Core unit balance
BIN
core/assets-raw/sprites/units/weapons/small-mount-weapon.png
Normal file
After Width: | Height: | Size: 698 B |
Before Width: | Height: | Size: 1006 KiB After Width: | Height: | Size: 1008 KiB |
Before Width: | Height: | Size: 184 KiB After Width: | Height: | Size: 182 KiB |
Before Width: | Height: | Size: 1.6 MiB After Width: | Height: | Size: 1.6 MiB |
Before Width: | Height: | Size: 185 KiB After Width: | Height: | Size: 183 KiB |
@ -535,21 +535,20 @@ public class UnitTypes implements ContentList{
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isCounted = false;
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flying = true;
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mineSpeed = 10f;
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mineSpeed = 6f;
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mineTier = 1;
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buildSpeed = 0.5f;
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drag = 0.05f;
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speed = 2.6f;
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rotateSpeed = 15f;
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accel = 0.1f;
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range = 70f;
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itemCapacity = 30;
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health = 80f;
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engineOffset = 6f;
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hitsize = 8f;
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weapons.add(new Weapon("small-basic-weapon"){{
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reload = 15f;
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reload = 20f;
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x = 2.75f;
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y = 1f;
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@ -570,31 +569,36 @@ public class UnitTypes implements ContentList{
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isCounted = false;
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flying = true;
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mineSpeed = 2f;
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mineSpeed = 7f;
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mineTier = 1;
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buildSpeed = 0.5f;
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buildSpeed = 0.75f;
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drag = 0.05f;
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speed = 2.9f;
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rotateSpeed = 15f;
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rotateSpeed = 17f;
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accel = 0.1f;
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range = 70f;
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itemCapacity = 30;
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health = 80f;
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itemCapacity = 50;
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health = 120f;
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engineOffset = 6f;
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hitsize = 8f;
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hitsize = 9f;
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rotateShooting = false;
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lowAltitude = true;
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weapons.add(new Weapon("small-basic-weapon"){{
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reload = 15f;
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x = 2.75f;
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y = 1f;
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weapons.add(new Weapon("small-mount-weapon"){{
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reload = 20f;
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x = 3f;
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y = 0.5f;
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rotate = true;
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shots = 2;
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shotDelay = 4f;
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spacing = 0f;
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bullet = new BasicBulletType(2.5f, 9){{
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bullet = new BasicBulletType(3f, 9){{
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width = 7f;
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height = 9f;
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lifetime = 60f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.1f;
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tileDamageMultiplier = 0.14f;
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}};
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}});
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}};
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@ -605,31 +609,35 @@ public class UnitTypes implements ContentList{
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isCounted = false;
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flying = true;
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mineSpeed = 2f;
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mineTier = 1;
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buildSpeed = 0.5f;
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mineSpeed = 8f;
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mineTier = 2;
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buildSpeed = 1f;
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drag = 0.05f;
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speed = 3.4f;
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rotateSpeed = 15f;
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accel = 0.1f;
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range = 70f;
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itemCapacity = 30;
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health = 80f;
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rotateSpeed = 19f;
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accel = 0.11f;
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itemCapacity = 70;
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health = 160f;
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engineOffset = 6f;
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hitsize = 8f;
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hitsize = 10f;
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weapons.add(new Weapon("small-basic-weapon"){{
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weapons.add(new Weapon("small-mount-weapon"){{
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reload = 15f;
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x = 2.75f;
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y = 1f;
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x = 1f;
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y = 2f;
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shots = 2;
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spacing = 2f;
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inaccuracy = 3f;
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shotDelay = 3f;
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bullet = new BasicBulletType(2.5f, 9){{
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width = 7f;
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height = 9f;
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lifetime = 60f;
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bullet = new BasicBulletType(3.5f, 9){{
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width = 6.5f;
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height = 11f;
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lifetime = 70f;
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shootEffect = Fx.shootSmall;
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smokeEffect = Fx.shootSmallSmoke;
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tileDamageMultiplier = 0.1f;
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tileDamageMultiplier = 0.15f;
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homingPower = 0.04f;
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}};
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}});
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}};
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@ -622,7 +622,6 @@ public class DesktopInput extends InputHandler{
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}
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if(unit instanceof Commanderc){
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if(Core.input.keyTap(Binding.command)){
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Call.unitCommand(player);
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}
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