Equivalent coolant multipliers

This commit is contained in:
Anuken 2025-01-10 00:01:29 -05:00
parent d15a906402
commit c5aefaae1f

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@ -4070,7 +4070,7 @@ public class Blocks{
}}
);
coolantMultiplier = 6f;
coolantMultiplier = 15f;
shootSound = Sounds.shootAlt;
targetUnderBlocks = false;
@ -4147,7 +4147,7 @@ public class Blocks{
shoot = new ShootSpread(15, 4f);
coolantMultiplier = 6f;
coolantMultiplier = 15f;
inaccuracy = 0.2f;
velocityRnd = 0.17f;
@ -4390,7 +4390,7 @@ public class Blocks{
warmupMaintainTime = 120f;
coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
coolantMultiplier = 1.5f;
coolantMultiplier = 3.75f;
drawer = new DrawTurret("reinforced-"){{
parts.addAll(
@ -4501,7 +4501,7 @@ public class Blocks{
size = 4;
coolant = consume(new ConsumeLiquid(Liquids.water, 20f / 60f));
coolantMultiplier = 2.5f;
coolantMultiplier = 6.25f;
limitRange(5f);
}};
@ -4829,7 +4829,7 @@ public class Blocks{
recoil = 0.5f;
fogRadiusMultiplier = 0.4f;
coolantMultiplier = 6f;
coolantMultiplier = 15f;
shootSound = Sounds.missileLaunch;
minWarmup = 0.94f;
@ -4933,7 +4933,7 @@ public class Blocks{
shootSound = Sounds.shootSmite;
minWarmup = 0.99f;
coolantMultiplier = 6f;
coolantMultiplier = 15f;
var haloProgress = PartProgress.warmup.delay(0.5f);
float haloY = -15f, haloRotSpeed = 1f;