mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-07-05 15:58:14 +07:00
Renamed internal 'noWaves' mode / Fixed text encoding issues
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@ -409,14 +409,16 @@ keybind.chat_scroll.name = Chat scroll
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keybind.drop_unit.name = drop unit
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keybind.zoom_minimap.name = Zoom minimap
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mode.text.help.title = Description of modes
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mode.waves.name = waves
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mode.waves.description = the normal mode. limited resources and automatic incoming waves.
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mode.sandbox.name = sandbox
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mode.sandbox.description = infinite resources and no timer for waves.
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mode.freebuild.name = freebuild
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mode.freebuild.description = limited resources and no timer for waves.
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mode.waves.name = Waves
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mode.waves.description = The normal mode. Limited resources and automatic incoming waves.
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mode.sandbox.name = Sandbox
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mode.sandbox.description = Infinite resources and no timer for waves.
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mode.freebuild.name = Freebuild
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mode.freebuild.description = Limited resources and no timer for waves.
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mode.pvp.name = PvP
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mode.pvp.description = fight against other players locally.
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mode.pvp.description = Fight against other players locally.
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mode.attack.name = Attack
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mode.attack.descrption = No waves, with the goal to destroy the enemy base.
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content.item.name = Items
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content.liquid.name = Liquids
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content.unit.name = Units
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@ -11,7 +11,7 @@ public enum GameMode{
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freebuild{{
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disableWaveTimer = true;
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}},
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noWaves{{
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attack{{
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disableWaves = true;
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hidden = true;
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enemyCheat = true;
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@ -38,7 +38,7 @@ public class BattleMission extends MissionWithStartingCore{
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@Override
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public GameMode getMode(){
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return GameMode.noWaves;
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return GameMode.attack;
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}
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@Override
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@ -2,10 +2,8 @@ package io.anuke.mindustry.maps.missions;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.Array;
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import io.anuke.mindustry.content.blocks.StorageBlocks;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.game.SpawnGroup;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.UnlockableContent;
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import io.anuke.mindustry.maps.Sector;
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import io.anuke.mindustry.maps.generation.Generation;
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@ -34,7 +32,7 @@ public abstract class Mission{
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}
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public GameMode getMode(){
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return GameMode.noWaves;
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return GameMode.attack;
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}
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/**Sets the message displayed on mission begin. Returns this mission for chaining.*/
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@ -74,7 +74,7 @@ public class WaveMission extends MissionWithStartingCore{
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@Override
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public void update(){
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if(state.wave > target){
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state.mode = GameMode.noWaves;
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state.mode = GameMode.attack;
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}
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}
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@ -1,5 +1,7 @@
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package io.anuke.mindustry.net;
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import io.anuke.mindustry.game.GameMode;
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public class Host{
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public final String name;
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public final String address;
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@ -8,8 +10,9 @@ public class Host{
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public final int players;
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public final int version;
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public final String versionType;
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public final GameMode mode;
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public Host(String name, String address, String mapname, int wave, int players, int version, String versionType){
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public Host(String name, String address, String mapname, int wave, int players, int version, String versionType, GameMode mode){
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this.name = name;
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this.address = address;
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this.players = players;
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@ -17,5 +20,6 @@ public class Host{
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this.wave = wave;
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this.version = version;
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this.versionType = versionType;
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this.mode = mode;
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}
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}
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@ -21,6 +21,7 @@ import io.anuke.ucore.util.Bits;
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import java.io.*;
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import java.nio.ByteBuffer;
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import java.nio.charset.StandardCharsets;
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import static io.anuke.mindustry.Vars.*;
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@ -305,17 +306,18 @@ public class NetworkIO{
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ByteBuffer buffer = ByteBuffer.allocate(128);
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buffer.put((byte) host.getBytes().length);
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buffer.put(host.getBytes());
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buffer.put((byte) host.getBytes(StandardCharsets.UTF_8).length);
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buffer.put(host.getBytes(StandardCharsets.UTF_8));
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buffer.put((byte) map.getBytes().length);
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buffer.put(map.getBytes());
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buffer.put((byte) map.getBytes(StandardCharsets.UTF_8).length);
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buffer.put(map.getBytes(StandardCharsets.UTF_8));
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buffer.putInt(playerGroup.size());
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buffer.putInt(state.wave);
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buffer.putInt(Version.build);
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buffer.put((byte)Version.type.getBytes().length);
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buffer.put(Version.type.getBytes());
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buffer.put((byte)Version.type.getBytes(StandardCharsets.UTF_8).length);
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buffer.put(Version.type.getBytes(StandardCharsets.UTF_8));
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buffer.put((byte)state.mode.ordinal());
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return buffer;
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}
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@ -328,8 +330,8 @@ public class NetworkIO{
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byte[] mb = new byte[mlength];
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buffer.get(mb);
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String host = new String(hb);
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String map = new String(mb);
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String host = new String(hb, StandardCharsets.UTF_8);
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String map = new String(mb, StandardCharsets.UTF_8);
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int players = buffer.getInt();
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int wave = buffer.getInt();
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@ -337,8 +339,9 @@ public class NetworkIO{
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byte tlength = buffer.get();
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byte[] tb = new byte[tlength];
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buffer.get(tb);
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String vertype = new String(tb);
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String vertype = new String(tb, StandardCharsets.UTF_8);
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GameMode mode = GameMode.values()[buffer.get()];
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return new Host(host, hostAddress, map, wave, players, version, vertype);
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return new Host(host, hostAddress, map, wave, players, version, vertype, mode);
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}
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}
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@ -252,7 +252,6 @@ public class PowerNode extends PowerBlock{
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Draw.color(Palette.powerLight, Palette.power, Mathf.absin(Timers.time(), 8f, 1f));
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Lines.stroke(2f);
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Lines.line(x1, y1, x2, y2);
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}
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}
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@ -60,7 +60,7 @@ public class DesktopPlatform extends Platform{
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presence.largeImageText = "Wave " + state.wave;
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}
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if(state.mode != GameMode.noWaves){
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if(state.mode != GameMode.attack){
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presence.state = Strings.capitalize(state.mode.name());
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}else{
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presence.state = unitGroups[players[0].getTeam().ordinal()].size() == 1 ? "1 Unit Active" :
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