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Fixed units without an inventory being able to withdraw items
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@ -123,7 +123,7 @@ public class UnitInventory implements Saveable{
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}
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public boolean canAcceptItem(Item type){
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return !hasItem() || (item.item == type && unit.getItemCapacity() - item.amount > 0);
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return (!hasItem() && 1 <= unit.getItemCapacity()) || (item.item == type && unit.getItemCapacity() - item.amount > 0);
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}
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public boolean canAcceptItem(Item type, int amount){
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@ -112,7 +112,6 @@ public class BlockInventoryFragment implements Fragment {
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if(!canPick.get() || items[f] == 0) return;
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int amount = Math.min(Inputs.keyDown("item_withdraw") ? items[f] : 1, player.inventory.itemCapacityUsed(item));
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CallBlocks.requestItem(player, tile, item, amount);
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});
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table.add(image);
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