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https://github.com/Anuken/Mindustry.git
synced 2025-03-10 04:40:10 +07:00
Removed tutorial ore post-generation / Updated uCore
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@ -27,7 +27,7 @@ allprojects {
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appName = 'Mindustry'
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gdxVersion = '1.9.8'
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roboVMVersion = '2.3.0'
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uCoreVersion = 'd5f892dcf1773b0f6d47d2190d139cc6342ac75f'
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uCoreVersion = '7143baa7e05e4e852e0c299d631b291ca37950b0'
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getVersionString = {
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String buildVersion = getBuildVersion()
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@ -84,7 +84,6 @@ public class Mechs implements ContentList{
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mass = 0.9f;
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armor = 30f;
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weaponOffsetX = -1;
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itemCapacity = 15;
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weaponOffsetY = -1;
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weapon = Weapons.shockgun;
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trailColorTo = Color.valueOf("d3ddff");
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@ -26,7 +26,7 @@ public class SectorPresets{
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//base tutorial mission
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add(new SectorPreset(0, 0,
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TutorialSector.getMissions(),
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Array.with(),
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Array.with(Items.copper, Items.coal, Items.lead),
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1));
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//command center mission
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@ -63,10 +63,6 @@ public class SectorPresets{
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),
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Array.with(Items.copper, Items.lead, Items.coal, Items.titanium),
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2));
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//tutorial ore presets
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orePresets.put(0, 0, Array.with(Items.copper));
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orePresets.put(1, 0, Array.with(Items.copper, Items.lead, Items.coal));
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}
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public Array<Item> getOres(int x, int y){
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@ -4,16 +4,9 @@ import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.content.blocks.*;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.maps.generation.Generation;
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import io.anuke.mindustry.maps.generation.WorldGenerator.GenResult;
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import io.anuke.mindustry.maps.missions.*;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.Floor;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.util.Bundles;
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import static io.anuke.mindustry.Vars.*;
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@ -41,30 +34,6 @@ public class TutorialSector{
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new WaveMission(2).setMessage("$tutorial.waves"),
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new ActionMission(() ->
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Timers.runTask(30f, () -> {
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Runnable r = () -> {
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Array<Item> ores = Array.with(Items.copper, Items.coal, Items.lead);
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GenResult res = new GenResult();
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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Tile tile = world.tile(x, y);
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world.generator.generateTile(res, 0, 0, x, y, true, null, ores);
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if(!tile.hasCliffs()){
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tile.setFloor((Floor) res.floor);
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}
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}
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}
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Events.fire(new WorldLoadEvent());
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};
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if(!headless){
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ui.loadLogic(r);
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}else{
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threads.run(r);
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}
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})),
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new ItemMission(Items.lead, 150).setMessage("$tutorial.lead"),
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new ItemMission(Items.copper, 250).setMessage("$tutorial.morecopper"),
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