Implemented new build shader

This commit is contained in:
Anuken 2018-03-25 16:47:01 -04:00
parent 684b57d139
commit d6cd197435
10 changed files with 104 additions and 24 deletions

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@ -0,0 +1,53 @@
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D u_texture;
uniform float u_time;
uniform float u_progress;
uniform vec4 u_color;
uniform vec2 u_uv;
uniform vec2 u_uv2;
uniform vec2 u_texsize;
varying vec4 v_color;
varying vec2 v_texCoord;
float rand(vec2 co){
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
bool id(vec4 v){
return v.a > 0.1;
}
void main() {
vec2 coords = (v_texCoord.xy - u_uv) / (u_uv2 - u_uv);
vec2 t = v_texCoord.xy;
vec4 c = texture2D(u_texture, v_texCoord.xy);
vec2 v = vec2(1.0/u_texsize.x, 1.0/u_texsize.y);
float step = 1.0;
bool outline = texture2D(u_texture, t).a < 0.1 &&
(id(texture2D(u_texture, t + vec2(0, step) * v)) || id(texture2D(u_texture, t + vec2(0, -step) * v)) ||
id(texture2D(u_texture, t + vec2(step, 0) * v)) || id(texture2D(u_texture, t + vec2(-step, 0) * v)));
if(1.0-abs(coords.x - 0.5)*2.0 < 1.0-u_progress){
c = vec4(0.0);
}
if(c.a > 0.01 || outline){
float f = abs(sin(coords.x*2.0 + u_time));
if(f > 0.9 || (f > 0.7 && rand(t) > 0.6))
f = 1.0;
else
f = 0.0;
c = mix(c, u_color, f);
}
gl_FragColor = c * v_color;
}

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@ -1,7 +1,7 @@
#Autogenerated file. Do not modify.
#Sun Mar 25 15:04:04 EDT 2018
#Sun Mar 25 16:45:50 EDT 2018
version=release
androidBuildCode=650
androidBuildCode=653
name=Mindustry
code=3.4
build=custom build

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@ -11,7 +11,7 @@ public class UnitBlocks {
flierFactory = new UnitFactory("flierfactory"){{
type = UnitTypes.flier;
produceTime = 400;
produceTime = 200;
size = 2;
requirements = new ItemStack[]{
new ItemStack(Items.stone, 5)

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@ -2,6 +2,7 @@ package io.anuke.mindustry.graphics;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.FloatArray;
import io.anuke.ucore.core.Core;
@ -15,10 +16,31 @@ public class Shaders{
public static final SurfaceShader water = new SurfaceShader("water");
public static final SurfaceShader lava = new SurfaceShader("lava");
public static final SurfaceShader oil = new SurfaceShader("oil");
public static final Shader hit = new Shader("hit", "default") { protected void apply() {}};
public static final UnitBuild build = new UnitBuild();
public static final Shader hit = new Shader("hit", "default");
private static final Vector2 vec = new Vector2();
public static class UnitBuild extends Shader{
public float progress, time;
public Color color = new Color();
public TextureRegion region;
public UnitBuild() {
super("build", "default");
}
@Override
public void apply(){
shader.setUniformf("u_time", time);
shader.setUniformf("u_color", color);
shader.setUniformf("u_progress", progress);
shader.setUniformf("u_uv", region.getU(), region.getV());
shader.setUniformf("u_uv2", region.getU2(), region.getV2());
shader.setUniformf("u_texsize", region.getTexture().getWidth(), region.getTexture().getHeight());
}
}
public static class Outline extends Shader{
public Color color = new Color();

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@ -3,12 +3,12 @@ package io.anuke.mindustry.world;
import com.badlogic.gdx.graphics.Color;
public enum BarType {
health(Color.RED),
health(Color.SCARLET),
inventory(Color.GREEN),
power(Color.YELLOW),
power(Color.valueOf("fbeb67")),
liquid(Color.ROYAL),
heat(Color.CORAL),
production(Color.PURPLE);
production(Color.valueOf("f4ba6e"));
public final Color color;

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@ -1,10 +1,12 @@
package io.anuke.mindustry.world.blocks.types.production;
import com.badlogic.gdx.graphics.Colors;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.entities.units.UnitType;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.ItemStack;
import io.anuke.mindustry.world.BarType;
@ -12,11 +14,11 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.BlockBar;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.types.modules.InventoryModule;
import io.anuke.ucore.core.Graphics;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Lines;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Tmp;
import java.io.DataInputStream;
import java.io.DataOutputStream;
@ -49,21 +51,22 @@ public class UnitFactory extends Block {
UnitFactoryEntity entity = tile.entity();
TextureRegion region = Draw.region(unitRegion == null ? type.name : unitRegion);
int w = (int)(entity.buildTime/produceTime * region.getRegionWidth());
Draw.rect(name(), tile.drawx(), tile.drawy());
Draw.alpha(0.2f);
//Draw.rect(region, tile.drawx(), tile.drawy());
Draw.color();
Shaders.build.region = region;
Shaders.build.progress = entity.buildTime/produceTime;
Shaders.build.color = Colors.get("accent");
Shaders.build.time = -entity.time / 10f;
Tmp.tr1.setRegion(region, region.getRegionWidth() - w, 0, w, region.getRegionHeight());
Draw.rect(Tmp.tr1, tile.drawx(), tile.drawy());
Graphics.shader(Shaders.build, false);
Shaders.build.apply();
Draw.rect(region, tile.drawx(), tile.drawy());
Graphics.shader();
Draw.color("accent");
Lines.lineAngleCenter(
tile.drawx() + Mathf.sin(Timers.time(), 5f, Vars.tilesize/2f*size - 2f),
tile.drawx() + Mathf.sin(entity.time, 6f, Vars.tilesize/2f*size - 2f),
tile.drawy(),
90,
size * Vars.tilesize - 4f);
@ -83,17 +86,18 @@ public class UnitFactory extends Block {
entity.power.amount >= used){
entity.buildTime += Timers.delta();
entity.time += Timers.delta();
entity.power.amount -= used;
}
if(entity.buildTime >= produceTime){
BaseUnit unit = new BaseUnit(type, tile.getTeam());
unit.set(tile.drawx(), tile.drawy()).add();
unit.velocity.y = 4f;
entity.buildTime = 0f;
if(entity.buildTime >= produceTime){
BaseUnit unit = new BaseUnit(type, tile.getTeam());
unit.set(tile.drawx(), tile.drawy()).add();
unit.velocity.y = 4f;
entity.buildTime = 0f;
for(ItemStack stack : requirements){
entity.inventory.removeItem(stack.item, stack.amount);
}
for(ItemStack stack : requirements){
entity.inventory.removeItem(stack.item, stack.amount);
}
}
}
@ -124,6 +128,7 @@ public class UnitFactory extends Block {
public static class UnitFactoryEntity extends TileEntity{
public float buildTime;
public float time;
@Override
public void write(DataOutputStream stream) throws IOException {