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Campaign completion text in bundle
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@ -681,6 +681,9 @@ weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.fog.name = Fog
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campaign.playtime = \uF129 [lightgray]Sector Playtime: {0}
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campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
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sectorlist = Sectors
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sectorlist.attacked = {0} under attack
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sectors.unexplored = [lightgray]Unexplored
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@ -1,10 +1,15 @@
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package mindustry.ui.dialogs;
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import arc.*;
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import arc.math.*;
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import arc.scene.actions.*;
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import mindustry.*;
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import mindustry.core.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import static arc.scene.actions.Actions.*;
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public class CampaignCompleteDialog extends BaseDialog{
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public CampaignCompleteDialog(){
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@ -26,13 +31,16 @@ public class CampaignCompleteDialog extends BaseDialog{
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//TODO obviously needs different text.
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cont.clear();
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cont.add("[accent]Congratulations.\nThe enemy on " + planet.localizedName + " has been defeated.\n\nThe final sector has been conquered.").row();
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cont.add(Core.bundle.format("campaign.complete", "[#" + planet.iconColor + "]" + planet.localizedName + "[]")).row();
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float playtime = planet.sectors.sumf(s -> s.hasSave() ? s.save.meta.timePlayed : 0) / 1000f;
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//TODO needs more info
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cont.add("Total Playtime: " + UI.formatTime(playtime)).left().row();
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cont.add(Core.bundle.format("campaign.playtime", UI.formatTime(playtime))).left().row();
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show();
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setTranslation(0f, -Core.graphics.getHeight());
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color.a = 0f;
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show(Core.scene, Actions.sequence(parallel(fadeIn(1.1f, Interp.fade), translateBy(0f, Core.graphics.getHeight(), 6f, Interp.pow5Out))));
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}
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}
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@ -25,4 +25,4 @@ org.gradle.caching=true
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#used for slow jitpack builds; TODO see if this actually works
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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archash=2b9b7c4a1d
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archash=c8ce6b0a76
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