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https://github.com/Anuken/Mindustry.git
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Added mission completion dialog / Bundle fixes
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@ -54,10 +54,11 @@ text.sector=Sector: [LIGHT_GRAY]{0}
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text.sector.time=Time: [LIGHT_GRAY]{0}
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text.sector.deploy=Deploy
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text.sector.resume=Resume
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text.sector.unlocked=Sector completed!
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text.sector.locked=[scarlet][[Incomplete]
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text.sector.unexplored=[accent][[Unexplored]
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text.mission=Mission:[LIGHT_GRAY] {0}
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text.mission.complete=Mission complete!
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text.mission.complete.body=Sector {0},{1} has been conquered.
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text.mission.wave=Survive [accent]{0}[] waves.
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text.mission.battle=Destroy the enemy base.
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text.mission.resource=Obtain {0} x{1}
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@ -473,9 +474,9 @@ block.carbide-drill.name=Carbide Drill
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block.laser-drill.name=Laser Drill
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block.water-extractor.name=Water Extractor
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block.cultivator.name=Cultivator
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block.dart-ship-factory.name=Dart Ship Reonstructor
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block.dart-ship-factory.name=Dart Ship Reconstructor
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block.delta-mech-factory.name=Delta Mech Reconstructor
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block.dronefactory.name=Drone Factory
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block.javelin-ship-factory.name=Javelin Ship Reconstructor
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block.repairpoint.name=Repair Point
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block.resupplypoint.name=Resupply Point
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block.conduit.name=Conduit
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@ -506,9 +507,10 @@ block.solidifer.name=Solidifer
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block.solar-panel.name=Solar Panel
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block.solar-panel-large.name=Large Solar Panel
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block.oil-extractor.name=Oil Extractor
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block.javelin-ship-factory.name=Javelin Ship factory
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block.drone-factory.name=Drone Factory
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block.fabricator-factory.name=Fabricator Factory
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block.drone-pad.name=Drone Pad
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block.fabricator-pad.name=Fabricator Pad
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block.interceptor-pad.name=Interceptor Pad
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block.monsoon-pad.name=Monsoon Pad
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block.repair-point.name=Repair Point
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block.resupply-point.name=Resupply Point
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block.pulse-conduit.name=Pulse Conduit
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@ -519,7 +521,6 @@ block.liquid-junction.name=Liquid Junction
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block.bridge-conduit.name=Bridge Conduit
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block.rotary-pump.name=Rotary Pump
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block.nuclear-reactor.name=Nuclear Reactor
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block.interceptor-factory.name=Interceptor Factory
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block.command-center.name=Command Center
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block.mass-driver.name=Mass Driver
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block.blast-drill.name=Blast Drill
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@ -146,7 +146,6 @@ public class Recipes implements ContentList{
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new Recipe(liquid, LiquidBlocks.pulseConduit, new ItemStack(Items.titanium, 1), new ItemStack(Items.lead, 1));
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new Recipe(liquid, LiquidBlocks.phaseConduit, new ItemStack(Items.phasematter, 10), new ItemStack(Items.silicon, 15), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 20));
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new Recipe(liquid, LiquidBlocks.liquidRouter, new ItemStack(Items.carbide, 4), new ItemStack(Items.lead, 4));
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new Recipe(liquid, LiquidBlocks.liquidtank, new ItemStack(Items.titanium, 50), new ItemStack(Items.lead, 50), new ItemStack(Items.carbide, 20));
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new Recipe(liquid, LiquidBlocks.liquidJunction, new ItemStack(Items.carbide, 4), new ItemStack(Items.lead, 4));
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@ -369,9 +369,7 @@ public class Control extends Module{
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world.sectors().completeSector(world.getSector().x, world.getSector().y);
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world.sectors().save();
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if(!headless){
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ui.showInfoFade("$text.sector.unlocked");
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}
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ui.missions.show(world.getSector());
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}else if(world.getSector().currentMission().isComplete()){
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//increment completed missions, check next index next frame
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world.getSector().completedMissions ++;
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@ -62,6 +62,7 @@ public class UI extends SceneModule{
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public UnlocksDialog unlocks;
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public ContentInfoDialog content;
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public SectorsDialog sectors;
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public MissionDialog missions;
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private Locale lastLocale;
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@ -169,6 +170,7 @@ public class UI extends SceneModule{
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unlocks = new UnlocksDialog();
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content = new ContentInfoDialog();
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sectors = new SectorsDialog();
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missions = new MissionDialog();
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Group group = Core.scene.getRoot();
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@ -15,7 +15,7 @@ public class WaveMission implements Mission{
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@Override
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public void display(Table table){
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table.add(Bundles.format("text.mission.wave", target));
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}
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@Override
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24
core/src/io/anuke/mindustry/ui/dialogs/MissionDialog.java
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24
core/src/io/anuke/mindustry/ui/dialogs/MissionDialog.java
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@ -0,0 +1,24 @@
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package io.anuke.mindustry.ui.dialogs;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.maps.Sector;
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import io.anuke.ucore.util.Bundles;
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public class MissionDialog extends FloatingDialog{
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public MissionDialog(){
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super("$text.mission.complete");
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setFillParent(false);
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}
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public void show(Sector sector){
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buttons().clear();
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content().clear();
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addCloseButton();
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buttons().addButton("$text.quit", () -> Vars.ui.paused.runExitSave()).size(190f, 64f);
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content().add(Bundles.format("text.mission.complete.body", sector.x, sector.y)).pad(10);
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show();
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}
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}
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@ -115,7 +115,7 @@ public class PausedDialog extends FloatingDialog{
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}
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}
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private void runExitSave(){
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public void runExitSave(){
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if(control.getSaves().getCurrent() == null ||
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!control.getSaves().getCurrent().isAutosave()){
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state.set(State.menu);
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