Update bundle_zh_CN.properties

Most of them have been translated into Chinese, but there are still some uncertainties.
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laohuaji233 2019-05-01 23:19:27 +08:00 committed by GitHub
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@ -11,7 +11,7 @@ link.google-play.description = 从谷歌商店获取安卓版
link.wiki.description = 官方 Mindustry 维基
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
screenshot = 荧幕截图已放在 {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
gameover = 你的核心被摧毁了!
gameover.pvp = [accent] {0}[] 队获胜!
highscore = [accent]新纪录!
@ -27,11 +27,11 @@ removearea = 你选择了拆除模式。\n你能通过[accent]长按几秒钟[]
launcheditems = [accent]发射的资源
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
level.highscore = 最高分:[accent]{0}
level.select = 选择关卡Level Select
level.select = 选择关卡
level.mode = 游戏模式:
showagain = 下次不再显示
coreattack = < 核心正在受到攻击! >
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被清理
coreattack = < 核心正在受到攻击!>
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被全部清除
outofbounds = [[ 超出边界 ]\n[]{0}秒后自毁
database = 核心数据库
savegame = 保存游戏
@ -50,7 +50,7 @@ maps.none = [LIGHT_GRAY]没有找到地图!
about.button = 关于
name = 名字:
noname = 先取一个[accent]玩家名[]。
filename = 文件名:
filename = 文件名
unlocked = 新方块已解锁!
completed = [accent]己研究
techtree = 科技树
@ -62,12 +62,12 @@ players.single = {0}玩家在线
server.closing = [accent]正在关闭服务器……
server.kicked.kick = 你被踢出服务器了!
server.kicked.serverClose = 服务器已关闭。
server.kicked.clientOutdated = 过旧的客户端!更新你的游戏!
server.kicked.serverOutdated = 过旧的服务器!联系房主升级!
server.kicked.banned = 你在这个服务器上被了。
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。
server.kicked.banned = 你在这个服务器上被拉入黑名单了。
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接
server.kicked.nameInUse = 服务器中已经\n有人有相同的名字了。
server.kicked.nameEmpty = 你选择的名字是无效的。
server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
server.kicked.nameEmpty = 无效的名字!
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
server.kicked.customClient = 这个服务器不支持定制版本。下载官方版本。
server.kicked.gameover = 游戏结束!
@ -115,8 +115,8 @@ joingame.title = 加入游戏
joingame.ip = 地址:
disconnect = 已断开
disconnect.data = 读取世界数据失败!
connecting = [accent]正在连接...
connecting.data = [accent]正在加载世界数据...
connecting = [accent]连接中……
connecting.data = [accent]加载中……
server.port = 端口:
server.addressinuse = 地址已经在使用中!
server.invalidport = 无效的端口号!
@ -150,30 +150,30 @@ save.wave = 波次 {0}
save.difficulty = 难度:{0}
save.date = 最后保存过:{0}
save.playtime = 游戏时间:{0}
warning = 警告
warning = 警告
confirm = 确认
delete = 删除
ok = 好的
open = 打开
customize = Customize
customize = 定制
cancel = 取消
openlink = 打开链接
copylink = 复制链接
back = 返回
quit.confirm = 你确定你想要退出?
changelog.title = 更新日志
changelog.loading = 正在获取更新日志...
changelog.loading = 正在获取更新日志……
changelog.error.android = [accent]注意更新日志有时在安卓 4.4 以下不工作。\n这是安卓系统内部的一个bug。
changelog.error.ios = [accent]更新日志当前在iOS中不被支持。
changelog.error = [scarlet]获取更新日志失败!\n请检查你的网络。
changelog.current = [yellow][[当前版本]
changelog.latest = [accent][[最新版本]
loading = [accent]正在加载...
saving = [accent]正在保存...
loading = [accent]加载中……
saving = [accent]保存中……
wave = [accent]波次 {0}
wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]正在等待...
waiting = [LIGHT_GRAY]等待中……
waiting.players = 等待玩家中……
wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人
wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人
@ -197,28 +197,28 @@ editor.author = 作者:
editor.description = 描述:
editor.waves = 波数:
waves.title = 波数
waves.remove =
waves.never = <never>
waves.remove =
waves.never = <永不>
waves.every =
waves.waves =
waves.perspawn = 每次生成
waves.to =
waves.boss = BOSS
waves.preview = 预览
waves.edit = 编辑...
waves.edit = 编辑……
waves.copy = 复制到剪贴板
waves.load = 从剪贴板读取
waves.invalid = 剪贴板中无效的波次信息。
waves.copied = 波次信息已复制。
editor.default = [LIGHT_GRAY]<默认>
edit = 编辑...
edit = 编辑……
editor.name = 名称:
editor.teams = 队伍
editor.elevation = 高度
editor.errorload = 读取文件时出现错误:\n[accent]{0}
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
editor.errorname = 地图没有被定义的名称。
editor.update = 更新Update
editor.update = 更新
editor.randomize = 随机化
editor.apply = 应用
editor.generate = 生成
@ -250,13 +250,13 @@ editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
editor.selectmap = 选择一个地图加载:
filters.empty = [LIGHT_GRAY]没有过滤器filters用下方的按钮添加一个。
filter.distort = 扭曲Distort
filter.distort = 扭曲程度
filter.noise = 噪音Noise
filter.ore = 矿石Ore
filter.ore = 矿石数量
filter.rivernoise = 河流噪音River Noise
filter.scatter = 散播Scatter
filter.terrain = 地形Terrain
filter.option.scale = 规模Scale
filter.scatter = 分散程度
filter.terrain = 地形
filter.option.scale = 规模大小
filter.option.chance = 机会Chance
filter.option.mag = 大小Magnitude
filter.option.threshold = 门槛Threshold
@ -285,45 +285,45 @@ editor = 编辑器
mapeditor = 地图编辑器
donate = 捐赠
abandon = 放弃
abandon.text = 这个区域和它的所有资源会被敌人重置
abandon.text = 这个区域和它的所有资源会被敌人重置
locked = 已被锁定
complete = [LIGHT_GRAY]完成:
complete = [LIGHT_GRAY]完成
zone.requirement = 在{1}中达到{0}波
resume = 恢复区:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]最好: {0}
launch = < 发射 >
launch.title = 发射成功
launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
launch.unable = [scarlet]发射失败。[] 敌人.
launch.confirm = 这样做会把您基地里的所有资源发射出去\n您不能再回来这个基地
uncover = Uncover
configure = 设定发射资源
launch.unable = [scarlet]发射失败。[]敌人未被全部消灭。
launch.confirm = 您将发射核心中所有资源。\n此地图将被重置
uncover = 解锁
configure = 设定发射资源数量
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = 已被发现的资源:
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
zone.resources = 地图中的资源:
add = 添加
boss.health = BOSS 生命值
connectfail = [crimson]服务器连接失败: [accent]{0}
connectfail = [crimson]服务器连接失败:[accent]{0}
error.unreachable = 服务器无法访问。
error.invalidaddress = 地址无效。
error.timedout = 连接超时!\n确保服务器设置了端口转发并且地址正确
error.mismatch = 包错误:\n可能是客户端/服务器版本不匹配.\n请确保客户端和服务器都是最新的版本!
error.mismatch = 不匹配。\n可能是客户端/服务器版本不匹配。\n请确保客户端和服务器都是最新的版本
error.alreadyconnected = 已连接。
error.mapnotfound = 找不到地图文件!
error.io = 网络 I/O 错误。
error.any = 未知网络错误。
zone.groundZero.name = 零号地区
zone.desertWastes.name = Desert Wastes
zone.craters.name = 陨石
zone.desertWastes.name = 沙漠废物
zone.craters.name = 陨石
zone.frozenForest.name = 冰冻森林
zone.ruinousShores.name = 毁灭海岸
zone.stainedMountains.name = 绵延群山
zone.desolateRift.name = 荒芜裂谷
zone.nuclearComplex.name = 能生产
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
zone.nuclearComplex.name = 裂变
zone.overgrowth.name = 增生区
zone.tarFields.name = 石油田
settings.language = 语言
settings.reset = 恢复默认
settings.rebind = 重新绑定
@ -417,11 +417,11 @@ category.optional = 可选的增强物品
setting.landscape.name = 锁定横屏
setting.shadows.name = 影子
setting.animatedwater.name = 流动的水
setting.animatedshields.name = Animated Shields
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
setting.animatedshields.name = 动态画面
setting.antialias.name = 抗锯齿[LIGHT_GRAY] (需要重新启动)[]
setting.indicators.name = 队友指示器
setting.autotarget.name = 自动发射
setting.fpscap.name = 最高 FPS
setting.fpscap.name = FPS限制
setting.fpscap.none =
setting.fpscap.text = {0} FPS
setting.swapdiagonal.name = 总是自动铺设
@ -448,8 +448,8 @@ setting.mutemusic.name = 静音
setting.sfxvol.name = 音效音量
setting.mutesound.name = 静音
setting.crashreport.name = 发送匿名崩溃报告
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
setting.chatopacity.name = 聊天界面透明度
setting.playerchat.name = 显示游戏内聊天界面
keybind.title = 重新绑定按键
category.general.name = 普通
category.view.name = 查看
@ -474,7 +474,7 @@ keybind.zoom_hold.name = 保持缩放
keybind.zoom.name = 缩放
keybind.menu.name = 菜单
keybind.pause.name = 暂停
keybind.minimap.name = Minimap
keybind.minimap.name = 小地图
keybind.dash.name = 冲刺
keybind.chat.name = 聊天
keybind.player_list.name = 玩家列表
@ -492,35 +492,35 @@ mode.survival.description = 正常的游戏模式,有限的资源和自动波次
mode.sandbox.name = 沙盒
mode.sandbox.description = 无限的资源,不会自动生成敌人。
mode.pvp.name = PvP
mode.pvp.description = 和本地玩家对战.
mode.pvp.description = 和本地玩家对战
mode.attack.name = 攻击
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务.
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务
mode.custom = 自定义模式
rules.infiniteresources = 无限资源
rules.wavetimer = 波次计时器
rules.waves = 波次
rules.enemyCheat = AI无限资源
rules.enemyCheat = 敌人无限资源
rules.unitdrops = 敌人出生点
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
rules.unitbuildspeedmultiplier = 单位生产速度倍数
rules.unithealthmultiplier = 单位生命倍数
rules.playerhealthmultiplier = 玩家生命倍数
rules.playerdamagemultiplier = 玩家伤害倍数
rules.unitdamagemultiplier = 单位伤害倍数
rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
rules.buildcostmultiplier = 建设花费倍数
rules.buildspeedmultiplier = 建设时间倍数
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
rules.waitForWaveToEnd = 等待敌人时间
rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY] (格)
rules.respawns = 每波最大重生次数
rules.limitedRespawns = 重生限制次数
rules.title.waves = 波次
rules.title.respawns = 重生
rules.title.resourcesbuilding = 资源和建造
rules.title.player = 玩家
rules.title.enemy = 敌人
rules.title.unit = 单位
content.item.name = 物品
content.liquid.name = 液体
content.unit.name = 部队
@ -564,7 +564,7 @@ liquid.cryofluid.name = 冷冻液
mech.alpha-mech.name = 阿尔法
mech.alpha-mech.weapon = 重型机枪
mech.alpha-mech.ability = 无人机群
mech.alpha-mech.description = 标准的机甲。具有不错的速度和伤害输出;,可以制造多达 3 架无人机以提高进攻能力。
mech.alpha-mech.description = 标准的机甲。具有不错的速度和伤害输出,可以制造多达 3 架无人机以提高进攻能力。
mech.delta-mech.name = 德尔塔
mech.delta-mech.weapon = 电弧发电机
mech.delta-mech.ability = 放电
@ -576,7 +576,7 @@ mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并
mech.omega-mech.name = 欧米茄
mech.omega-mech.weapon = 导弹群
mech.omega-mech.ability = 配置装甲
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达 90% 的伤害。
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
mech.dart-ship.name = 飞镖
mech.dart-ship.weapon = 机枪
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度快。
@ -596,7 +596,7 @@ item.radioactivity = [LIGHT_GRAY]放射性:{0}
unit.health = [LIGHT_GRAY]生命值:{0}
unit.speed = [LIGHT_GRAY]速度:{0}
mech.weapon = [LIGHT_GRAY]武器:{0}
mech.health = [LIGHT_GRAY]生命值: {0}
mech.health = [LIGHT_GRAY]生命值 {0}
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
mech.minepower = [LIGHT_GRAY]采矿力量:{0}
@ -618,7 +618,7 @@ block.snowrock.name = 雪岩石
block.shale.name = 页岩地
block.shale-boulder.name = 页岩巨石
block.moss.name = 苔藓地
block.shrubs.name = Shrubs
block.shrubs.name = 灌木丛
block.spore-moss.name = 孢子苔藓地
block.shalerocks.name = 页岩岩石
block.scrap-wall.name = 废墙
@ -637,45 +637,45 @@ block.core-foundation.name = 中型核心
block.core-nucleus.name = 大型核心
block.deepwater.name = 深水
block.water.name =
block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar
block.tainted-water.name = 污水
block.darksand-tainted-water.name = 暗沙 污水
block.tar.name = 石油
block.stone.name = 石头
block.sand.name = 沙子
block.darksand.name = 黑沙
block.ice.name =
block.snow.name =
block.craters.name = 陨石坑
block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow
block.sand-water.name = 沙 水
block.darksand-water.name = 暗沙 水
block.char.name = 焦土
block.holostone.name = 霍洛石头
block.ice-snow.name = 冰雪地
block.rocks.name = 岩石
block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks
block.icerocks.name = 冰岩石
block.snowrocks.name = 雪岩石
block.dunerocks.name = 沙丘岩石
block.pine.name = 松树
block.white-tree-dead.name = White Tree Dead
block.white-tree-dead.name = 枯萎的白树
block.white-tree.name = 白树
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs
block.spore-cluster.name = 孢子簇
block.metal-floor.name = 金属地板
block.metal-floor-2.name = 金属地板2
block.metal-floor-3.name = 金属地板3
block.metal-floor-5.name = 金属地板5
block.metal-floor-damaged.name = 损坏的金属地板
block.creeptree.name = 爬行树
block.dark-panel-1.name = 暗面板1
block.dark-panel-2.name = 暗面板2
block.dark-panel-3.name = 暗面板3
block.dark-panel-4.name = 暗面板4
block.dark-panel-5.name = 暗面板5
block.dark-panel-6.name = 暗面板6
block.dark-metal.name = 暗金属
block.ignarock.name = 伊格纳石头
block.hotrock.name = 热石头
block.magmarock.name = 岩浆石头
block.cliffs.name = 悬崖
block.copper-wall.name = 铜墙
block.copper-wall-large.name = 大型铜墙
block.titanium-wall.name = 钛墙
@ -708,7 +708,7 @@ block.melter.name = 熔炉
block.incinerator.name = 焚化炉
block.spore-press.name = 孢子压缩机
block.separator.name = 分离机
block.coal-centrifuge.name = Coal Centrifuge
block.coal-centrifuge.name = 煤炭离心机
block.power-node.name = 能量节点
block.power-node-large.name = 大型能量节点
block.surge-tower.name = 远程输电塔
@ -723,7 +723,7 @@ block.pneumatic-drill.name = 气动钻头
block.laser-drill.name = 激光钻头
block.water-extractor.name = 抽水机
block.cultivator.name = 耕种机
block.dart-mech-pad.name = Dart Mech Pad
block.dart-mech-pad.name = 飞镖 机甲平台
block.delta-mech-pad.name = 德尔塔 机甲平台
block.javelin-ship-pad.name = 标枪 机甲平台
block.trident-ship-pad.name = 三叉戟 机甲平台