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https://github.com/Anuken/Mindustry.git
synced 2025-03-13 11:29:48 +07:00
Cleanup
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parent
521d44714d
commit
c1c41a19c8
@ -24,7 +24,7 @@ public class BaseAI{
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private static final Vec2 axis = new Vec2(), rotator = new Vec2();
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private static final float correctPercent = 0.5f;
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private static final float step = 5;
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private static final int attempts = 5;
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private static final int attempts = 4;
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private static final float emptyChance = 0.01f;
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private static final int timerStep = 0, timerSpawn = 1;
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@ -103,7 +103,7 @@ public class Pathfinder implements Runnable{
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boolean nearLiquid = false, nearSolid = false, nearGround = false;
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for(int i = 0; i < 4; i++){
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Tile other = tile.getNearby(i);
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Tile other = tile.nearby(i);
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if(other != null){
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if(other.floor().isLiquid) nearLiquid = true;
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if(other.solid()) nearSolid = true;
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@ -105,9 +105,9 @@ public class EditorTile extends Tile{
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}
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@Override
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protected void changeEntity(Team team, Prov<Building> entityprov, int rotation){
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protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
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if(skip()){
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super.changeEntity(team, entityprov, rotation);
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super.changeBuild(team, entityprov, rotation);
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return;
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}
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@ -51,7 +51,7 @@ public class MapGenerateDialog extends BaseDialog{
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CachedTile ctile = new CachedTile(){
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//nothing.
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@Override
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protected void changeEntity(Team team, Prov<Building> entityprov, int rotation){
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protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
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}
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};
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@ -464,7 +464,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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*/
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public boolean movePayload(Payload todump){
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int trns = block.size/2 + 1;
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Tile next = tile.getNearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
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Tile next = tile.nearby(Geometry.d4(rotation).x * trns, Geometry.d4(rotation).y * trns);
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if(next != null && next.build != null && next.build.team == team && next.build.acceptPayload(self(), todump)){
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next.build.handlePayload(self(), todump);
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@ -547,7 +547,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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}
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public float moveLiquidForward(boolean leaks, Liquid liquid){
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Tile next = tile.getNearby(rotation);
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Tile next = tile.nearby(rotation);
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if(next == null) return 0;
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@ -229,8 +229,8 @@ public class EventType{
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}
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/**
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* Called when block building begins by placing down the BuildBlock.
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* The tile's block will nearly always be a BuildBlock.
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* Called when block building begins by placing down the ConstructBlock.
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* The tile's block will nearly always be a ConstructBlock.
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*/
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public static class BlockBuildBeginEvent{
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public final Tile tile;
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@ -262,7 +262,7 @@ public class EventType{
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/**
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* Called when a player or drone begins building something.
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* This does not necessarily happen when a new BuildBlock is created.
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* This does not necessarily happen when a new ConstructBlock is created.
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*/
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public static class BuildSelectEvent{
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public final Tile tile;
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@ -414,7 +414,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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state.rules.attackMode = sector.info.attack = true;
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}else{
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state.rules.winWave = sector.info.winWave = 15 * (int)Math.max(difficulty * 10, 1);
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state.rules.winWave = sector.info.winWave = 10 + 5 * (int)Math.max(difficulty * 10, 1);
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}
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state.rules.waves = sector.info.waves = true;
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@ -45,7 +45,7 @@ public class Build{
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Core.app.post(() -> Events.fire(new BlockBuildBeginEvent(tile, team, true)));
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}
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/** Places a BuildBlock at this location. */
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/** Places a ConstructBlock at this location. */
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@Remote(called = Loc.server)
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public static void beginPlace(Block result, Team team, int x, int y, int rotation){
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if(!validPlace(result, team, x, y, rotation)){
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@ -21,7 +21,7 @@ public class CachedTile extends Tile{
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}
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@Override
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protected void changeEntity(Team team, Prov<Building> entityprov, int rotation){
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protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
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build = null;
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Block block = block();
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@ -45,7 +45,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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this.block = wall;
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//update entity and create it if needed
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changeEntity(Team.derelict, wall::newBuilding, 0);
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changeBuild(Team.derelict, wall::newBuilding, 0);
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changed();
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}
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@ -186,7 +186,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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this.block = type;
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preChanged();
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changeEntity(team, entityprov, (byte)Mathf.mod(rotation, 4));
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changeBuild(team, entityprov, (byte)Mathf.mod(rotation, 4));
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if(build != null){
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build.team(team);
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@ -430,15 +430,15 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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getHitbox(rect);
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}
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public Tile getNearby(Point2 relative){
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public Tile nearby(Point2 relative){
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return world.tile(x + relative.x, y + relative.y);
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}
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public Tile getNearby(int dx, int dy){
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public Tile nearby(int dx, int dy){
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return world.tile(x + dx, y + dy);
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}
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public Tile getNearby(int rotation){
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public Tile nearby(int rotation){
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if(rotation == 0) return world.tile(x + 1, y);
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if(rotation == 1) return world.tile(x, y + 1);
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if(rotation == 2) return world.tile(x - 1, y);
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@ -446,7 +446,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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return null;
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}
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public Building getNearbyEntity(int rotation){
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public Building nearbyBuild(int rotation){
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if(rotation == 0) return world.build(x + 1, y);
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if(rotation == 1) return world.build(x, y + 1);
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if(rotation == 2) return world.build(x - 1, y);
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@ -503,7 +503,7 @@ public class Tile implements Position, QuadTreeObject, Displayable{
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}
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}
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protected void changeEntity(Team team, Prov<Building> entityprov, int rotation){
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protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
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if(build != null){
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int size = build.block.size;
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build.remove();
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@ -133,7 +133,7 @@ public interface Autotiler{
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for(int i = 0; i < 4; i++){
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int realDir = Mathf.mod(rotation - i, 4);
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if(blends(tile, rotation, directional, i, world) && (tile != null && tile.getNearbyEntity(realDir) != null && !tile.getNearbyEntity(realDir).block.squareSprite)){
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if(blends(tile, rotation, directional, i, world) && (tile != null && tile.nearbyBuild(realDir) != null && !tile.nearbyBuild(realDir).block.squareSprite)){
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blendresult[4] |= (1 << i);
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}
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}
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@ -194,7 +194,7 @@ public interface Autotiler{
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// TODO docs -- use for direction?
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default boolean blends(Tile tile, int rotation, int direction){
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Building other = tile.getNearbyEntity(Mathf.mod(rotation - direction, 4));
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Building other = tile.nearbyBuild(Mathf.mod(rotation - direction, 4));
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return other != null && other.team == tile.team() && blends(tile, rotation, other.tileX(), other.tileY(), other.rotation, other.block);
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}
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@ -42,7 +42,7 @@ public class ConstructBlock extends Block{
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consBlocks[size - 1] = this;
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}
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/** Returns a BuildBlock by size. */
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/** Returns a ConstructBlock by size. */
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public static ConstructBlock get(int size){
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if(size > maxSize) throw new IllegalArgumentException("No. Don't place ConstructBlock of size greater than " + maxSize);
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return consBlocks[size - 1];
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@ -202,7 +202,7 @@ public class ItemBridge extends Block{
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for(int i = 1; i <= range; i++){
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for(int j = 0; j < 4; j++){
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Tile other = tile.getNearby(Geometry.d4[j].x * i, Geometry.d4[j].y * i);
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Tile other = tile.nearby(Geometry.d4[j].x * i, Geometry.d4[j].y * i);
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if(linkValid(tile, other)){
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boolean linked = other.pos() == link;
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@ -87,7 +87,7 @@ public class PayloadConveyor extends Block{
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}
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int ntrns = 1 + size/2;
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Tile next = tile.getNearby(Geometry.d4(rotation).x * ntrns, Geometry.d4(rotation).y * ntrns);
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Tile next = tile.nearby(Geometry.d4(rotation).x * ntrns, Geometry.d4(rotation).y * ntrns);
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blocked = (next != null && next.solid() && !next.block().outputsPayload) || (this.next != null && (this.next.rotation + 2)%4 == rotation);
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}
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@ -183,7 +183,7 @@ public class Floor extends Block{
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for(int i = 0; i < 8; i++){
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Point2 point = Geometry.d8[i];
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Tile other = tile.getNearby(point);
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Tile other = tile.nearby(point);
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if(other != null && other.floor().cacheLayer == layer && other.floor().edges() != null){
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if(!blended.getAndSet(other.floor().id)){
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blenders.add(other.floor());
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@ -200,7 +200,7 @@ public class Floor extends Block{
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for(int i = 0; i < 8; i++){
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Point2 point = Geometry.d8[i];
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Tile other = tile.getNearby(point);
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Tile other = tile.nearby(point);
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if(other != null && doEdge(other.floor()) && other.floor().cacheLayer == cacheLayer && other.floor().edges() != null){
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if(!blended.getAndSet(other.floor().id)){
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blenders.add(other.floor());
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@ -217,7 +217,7 @@ public class Floor extends Block{
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for(Block block : blenders){
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for(int i = 0; i < 8; i++){
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Point2 point = Geometry.d8[i];
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Tile other = tile.getNearby(point);
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Tile other = tile.nearby(point);
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if(other != null && other.floor() == block){
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TextureRegion region = edge((Floor)block, 1 - point.x, 1 - point.y);
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Draw.rect(region, tile.worldx(), tile.worldy());
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@ -229,7 +229,7 @@ public class Floor extends Block{
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//'new' style of edges with shadows instead of colors, not used currently
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protected void drawEdgesFlat(Tile tile, boolean sameLayer){
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for(int i = 0; i < 4; i++){
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Tile other = tile.getNearby(i);
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Tile other = tile.nearby(i);
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if(other != null && doEdge(other.floor())){
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Color color = other.floor().mapColor;
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Draw.color(color.r, color.g, color.b, 1f);
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@ -21,7 +21,7 @@ public class StaticTree extends StaticWall{
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float oy = 0;
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for(int i = 0; i < 4; i++){
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if(tile.getNearby(i) != null && tile.getNearby(i).block() instanceof StaticWall){
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if(tile.nearby(i) != null && tile.nearby(i).block() instanceof StaticWall){
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if(i == 0){
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r.setWidth(r.width - crop);
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