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synced 2025-02-22 04:28:27 +07:00
Fixed tests
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@ -223,16 +223,16 @@ public class SectorPresets{
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rules = r -> {
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r.objectives.addAll(
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new CoreItemObjective(Items.tungsten, 100).withMarkers(
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new TextMarker("Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)", 347 * 8f, 445f * 8f),
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new TextMarker("You must acquire some tungsten to build units.", 293 * 8f, 417 * 8f)
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),
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new BuildCountObjective(Blocks.payloadMassDriver, 2).withMarkers(
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new TextMarker("Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.", 293 * 8f, 417 * 8f)
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),
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new DestroyCoreObjective().withMarkers(
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new TextMarker("Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.", 293 * 8f, 417 * 8f)
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)
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new CoreItemObjective(Items.tungsten, 100).withMarkers(
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new TextMarker("Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)", 347 * 8f, 445f * 8f),
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new TextMarker("You must acquire some tungsten to build units.", 293 * 8f, 417 * 8f)
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),
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new BuildCountObjective(Blocks.payloadMassDriver, 2).withMarkers(
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new TextMarker("Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.", 293 * 8f, 417 * 8f)
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),
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new DestroyCoreObjective().withMarkers(
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new TextMarker("Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.", 293 * 8f, 417 * 8f)
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)
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);
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};
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}};
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@ -225,7 +225,7 @@ public class Control implements ApplicationListener, Loadable{
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if(!(build instanceof CoreBuild) && !build.block.privileged){
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var ccore = build.closestCore();
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if(ccore != null && build.within(ccore, buildRadius)){
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if(ccore != null){
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anyBuilds = true;
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if(!net.active()){
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@ -893,41 +893,43 @@ public class ApplicationTests{
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}
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}
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Seq<SpawnGroup> spawns = state.rules.spawns;
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if(state.rules.waves){
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Seq<SpawnGroup> spawns = state.rules.spawns;
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int bossWave = 0;
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if(state.rules.winWave > 0){
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bossWave = state.rules.winWave;
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}else{
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outer:
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for(int i = 1; i <= 1000; i++){
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for(SpawnGroup spawn : spawns){
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if(spawn.effect == StatusEffects.boss && spawn.getSpawned(i) > 0){
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bossWave = i;
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break outer;
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int bossWave = 0;
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if(state.rules.winWave > 0){
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bossWave = state.rules.winWave;
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}else{
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outer:
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for(int i = 1; i <= 1000; i++){
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for(SpawnGroup spawn : spawns){
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if(spawn.effect == StatusEffects.boss && spawn.getSpawned(i) > 0){
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bossWave = i;
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break outer;
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}
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}
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}
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}
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}
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if(state.rules.attackMode){
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bossWave = 100;
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}else{
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assertNotEquals(0, bossWave, "Sector " + zone.name + " doesn't have a boss/end wave.");
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}
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if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
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//TODO check for difficulty?
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for(int i = 1; i <= bossWave; i++){
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int total = 0;
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for(SpawnGroup spawn : spawns){
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total += spawn.getSpawned(i - 1);
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if(state.rules.attackMode){
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bossWave = 100;
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}else{
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assertNotEquals(0, bossWave, "Sector " + zone.name + " doesn't have a boss/end wave.");
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}
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assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
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//TODO this is flawed and needs to be changed later
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//assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
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if(state.rules.winWave > 0) bossWave = state.rules.winWave - 1;
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//TODO check for difficulty?
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for(int i = 1; i <= bossWave; i++){
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int total = 0;
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for(SpawnGroup spawn : spawns){
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total += spawn.getSpawned(i - 1);
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}
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assertNotEquals(0, total, "Sector " + zone + " has no spawned enemies at wave " + i);
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//TODO this is flawed and needs to be changed later
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//assertTrue(total < 75, "Sector spawns too many enemies at wave " + i + " (" + total + ")");
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}
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}
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assertEquals(1, Team.sharded.cores().size, "Sector must have one core: " + zone);
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