Scaled logic explosions

This commit is contained in:
Anuken 2024-12-15 23:09:14 -05:00
parent fc5b50822e
commit a91729aa27

View File

@ -1702,7 +1702,7 @@ public class LExecutor{
public static void logicExplosion(Team team, float x, float y, float radius, float damage, boolean air, boolean ground, boolean pierce, boolean effect){
if(damage < 0f) return;
Damage.damage(team, x, y, radius, damage, pierce, air, ground);
Damage.damage(team, x, y, radius, damage, pierce, air, ground, true, null);
if(effect){
if(pierce){
Fx.spawnShockwave.at(x, y, World.conv(radius));