Fixed tests

This commit is contained in:
Anuken 2022-07-14 15:40:21 -04:00
parent 67da71b0f0
commit cd67e70ada
3 changed files with 41 additions and 39 deletions

View File

@ -223,16 +223,16 @@ public class SectorPresets{
rules = r -> {
r.objectives.addAll(
new CoreItemObjective(Items.tungsten, 100).withMarkers(
new TextMarker("Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)", 347 * 8f, 445f * 8f),
new TextMarker("You must acquire some tungsten to build units.", 293 * 8f, 417 * 8f)
),
new BuildCountObjective(Blocks.payloadMassDriver, 2).withMarkers(
new TextMarker("Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.", 293 * 8f, 417 * 8f)
),
new DestroyCoreObjective().withMarkers(
new TextMarker("Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.", 293 * 8f, 417 * 8f)
)
new CoreItemObjective(Items.tungsten, 100).withMarkers(
new TextMarker("Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)", 347 * 8f, 445f * 8f),
new TextMarker("You must acquire some tungsten to build units.", 293 * 8f, 417 * 8f)
),
new BuildCountObjective(Blocks.payloadMassDriver, 2).withMarkers(
new TextMarker("Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.", 293 * 8f, 417 * 8f)
),
new DestroyCoreObjective().withMarkers(
new TextMarker("Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.", 293 * 8f, 417 * 8f)
)
);
};
}};

View File

@ -225,7 +225,7 @@ public class Control implements ApplicationListener, Loadable{
if(!(build instanceof CoreBuild) && !build.block.privileged){
var ccore = build.closestCore();
if(ccore != null && build.within(ccore, buildRadius)){
if(ccore != null){
anyBuilds = true;
if(!net.active()){

View File

@ -893,41 +893,43 @@ public class ApplicationTests{
}
}
Seq<SpawnGroup> spawns = state.rules.spawns;
if(state.rules.waves){
Seq<SpawnGroup> spawns = state.rules.spawns;
int bossWave = 0;
if(state.rules.winWave > 0){
bossWave = state.rules.winWave;
}else{
outer:
for(int i = 1; i <= 1000; i++){
for(SpawnGroup spawn : spawns){
if(spawn.effect == StatusEffects.boss && spawn.getSpawned(i) > 0){
bossWave = i;
break outer;
int bossWave = 0;
if(state.rules.winWave > 0){
bossWave = state.rules.winWave;
}else{
outer:
for(int i = 1; i <= 1000; i++){
for(SpawnGroup spawn : spawns){
if(spawn.effect == StatusEffects.boss && spawn.getSpawned(i) > 0){
bossWave = i;
break outer;
}
}
}
}
}
if(state.rules.attackMode){
bossWave = 100;
}else{
assertNotEquals(0, bossWave, "Sector " + zone.name + " doesn't have a boss/end wave.");
}
if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
//TODO check for difficulty?
for(int i = 1; i <= bossWave; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
total += spawn.getSpawned(i - 1);
if(state.rules.attackMode){
bossWave = 100;
}else{
assertNotEquals(0, bossWave, "Sector " + zone.name + " doesn't have a boss/end wave.");
}
assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
//TODO this is flawed and needs to be changed later
//assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
//TODO check for difficulty?
for(int i = 1; i <= bossWave; i++){
int total = 0;
for(SpawnGroup spawn : spawns){
total += spawn.getSpawned(i - 1);
}
assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
//TODO this is flawed and needs to be changed later
//assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
}
}
assertEquals(1, Team.sharded.cores().size, "Sector must have one core: " + zone);