mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-03 13:30:25 +07:00
Added option to not pixelate the screen
This commit is contained in:
parent
89805773c7
commit
aedf46257a
@ -45,10 +45,19 @@ public class Renderer extends RendererModule{
|
||||
|
||||
public Renderer() {
|
||||
Core.cameraScale = baseCameraScale;
|
||||
pixelate();
|
||||
|
||||
Graphics.addSurface("shadow", Core.cameraScale);
|
||||
Graphics.addSurface("shield", Core.cameraScale);
|
||||
|
||||
Graphics.addSurface("pixel", Core.cameraScale);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
pixelate = Settings.getBool("pixelate");
|
||||
Graphics.addSurface("shadow", Settings.getBool("pixelate") ? Core.cameraScale : 1);
|
||||
Graphics.addSurface("shield", Settings.getBool("pixelate") ? Core.cameraScale : 1);
|
||||
}
|
||||
|
||||
public void setPixelate(boolean pixelate){
|
||||
this.pixelate = pixelate;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -85,7 +94,8 @@ public class Renderer extends RendererModule{
|
||||
smoothCamera(World.core.worldx(), World.core.worldy(), 0.4f);
|
||||
}
|
||||
|
||||
limitCamera(4f, player.x, player.y);
|
||||
if(Settings.getBool("pixelate"))
|
||||
limitCamera(4f, player.x, player.y);
|
||||
|
||||
float prex = camera.position.x, prey = camera.position.y;
|
||||
|
||||
@ -102,7 +112,7 @@ public class Renderer extends RendererModule{
|
||||
|
||||
float lastx = camera.position.x, lasty = camera.position.y;
|
||||
|
||||
if(Vars.snapCamera && smoothcam){
|
||||
if(Vars.snapCamera && smoothcam && Settings.getBool("pixelate")){
|
||||
camera.position.set((int) camera.position.x, (int) camera.position.y, 0);
|
||||
}
|
||||
|
||||
@ -423,7 +433,7 @@ public class Renderer extends RendererModule{
|
||||
if(entity instanceof DestructibleEntity && !(entity instanceof TileEntity)){
|
||||
DestructibleEntity dest = ((DestructibleEntity) entity);
|
||||
|
||||
if(dest instanceof Player && Vars.snapCamera && smoothcam){
|
||||
if(dest instanceof Player && Vars.snapCamera && smoothcam && Settings.getBool("pixelate")){
|
||||
drawHealth((int)dest.x, (int)dest.y - 7f, dest.health, dest.maxhealth);
|
||||
}else{
|
||||
drawHealth(dest.x, dest.y - 7f, dest.health, dest.maxhealth);
|
||||
@ -460,9 +470,11 @@ public class Renderer extends RendererModule{
|
||||
public void setCameraScale(int amount){
|
||||
targetscale = amount;
|
||||
clampScale();
|
||||
Graphics.getSurface("pixel").setScale(targetscale);
|
||||
Graphics.getSurface("shadow").setScale(targetscale);
|
||||
Graphics.getSurface("shield").setScale(targetscale);
|
||||
if(Settings.getBool("pixelate")){
|
||||
Graphics.getSurface("pixel").setScale(targetscale);
|
||||
Graphics.getSurface("shadow").setScale(targetscale);
|
||||
Graphics.getSurface("shield").setScale(targetscale);
|
||||
}
|
||||
}
|
||||
|
||||
public void scaleCamera(int amount){
|
||||
|
@ -85,6 +85,8 @@ public class UI extends SceneModule{
|
||||
});
|
||||
});
|
||||
|
||||
Settings.defaults("pixelate", true);
|
||||
|
||||
Dialog.closePadR = -1;
|
||||
Dialog.closePadT = 5;
|
||||
|
||||
@ -173,6 +175,17 @@ public class UI extends SceneModule{
|
||||
prefs.checkPref("noshadows", "Disable shadows", false);
|
||||
prefs.checkPref("smoothcam", "Smooth Camera", true);
|
||||
prefs.checkPref("indicators", "Enemy Indicators", true);
|
||||
prefs.checkPref("pixelate", "Pixelate Screen", true, b->{
|
||||
if(b){
|
||||
Graphics.getSurface("pixel").setScale(Core.cameraScale);
|
||||
Graphics.getSurface("shadow").setScale(Core.cameraScale);
|
||||
Graphics.getSurface("shield").setScale(Core.cameraScale);
|
||||
}else{
|
||||
Graphics.getSurface("shadow").setScale(1);
|
||||
Graphics.getSurface("shield").setScale(1);
|
||||
}
|
||||
renderer.setPixelate(b);
|
||||
});
|
||||
|
||||
prefs.hidden(()->{
|
||||
if(!GameState.is(State.menu)){
|
||||
|
@ -46,7 +46,7 @@ public class Player extends DestructibleEntity{
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
if(Vars.snapCamera && Settings.getBool("smoothcam")){
|
||||
if(Vars.snapCamera && Settings.getBool("smoothcam") && Settings.getBool("pixelate")){
|
||||
Draw.rect("player", (int)x, (int)y, direction.angle()-90);
|
||||
}else{
|
||||
Draw.rect("player", x, y, direction.angle()-90);
|
||||
|
Loading…
Reference in New Issue
Block a user