Fixed #2690
@ -19,7 +19,7 @@ import java.util.*;
|
||||
})
|
||||
public class RemoteProcess extends BaseProcessor{
|
||||
/** Maximum size of each event packet. */
|
||||
public static final int maxPacketSize = 4096;
|
||||
public static final int maxPacketSize = 8192;
|
||||
/** Warning on top of each autogenerated file. */
|
||||
public static final String autogenWarning = "Autogenerated file. Do not modify!\n";
|
||||
|
||||
|
@ -20,6 +20,7 @@ mindustry.world.blocks.campaign.LaunchPad.LaunchPayloadComp=15
|
||||
mindustry.world.blocks.defense.ForceProjector.ForceDrawComp=22
|
||||
mono=16
|
||||
nova=17
|
||||
oct=26
|
||||
poly=18
|
||||
pulsar=19
|
||||
quad=23
|
||||
|
@ -0,0 +1 @@
|
||||
{fields:[{name:ammo,type:float},{name:armor,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:health,type:float},{name:isShooting,type:boolean},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:x,type:float},{name:y,type:float}]}
|
BIN
core/assets-raw/sprites/blocks/logic/memory-bank.png
Normal file
After Width: | Height: | Size: 751 B |
@ -602,6 +602,7 @@ blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.memorycapacity = Memory Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
@ -1147,6 +1148,7 @@ block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.memory-bank.name = Memory Bank
|
||||
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
@ -1169,7 +1171,7 @@ tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlac
|
||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||
tutorial.unpause = Now press space again to unpause.
|
||||
tutorial.unpause.mobile = Now press it again to unpause.
|
||||
tutorial.unpause.mobile = Now press it again to unpause.d
|
||||
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||
|
@ -318,3 +318,4 @@
|
||||
63426=oct|unit-oct-medium
|
||||
63425=vela|unit-vela-medium
|
||||
63424=corvus|unit-corvus-medium
|
||||
63423=memory-bank|block-memory-bank-medium
|
||||
|
Before Width: | Height: | Size: 810 B After Width: | Height: | Size: 813 B |
Before Width: | Height: | Size: 503 KiB After Width: | Height: | Size: 508 KiB |
Before Width: | Height: | Size: 186 KiB After Width: | Height: | Size: 187 KiB |
Before Width: | Height: | Size: 416 KiB After Width: | Height: | Size: 419 KiB |
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.3 MiB |
Before Width: | Height: | Size: 2.8 MiB After Width: | Height: | Size: 2.8 MiB |
Before Width: | Height: | Size: 187 KiB After Width: | Height: | Size: 188 KiB |
Before Width: | Height: | Size: 419 KiB After Width: | Height: | Size: 420 KiB |
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
@ -24,7 +24,7 @@ public class SuicideAI extends GroundAI{
|
||||
|
||||
Building core = unit.closestEnemyCore();
|
||||
|
||||
boolean rotate = false, shoot = false;
|
||||
boolean rotate = false, shoot = false, moveToTarget = false;
|
||||
|
||||
if(!Units.invalidateTarget(target, unit, unit.range())){
|
||||
rotate = true;
|
||||
@ -55,11 +55,14 @@ public class SuicideAI extends GroundAI{
|
||||
}
|
||||
|
||||
if(!blocked){
|
||||
moveToTarget = true;
|
||||
//move towards target directly
|
||||
unit.moveAt(vec.set(target).sub(unit).limit(unit.type().speed));
|
||||
}
|
||||
|
||||
}else{
|
||||
}
|
||||
|
||||
if(!moveToTarget){
|
||||
if(command() == UnitCommand.rally){
|
||||
Teamc target = targetFlag(unit.x, unit.y, BlockFlag.rally, false);
|
||||
|
||||
|
@ -83,7 +83,7 @@ public class Blocks implements ContentList{
|
||||
repairPoint, resupplyPoint,
|
||||
|
||||
//logic
|
||||
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell,
|
||||
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank,
|
||||
|
||||
//campaign
|
||||
launchPad, launchPadLarge,
|
||||
@ -316,6 +316,7 @@ public class Blocks implements ContentList{
|
||||
|
||||
snowBoulder = new Boulder("snow-boulder"){{
|
||||
variants = 2;
|
||||
snow.asFloor().decoration = ice.asFloor().decoration = iceSnow.asFloor().decoration = this;
|
||||
}};
|
||||
|
||||
dirtWall = new StaticWall("dirt-wall"){{
|
||||
@ -1147,7 +1148,7 @@ public class Blocks implements ContentList{
|
||||
requirements(Category.power, with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30));
|
||||
powerProduction = 5.5f;
|
||||
itemDuration = 90f;
|
||||
consumes.liquid(Liquids.water, 0.07f);
|
||||
consumes.liquid(Liquids.water, 0.09f);
|
||||
hasLiquids = true;
|
||||
size = 2;
|
||||
}};
|
||||
@ -1499,7 +1500,7 @@ public class Blocks implements ContentList{
|
||||
reloadTime = 35f;
|
||||
shootCone = 40f;
|
||||
rotateSpeed = 8f;
|
||||
powerUse = 4f;
|
||||
powerUse = 3f;
|
||||
targetAir = false;
|
||||
range = 90f;
|
||||
shootEffect = Fx.lightningShoot;
|
||||
@ -1694,7 +1695,7 @@ public class Blocks implements ContentList{
|
||||
reloadTime = 90f;
|
||||
firingMoveFract = 0.5f;
|
||||
shootDuration = 220f;
|
||||
powerUse = 14f;
|
||||
powerUse = 17f;
|
||||
shootSound = Sounds.laserbig;
|
||||
activeSound = Sounds.beam;
|
||||
activeSoundVolume = 2f;
|
||||
@ -1963,11 +1964,18 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
memoryCell = new MemoryBlock("memory-cell"){{
|
||||
requirements(Category.logic, with(Items.graphite, 40, Items.silicon, 40));
|
||||
requirements(Category.logic, with(Items.graphite, 30, Items.silicon, 30));
|
||||
|
||||
memoryCapacity = 64;
|
||||
}};
|
||||
|
||||
memoryBank = new MemoryBlock("memory-bank"){{
|
||||
requirements(Category.logic, with(Items.graphite, 80, Items.silicon, 80, Items.phasefabric, 30));
|
||||
|
||||
memoryCapacity = 512;
|
||||
size = 2;
|
||||
}};
|
||||
|
||||
logicDisplay = new LogicDisplay("logic-display"){{
|
||||
requirements(Category.logic, with(Items.lead, 100, Items.silicon, 50, Items.metaglass, 50));
|
||||
|
||||
|
@ -211,7 +211,9 @@ public class TechTree implements ContentList{
|
||||
});
|
||||
|
||||
node(memoryCell, () -> {
|
||||
node(memoryBank, () -> {
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
@ -46,8 +46,11 @@ public class UnitTypes implements ContentList{
|
||||
//air + building + mining + payload
|
||||
public static @EntityDef({Unitc.class, Builderc.class, Minerc.class, Payloadc.class}) UnitType mega;
|
||||
|
||||
//air + building + payload TODO implement
|
||||
public static @EntityDef({Unitc.class, Builderc.class, Payloadc.class}) UnitType quad, oct;
|
||||
//air + building + payload
|
||||
public static @EntityDef({Unitc.class, Builderc.class, Payloadc.class}) UnitType quad;
|
||||
|
||||
//air + building + payload + command
|
||||
public static @EntityDef({Unitc.class, Builderc.class, Payloadc.class, Commanderc.class}) UnitType oct;
|
||||
|
||||
//air + building + mining
|
||||
public static @EntityDef({Unitc.class, Builderc.class, Minerc.class}) UnitType alpha, beta, gamma;
|
||||
@ -341,7 +344,7 @@ public class UnitTypes implements ContentList{
|
||||
armor = 9f;
|
||||
landShake = 2f;
|
||||
|
||||
commandLimit = 24;
|
||||
commandLimit = 18;
|
||||
mechFrontSway = 0.55f;
|
||||
|
||||
speed = 0.4f;
|
||||
@ -394,7 +397,7 @@ public class UnitTypes implements ContentList{
|
||||
canBoost = true;
|
||||
landShake = 4f;
|
||||
|
||||
commandLimit = 32;
|
||||
commandLimit = 20;
|
||||
|
||||
weapons.add(new Weapon("vela-weapon"){{
|
||||
mirror = false;
|
||||
@ -444,7 +447,7 @@ public class UnitTypes implements ContentList{
|
||||
landShake = 1.5f;
|
||||
rotateSpeed = 1.5f;
|
||||
|
||||
commandLimit = 24;
|
||||
commandLimit = 20;
|
||||
|
||||
legCount = 4;
|
||||
legLength = 14f;
|
||||
@ -1292,6 +1295,7 @@ public class UnitTypes implements ContentList{
|
||||
payloadCapacity = (5.3f * 5.3f) * tilePayload;
|
||||
buildSpeed = 4f;
|
||||
drawShields = false;
|
||||
commandLimit = 25;
|
||||
|
||||
abilities.add(new ForceFieldAbility(140f, 4f, 7000f, 60f * 8), new HealFieldAbility(130f, 60f * 2, 140f));
|
||||
}};
|
||||
|
@ -172,7 +172,7 @@ public class Universe{
|
||||
}
|
||||
|
||||
//export to another sector
|
||||
if(sector.save.meta.secinfo.destination != null){
|
||||
if(sector.save != null && sector.save.meta != null && sector.save.meta.secinfo != null && sector.save.meta.secinfo.destination != null){
|
||||
Sector to = sector.save.meta.secinfo.destination;
|
||||
if(to.save != null){
|
||||
ItemSeq items = to.getExtraItems();
|
||||
|
@ -3,6 +3,7 @@ package mindustry.world.blocks.logic;
|
||||
import arc.util.io.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.world.*;
|
||||
import mindustry.world.meta.*;
|
||||
|
||||
public class MemoryBlock extends Block{
|
||||
public int memoryCapacity = 32;
|
||||
@ -13,9 +14,22 @@ public class MemoryBlock extends Block{
|
||||
solid = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setStats(){
|
||||
super.setStats();
|
||||
|
||||
stats.add(BlockStat.memoryCapacity, memoryCapacity, StatUnit.none);
|
||||
}
|
||||
|
||||
public class MemoryBuild extends Building{
|
||||
public double[] memory = new double[memoryCapacity];
|
||||
|
||||
//massive byte size means picking up causes sync issues
|
||||
@Override
|
||||
public boolean canPickup(){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void write(Writes write){
|
||||
super.write(write);
|
||||
@ -31,9 +45,9 @@ public class MemoryBlock extends Block{
|
||||
super.read(read, revision);
|
||||
|
||||
int amount = read.i();
|
||||
memory = memory.length != amount ? new double[amount] : memory;
|
||||
for(int i = 0; i < amount; i++){
|
||||
memory[i] = read.d();
|
||||
double val = read.d();
|
||||
if(i < memory.length) memory[i] = val;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ public enum BlockStat{
|
||||
displaySize(StatCategory.general),
|
||||
buildTime(StatCategory.general),
|
||||
buildCost(StatCategory.general),
|
||||
memoryCapacity(StatCategory.general),
|
||||
|
||||
itemCapacity(StatCategory.items),
|
||||
itemsMoved(StatCategory.items),
|
||||
|