rotation * 90, 7, 0);
|
||||
Lines.line(x, y, x + tr.x, y + tr.y);
|
||||
}
|
||||
}
|
||||
|
||||
public void tapped(InputHandler input, int tilex, int tiley){
|
||||
input.tryPlaceBlock(tilex, tiley);
|
||||
}
|
||||
},
|
||||
touch{
|
||||
{
|
||||
shown = true;
|
||||
lockCamera = false;
|
||||
showRotate = true;
|
||||
showCancel = true;
|
||||
}
|
||||
|
||||
public void tapped(InputHandler input, int x, int y){
|
||||
input.tryPlaceBlock(x, y);
|
||||
}
|
||||
},
|
||||
none{
|
||||
{
|
||||
delete = true;
|
||||
shown = true;
|
||||
both = true;
|
||||
}
|
||||
},
|
||||
touchDelete{
|
||||
{
|
||||
shown = true;
|
||||
lockCamera = false;
|
||||
showRotate = true;
|
||||
showCancel = true;
|
||||
delete = true;
|
||||
}
|
||||
|
||||
public void tapped(InputHandler input, int x, int y){
|
||||
input.tryDeleteBlock(x, y);
|
||||
}
|
||||
},
|
||||
areaDelete{
|
||||
int rtilex;
|
||||
int rtiley;
|
||||
int rendx;
|
||||
int rendy;
|
||||
|
||||
{
|
||||
shown = true;
|
||||
lockCamera = true;
|
||||
delete = true;
|
||||
}
|
||||
|
||||
public void draw(InputHandler input, int tilex, int tiley, int endx, int endy){
|
||||
float t = tilesize;
|
||||
|
||||
process(tilex, tiley, endx, endy);
|
||||
|
||||
tilex = this.rtilex; tiley = this.rtiley;
|
||||
endx = this.rendx; endy = this.rendy;
|
||||
float x = this.rtilex * t, y = this.rtiley * t,
|
||||
x2 = this.rendx * t, y2 = this.rendy * t;
|
||||
|
||||
if(x2 >= x){
|
||||
x -= t/2;
|
||||
x2 += t/2;
|
||||
}
|
||||
|
||||
if(y2 >= y){
|
||||
y -= t/2;
|
||||
y2 += t/2;
|
||||
}
|
||||
|
||||
Draw.color(Palette.remove);
|
||||
Lines.stroke(1f);
|
||||
for(int cx = tilex; cx <= endx; cx ++){
|
||||
for(int cy = tiley; cy <= endy; cy ++){
|
||||
Tile tile = world.tile(cx, cy);
|
||||
if(tile != null && tile.getLinked() != null)
|
||||
tile = tile.getLinked();
|
||||
if(tile != null && input.validBreak(tile.x, tile.y)){
|
||||
Lines.crect(tile.drawx(), tile.drawy(),
|
||||
tile.block().size * t, tile.block().size * t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Lines.stroke(2f);
|
||||
Draw.color(Palette.remove);
|
||||
Lines.rect(x, y, x2 - x, y2 - y);
|
||||
Draw.alpha(0.3f);
|
||||
Draw.crect("blank", x, y, x2 - x, y2 - y);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
public void released(InputHandler input, int tilex, int tiley, int endx, int endy){
|
||||
process(tilex, tiley, endx, endy);
|
||||
tilex = this.rtilex; tiley = this.rtiley;
|
||||
endx = this.rendx; endy = this.rendy;
|
||||
|
||||
input.player.clearBuilding();
|
||||
|
||||
for(int cx = tilex; cx <= endx; cx ++){
|
||||
for(int cy = tiley; cy <= endy; cy ++){
|
||||
input.tryDeleteBlock(cx, cy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void process(int tilex, int tiley, int endx, int endy){
|
||||
/*
|
||||
if(Math.abs(x2 - tilex) > maxlen){
|
||||
x2 = Mathf.sign(x2 - tilex) * maxlen + tilex;
|
||||
}
|
||||
|
||||
if(Math.abs(y2 - tiley) > maxlen){
|
||||
y2 = Mathf.sign(y2 - tiley) * maxlen + tiley;
|
||||
}*/
|
||||
|
||||
if(endx < tilex){
|
||||
int t = endx;
|
||||
endx = tilex;
|
||||
tilex = t;
|
||||
}
|
||||
if(endy < tiley){
|
||||
int t = endy;
|
||||
endy = tiley;
|
||||
tiley = t;
|
||||
}
|
||||
|
||||
this.rendx = endx;
|
||||
this.rendy = endy;
|
||||
this.rtilex = tilex;
|
||||
this.rtiley = tiley;
|
||||
}
|
||||
},
|
||||
hold{
|
||||
int rtilex;
|
||||
int rtiley;
|
||||
int rendx;
|
||||
int rendy;
|
||||
int rotation;
|
||||
|
||||
{
|
||||
lockCamera = true;
|
||||
shown = true;
|
||||
showCancel = true;
|
||||
showRotate = true;
|
||||
}
|
||||
|
||||
public void draw(InputHandler input, int tilex, int tiley, int endx, int endy){
|
||||
if(mobile && !Gdx.input.isTouched(0) && !input.isCursorVisible()){
|
||||
return;
|
||||
}
|
||||
|
||||
float t = tilesize;
|
||||
Block block = input.recipe.result;
|
||||
float offset = block.offset();
|
||||
|
||||
process(input, tilex, tiley, endx, endy);
|
||||
float x = rtilex * t, y = rtiley * t,
|
||||
x2 = rendx * t, y2 = rendy * t;
|
||||
|
||||
if(x2 >= x){
|
||||
x -= block.size * t/2;
|
||||
x2 += block.size * t/2;
|
||||
}
|
||||
|
||||
if(y2 >= y){
|
||||
y -= block.size * t/2;
|
||||
y2 += block.size * t/2;
|
||||
}
|
||||
|
||||
x += offset;
|
||||
y += offset;
|
||||
x2 += offset;
|
||||
y2 += offset;
|
||||
|
||||
if(tilex == endx && tiley == endy){
|
||||
cursor.draw(input, tilex, tiley, endx, endy);
|
||||
}else{
|
||||
Draw.color(Palette.place);
|
||||
Lines.stroke(1f);
|
||||
Lines.rect(x, y, x2 - x, y2 - y);
|
||||
Draw.alpha(0.3f);
|
||||
Fill.crect(x, y, x2 - x, y2 - y);
|
||||
Draw.alpha(0f);
|
||||
|
||||
Graphics.shader(Shaders.blockpreview, false);
|
||||
|
||||
for(int py = 0; py <= Math.abs(this.rendy - this.rtiley); py += block.size){
|
||||
for(int px = 0; px <= Math.abs(this.rendx - this.rtilex); px += block.size){
|
||||
|
||||
int wx = tilex + px * Mathf.sign(endx - tilex),
|
||||
wy = tiley + py * Mathf.sign(endy - tiley);
|
||||
if(!Build.validPlace(input.player.team, wx, wy, block, rotation)){
|
||||
Draw.color(Palette.remove);
|
||||
}else{
|
||||
Draw.color(Palette.accent);
|
||||
}
|
||||
|
||||
drawPreview(block, wx * t + offset, wy * t + offset);
|
||||
}
|
||||
}
|
||||
|
||||
Graphics.shader();
|
||||
Draw.reset();
|
||||
}
|
||||
}
|
||||
|
||||
public void drawPreview(Block block, float x, float y){
|
||||
for(TextureRegion region : block.getBlockIcon()){
|
||||
Shaders.blockpreview.region = region;
|
||||
Shaders.blockpreview.color.set(Palette.accent);
|
||||
Shaders.blockpreview.apply();
|
||||
|
||||
Draw.rect(region, x, y);
|
||||
|
||||
Graphics.flush();
|
||||
}
|
||||
}
|
||||
|
||||
public void released(InputHandler input, int tilex, int tiley, int endx, int endy){
|
||||
process(input, tilex, tiley, endx, endy);
|
||||
|
||||
input.rotation = this.rotation;
|
||||
input.player.clearBuilding();
|
||||
|
||||
boolean first = true;
|
||||
for(int x = 0; x <= Math.abs(this.rendx - this.rtilex); x += input.recipe.result.size){
|
||||
for(int y = 0; y <= Math.abs(this.rendy - this.rtiley); y += input.recipe.result.size){
|
||||
input.tryPlaceBlock(
|
||||
tilex + x * Mathf.sign(endx - tilex),
|
||||
tiley + y * Mathf.sign(endy - tiley));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void process(InputHandler input, int tilex, int tiley, int endx, int endy){
|
||||
|
||||
//todo hold shift to snap
|
||||
/*
|
||||
if(Math.abs(tilex - x2) > Math.abs(tiley - y2)){
|
||||
y2 = tiley;
|
||||
}else{
|
||||
x2 = tilex;
|
||||
}
|
||||
|
||||
if(Math.abs(x2 - tilex) > maxlen){
|
||||
x2 = Mathf.sign(x2 - tilex) * maxlen + tilex;
|
||||
}
|
||||
|
||||
if(Math.abs(y2 - tiley) > maxlen){
|
||||
y2 = Mathf.sign(y2 - tiley) * maxlen + tiley;
|
||||
}*/
|
||||
|
||||
int dx = endx - tilex, dy = endy - tiley;
|
||||
|
||||
if(Math.abs(dx) > Math.abs(dy)){
|
||||
if(dx >= 0){
|
||||
rotation = 0;
|
||||
}else{
|
||||
rotation = 2;
|
||||
}
|
||||
}else if(Math.abs(dx) < Math.abs(dy)){
|
||||
if(dy >= 0){
|
||||
rotation = 1;
|
||||
}else{
|
||||
rotation = 3;
|
||||
}
|
||||
}else{
|
||||
rotation = input.rotation;
|
||||
}
|
||||
|
||||
if(endx < tilex){
|
||||
int t = endx;
|
||||
endx = tilex;
|
||||
tilex = t;
|
||||
}
|
||||
if(endy < tiley){
|
||||
int t = endy;
|
||||
endy = tiley;
|
||||
tiley = t;
|
||||
}
|
||||
|
||||
this.rendx = endx;
|
||||
this.rendy = endy;
|
||||
this.rtilex = tilex;
|
||||
this.rtiley = tiley;
|
||||
}
|
||||
};
|
||||
public boolean lockCamera;
|
||||
public boolean pan = false;
|
||||
public boolean shown = false;
|
||||
public boolean showRotate;
|
||||
public boolean showCancel;
|
||||
public boolean delete = false;
|
||||
public boolean both = false;
|
||||
|
||||
private static final Translator tr = new Translator();
|
||||
|
||||
public void draw(InputHandler input, int tilex, int tiley, int endx, int endy){}
|
||||
public void released(InputHandler input, int tilex, int tiley, int endx, int endy){}
|
||||
public void tapped(InputHandler input, int x, int y){}
|
||||
|
||||
@Override
|
||||
public String toString(){
|
||||
return Bundles.get("placemode."+name().toLowerCase()+".name");
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user