Radar only on Erekir

This commit is contained in:
Anuken 2022-04-29 18:38:58 -04:00
parent 712fa95e88
commit b696e1c89a
3 changed files with 2 additions and 3 deletions

View File

@ -1705,7 +1705,7 @@ public class Blocks{
}}; }};
radar = new Radar("radar"){{ radar = new Radar("radar"){{
requirements(Category.effect, BuildVisibility.fogOnly, with(Items.silicon, 60, Items.graphite, 50)); requirements(Category.effect, BuildVisibility.fogOnly, with(Items.silicon, 60, Items.graphite, 50, Items.beryllium, 10));
outlineColor = Color.valueOf("4a4b53"); outlineColor = Color.valueOf("4a4b53");
fogRadius = 34; fogRadius = 34;
researchCost = with(Items.silicon, 70, Items.graphite, 70); researchCost = with(Items.silicon, 70, Items.graphite, 70);

View File

@ -78,7 +78,7 @@ public class UnitType extends UnlockableContent{
public boolean destructibleWreck = true; public boolean destructibleWreck = true;
/** If true, this modded unit always has a -outline region generated for its base. Normally, outlines are ignored if there are no top = false weapons. */ /** If true, this modded unit always has a -outline region generated for its base. Normally, outlines are ignored if there are no top = false weapons. */
public boolean alwaysCreateOutline = false; public boolean alwaysCreateOutline = false;
/** If true, this unit has a square shadow. TODO physics? */ /** If true, this unit has a square shadow. */
public boolean squareShape = false; public boolean squareShape = false;
public float groundLayer = Layer.groundUnit; public float groundLayer = Layer.groundUnit;
public float payloadCapacity = 8; public float payloadCapacity = 8;

View File

@ -82,7 +82,6 @@ public class Stat implements Comparable<Stat>{
inaccuracy = new Stat("inaccuracy", StatCat.function), inaccuracy = new Stat("inaccuracy", StatCat.function),
shots = new Stat("shots", StatCat.function), shots = new Stat("shots", StatCat.function),
reload = new Stat("reload", StatCat.function), reload = new Stat("reload", StatCat.function),
powerShot = new Stat("powerShot", StatCat.function),
targetsAir = new Stat("targetsAir", StatCat.function), targetsAir = new Stat("targetsAir", StatCat.function),
targetsGround = new Stat("targetsGround", StatCat.function), targetsGround = new Stat("targetsGround", StatCat.function),
damage = new Stat("damage", StatCat.function), damage = new Stat("damage", StatCat.function),