Merge branch 'master' of https://github.com/Anuken/Mindustry into bloom
Before Width: | Height: | Size: 712 B After Width: | Height: | Size: 712 B |
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 1.1 MiB |
Before Width: | Height: | Size: 254 KiB After Width: | Height: | Size: 254 KiB |
Before Width: | Height: | Size: 143 KiB After Width: | Height: | Size: 140 KiB |
Before Width: | Height: | Size: 242 KiB After Width: | Height: | Size: 234 KiB |
Before Width: | Height: | Size: 346 KiB After Width: | Height: | Size: 316 KiB |
Before Width: | Height: | Size: 272 KiB After Width: | Height: | Size: 282 KiB |
@ -280,6 +280,7 @@ public class Bullets implements ContentList{
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standardCopper = new BasicBulletType(2.5f, 9, "bullet"){{
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standardCopper = new BasicBulletType(2.5f, 9, "bullet"){{
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bulletWidth = 7f;
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bulletWidth = 7f;
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bulletHeight = 9f;
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bulletHeight = 9f;
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lifetime = 60f;
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shootEffect = Fx.shootSmall;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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smokeEffect = Fx.shootSmallSmoke;
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ammoMultiplier = 1;
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ammoMultiplier = 1;
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@ -290,6 +291,7 @@ public class Bullets implements ContentList{
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bulletHeight = 12f;
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bulletHeight = 12f;
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reloadMultiplier = 0.6f;
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reloadMultiplier = 0.6f;
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ammoMultiplier = 2;
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ammoMultiplier = 2;
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lifetime = 60f;
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}};
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}};
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standardThorium = new BasicBulletType(4f, 29, "bullet"){{
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standardThorium = new BasicBulletType(4f, 29, "bullet"){{
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@ -298,6 +300,7 @@ public class Bullets implements ContentList{
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shootEffect = Fx.shootBig;
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootBigSmoke;
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smokeEffect = Fx.shootBigSmoke;
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ammoMultiplier = 2;
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ammoMultiplier = 2;
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lifetime = 60f;
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}};
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}};
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standardHoming = new BasicBulletType(3f, 9, "bullet"){{
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standardHoming = new BasicBulletType(3f, 9, "bullet"){{
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@ -306,6 +309,7 @@ public class Bullets implements ContentList{
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homingPower = 5f;
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homingPower = 5f;
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reloadMultiplier = 1.4f;
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reloadMultiplier = 1.4f;
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ammoMultiplier = 3;
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ammoMultiplier = 3;
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lifetime = 60f;
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}};
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}};
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standardIncendiary = new BasicBulletType(3.2f, 11, "bullet"){{
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standardIncendiary = new BasicBulletType(3.2f, 11, "bullet"){{
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@ -317,6 +321,7 @@ public class Bullets implements ContentList{
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incendAmount = 1;
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incendAmount = 1;
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incendChance = 0.3f;
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incendChance = 0.3f;
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inaccuracy = 3f;
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inaccuracy = 3f;
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lifetime = 60f;
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}};
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}};
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standardGlaive = new BasicBulletType(4f, 7.5f, "bullet"){{
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standardGlaive = new BasicBulletType(4f, 7.5f, "bullet"){{
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@ -327,6 +332,7 @@ public class Bullets implements ContentList{
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incendSpread = 3f;
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incendSpread = 3f;
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incendAmount = 1;
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incendAmount = 1;
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incendChance = 0.3f;
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incendChance = 0.3f;
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lifetime = 60f;
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}};
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}};
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standardMechSmall = new BasicBulletType(4f, 9, "bullet"){{
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standardMechSmall = new BasicBulletType(4f, 9, "bullet"){{
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