mirror of
https://github.com/Anuken/Mindustry.git
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Update bundle_zh_CN.properties
Most of them have been translated into Chinese, but there are still some uncertainties.
This commit is contained in:
parent
2d3fd513d8
commit
bb5e454b91
@ -11,7 +11,7 @@ link.google-play.description = 从谷歌商店获取安卓版
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link.wiki.description = 官方 Mindustry 维基
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linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
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screenshot = 荧幕截图已放在 {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
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gameover = 你的核心被摧毁了!
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gameover.pvp = [accent] {0}[] 队获胜!
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highscore = [accent]新纪录!
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@ -27,11 +27,11 @@ removearea = 你选择了拆除模式。\n你能通过[accent]长按几秒钟[]
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launcheditems = [accent]发射的资源
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map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
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level.highscore = 最高分:[accent]{0}
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level.select = 选择关卡(?Level Select)
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level.select = 选择关卡
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level.mode = 游戏模式:
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showagain = 下次不再显示
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coreattack = < 核心正在受到攻击! >
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nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被清理
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coreattack = < 核心正在受到攻击!>
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nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被全部清除
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outofbounds = [[ 超出边界 ]\n[]{0}秒后自毁
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database = 核心数据库
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savegame = 保存游戏
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@ -50,7 +50,7 @@ maps.none = [LIGHT_GRAY]没有找到地图!
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about.button = 关于
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name = 名字:
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noname = 先取一个[accent]玩家名[]。
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filename = 文件名:
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filename = 文件名:
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unlocked = 新方块已解锁!
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completed = [accent]己研究
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techtree = 科技树
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@ -62,12 +62,12 @@ players.single = {0}玩家在线
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server.closing = [accent]正在关闭服务器……
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server.kicked.kick = 你被踢出服务器了!
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server.kicked.serverClose = 服务器已关闭。
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server.kicked.clientOutdated = 过旧的客户端!更新你的游戏!
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server.kicked.serverOutdated = 过旧的服务器!联系房主升级!
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server.kicked.banned = 你在这个服务器上被禁了。
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server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
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server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。
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server.kicked.banned = 你在这个服务器上被拉入黑名单了。
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server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
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server.kicked.nameInUse = 服务器中已经\n有人有相同的名字了。
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server.kicked.nameEmpty = 你选择的名字是无效的。
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server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
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server.kicked.nameEmpty = 无效的名字!
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server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
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server.kicked.customClient = 这个服务器不支持定制版本。下载官方版本。
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server.kicked.gameover = 游戏结束!
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@ -115,8 +115,8 @@ joingame.title = 加入游戏
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joingame.ip = 地址:
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disconnect = 已断开
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disconnect.data = 读取世界数据失败!
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connecting = [accent]正在连接...
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connecting.data = [accent]正在加载世界数据...
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connecting = [accent]连接中……
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connecting.data = [accent]加载中……
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server.port = 端口:
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server.addressinuse = 地址已经在使用中!
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server.invalidport = 无效的端口号!
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@ -150,30 +150,30 @@ save.wave = 波次 {0}
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save.difficulty = 难度:{0}
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save.date = 最后保存过:{0}
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save.playtime = 游戏时间:{0}
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warning = 警告。
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warning = 警告!
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confirm = 确认
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delete = 删除
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ok = 好的
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open = 打开
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customize = Customize
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customize = 定制
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cancel = 取消
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openlink = 打开链接
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copylink = 复制链接
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back = 返回
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quit.confirm = 你确定你想要退出?
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changelog.title = 更新日志
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changelog.loading = 正在获取更新日志...
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changelog.loading = 正在获取更新日志……
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changelog.error.android = [accent]注意更新日志有时在安卓 4.4 以下不工作。\n这是安卓系统内部的一个bug。
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changelog.error.ios = [accent]更新日志当前在iOS中不被支持。
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changelog.error = [scarlet]获取更新日志失败!\n请检查你的网络。
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changelog.current = [yellow][[当前版本]
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changelog.latest = [accent][[最新版本]
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loading = [accent]正在加载...
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saving = [accent]正在保存...
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loading = [accent]加载中……
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saving = [accent]保存中……
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wave = [accent]波次 {0}
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wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = [LIGHT_GRAY]正在等待...
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waiting = [LIGHT_GRAY]等待中……
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waiting.players = 等待玩家中……
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wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人
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wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人
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@ -197,28 +197,28 @@ editor.author = 作者:
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editor.description = 描述:
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editor.waves = 波数:
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waves.title = 波数
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waves.remove = 去除
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waves.never = <never>
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waves.remove = 移除
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waves.never = <永不>
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waves.every = 每
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waves.waves = 波
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waves.perspawn = 每次生成
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waves.to = 至
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waves.boss = BOSS
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waves.preview = 预览
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waves.edit = 编辑...
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waves.edit = 编辑……
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waves.copy = 复制到剪贴板
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waves.load = 从剪贴板读取
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waves.invalid = 剪贴板中无效的波次信息。
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waves.copied = 波次信息已复制。
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editor.default = [LIGHT_GRAY]<默认>
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edit = 编辑...
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edit = 编辑……
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editor.name = 名称:
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editor.teams = 队伍
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editor.elevation = 高度
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editor.errorload = 读取文件时出现错误:\n[accent]{0}
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editor.errorsave = 保存文件时出现错误:\n[accent]{0}
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editor.errorname = 地图没有被定义的名称。
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editor.update = 更新(Update)
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editor.update = 更新
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editor.randomize = 随机化
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editor.apply = 应用
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editor.generate = 生成
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@ -250,13 +250,13 @@ editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图
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editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
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editor.selectmap = 选择一个地图加载:
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filters.empty = [LIGHT_GRAY]没有过滤器(filters)!用下方的按钮添加一个。
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filter.distort = 扭曲?(Distort)
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filter.distort = 扭曲程度
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filter.noise = 噪音(Noise)
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filter.ore = 矿石(Ore)
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filter.ore = 矿石数量
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filter.rivernoise = 河流噪音(River Noise)
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filter.scatter = 散播(Scatter)
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filter.terrain = 地形(Terrain)
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filter.option.scale = 规模?(Scale)
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filter.scatter = 分散程度
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filter.terrain = 地形
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filter.option.scale = 规模大小
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filter.option.chance = 机会(Chance)
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filter.option.mag = 大小?(Magnitude)
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filter.option.threshold = 门槛?(Threshold)
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@ -285,45 +285,45 @@ editor = 编辑器
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mapeditor = 地图编辑器
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donate = 捐赠
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abandon = 放弃
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abandon.text = 这个区域和它的所有资源会被敌人重置
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abandon.text = 这个区域和它的所有资源会被敌人重置。
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locked = 已被锁定
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complete = [LIGHT_GRAY]完成:
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complete = [LIGHT_GRAY]完成:
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zone.requirement = 在{1}中达到{0}波
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resume = 恢复区:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]最好: {0}
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launch = < 发射 >
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launch.title = 发射成功
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launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
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launch.unable = [scarlet]发射失败。[] 敌人.
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launch.confirm = 这样做会把您基地里的所有资源发射出去\n您不能再回来这个基地。
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uncover = Uncover
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configure = 设定发射资源
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launch.unable = [scarlet]发射失败。[]敌人未被全部消灭。
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launch.confirm = 您将发射核心中所有资源。\n此地图将被重置。
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uncover = 解锁
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configure = 设定发射资源数量
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configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。
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zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.resources = 已被发现的资源:
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zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
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zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
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zone.resources = 地图中的资源:
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add = 添加
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boss.health = BOSS 生命值
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connectfail = [crimson]服务器连接失败: [accent]{0}
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connectfail = [crimson]服务器连接失败:[accent]{0}
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error.unreachable = 服务器无法访问。
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error.invalidaddress = 地址无效。
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error.timedout = 连接超时!\n确保服务器设置了端口转发,并且地址正确!
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error.mismatch = 包错误:\n可能是客户端/服务器版本不匹配.\n请确保客户端和服务器都是最新的版本!
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error.mismatch = 不匹配。\n可能是客户端/服务器版本不匹配。\n请确保客户端和服务器都是最新的版本!
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error.alreadyconnected = 已连接。
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error.mapnotfound = 找不到地图文件!
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error.io = 网络 I/O 错误。
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error.any = 未知网络错误。
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zone.groundZero.name = 零号地区
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zone.desertWastes.name = Desert Wastes
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zone.craters.name = 陨石地带
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zone.desertWastes.name = 沙漠废物
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zone.craters.name = 陨石带
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zone.frozenForest.name = 冰冻森林
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zone.ruinousShores.name = 毁灭海岸
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zone.stainedMountains.name = 绵延群山
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zone.desolateRift.name = 荒芜裂谷
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zone.nuclearComplex.name = 核能生产
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zone.overgrowth.name = Overgrowth
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zone.tarFields.name = Tar Fields
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zone.nuclearComplex.name = 核裂变
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zone.overgrowth.name = 增生区
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zone.tarFields.name = 石油田
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settings.language = 语言
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settings.reset = 恢复默认
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settings.rebind = 重新绑定
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@ -417,11 +417,11 @@ category.optional = 可选的增强物品
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setting.landscape.name = 锁定横屏
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setting.shadows.name = 影子
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setting.animatedwater.name = 流动的水
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
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setting.animatedshields.name = 动态画面
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setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
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setting.indicators.name = 队友指示器
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setting.autotarget.name = 自动发射
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setting.fpscap.name = 最高 FPS
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setting.fpscap.name = FPS限制
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setting.fpscap.none = 无
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setting.fpscap.text = {0} FPS
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setting.swapdiagonal.name = 总是自动铺设
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@ -448,8 +448,8 @@ setting.mutemusic.name = 静音
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setting.sfxvol.name = 音效音量
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setting.mutesound.name = 静音
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setting.crashreport.name = 发送匿名崩溃报告
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setting.chatopacity.name = Chat Opacity
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setting.playerchat.name = Display In-Game Chat
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setting.chatopacity.name = 聊天界面透明度
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setting.playerchat.name = 显示游戏内聊天界面
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keybind.title = 重新绑定按键
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category.general.name = 普通
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category.view.name = 查看
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@ -474,7 +474,7 @@ keybind.zoom_hold.name = 保持缩放
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keybind.zoom.name = 缩放
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keybind.menu.name = 菜单
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keybind.pause.name = 暂停
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keybind.minimap.name = Minimap
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keybind.minimap.name = 小地图
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keybind.dash.name = 冲刺
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keybind.chat.name = 聊天
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keybind.player_list.name = 玩家列表
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@ -492,35 +492,35 @@ mode.survival.description = 正常的游戏模式,有限的资源和自动波次
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mode.sandbox.name = 沙盒
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mode.sandbox.description = 无限的资源,不会自动生成敌人。
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mode.pvp.name = PvP
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mode.pvp.description = 和本地玩家对战.
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mode.pvp.description = 和本地玩家对战。
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mode.attack.name = 攻击
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mode.attack.description = 没有波数,但是有摧毁敌人基地的任务.
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mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。
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mode.custom = 自定义模式
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rules.infiniteresources = 无限资源
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rules.wavetimer = 波次计时器
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rules.waves = 波次
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rules.enemyCheat = AI无限资源
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rules.enemyCheat = 敌人无限资源
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rules.unitdrops = 敌人出生点
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rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
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rules.unithealthmultiplier = Unit Health Multiplier
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rules.playerhealthmultiplier = Player Health Multiplier
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rules.playerdamagemultiplier = Player Damage Multiplier
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rules.unitdamagemultiplier = Unit Damage Multiplier
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rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
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rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
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rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
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rules.unitbuildspeedmultiplier = 单位生产速度倍数
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rules.unithealthmultiplier = 单位生命倍数
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rules.playerhealthmultiplier = 玩家生命倍数
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rules.playerdamagemultiplier = 玩家伤害倍数
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rules.unitdamagemultiplier = 单位伤害倍数
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rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
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rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
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rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
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rules.buildcostmultiplier = 建设花费倍数
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rules.buildspeedmultiplier = 建设时间倍数
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rules.waitForWaveToEnd = Waves wait for enemies
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rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
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rules.respawns = Max respawns per wave
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rules.limitedRespawns = Limit Respawns
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rules.title.waves = Waves
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rules.title.respawns = Respawns
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rules.title.resourcesbuilding = Resources & Building
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rules.title.player = Players
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rules.title.enemy = Enemies
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rules.title.unit = Units
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rules.waitForWaveToEnd = 等待敌人时间
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rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY] (格)
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rules.respawns = 每波最大重生次数
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rules.limitedRespawns = 重生限制次数
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rules.title.waves = 波次
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rules.title.respawns = 重生
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rules.title.resourcesbuilding = 资源和建造
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rules.title.player = 玩家
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rules.title.enemy = 敌人
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rules.title.unit = 单位
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content.item.name = 物品
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content.liquid.name = 液体
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content.unit.name = 部队
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@ -564,7 +564,7 @@ liquid.cryofluid.name = 冷冻液
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mech.alpha-mech.name = 阿尔法
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mech.alpha-mech.weapon = 重型机枪
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mech.alpha-mech.ability = 无人机群
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mech.alpha-mech.description = 标准的机甲。具有不错的速度和伤害输出;,可以制造多达 3 架无人机以提高进攻能力。
|
||||
mech.alpha-mech.description = 标准的机甲。具有不错的速度和伤害输出,可以制造多达 3 架无人机以提高进攻能力。
|
||||
mech.delta-mech.name = 德尔塔
|
||||
mech.delta-mech.weapon = 电弧发电机
|
||||
mech.delta-mech.ability = 放电
|
||||
@ -576,7 +576,7 @@ mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并
|
||||
mech.omega-mech.name = 欧米茄
|
||||
mech.omega-mech.weapon = 导弹群
|
||||
mech.omega-mech.ability = 配置装甲
|
||||
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达 90% 的伤害。
|
||||
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
|
||||
mech.dart-ship.name = 飞镖
|
||||
mech.dart-ship.weapon = 机枪
|
||||
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度快。
|
||||
@ -596,7 +596,7 @@ item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||
unit.health = [LIGHT_GRAY]生命值:{0}
|
||||
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||
mech.health = [LIGHT_GRAY]生命值: {0}
|
||||
mech.health = [LIGHT_GRAY]生命值: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
|
||||
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
|
||||
@ -618,7 +618,7 @@ block.snowrock.name = 雪岩石
|
||||
block.shale.name = 页岩地
|
||||
block.shale-boulder.name = 页岩巨石
|
||||
block.moss.name = 苔藓地
|
||||
block.shrubs.name = Shrubs
|
||||
block.shrubs.name = 灌木丛
|
||||
block.spore-moss.name = 孢子苔藓地
|
||||
block.shalerocks.name = 页岩岩石
|
||||
block.scrap-wall.name = 废墙
|
||||
@ -637,45 +637,45 @@ block.core-foundation.name = 中型核心
|
||||
block.core-nucleus.name = 大型核心
|
||||
block.deepwater.name = 深水
|
||||
block.water.name = 水
|
||||
block.tainted-water.name = Tainted Water
|
||||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||||
block.tar.name = Tar
|
||||
block.tainted-water.name = 污水
|
||||
block.darksand-tainted-water.name = 暗沙 污水
|
||||
block.tar.name = 石油
|
||||
block.stone.name = 石头
|
||||
block.sand.name = 沙子
|
||||
block.darksand.name = 黑沙
|
||||
block.ice.name = 冰
|
||||
block.snow.name = 雪
|
||||
block.craters.name = 陨石坑
|
||||
block.sand-water.name = Sand water
|
||||
block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.holostone.name = Holo stone
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.sand-water.name = 沙 水
|
||||
block.darksand-water.name = 暗沙 水
|
||||
block.char.name = 焦土
|
||||
block.holostone.name = 霍洛石头
|
||||
block.ice-snow.name = 冰雪地
|
||||
block.rocks.name = 岩石
|
||||
block.icerocks.name = Ice rocks
|
||||
block.snowrocks.name = Snow Rocks
|
||||
block.dunerocks.name = Dune Rocks
|
||||
block.icerocks.name = 冰岩石
|
||||
block.snowrocks.name = 雪岩石
|
||||
block.dunerocks.name = 沙丘岩石
|
||||
block.pine.name = 松树
|
||||
block.white-tree-dead.name = White Tree Dead
|
||||
block.white-tree-dead.name = 枯萎的白树
|
||||
block.white-tree.name = 白树
|
||||
block.spore-cluster.name = Spore Cluster
|
||||
block.metal-floor.name = Metal Floor
|
||||
block.metal-floor-2.name = Metal Floor 2
|
||||
block.metal-floor-3.name = Metal Floor 3
|
||||
block.metal-floor-5.name = Metal Floor 5
|
||||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||||
block.creeptree.name = Creeptree
|
||||
block.dark-panel-1.name = Dark Panel 1
|
||||
block.dark-panel-2.name = Dark Panel 2
|
||||
block.dark-panel-3.name = Dark Panel 3
|
||||
block.dark-panel-4.name = Dark Panel 4
|
||||
block.dark-panel-5.name = Dark Panel 5
|
||||
block.dark-panel-6.name = Dark Panel 6
|
||||
block.dark-metal.name = Dark Metal
|
||||
block.ignarock.name = Igna Rock
|
||||
block.hotrock.name = Hot Rock
|
||||
block.magmarock.name = Magma Rock
|
||||
block.cliffs.name = Cliffs
|
||||
block.spore-cluster.name = 孢子簇
|
||||
block.metal-floor.name = 金属地板
|
||||
block.metal-floor-2.name = 金属地板2
|
||||
block.metal-floor-3.name = 金属地板3
|
||||
block.metal-floor-5.name = 金属地板5
|
||||
block.metal-floor-damaged.name = 损坏的金属地板
|
||||
block.creeptree.name = 爬行树
|
||||
block.dark-panel-1.name = 暗面板1
|
||||
block.dark-panel-2.name = 暗面板2
|
||||
block.dark-panel-3.name = 暗面板3
|
||||
block.dark-panel-4.name = 暗面板4
|
||||
block.dark-panel-5.name = 暗面板5
|
||||
block.dark-panel-6.name = 暗面板6
|
||||
block.dark-metal.name = 暗金属
|
||||
block.ignarock.name = 伊格纳石头
|
||||
block.hotrock.name = 热石头
|
||||
block.magmarock.name = 岩浆石头
|
||||
block.cliffs.name = 悬崖
|
||||
block.copper-wall.name = 铜墙
|
||||
block.copper-wall-large.name = 大型铜墙
|
||||
block.titanium-wall.name = 钛墙
|
||||
@ -708,7 +708,7 @@ block.melter.name = 熔炉
|
||||
block.incinerator.name = 焚化炉
|
||||
block.spore-press.name = 孢子压缩机
|
||||
block.separator.name = 分离机
|
||||
block.coal-centrifuge.name = Coal Centrifuge
|
||||
block.coal-centrifuge.name = 煤炭离心机
|
||||
block.power-node.name = 能量节点
|
||||
block.power-node-large.name = 大型能量节点
|
||||
block.surge-tower.name = 远程输电塔
|
||||
@ -723,7 +723,7 @@ block.pneumatic-drill.name = 气动钻头
|
||||
block.laser-drill.name = 激光钻头
|
||||
block.water-extractor.name = 抽水机
|
||||
block.cultivator.name = 耕种机
|
||||
block.dart-mech-pad.name = Dart Mech Pad
|
||||
block.dart-mech-pad.name = 飞镖 机甲平台
|
||||
block.delta-mech-pad.name = 德尔塔 机甲平台
|
||||
block.javelin-ship-pad.name = 标枪 机甲平台
|
||||
block.trident-ship-pad.name = 三叉戟 机甲平台
|
||||
|
Loading…
Reference in New Issue
Block a user