mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-22 13:48:25 +07:00
Bugfixes / Built-in rate limits
This commit is contained in:
@ -1317,10 +1317,10 @@ public class Blocks implements ContentList{
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}};
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launchPad = new LaunchPad("launch-pad"){{
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requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.copper, 250, Items.silicon, 75, Items.lead, 100));
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requirements(Category.effect, BuildVisibility.campaignOnly, ItemStack.with(Items.copper, 350, Items.silicon, 140, Items.lead, 200, Items.titanium, 150));
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size = 3;
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itemCapacity = 100;
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launchTime = 60*3;//60f * 15;
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launchTime = 60f * 15;
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hasPower = true;
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consumes.power(4f);
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}};
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@ -161,7 +161,7 @@ public class Fx{
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rocketSmoke = new Effect(120, e -> {
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color(Color.gray);
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alpha(Mathf.clamp(e.fout()*1.6f - e.rotation*0.8f));
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alpha(Mathf.clamp(e.fout()*1.6f - Interp.pow3In.apply(e.rotation)*1.2f));
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Fill.circle(e.x, e.y, (1f + 6f * e.rotation) - e.fin()*2f);
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}),
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@ -144,6 +144,10 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
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con.kick(reason);
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}
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void kick(String reason, int duration){
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con.kick(reason, duration);
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}
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@Override
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public void draw(){
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Draw.z(Layer.playerName);
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@ -177,6 +177,10 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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return controller instanceof Playerc;
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}
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public Playerc getPlayer(){
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return isPlayer() ? (Playerc)controller : null;
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}
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@Override
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public void killed(){
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float explosiveness = 2f + item().explosiveness * stack().amount;
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@ -243,7 +243,7 @@ public class Saves{
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}
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public ObjectFloatMap<Item> getProductionRates(){
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return meta.productionRates;
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return meta.exportRates;
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}
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public String getPlayTime(){
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@ -4,8 +4,9 @@ import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.type.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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import static mindustry.Vars.content;
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import static mindustry.Vars.*;
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public class Stats{
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/** export window size in seconds */
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@ -13,7 +14,7 @@ public class Stats{
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/** refresh period of export in ticks */
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private static final float refreshPeriod = 60;
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/** Items delivered to global resoure counter. Zones only. */
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/** Total items delivered to global resoure counter. Campaign only. */
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public ObjectIntMap<Item> itemsDelivered = new ObjectIntMap<>();
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/** Enemy (red team) units destroyed. */
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public int enemyUnitsDestroyed;
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@ -27,42 +28,64 @@ public class Stats{
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public int buildingsDeconstructed;
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/** Friendly buildings destroyed. */
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public int buildingsDestroyed;
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/** Export statistics. */
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public ObjectMap<Item, ExportStat> export = new ObjectMap<>();
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/** Counter refresh state. */
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private transient Interval time = new Interval();
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/** Export statistics. */
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public ObjectMap<Item, ProductionStat> production = new ObjectMap<>();
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/** Core item storage to prevent spoofing. */
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private transient int[] lastCoreItems;
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/** Updates export statistics. */
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public void handleItemExport(ItemStack stack){
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production.getOr(stack.item, ProductionStat::new).counter += stack.amount;
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export.getOr(stack.item, ExportStat::new).counter += stack.amount;
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}
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public float getExport(Item item){
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return production.getOr(item, ProductionStat::new).mean;
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return export.getOr(item, ExportStat::new).mean;
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}
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public void update(){
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//create last stored core items
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if(lastCoreItems == null){
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lastCoreItems = new int[content.items().size];
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updateCoreDeltas();
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}
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//refresh throughput
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if(time.get(refreshPeriod)){
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for(ProductionStat stat : production.values()){
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CoreEntity ent = state.rules.defaultTeam.core();
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export.each((item, stat) -> {
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//initialize stat after loading
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if(!stat.loaded){
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stat.means.fill(stat.mean);
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stat.loaded = true;
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}
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stat.means.add(stat.counter);
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//how the resources changed - only interested in negative deltas, since that's what happens during spoofing
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int coreDelta = Math.min(ent == null ? 0 : ent.items.get(item) - lastCoreItems[item.id], 0);
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//add counter, subtract how many items were taken from the core during this time
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stat.means.add(Math.max(stat.counter + coreDelta, 0));
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stat.counter = 0;
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stat.mean = stat.means.rawMean();
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}
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});
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updateCoreDeltas();
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}
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}
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public ObjectFloatMap<Item> productionRates(){
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private void updateCoreDeltas(){
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CoreEntity ent = state.rules.defaultTeam.core();
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for(int i = 0; i < lastCoreItems.length; i++){
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lastCoreItems[i] = ent == null ? 0 : ent.items.get(i);
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}
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}
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public ObjectFloatMap<Item> exportRates(){
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ObjectFloatMap<Item> map = new ObjectFloatMap<>();
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production.each((item, value) -> map.put(item, value.mean));
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export.each((item, value) -> map.put(item, value.mean));
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return map;
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}
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@ -117,9 +140,9 @@ public class Stats{
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F, D, C, B, A, S, SS
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}
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public static class ProductionStat{
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public static class ExportStat{
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public transient float counter;
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public transient WindowedMean means = new WindowedMean(content.items().size);
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public transient WindowedMean means = new WindowedMean(exportWindow);
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public transient boolean loaded;
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public float mean;
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}
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@ -5,6 +5,7 @@ import arc.graphics.*;
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import arc.math.*;
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import arc.struct.*;
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import arc.util.*;
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import arc.util.ArcAnnotate.*;
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import mindustry.game.Teams.*;
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import mindustry.graphics.*;
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import mindustry.world.blocks.storage.CoreBlock.*;
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@ -72,7 +73,7 @@ public class Team implements Comparable<Team>{
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return state.teams.get(this);
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}
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public CoreEntity core(){
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public @Nullable CoreEntity core(){
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return data().core();
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}
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@ -165,8 +165,8 @@ public class Teams{
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return cores.isEmpty();
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}
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public CoreEntity core(){
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return cores.first();
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public @Nullable CoreEntity core(){
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return cores.isEmpty() ? null : cores.first();
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}
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@Override
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@ -76,10 +76,11 @@ public class Universe{
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//calculate passive items
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for(Planet planet : content.planets()){
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for(Sector sector : planet.sectors){
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if(sector.hasSave()){
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//make sure this is a different sector
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if(sector.hasSave() && sector != state.rules.sector){
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SaveMeta meta = sector.save.meta;
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for(Entry<Item> entry : meta.productionRates){
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for(Entry<Item> entry : meta.exportRates){
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//total is calculated by items/sec (value) * turn duration in seconds
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int total = (int)(entry.value * turnDuration / 60f);
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@ -18,10 +18,10 @@ public class SaveMeta{
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public StringMap tags;
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public String[] mods;
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/** These are in items/second. */
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public ObjectFloatMap<Item> productionRates;
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public ObjectFloatMap<Item> exportRates;
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public boolean hasProduction;
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public SaveMeta(int version, long timestamp, long timePlayed, int build, String map, int wave, Rules rules, ObjectFloatMap<Item> productionRates, StringMap tags){
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public SaveMeta(int version, long timestamp, long timePlayed, int build, String map, int wave, Rules rules, ObjectFloatMap<Item> exportRates, StringMap tags){
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this.version = version;
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this.build = build;
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this.timestamp = timestamp;
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@ -31,8 +31,8 @@ public class SaveMeta{
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this.rules = rules;
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this.tags = tags;
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this.mods = JsonIO.read(String[].class, tags.get("mods", "[]"));
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this.productionRates = productionRates;
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this.exportRates = exportRates;
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productionRates.each(e -> hasProduction |= e.value > 0.001f);
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exportRates.each(e -> hasProduction |= e.value > 0.001f);
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}
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}
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@ -39,7 +39,7 @@ public abstract class SaveVersion extends SaveFileReader{
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map.get("mapname"),
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map.getInt("wave"),
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JsonIO.read(Rules.class, map.get("rules", "{}")),
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JsonIO.read(Stats.class, map.get("stats", "{}")).productionRates(),
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JsonIO.read(Stats.class, map.get("stats", "{}")).exportRates(),
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map
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);
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}
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@ -13,7 +13,7 @@ import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.world.*;
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import static mindustry.Vars.headless;
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import static mindustry.Vars.*;
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import static mindustry.game.EventType.*;
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public class Administration{
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@ -24,10 +24,21 @@ public class Administration{
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private Array<ChatFilter> chatFilters = new Array<>();
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private Array<ActionFilter> actionFilters = new Array<>();
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private Array<String> subnetBans = new Array<>();
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private IntIntMap lastPlaced = new IntIntMap();
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public Administration(){
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load();
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Events.on(ResetEvent.class, e -> lastPlaced = new IntIntMap());
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//keep track of who placed what on the server
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Events.on(BlockBuildEndEvent.class, e -> {
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//players should be able to configure their own tiles
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if(net.server() && e.unit != null && e.unit.isPlayer()){
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lastPlaced.put(e.tile.pos(), e.unit.getPlayer().id());
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}
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});
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//anti-spam
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addChatFilter((player, message) -> {
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long resetTime = Config.messageRateLimit.num() * 1000;
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@ -58,6 +69,31 @@ public class Administration{
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return message;
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});
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//block interaction rate limit
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addActionFilter(action -> {
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if(action.type != ActionType.breakBlock &&
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action.type != ActionType.placeBlock &&
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action.type != ActionType.tapTile &&
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Config.antiSpam.bool() &&
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//make sure players can configure their own stuff, e.g. in schematics
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lastPlaced.get(action.tile.pos(), -1) != action.player.id()){
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Ratekeeper rate = action.player.getInfo().rate;
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if(rate.allow(Config.interactRateWindow.num() * 1000, Config.interactRateLimit.num())){
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return true;
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}else{
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if(rate.occurences > Config.interactRateKick.num()){
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player.kick("You are interacting with too many blocks.", 1000 * 30);
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}else{
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player.sendMessage("[scarlet]You are interacting with blocks too quickly.");
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}
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return false;
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}
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}
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return true;
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});
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}
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public Array<String> getSubnetBans(){
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@ -420,6 +456,9 @@ public class Administration{
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logging("Whether to log everything to files.", true),
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strict("Whether strict mode is on - corrects positions and prevents duplicate UUIDs.", true),
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antiSpam("Whether spammers are automatically kicked and rate-limited.", headless),
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interactRateWindow("Block interaction rate limit window, in seconds.", 6),
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interactRateLimit("Block interaction rate limit.", 25),
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interactRateKick("How many times a player must interact inside the window to get kicked.", 60),
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messageRateLimit("Message rate limit in seconds. 0 to disable.", 0),
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messageSpamKick("How many times a player must send a message before the cooldown to get kicked. 0 to disable.", 3),
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socketInput("Allows a local application to control this server through a local TCP socket.", false, "socket", () -> Events.fire(Trigger.socketConfigChanged)),
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@ -503,6 +542,7 @@ public class Administration{
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public transient long lastMessageTime, lastSyncTime;
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public transient String lastSentMessage;
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public transient int messageInfractions;
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public transient Ratekeeper rate = new Ratekeeper();
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PlayerInfo(String id){
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this.id = id;
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@ -361,7 +361,7 @@ public class PlanetDialog extends FloatingDialog{
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stable.table(t -> {
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t.left();
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selected.save.meta.productionRates.each(entry -> {
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selected.save.meta.exportRates.each(entry -> {
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int total = (int)(entry.value * turnDuration / 60f);
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if(total > 1){
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t.image(entry.key.icon(Cicon.small)).padRight(3);
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@ -27,7 +27,8 @@ public class Door extends Wall{
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solid = false;
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solidifes = true;
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consumesTap = true;
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config(Boolean.class, (entity, open) -> {
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config(Boolean.class, (entity, open) -> {
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DoorEntity door = (DoorEntity)entity;
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door.open = open;
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pathfinder.updateTile(door.tile());
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@ -72,7 +72,7 @@ public class LaunchPad extends Block{
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Draw.reset();
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}
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float cooldown = Mathf.clamp(timer.getTime(timerLaunch) / 90f);
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float cooldown = Mathf.clamp(timer.getTime(timerLaunch) / 90f / timeScale);
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Draw.mixcol(lightColor, 1f - cooldown);
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@ -90,7 +90,7 @@ public class LaunchPad extends Block{
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public void updateTile(){
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//launch when full and base conditions are met
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if(items.total() >= itemCapacity && efficiency() >= 1f && timer(timerLaunch, launchTime)){
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if(items.total() >= itemCapacity && efficiency() >= 1f && timer(timerLaunch, launchTime / timeScale)){
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LaunchPayloadc entity = LaunchPayloadEntity.create();
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items.each((item, amount) -> entity.stacks().add(new ItemStack(item, amount)));
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entity.set(this);
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