Buildable scrap walls / Various map fixes / Desolate rift submission

This commit is contained in:
Anuken
2024-10-08 23:53:34 -04:00
parent e697337f06
commit aec0d43976
7 changed files with 28 additions and 8 deletions

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@ -840,6 +840,7 @@ sector.atolls.name = Atolls
sector.testingGrounds.name = Testing Grounds
sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
@ -868,6 +869,7 @@ sector.polarAerodrome.description = WIP, map submission by hhh i 17
sector.testingGrounds.description = WIP, map submission by dnx2019
sector.seaPort.description = WIP, map submission by inkognito626
sector.weatheredChannels.description = WIP, map submission by Skeledragon
sector.mycelialBastion.description = WIP, map submission by Skeledragon
sector.onset.name = The Onset
sector.aegis.name = Aegis
@ -2112,6 +2114,10 @@ block.phase-wall.description = Protects structures from enemy projectiles, refle
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.scrap-wall.description = Protects structures from enemy projectiles.
block.scrap-wall-large.description = Protects structures from enemy projectiles.
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
block.door.description = A wall that can be opened and closed.
block.door-large.description = A wall that can be opened and closed.
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.

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@ -1606,29 +1606,33 @@ public class Blocks{
}};
scrapWall = new Wall("scrap-wall"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, with(Items.scrap, 6));
requirements(Category.defense, with(Items.scrap, 6));
health = 60 * wallHealthMultiplier;
variants = 5;
buildCostMultiplier = 4f;
}};
scrapWallLarge = new Wall("scrap-wall-large"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.mult(scrapWall.requirements, 4));
requirements(Category.defense, ItemStack.mult(scrapWall.requirements, 4));
health = 60 * 4 * wallHealthMultiplier;
size = 2;
variants = 4;
buildCostMultiplier = 4f;
}};
scrapWallHuge = new Wall("scrap-wall-huge"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.mult(scrapWall.requirements, 9));
requirements(Category.defense, ItemStack.mult(scrapWall.requirements, 9));
health = 60 * 9 * wallHealthMultiplier;
size = 3;
variants = 3;
buildCostMultiplier = 4f;
}};
scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.mult(scrapWall.requirements, 16));
requirements(Category.defense, ItemStack.mult(scrapWall.requirements, 16));
health = 60 * 16 * wallHealthMultiplier;
size = 4;
buildCostMultiplier = 4f;
}};
thruster = new Thruster("thruster"){{

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@ -60,7 +60,7 @@ public class Items{
}};
scrap = new Item("scrap", Color.valueOf("777777")){{
cost = 0.5f;
}};
silicon = new Item("silicon", Color.valueOf("53565c")){{

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@ -120,7 +120,7 @@ public class SectorPresets{
difficulty = 7;
}};
mycelialBastion = new SectorPreset("mycelialBastion", serpulo, 133){{
mycelialBastion = new SectorPreset("mycelialBastion", serpulo, 260){{
difficulty = 7;
}};

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@ -262,12 +262,21 @@ public class SerpuloTechTree{
node(duo, () -> {
node(copperWall, () -> {
node(copperWallLarge, () -> {
node(scrapWall, () -> {
node(scrapWallLarge, () -> {
node(scrapWallHuge, () -> {
node(scrapWallGigantic);
});
});
});
node(titaniumWall, () -> {
node(titaniumWallLarge);
node(door, () -> {
node(doorLarge);
});
node(plastaniumWall, () -> {
node(plastaniumWallLarge, () -> {
@ -365,7 +374,7 @@ public class SerpuloTechTree{
node(atrax, () -> {
node(spiroct, () -> {
node(arkyid, () -> {
node(toxopid, () -> {
node(toxopid, Seq.with(new SectorComplete(mycelialBastion)), () -> {
});
});
@ -615,7 +624,8 @@ public class SerpuloTechTree{
node(mycelialBastion, Seq.with(
new Research(atrax),
new Research(spiroct),
new Research(multiplicativeReconstructor)
new Research(multiplicativeReconstructor),
new Research(exponentialReconstructor)
), () -> {
});