The automation tower defense RTS
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2018-03-25 16:47:01 -04:00
android Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-03-09 20:58:21 -05:00
core Implemented new build shader 2018-03-25 16:47:01 -04:00
desktop Changed system for UUID retrieval (desktop) 2018-03-06 22:25:48 -05:00
gradle/wrapper Updated Gradle to 4.5 2018-02-01 19:31:13 -05:00
html Fixed invalid web servers, teleporter clearing, desktop input misplace 2018-03-08 21:56:20 -05:00
kryonet Content class reorganization, beginning work on unit factory 2018-03-25 13:12:32 -04:00
server Content class reorganization, beginning work on unit factory 2018-03-25 13:12:32 -04:00
.gitignore Ignored version file 2018-02-12 18:12:22 -05:00
.travis.yml Removed extra build argument for travis 2018-02-09 14:53:42 -05:00
build.gradle Flying unit factory implementation, bugfixes 2018-03-25 15:04:29 -04:00
gradle.properties Added workaround for intellij android support 2017-12-20 17:31:11 -05:00
gradlew Initial upload 2017-04-29 21:25:59 -04:00
gradlew.bat Initial upload 2017-04-29 21:25:59 -04:00
LICENSE Create LICENSE 2018-03-21 10:56:28 -04:00
README.md Moved TODO to Trello board 2018-03-05 17:00:02 -05:00
run-server Many crashes fixed, added server run script 2018-02-17 12:06:57 -05:00
settings.gradle Refactored almost every class, somehow didn't break game yet 2018-01-27 23:42:42 -05:00
upload-build.sh Formatting 2018-03-09 19:32:33 -05:00

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Build Status Waffle.io - Columns and their card count

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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