Better DefenderAI / Vela building / Anuken/Mindustry-Suggestions/issues/2074

This commit is contained in:
Anuken 2021-03-05 11:10:12 -05:00
parent 0c28bb7dcf
commit b6c645b701
6 changed files with 26 additions and 19 deletions

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@ -2,7 +2,7 @@ package mindustry.ai.types;
import arc.math.*;
import mindustry.entities.*;
import mindustry.entities.Units.*;
import mindustry.entities.comp.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.world.meta.*;
@ -12,23 +12,29 @@ public class DefenderAI extends AIController{
@Override
public void updateMovement(){
if(target != null){
moveTo(target, unit.range(), 5f);
moveTo(target, (target instanceof Sized s ? s.hitSize()/2f * 1.1f : 0f) + unit.hitSize/2f + 15f, 50f);
unit.lookAt(target);
}else{
Teamc block = targetFlag(unit.x, unit.y, BlockFlag.rally, false);
if(block == null) block = unit.closestCore();
moveTo(block, 60f);
}
}
@Override
protected void updateTargeting(){
if(retarget()) target = findTarget(unit.x, unit.y, 0f, true, true);
if(retarget()) target = findTarget(unit.x, unit.y, unit.range(), true, true);
}
@Override
protected Teamc findTarget(float x, float y, float range, boolean air, boolean ground){
//Sort by max health and closer target.
return Units.closest(unit.team, x, y, u -> !u.dead() && u.type != unit.type, (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 800f);
//find unit to follow if not in rally mode
if(command() != UnitCommand.rally){
//Sort by max health and closer target.
var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type, (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 800f);
if(result != null) return result;
}
//find rally point
var block = targetFlag(unit.x, unit.y, BlockFlag.rally, false);
if(block != null) return block;
//return core if found
return unit.closestCore();
}
}

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@ -405,13 +405,14 @@ public class UnitTypes implements ContentList{
rotateSpeed = 1.6f;
canDrown = false;
mechFrontSway = 1f;
buildSpeed = 3f;
mechStepParticles = true;
mechStepShake = 0.15f;
ammoType = AmmoTypes.powerHigh;
speed = 0.36f;
boostMultiplier = 2.1f;
speed = 0.38f;
boostMultiplier = 2.2f;
engineOffset = 12f;
engineSize = 6f;
lowAltitude = true;

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@ -266,20 +266,20 @@ public class Units{
return result;
}
/** Returns the closest ally of this team using a custom comparison function. Filter by predicate. */
public static Unit closest(Team team, float x, float y, Boolf<Unit> predicate, Sortf sort){
/** Returns the closest ally of this team in a range. Filter by predicate. */
public static Unit closest(Team team, float x, float y, float range, Boolf<Unit> predicate, Sortf sort){
result = null;
cdist = 0f;
for(Unit e : Groups.unit){
if(!predicate.get(e) || e.team() != team) continue;
nearby(team, x, y, range, e -> {
if(!predicate.get(e)) return;
float cost = sort.cost(e, x, y);
if(result == null || cost < cdist){
float dist = sort.cost(e, x, y);
if(result == null || dist < cdist){
result = e;
cdist = cost;
cdist = dist;
}
}
});
return result;
}