mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-08 23:07:33 +07:00
Delete old requests, pause building
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@ -216,7 +216,9 @@ quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial c
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loading = [accent]Loading...
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reloading = [accent]Reloading Mods...
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saving = [accent]Saving...
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cancelbuilding = [accent][[{0}][] to clear buildings
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cancelbuilding = [accent][[{0}][] to clear plan
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Wave {0}
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wave.waiting = [lightgray]Wave in {0}
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wave.waveInProgress = [lightgray]Wave in progress
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@ -561,6 +563,7 @@ category.optional = Optional Enhancements
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setting.landscape.name = Lock Landscape
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setting.shadows.name = Shadows
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setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.animatedwater.name = Animated Water
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[lightgray] (requires restart)[]
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@ -632,6 +635,7 @@ keybind.zoom_hold.name = Zoom Hold
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keybind.zoom.name = Zoom
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keybind.menu.name = Menu
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keybind.pause.name = Pause
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Minimap
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keybind.dash.name = Dash
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keybind.chat.name = Chat
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@ -49,7 +49,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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public String name = "noname";
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public @Nullable
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String uuid, usid;
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public boolean isAdmin, isTransferring, isShooting, isBoosting, isMobile, isTyping;
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public boolean isAdmin, isTransferring, isShooting, isBoosting, isMobile, isTyping, isBuilding = true;
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public float boostHeat, shootHeat, destructTime;
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public boolean achievedFlight;
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public Color color = new Color();
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@ -356,7 +356,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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if(dead) return;
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if(isBuilding()){
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if(!state.isPaused()){
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if(!state.isPaused() && isBuilding){
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drawBuilding();
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}
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}else{
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@ -448,6 +448,18 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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//region update methods
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@Override
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public void updateMechanics(){
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if(isBuilding){
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updateBuilding();
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}
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//mine only when not building
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if(buildRequest() == null){
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updateMining();
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}
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}
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@Override
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public void update(){
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hitTime -= Time.delta();
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@ -480,7 +492,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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}
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BuildRequest request = buildRequest();
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if(isBuilding() && request.tile() != null && (request.tile().withinDst(x, y, placeDistance) || state.isEditor())){
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if(isBuilding() && isBuilding && request.tile() != null && (request.tile().withinDst(x, y, placeDistance) || state.isEditor())){
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loops.play(Sounds.build, request.tile(), 0.75f);
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}
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@ -780,6 +792,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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placeQueue.clear();
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dead = true;
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lastText = null;
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isBuilding = true;
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textFadeTime = 0f;
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target = null;
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moveTarget = null;
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@ -873,7 +886,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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public void write(DataOutput buffer) throws IOException{
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super.writeSave(buffer, !isLocal);
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TypeIO.writeStringData(buffer, name);
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buffer.writeByte(Pack.byteValue(isAdmin) | (Pack.byteValue(dead) << 1) | (Pack.byteValue(isBoosting) << 2) | (Pack.byteValue(isTyping) << 3));
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buffer.writeByte(Pack.byteValue(isAdmin) | (Pack.byteValue(dead) << 1) | (Pack.byteValue(isBoosting) << 2) | (Pack.byteValue(isTyping) << 3)| (Pack.byteValue(isBuilding) << 4));
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buffer.writeInt(Color.rgba8888(color));
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buffer.writeByte(mech.id);
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buffer.writeInt(mining == null ? noSpawner : mining.pos());
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@ -895,6 +908,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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dead = (bools & 2) != 0;
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boolean boosting = (bools & 4) != 0;
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isTyping = (bools & 8) != 0;
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boolean building = (bools & 16) != 0;
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color.set(buffer.readInt());
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mech = content.getByID(ContentType.mech, buffer.readByte());
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int mine = buffer.readInt();
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@ -913,6 +927,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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velocity.y = lastvy;
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}else{
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mining = world.tile(mine);
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isBuilding = building;
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isBoosting = boosting;
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}
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@ -13,6 +13,7 @@ public enum Binding implements KeyBind{
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deselect(KeyCode.MOUSE_RIGHT),
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break_block(KeyCode.MOUSE_RIGHT),
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clear_building(KeyCode.Q),
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pause_building(KeyCode.E),
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rotate(new Axis(KeyCode.SCROLL)),
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rotateplaced(KeyCode.R),
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diagonal_placement(KeyCode.CONTROL_LEFT),
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@ -33,6 +33,8 @@ public class DesktopInput extends InputHandler{
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private float selectScale;
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/** Selected build request for movement. */
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private @Nullable BuildRequest sreq;
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/** Whether player is currently deleting removal requests. */
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private boolean deleting = false;
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@Override
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public boolean isDrawing(){
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@ -43,7 +45,13 @@ public class DesktopInput extends InputHandler{
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public void buildUI(Group group){
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group.fill(t -> {
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t.bottom().update(() -> t.getColor().a = Mathf.lerpDelta(t.getColor().a, player.isBuilding() ? 1f : 0f, 0.15f));
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t.table(Styles.black6, b -> b.add(Core.bundle.format("cancelbuilding", Core.keybinds.get(Binding.clear_building).key.name())).style(Styles.outlineLabel)).margin(10f);
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t.visible(() -> Core.settings.getBool("hints"));
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t.table(Styles.black6, b -> {
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b.defaults().left();
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b.label(() -> Core.bundle.format(!player.isBuilding ? "resumebuilding" : "pausebuilding", Core.keybinds.get(Binding.pause_building).key.name())).style(Styles.outlineLabel);
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b.row();
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b.add(Core.bundle.format("cancelbuilding", Core.keybinds.get(Binding.clear_building).key.name())).style(Styles.outlineLabel);
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}).margin(10f);
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});
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}
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@ -212,6 +220,10 @@ public class DesktopInput extends InputHandler{
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lineRequests.clear();
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}
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if(Core.input.keyTap(Binding.pause_building)){
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player.isBuilding = !player.isBuilding;
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}
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if((cursorX != lastLineX || cursorY != lastLineY) && isPlacing() && mode == placing){
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updateLine(selectX, selectY);
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lastLineX = cursorX;
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@ -230,6 +242,8 @@ public class DesktopInput extends InputHandler{
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updateLine(selectX, selectY);
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}else if(req != null && !req.breaking && mode == none){
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sreq = req;
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}else if(req != null && req.breaking){
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deleting = true;
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}else if(selected != null){
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//only begin shooting if there's no cursor event
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if(!tileTapped(selected) && !tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && player.buildQueue().size == 0 && !droppingItem &&
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@ -244,11 +258,21 @@ public class DesktopInput extends InputHandler{
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mode = none;
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}else if(Core.input.keyTap(Binding.break_block) && !Core.scene.hasMouse()){
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//is recalculated because setting the mode to breaking removes potential multiblock cursor offset
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deleting = false;
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mode = breaking;
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selectX = tileX(Core.input.mouseX());
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selectY = tileY(Core.input.mouseY());
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}
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if(Core.input.keyDown(Binding.select) && mode == none && !isPlacing() && deleting){
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BuildRequest req = getRequest(cursorX, cursorY);
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if(req != null && req.breaking){
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player.buildQueue().remove(req);
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}
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}else{
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deleting = false;
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}
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if(mode == placing && block != null){
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if(!overrideLineRotation && !Core.input.keyDown(Binding.diagonal_placement) && (selectX != cursorX || selectY != cursorY) && ((int) Core.input.axisTap(Binding.rotate) != 0)){
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rotation = ((int)((Angles.angle(selectX, selectY, cursorX, cursorY) + 45) / 90f)) % 4;
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@ -274,7 +298,7 @@ public class DesktopInput extends InputHandler{
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if(sreq != null){
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if(getRequest(sreq.x, sreq.y, sreq.block.size, sreq) != null){
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player.buildQueue().removeValue(sreq, true);
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player.buildQueue().remove(sreq, true);
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}
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sreq = null;
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}
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@ -518,6 +518,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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ui.hudGroup.addChild(uiGroup);
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buildUI(uiGroup);
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}
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if(player != null){
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player.isBuilding = true;
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}
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}
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public boolean canShoot(){
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@ -225,6 +225,8 @@ public class SettingsMenuDialog extends SettingsDialog{
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game.checkPref("savecreate", true);
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game.checkPref("hints", true);
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if(steam){
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game.checkPref("publichost", false, i -> {
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platform.updateLobby();
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