Ground support unit implementations
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 663 B |
Before Width: | Height: | Size: 663 B After Width: | Height: | Size: 796 B |
Before Width: | Height: | Size: 729 B After Width: | Height: | Size: 792 B |
Before Width: | Height: | Size: 373 B After Width: | Height: | Size: 422 B |
Before Width: | Height: | Size: 1008 KiB After Width: | Height: | Size: 1020 KiB |
Before Width: | Height: | Size: 182 KiB After Width: | Height: | Size: 184 KiB |
Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 183 KiB After Width: | Height: | Size: 185 KiB |
@ -1535,7 +1535,7 @@ public class Blocks implements ContentList{
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@Override
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public void init(Bullet b){
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for(int i = 0; i < rays; i++){
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Damage.collideLine(b, b.team(), hitEffect, b.x(), b.y(), b.rotation(), rayLength - Math.abs(i - (rays / 2)) * 20f);
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Damage.collideLine(b, b.team(), hitEffect, b.x, b.y, b.rotation(), rayLength - Math.abs(i - (rays / 2)) * 20f);
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}
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}
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@ -1547,11 +1547,11 @@ public class Blocks implements ContentList{
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for(int i = 0; i < 7; i++){
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Tmp.v1.trns(b.rotation(), i * 8f);
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float sl = Mathf.clamp(b.fout() - 0.5f) * (80f - i * 10);
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Drawf.tri(b.x() + Tmp.v1.x, b.y() + Tmp.v1.y, 4f, sl, b.rotation() + 90);
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Drawf.tri(b.x() + Tmp.v1.x, b.y() + Tmp.v1.y, 4f, sl, b.rotation() - 90);
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Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, 4f, sl, b.rotation() + 90);
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Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, 4f, sl, b.rotation() - 90);
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}
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Drawf.tri(b.x(), b.y(), 20f * b.fout(), (rayLength + 50), b.rotation());
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Drawf.tri(b.x(), b.y(), 20f * b.fout(), 10f, b.rotation() + 180f);
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Drawf.tri(b.x, b.y, 20f * b.fout(), (rayLength + 50), b.rotation());
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Drawf.tri(b.x, b.y, 20f * b.fout(), 10f, b.rotation() + 180f);
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Draw.reset();
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}
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});
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@ -437,31 +437,31 @@ public class Bullets implements ContentList{
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@Override
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public void init(Bullet b){
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b.vel().setLength(0.6f + Mathf.random(2f));
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b.vel.setLength(0.6f + Mathf.random(2f));
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}
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@Override
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public void draw(Bullet b){
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Draw.color(Pal.lightFlame, Pal.darkFlame, Color.gray, b.fin());
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Fill.circle(b.x(), b.y(), 3f * b.fout());
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Fill.circle(b.x, b.y, 3f * b.fout());
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Draw.reset();
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}
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@Override
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public void update(Bullet b){
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if(Mathf.chance(0.04 * Time.delta())){
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Tile tile = world.tileWorld(b.x(), b.y());
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Tile tile = world.tileWorld(b.x, b.y);
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if(tile != null){
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Fires.create(tile);
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}
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}
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if(Mathf.chance(0.1 * Time.delta())){
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Fx.fireballsmoke.at(b.x(), b.y());
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Fx.fireballsmoke.at(b.x, b.y);
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}
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if(Mathf.chance(0.1 * Time.delta())){
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Fx.ballfire.at(b.x(), b.y());
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Fx.ballfire.at(b.x, b.y);
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}
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}
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};
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@ -6,6 +6,7 @@ import mindustry.ai.types.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.ctype.*;
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import mindustry.entities.bullet.*;
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import mindustry.entities.units.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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@ -55,7 +56,7 @@ public class UnitTypes implements ContentList{
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dagger = new UnitType("dagger"){{
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speed = 0.5f;
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hitsize = 8f;
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health = 130;
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health = 140;
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||||
weapons.add(new Weapon("large-weapon"){{
|
||||
reload = 14f;
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x = 4f;
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@ -69,7 +70,8 @@ public class UnitTypes implements ContentList{
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speed = 0.4f;
|
||||
hitsize = 9f;
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range = 10f;
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||||
health = 460;
|
||||
health = 500;
|
||||
armor = 1f;
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||||
|
||||
immunities.add(StatusEffects.burning);
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@ -88,7 +90,9 @@ public class UnitTypes implements ContentList{
|
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hitsize = 13f;
|
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rotateSpeed = 3f;
|
||||
targetAir = false;
|
||||
health = 750;
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||||
health = 790;
|
||||
armor = 4f;
|
||||
|
||||
weapons.add(new Weapon("artillery"){{
|
||||
y = 1f;
|
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x = 9f;
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||||
@ -104,7 +108,7 @@ public class UnitTypes implements ContentList{
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width = height = 14f;
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collides = true;
|
||||
collidesTiles = true;
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||||
splashDamageRadius = 20f;
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splashDamageRadius = 24f;
|
||||
splashDamage = 38f;
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||||
backColor = Pal.bulletYellowBack;
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||||
frontColor = Pal.bulletYellow;
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||||
@ -119,10 +123,11 @@ public class UnitTypes implements ContentList{
|
||||
itemCapacity = 60;
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canBoost = true;
|
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boostMultiplier = 1.5f;
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speed = 0.5f;
|
||||
speed = 0.52f;
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hitsize = 8f;
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health = 100f;
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health = 110f;
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buildSpeed = 0.8f;
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armor = 1f;
|
||||
|
||||
weapons.add(new Weapon("heal-weapon"){{
|
||||
shootY = 2f;
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@ -140,35 +145,63 @@ public class UnitTypes implements ContentList{
|
||||
itemCapacity = 60;
|
||||
canBoost = true;
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boostMultiplier = 1.5f;
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speed = 0.5f;
|
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hitsize = 8f;
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health = 100f;
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buildSpeed = 0.8f;
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speed = 0.48f;
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hitsize = 10f;
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health = 300f;
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buildSpeed = 0.9f;
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armor = 3f;
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||||
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||||
weapons.add(new Weapon("heal-weapon"){{
|
||||
shootY = 2f;
|
||||
reload = 24f;
|
||||
x = 4.5f;
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||||
alternate = false;
|
||||
mineTier = 2;
|
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mineSpeed = 5f;
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commandLimit = 8;
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||||
abilities.add(new HealFieldAbility(10f, 200f, 60f));
|
||||
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||||
weapons.add(new Weapon("heal-shotgun-weapon"){{
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x = 5f;
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shake = 2.2f;
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y = 0.5f;
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shootY = 5f;
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||||
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||||
shootY = 2.5f;
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reload = 38f;
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shots = 3;
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inaccuracy = 35;
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shotDelay = 0.5f;
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spacing = 0f;
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ejectEffect = Fx.none;
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recoil = 2f;
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bullet = Bullets.healBullet;
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recoil = 2.5f;
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shootSound = Sounds.pew;
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bullet = new LightningBulletType(){{
|
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lightningColor = hitColor = Pal.heal;
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damage = 11f;
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lightningLength = 7;
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lightningLengthRand = 7;
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shootEffect = Fx.shootHeal;
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||||
}};
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||||
}});
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||||
}};
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||||
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quasar = new UnitType("quasar"){{
|
||||
mineTier = 1;
|
||||
hitsize = 9f;
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hitsize = 12f;
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boostMultiplier = 2f;
|
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itemCapacity = 20;
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health = 230f;
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buildSpeed = 1.5f;
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itemCapacity = 80;
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health = 640f;
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buildSpeed = 1.7f;
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canBoost = true;
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armor = 6f;
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landShake = 2f;
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||||
|
||||
speed = 0.4f;
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||||
hitsize = 10f;
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||||
|
||||
mineTier = 2;
|
||||
mineSpeed = 7f;
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||||
|
||||
abilities.add(new HealFieldAbility(15f, 170f, 60f));
|
||||
|
||||
weapons.add(new Weapon("beam-weapon"){{
|
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shake = 2f;
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shootY = 4f;
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||||
@ -178,7 +211,7 @@ public class UnitTypes implements ContentList{
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||||
shootSound = Sounds.laser;
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||||
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||||
bullet = new LaserBulletType(){{
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||||
damage = 20f;
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damage = 27f;
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recoil = 1f;
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sideAngle = 45f;
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||||
sideWidth = 1f;
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@ -28,7 +28,7 @@ public class ArtilleryBulletType extends BasicBulletType{
|
||||
super.update(b);
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||||
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||||
if(b.timer(0, 3 + b.fslope() * 2f)){
|
||||
trailEffect.at(b.x(), b.y(), b.fslope() * 4f, backColor);
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||||
trailEffect.at(b.x, b.y, b.fslope() * 4f, backColor);
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||||
}
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||||
}
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||||
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||||
@ -40,9 +40,9 @@ public class ArtilleryBulletType extends BasicBulletType{
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||||
float height = this.height * ((1f - shrinkY) + shrinkY * b.fout());
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||||
|
||||
Draw.color(backColor);
|
||||
Draw.rect(backRegion, b.x(), b.y(), width * scale, height * scale, b.rotation() - 90);
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||||
Draw.rect(backRegion, b.x, b.y, width * scale, height * scale, b.rotation() - 90);
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||||
Draw.color(frontColor);
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Draw.rect(frontRegion, b.x(), b.y(), width * scale, height * scale, b.rotation() - 90);
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||||
Draw.rect(frontRegion, b.x, b.y, width * scale, height * scale, b.rotation() - 90);
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||||
Draw.color();
|
||||
}
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||||
}
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||||
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@ -44,9 +44,9 @@ public class BasicBulletType extends BulletType{
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||||
float width = this.width * ((1f - shrinkX) + shrinkX * b.fout());
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||||
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||||
Draw.color(backColor);
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||||
Draw.rect(backRegion, b.x(), b.y(), width, height, b.rotation() - 90);
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||||
Draw.rect(backRegion, b.x, b.y, width, height, b.rotation() - 90);
|
||||
Draw.color(frontColor);
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||||
Draw.rect(frontRegion, b.x(), b.y(), width, height, b.rotation() - 90);
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||||
Draw.rect(frontRegion, b.x, b.y, width, height, b.rotation() - 90);
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Draw.color();
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||||
}
|
||||
}
|
||||
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@ -15,7 +15,7 @@ import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public abstract class BulletType extends Content{
|
||||
public float lifetime;
|
||||
public float lifetime = 40f;
|
||||
public float speed;
|
||||
public float damage;
|
||||
public float hitSize = 4;
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@ -100,7 +100,6 @@ public abstract class BulletType extends Content{
|
||||
public BulletType(float speed, float damage){
|
||||
this.speed = speed;
|
||||
this.damage = damage;
|
||||
lifetime = 40f;
|
||||
hitEffect = Fx.hitBulletSmall;
|
||||
despawnEffect = Fx.hitBulletSmall;
|
||||
}
|
||||
@ -183,12 +182,12 @@ public abstract class BulletType extends Content{
|
||||
if(homingPower > 0.0001f){
|
||||
Teamc target = Units.closestTarget(b.team(), b.getX(), b.getY(), homingRange, e -> (e.isGrounded() && collidesGround) || (e.isFlying() && collidesAir), t -> collidesGround);
|
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if(target != null){
|
||||
b.vel().setAngle(Mathf.slerpDelta(b.rotation(), b.angleTo(target), homingPower));
|
||||
b.vel.setAngle(Mathf.slerpDelta(b.rotation(), b.angleTo(target), homingPower));
|
||||
}
|
||||
}
|
||||
|
||||
if(weaveMag > 0){
|
||||
b.vel().rotate(Mathf.sin(Time.time() + b.id() * 3, weaveScale, weaveMag) * Time.delta());
|
||||
b.vel.rotate(Mathf.sin(Time.time() + b.id() * 3, weaveScale, weaveMag) * Time.delta());
|
||||
}
|
||||
}
|
||||
|
||||
@ -226,8 +225,8 @@ public abstract class BulletType extends Content{
|
||||
bullet.type(this);
|
||||
bullet.owner(owner);
|
||||
bullet.team(team);
|
||||
bullet.vel().trns(angle, speed * velocityScl);
|
||||
bullet.set(x - bullet.vel().x * Time.delta(), y - bullet.vel().y * Time.delta());
|
||||
bullet.vel.trns(angle, speed * velocityScl);
|
||||
bullet.set(x - bullet.vel.x * Time.delta(), y - bullet.vel.y * Time.delta());
|
||||
bullet.lifetime(lifetime * lifetimeScl);
|
||||
bullet.data(data);
|
||||
bullet.drag(drag);
|
||||
@ -235,7 +234,7 @@ public abstract class BulletType extends Content{
|
||||
bullet.damage(damage < 0 ? this.damage : damage);
|
||||
bullet.add();
|
||||
|
||||
if(keepVelocity && owner instanceof Hitboxc) bullet.vel().add(((Hitboxc)owner).deltaX(), ((Hitboxc)owner).deltaY());
|
||||
if(keepVelocity && owner instanceof Hitboxc) bullet.vel.add(((Hitboxc)owner).deltaX(), ((Hitboxc)owner).deltaY());
|
||||
return bullet;
|
||||
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ public class ContinuousLaserBulletType extends BulletType{
|
||||
|
||||
//damage every 5 ticks
|
||||
if(b.timer(1, 5f)){
|
||||
Damage.collideLine(b, b.team(), hitEffect, b.x(), b.y(), b.rotation(), length, true);
|
||||
Damage.collideLine(b, b.team(), hitEffect, b.x, b.y, b.rotation(), length, true);
|
||||
}
|
||||
|
||||
if(shake > 0){
|
||||
@ -60,19 +60,19 @@ public class ContinuousLaserBulletType extends BulletType{
|
||||
public void draw(Bullet b){
|
||||
float baseLen = length * b.fout();
|
||||
|
||||
Lines.lineAngle(b.x(), b.y(), b.rotation(), baseLen);
|
||||
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen);
|
||||
for(int s = 0; s < colors.length; s++){
|
||||
Draw.color(Tmp.c1.set(colors[s]).mul(1f + Mathf.absin(Time.time(), 1f, 0.1f)));
|
||||
for(int i = 0; i < tscales.length; i++){
|
||||
Tmp.v1.trns(b.rotation() + 180f, (lenscales[i] - 1f) * 35f);
|
||||
Lines.stroke((9f + Mathf.absin(Time.time(), 0.8f, 1.5f)) * b.fout() * strokes[s] * tscales[i]);
|
||||
Lines.lineAngle(b.x() + Tmp.v1.x, b.y() + Tmp.v1.y, b.rotation(), baseLen * lenscales[i], CapStyle.none);
|
||||
Lines.lineAngle(b.x + Tmp.v1.x, b.y + Tmp.v1.y, b.rotation(), baseLen * lenscales[i], CapStyle.none);
|
||||
}
|
||||
}
|
||||
|
||||
Tmp.v1.trns(b.rotation(), baseLen * 1.1f);
|
||||
|
||||
Drawf.light(b.team(), b.x(), b.y(), b.x() + Tmp.v1.x, b.y() + Tmp.v1.y, 40, Color.orange, 0.7f);
|
||||
Drawf.light(b.team(), b.x, b.y, b.x + Tmp.v1.x, b.y + Tmp.v1.y, 40, Color.orange, 0.7f);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
|
@ -28,7 +28,7 @@ public class FlakBulletType extends BasicBulletType{
|
||||
if(b.data() instanceof Integer) return;
|
||||
|
||||
if(b.timer(2, 6)){
|
||||
Units.nearbyEnemies(b.team(), Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x(), b.y()), unit -> {
|
||||
Units.nearbyEnemies(b.team(), Tmp.r1.setSize(explodeRange * 2f).setCenter(b.x, b.y), unit -> {
|
||||
if(b.data() instanceof Float || !unit.checkTarget(collidesAir, collidesGround)) return;
|
||||
|
||||
if(unit.dst(b) < explodeRange){
|
||||
|
@ -9,7 +9,7 @@ import mindustry.world.blocks.*;
|
||||
|
||||
public class HealBulletType extends BulletType{
|
||||
protected float healPercent = 3f;
|
||||
protected float bulletHeight = 7f, bulletWidth = 2f;
|
||||
protected float height = 7f, width = 2f;
|
||||
protected Color backColor = Pal.heal, frontColor = Color.white;
|
||||
|
||||
public HealBulletType(float speed, float damage){
|
||||
@ -35,10 +35,10 @@ public class HealBulletType extends BulletType{
|
||||
@Override
|
||||
public void draw(Bullet b){
|
||||
Draw.color(backColor);
|
||||
Lines.stroke(bulletWidth);
|
||||
Lines.lineAngleCenter(b.x(), b.y(), b.rotation(), bulletHeight);
|
||||
Lines.stroke(width);
|
||||
Lines.lineAngleCenter(b.x, b.y, b.rotation(), height);
|
||||
Draw.color(frontColor);
|
||||
Lines.lineAngleCenter(b.x(), b.y(), b.rotation(), bulletHeight / 2f);
|
||||
Lines.lineAngleCenter(b.x, b.y, b.rotation(), height / 2f);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
|
@ -53,15 +53,15 @@ public class LaserBulletType extends BulletType{
|
||||
|
||||
furthest = null;
|
||||
|
||||
world.raycast(b.tileX(), b.tileY(), world.toTile(b.x() + Tmp.v1.x), world.toTile(b.y() + Tmp.v1.y),
|
||||
world.raycast(b.tileX(), b.tileY(), world.toTile(b.x + Tmp.v1.x), world.toTile(b.y + Tmp.v1.y),
|
||||
(x, y) -> (furthest = world.tile(x, y)) != null && furthest.team() != b.team() && furthest.block().absorbLasers);
|
||||
|
||||
float resultLength = furthest != null ? Math.max(6f, b.dst(furthest.worldx(), furthest.worldy())) : length;
|
||||
|
||||
Damage.collideLine(b, b.team(), hitEffect, b.x(), b.y(), b.rotation(), resultLength);
|
||||
Damage.collideLine(b, b.team(), hitEffect, b.x, b.y, b.rotation(), resultLength);
|
||||
if(furthest != null) b.data(resultLength);
|
||||
|
||||
laserEffect.at(b.x(), b.y(), b.rotation(), resultLength * 0.75f);
|
||||
laserEffect.at(b.x, b.y, b.rotation(), resultLength * 0.75f);
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -73,18 +73,18 @@ public class LaserBulletType extends BulletType{
|
||||
float cwidth = width;
|
||||
float compound = 1f;
|
||||
|
||||
Lines.lineAngle(b.x(), b.y(), b.rotation(), baseLen);
|
||||
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen);
|
||||
Lines.precise(true);
|
||||
for(Color color : colors){
|
||||
Draw.color(color);
|
||||
Lines.stroke((cwidth *= lengthFalloff) * b.fout());
|
||||
Lines.lineAngle(b.x(), b.y(), b.rotation(), baseLen, CapStyle.none);
|
||||
Lines.lineAngle(b.x, b.y, b.rotation(), baseLen, CapStyle.none);
|
||||
Tmp.v1.trns(b.rotation(), baseLen);
|
||||
Drawf.tri(b.x() + Tmp.v1.x, b.y() + Tmp.v1.y, Lines.getStroke() * 1.22f, cwidth * 2f + width / 2f, b.rotation());
|
||||
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, Lines.getStroke() * 1.22f, cwidth * 2f + width / 2f, b.rotation());
|
||||
|
||||
Fill.circle(b.x(), b.y(), 1f * cwidth * b.fout());
|
||||
Fill.circle(b.x, b.y, 1f * cwidth * b.fout());
|
||||
for(int i : Mathf.signs){
|
||||
Drawf.tri(b.x(), b.y(), sideWidth * b.fout() * cwidth, sideLength * compound, b.rotation() + sideAngle * i);
|
||||
Drawf.tri(b.x, b.y, sideWidth * b.fout() * cwidth, sideLength * compound, b.rotation() + sideAngle * i);
|
||||
}
|
||||
|
||||
compound *= lengthFalloff;
|
||||
@ -93,7 +93,7 @@ public class LaserBulletType extends BulletType{
|
||||
Draw.reset();
|
||||
|
||||
Tmp.v1.trns(b.rotation(), baseLen * 1.1f);
|
||||
Drawf.light(b.team(), b.x(), b.y(), b.x() + Tmp.v1.x, b.y() + Tmp.v1.y, width * 1.4f * b.fout(), colors[0], 0.6f);
|
||||
Drawf.light(b.team(), b.x, b.y, b.x + Tmp.v1.x, b.y + Tmp.v1.y, width * 1.4f * b.fout(), colors[0], 0.6f);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -1,6 +1,7 @@
|
||||
package mindustry.entities.bullet;
|
||||
|
||||
import arc.graphics.*;
|
||||
import arc.math.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
@ -8,7 +9,7 @@ import mindustry.graphics.*;
|
||||
|
||||
public class LightningBulletType extends BulletType{
|
||||
protected Color lightningColor = Pal.lancerLaser;
|
||||
protected int lightningLength = 25;
|
||||
protected int lightningLength = 25, lightningLengthRand = 0;
|
||||
|
||||
public LightningBulletType(){
|
||||
super(0.0001f, 1f);
|
||||
@ -22,7 +23,7 @@ public class LightningBulletType extends BulletType{
|
||||
|
||||
@Override
|
||||
public float range(){
|
||||
return lightningLength * 2.33f;
|
||||
return (lightningLength + lightningLengthRand/2f) * 6f;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -31,6 +32,6 @@ public class LightningBulletType extends BulletType{
|
||||
|
||||
@Override
|
||||
public void init(Bullet b){
|
||||
Lightning.create(b.team(), lightningColor, damage, b.x(), b.y(), b.rotation(), lightningLength);
|
||||
Lightning.create(b.team(), lightningColor, damage, b.x, b.y, b.rotation(), lightningLength + Mathf.random(lightningLengthRand));
|
||||
}
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ public class LiquidBulletType extends BulletType{
|
||||
super.update(b);
|
||||
|
||||
if(liquid.canExtinguish()){
|
||||
Tile tile = world.tileWorld(b.x(), b.y());
|
||||
Tile tile = world.tileWorld(b.x, b.y);
|
||||
if(tile != null && Fires.has(tile.x, tile.y)){
|
||||
Fires.extinguish(tile, 100f);
|
||||
b.remove();
|
||||
@ -61,14 +61,14 @@ public class LiquidBulletType extends BulletType{
|
||||
public void draw(Bullet b){
|
||||
Draw.color(liquid.color, Color.white, b.fout() / 100f);
|
||||
|
||||
Fill.circle(b.x(), b.y(), 3f);
|
||||
Fill.circle(b.x, b.y, 3f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void despawned(Bullet b){
|
||||
super.despawned(b);
|
||||
|
||||
hit(b, b.x(), b.y());
|
||||
hit(b, b.x, b.y);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -26,10 +26,10 @@ public class MassDriverBolt extends BulletType{
|
||||
float w = 11f, h = 13f;
|
||||
|
||||
Draw.color(Pal.bulletYellowBack);
|
||||
Draw.rect("shell-back", b.x(), b.y(), w, h, b.rotation() + 90);
|
||||
Draw.rect("shell-back", b.x, b.y, w, h, b.rotation() + 90);
|
||||
|
||||
Draw.color(Pal.bulletYellow);
|
||||
Draw.rect("shell", b.x(), b.y(), w, h, b.rotation() + 90);
|
||||
Draw.rect("shell", b.x, b.y, w, h, b.rotation() + 90);
|
||||
|
||||
Draw.reset();
|
||||
}
|
||||
@ -92,7 +92,7 @@ public class MassDriverBolt extends BulletType{
|
||||
int amountDropped = Mathf.random(0, data.items[i]);
|
||||
if(amountDropped > 0){
|
||||
float angle = b.rotation() + Mathf.range(100f);
|
||||
Fx.dropItem.at(b.x(), b.y(), angle, Color.white, content.item(i));
|
||||
Fx.dropItem.at(b.x, b.y, angle, Color.white, content.item(i));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,7 +26,7 @@ public class MissileBulletType extends BasicBulletType{
|
||||
super.update(b);
|
||||
|
||||
if(Mathf.chanceDelta(0.2)){
|
||||
Fx.missileTrail.at(b.x(), b.y(), 2f, trailColor);
|
||||
Fx.missileTrail.at(b.x, b.y, 2f, trailColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -113,14 +113,14 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
Building tile = world.ent(x, y);
|
||||
if(tile == null) return false;
|
||||
|
||||
if(tile.collide(base()) && type.collides(base(), tile) && !tile.dead() && (type.collidesTeam || tile.team() != team())){
|
||||
if(tile.collide(base()) && type.collides(base(), tile) && !tile.dead() && (type.collidesTeam || tile.team != team)){
|
||||
boolean remove = false;
|
||||
|
||||
if(tile.team() != team()){
|
||||
if(tile.team != team){
|
||||
remove = tile.collision(base());
|
||||
}
|
||||
|
||||
if(remove){
|
||||
if(remove || type.collidesTeam){
|
||||
type.hitTile(base(), tile);
|
||||
remove();
|
||||
}
|
||||
|
@ -93,8 +93,14 @@ abstract class HealthComp implements Entityc{
|
||||
health = Mathf.clamp(health, 0, maxHealth);
|
||||
}
|
||||
|
||||
/** Heals by a flat amount. */
|
||||
void heal(float amount){
|
||||
health += amount;
|
||||
clampHealth();
|
||||
}
|
||||
|
||||
/** Heals by a 0-1 fraction of max health. */
|
||||
void healFract(float amount){
|
||||
heal(amount * maxHealth);
|
||||
}
|
||||
}
|
||||
|
@ -33,6 +33,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
private UnitType type;
|
||||
boolean spawnedByCore;
|
||||
|
||||
transient float timer1, timer2;
|
||||
|
||||
public void moveAt(Vec2 vector){
|
||||
moveAt(vector, type.accel);
|
||||
}
|
||||
|
8
core/src/mindustry/entities/units/Ability.java
Normal file
@ -0,0 +1,8 @@
|
||||
package mindustry.entities.units;
|
||||
|
||||
import mindustry.gen.*;
|
||||
|
||||
public interface Ability{
|
||||
default void update(Unit unit){}
|
||||
default void draw(Unit unit){}
|
||||
}
|
45
core/src/mindustry/entities/units/HealFieldAbility.java
Normal file
@ -0,0 +1,45 @@
|
||||
package mindustry.entities.units;
|
||||
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
public class HealFieldAbility implements Ability{
|
||||
public float amount = 1, reload = 100, range = 60;
|
||||
public Effect healEffect = Fx.heal;
|
||||
public Effect activeEffect = Fx.healWave;
|
||||
|
||||
private boolean wasHealed = false;
|
||||
|
||||
HealFieldAbility(){}
|
||||
|
||||
public HealFieldAbility(float amount, float reload, float range){
|
||||
this.amount = amount;
|
||||
this.reload = reload;
|
||||
this.range = range;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
unit.timer1 += Time.delta();
|
||||
|
||||
if(unit.timer1 >= reload){
|
||||
wasHealed = false;
|
||||
|
||||
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
|
||||
if(other.damaged()){
|
||||
healEffect.at(unit);
|
||||
wasHealed = true;
|
||||
}
|
||||
other.heal(amount);
|
||||
});
|
||||
|
||||
if(wasHealed){
|
||||
activeEffect.at(unit);
|
||||
}
|
||||
|
||||
unit.timer1 = 0f;
|
||||
}
|
||||
}
|
||||
}
|
40
core/src/mindustry/entities/units/StatusFieldAbility.java
Normal file
@ -0,0 +1,40 @@
|
||||
package mindustry.entities.units;
|
||||
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import arc.util.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
|
||||
public class StatusFieldAbility implements Ability{
|
||||
public @NonNull StatusEffect effect;
|
||||
public float duration = 60, reload = 100, range = 20;
|
||||
public Effect applyEffect = Fx.heal;
|
||||
public Effect activeEffect = Fx.healWave;
|
||||
|
||||
StatusFieldAbility(){}
|
||||
|
||||
public StatusFieldAbility(@NonNull StatusEffect effect, float duration, float reload, float range){
|
||||
this.duration = duration;
|
||||
this.reload = reload;
|
||||
this.range = range;
|
||||
this.effect = effect;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Unit unit){
|
||||
unit.timer2 += Time.delta();
|
||||
|
||||
if(unit.timer2 >= reload){
|
||||
|
||||
Units.nearby(unit.team, unit.x, unit.y, range, other -> {
|
||||
other.apply(effect, duration);
|
||||
});
|
||||
|
||||
activeEffect.at(unit);
|
||||
|
||||
unit.timer2 = 0f;
|
||||
}
|
||||
}
|
||||
}
|
@ -50,6 +50,7 @@ public class UnitType extends UnlockableContent{
|
||||
public float deathShake = 2f;
|
||||
public Effect fallEffect = Fx.fallSmoke;
|
||||
public Effect fallThrusterEffect = Fx.fallSmoke;
|
||||
public Seq<Ability> abilities = new Seq<>();
|
||||
|
||||
//TODO document
|
||||
public int legCount = 4, legGroupSize = 2;
|
||||
@ -103,7 +104,13 @@ public class UnitType extends UnlockableContent{
|
||||
return weapons.size > 0;
|
||||
}
|
||||
|
||||
public void update(Unit unit){}
|
||||
public void update(Unit unit){
|
||||
if(abilities.size > 0){
|
||||
for(Ability a : abilities){
|
||||
a.update(unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void landed(Unit unit){}
|
||||
|
||||
@ -252,6 +259,12 @@ public class UnitType extends UnlockableContent{
|
||||
drawShield(unit);
|
||||
}
|
||||
|
||||
if(abilities.size > 0){
|
||||
for(Ability a : abilities){
|
||||
a.draw(unit);
|
||||
}
|
||||
}
|
||||
|
||||
if(legs != null){
|
||||
unit.trns(-legOffset.x, -legOffset.y);
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ public class Weapon{
|
||||
/** amount of shots per fire */
|
||||
public int shots = 1;
|
||||
/** spacing in degrees between multiple shots, if applicable */
|
||||
public float spacing = 12f;
|
||||
public float spacing = 0;
|
||||
/** inaccuracy of degrees of each shot */
|
||||
public float inaccuracy = 0f;
|
||||
/** intensity and duration of each shot's screen shake */
|
||||
|
@ -124,7 +124,7 @@ public abstract class Weather extends MappableContent{
|
||||
if(life < fadeTime){
|
||||
opacity = life / fadeTime;
|
||||
}else{
|
||||
opacity = Mathf.lerpDelta(opacity, 1f, 0.01f);
|
||||
opacity = Mathf.lerpDelta(opacity, 1f, 0.004f);
|
||||
}
|
||||
|
||||
life -= Time.delta();
|
||||
|
@ -90,7 +90,7 @@ public class PointDefenseTurret extends Block{
|
||||
|
||||
beamEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, color, new Vec2().set(target));
|
||||
shootEffect.at(x + Tmp.v1.x, y + Tmp.v1.y, rotation, color);
|
||||
hitEffect.at(target.x(), target.y(), color);
|
||||
hitEffect.at(target.x, target.y, color);
|
||||
reload = reloadTime;
|
||||
}
|
||||
}else{
|
||||
|
@ -101,14 +101,14 @@ public class Wall extends Block{
|
||||
if(bullet.damage() > maxDamageDeflect) return true;
|
||||
|
||||
//translate bullet back to where it was upon collision
|
||||
bullet.trns(-bullet.vel().x, -bullet.vel().y);
|
||||
bullet.trns(-bullet.vel.x, -bullet.vel.y);
|
||||
|
||||
float penX = Math.abs(x - bullet.x()), penY = Math.abs(y - bullet.y());
|
||||
float penX = Math.abs(x - bullet.x), penY = Math.abs(y - bullet.y);
|
||||
|
||||
if(penX > penY){
|
||||
bullet.vel().x *= -1;
|
||||
bullet.vel.x *= -1;
|
||||
}else{
|
||||
bullet.vel().y *= -1;
|
||||
bullet.vel.y *= -1;
|
||||
}
|
||||
|
||||
bullet.owner(this);
|
||||
|