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https://github.com/Anuken/Mindustry.git
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Workshop refactoring
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@ -255,7 +255,6 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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map.publish.error = Error publishing map: {0}
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map.update = Update Map
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map.load.error = Error fetching workshop details: {0}
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map.missing = This map has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
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@ -264,7 +263,10 @@ map.menu = Select what you would like to do with this map.
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map.changelog = Changelog (optional):
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eula = Steam EULA
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map.publish = Map published.
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map.publishing = [accent]Publishing map...
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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editor.brush = Brush
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editor.openin = Open In Editor
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editor.oregen = Ore Generation
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@ -13,6 +13,7 @@ import io.anuke.mindustry.game.EventType.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.maps.*;
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import io.anuke.mindustry.mod.Mods.*;
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import io.anuke.mindustry.ui.dialogs.*;
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import static io.anuke.mindustry.Vars.*;
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@ -20,11 +21,12 @@ import static io.anuke.mindustry.Vars.*;
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public class SWorkshop implements SteamUGCCallback{
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public final SteamUGC ugc = new SteamUGC(this);
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private Map lastMap;
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//private Map lastMap;
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private Array<FileHandle> mapFiles;
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private Array<FileHandle> modFiles;
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private Array<FileHandle> schematicFiles;
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private ObjectMap<SteamUGCQuery, BiConsumer<Array<SteamUGCDetails>, SteamResult>> detailHandlers = new ObjectMap<>();
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private Array<Consumer<SteamPublishedFileID>> itemHandlers = new Array<>();
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public SWorkshop(){
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int items = ugc.getNumSubscribedItems();
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@ -74,28 +76,38 @@ public class SWorkshop implements SteamUGCCallback{
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ui.editor.editor.getTags().put("author", map.tags.get("author"));
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ui.editor.save();
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showPublish(id -> updateMap(map, id, "<Map Created>"));
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}
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public void publishSchematic(Schematic schematic){
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showPublish(id -> {
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});
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}
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public void publishMod(LoadedMod mod){
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}
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private void showPublish(Consumer<SteamPublishedFileID> published){
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FloatingDialog dialog = new FloatingDialog("$confirm");
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dialog.setFillParent(false);
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dialog.cont.add("$map.publish.confirm").width(600f).wrap();
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dialog.cont.add("$publish.confirm").width(600f).wrap();
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dialog.addCloseButton();
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dialog.buttons.addImageTextButton("$eula", Icon.linkSmall, () -> {
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SVars.net.friends.activateGameOverlayToWebPage("https://steamcommunity.com/sharedfiles/workshoplegalagreement");
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}).size(210f, 64f);
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dialog.buttons.addImageTextButton("$ok", Icon.checkSmall, () -> {
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this.lastMap = map;
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ugc.createItem(SVars.steamID, WorkshopFileType.Community);
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ui.loadfrag.show("$map.publishing");
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Log.info("Publish map " + map.name());
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ui.loadfrag.show("$publishing");
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dialog.hide();
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itemHandlers.add(published);
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}).size(170f, 64f);
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dialog.show();
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}
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public void publishSchematic(Schematic schematic){
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}
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public void viewMapListingInfo(Map map){
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String id = map.tags.get("steamid");
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long handle = Strings.parseLong(id, -1);
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@ -104,10 +116,7 @@ public class SWorkshop implements SteamUGCCallback{
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Log.info("Requesting map listing view; id = " + id);
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ui.loadfrag.show();
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SteamUGCQuery query = ugc.createQueryUGCDetailsRequest(fid);
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Log.info("POST " + query);
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detailHandlers.put(query, (detailsList, result) -> {
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query(ugc.createQueryUGCDetailsRequest(fid), (detailsList, result) -> {
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ui.loadfrag.hide();
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Log.info("Map listing result: " + result + " " + detailsList);
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@ -136,8 +145,7 @@ public class SWorkshop implements SteamUGCCallback{
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field.setMaxLength(400);
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buttons.defaults().size(120, 54).pad(4);
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buttons.addButton("$ok", () -> {
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ui.loadfrag.show("$map.publishing");
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lastMap = map;
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ui.loadfrag.show("publishing");
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updateMap(map, details.getPublishedFileID(), field.getText().replace("\r", "\n"));
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dialog.hide();
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hide();
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@ -167,7 +175,11 @@ public class SWorkshop implements SteamUGCCallback{
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ui.showErrorMessage(Core.bundle.format("map.load.error", result.name()));
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}
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});
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}
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public void query(SteamUGCQuery query, BiConsumer<Array<SteamUGCDetails>, SteamResult> handler){
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Log.info("POST " + query);
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detailHandlers.put(query, handler);
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ugc.sendQueryUGCRequest(query);
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}
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@ -213,23 +225,15 @@ public class SWorkshop implements SteamUGCCallback{
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@Override
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public void onCreateItem(SteamPublishedFileID publishedFileID, boolean needsToAcceptWLA, SteamResult result){
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if(lastMap == null){
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Log.err("No map to publish?");
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return;
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if(!itemHandlers.isEmpty()){
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if(result == SteamResult.OK){
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itemHandlers.first().accept(publishedFileID);
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}else{
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ui.showErrorMessage(Core.bundle.format("publish.error ", result.name()));
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}
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itemHandlers.remove(0);
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}
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//SVars.net.friends.activateGameOverlayToWebPage("steam://url/CommunityFilePage/" + publishedFileID.toString());
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Map map = lastMap;
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Log.info("Create item {0} result {1} {2}", SteamNativeHandle.getNativeHandle(publishedFileID), result, needsToAcceptWLA);
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if(result == SteamResult.OK){
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updateMap(map, publishedFileID, "<Map Created>");
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}else{
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ui.showErrorMessage(Core.bundle.format("map.publish.error ", result.name()));
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}
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lastMap = null;
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}
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void updateMap(Map map, SteamPublishedFileID publishedFileID, String changelog){
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@ -237,7 +241,7 @@ public class SWorkshop implements SteamUGCCallback{
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Gamemode mode = Gamemode.attack.valid(map) ? Gamemode.attack : Gamemode.survival;
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FileHandle mapFile = tmpDirectory.child("map_" + publishedFileID.toString()).child("map.msav");
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lastMap.file.copyTo(mapFile);
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map.file.copyTo(mapFile);
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Log.info(mapFile.parent().absolutePath());
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Log.info(map.previewFile().absolutePath());
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@ -282,7 +286,7 @@ public class SWorkshop implements SteamUGCCallback{
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}
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Events.fire(new MapPublishEvent());
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}else{
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ui.showErrorMessage(Core.bundle.format("map.publish.error ", result.name()));
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ui.showErrorMessage(Core.bundle.format("publish.error ", result.name()));
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}
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}
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